mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 09:16:08 +07:00
alignment flag dynamic change fix.
alignment work in editor only. mini code refactoring.
This commit is contained in:
@@ -5,161 +5,155 @@ using UnityEditor;
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#endif
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namespace IsoTools {
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[ExecuteInEditMode]
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public class IsoObject : MonoBehaviour {
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Transform _transform = null;
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Vector3 _lastPosition = Vector3.zero;
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Vector3 _lastTransform = Vector3.zero;
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[ExecuteInEditMode]
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public class IsoObject : MonoBehaviour {
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Transform _transform = null;
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Vector3 _lastTransform = Vector3.zero;
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Vector3 _lastPosition = Vector3.zero;
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Vector3 _lastSize = Vector3.zero;
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bool _lastSorting = false;
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bool _lastAlignment = false;
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[SerializeField]
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Vector3 _position = Vector3.zero;
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/// <summary>Isometric object position.</summary>
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public Vector3 Position {
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get { return _position; }
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set {
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_position = value;
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if ( Alignment ) {
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FixAlignment();
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} else {
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[SerializeField]
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Vector3 _position = Vector3.zero;
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/// <summary>Isometric object position.</summary>
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public Vector3 Position {
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get { return _position; }
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set {
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_position = value;
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FixTransform();
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}
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}
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[SerializeField]
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Vector3 _size = Vector3.one;
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/// <summary>Isometric object size.</summary>
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public Vector3 Size {
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get { return _size; }
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set {
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_size = value;
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FixTransform();
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}
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}
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[SerializeField]
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bool _sorting = true;
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/// <summary>Auto sorting tile.</summary>
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public bool Sorting {
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get { return _sorting; }
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set {
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_sorting = value;
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FixTransform();
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}
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}
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[SerializeField]
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bool _alignment = true;
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/// <summary>Auto alignment position by isometric tile size.</summary>
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public bool Alignment {
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get { return _alignment; }
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set {
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_alignment = value;
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FixTransform();
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}
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}
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[SerializeField]
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/// <summary>Isometric object tile position.</summary>
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public Vector3 TilePosition {
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get {
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return new Vector3(
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Mathf.Round(Position.x),
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Mathf.Round(Position.y),
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Mathf.Round(Position.z));
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}
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set {
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Position = value;
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}
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}
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IsoWorld _iso_world = null;
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public IsoWorld GetIsoWorld() {
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if ( !_iso_world ) {
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_iso_world = GameObject.FindObjectOfType<IsoWorld>();
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}
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if ( !_iso_world ) {
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throw new UnityException("IsoObject. IsoWorld not found!");
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}
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return _iso_world;
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}
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public void ResetIsoWorld() {
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_iso_world = null;
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}
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public void FixTransform() {
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if ( Application.isEditor && Alignment ) {
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_position = TilePosition;
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}
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var iso_world = GetIsoWorld();
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if ( iso_world && _transform ) {
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Vector3 trans = iso_world.IsoToScreen(Position);
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trans.z = _transform.position.z;
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_transform.position = trans;
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FixLastProperties(trans);
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}
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MartDirtyIsoWorld();
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MarkEditorObjectDirty();
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}
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}
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[SerializeField]
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Vector3 _size = Vector3.one;
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/// <summary>Isometric object size.</summary>
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public Vector3 Size {
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get { return _size; }
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set {
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_size = value;
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if ( Alignment ) {
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FixAlignment();
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} else {
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FixTransform();
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public void FixIsoPosition() {
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var iso_world = GetIsoWorld();
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if ( iso_world && _transform ) {
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Vector2 trans = _transform.position;
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Position = iso_world.ScreenToIso(trans, Position.z);
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}
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MartDirtyIsoWorld();
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MarkEditorObjectDirty();
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}
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}
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[SerializeField]
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bool _alignment = true;
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/// <summary>Auto alignment position by isometric tile size.</summary>
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public bool Alignment {
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get { return _alignment; }
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set {
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_alignment = value;
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if ( Alignment ) {
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FixAlignment();
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} else {
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FixTransform();
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}
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MartDirtyIsoWorld();
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MarkEditorObjectDirty();
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}
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}
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[SerializeField]
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bool _sorting = true;
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/// <summary>Auto sorting tile.</summary>
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public bool Sorting {
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get { return _sorting; }
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set {
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_sorting = value;
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MartDirtyIsoWorld();
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MarkEditorObjectDirty();
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}
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}
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public Vector3 TilePosition {
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get {
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return new Vector3(
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Mathf.Round(Position.x),
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Mathf.Round(Position.y),
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Mathf.Round(Position.z));
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}
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}
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IsoWorld _iso_world = null;
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public IsoWorld GetIsoWorld() {
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if ( !_iso_world ) {
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_iso_world = GameObject.FindObjectOfType<IsoWorld>();
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}
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if ( !_iso_world ) {
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throw new UnityException("IsoObject. IsoWorld not found!");
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}
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return _iso_world;
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}
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public void ResetIsoWorld() {
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_iso_world = null;
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}
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public void FixAlignment() {
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_position = TilePosition;
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FixTransform();
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MartDirtyIsoWorld();
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MarkEditorObjectDirty();
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}
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public void FixTransform() {
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var iso_world = GetIsoWorld();
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if ( iso_world && _transform ) {
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Vector3 trans = iso_world.IsoToScreen(Position);
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trans.z = _transform.position.z;
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_transform.position = trans;
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_lastPosition = Position;
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void FixLastProperties(Vector3 trans) {
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_lastTransform = trans;
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_lastPosition = Position;
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_lastSize = Size;
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_lastSorting = Sorting;
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_lastAlignment = Alignment;
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}
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}
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public void FixIsoPosition() {
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var iso_world = GetIsoWorld();
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if ( iso_world && _transform ) {
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Vector2 trans = _transform.position;
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Position = iso_world.ScreenToIso(trans, Position.z);
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FixTransform();
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void MartDirtyIsoWorld() {
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var iso_world = GetIsoWorld();
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if ( iso_world && Sorting ) {
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iso_world.MarkDirty();
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}
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}
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}
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void MartDirtyIsoWorld() {
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var iso_world = GetIsoWorld();
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if ( iso_world && Sorting ) {
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iso_world.MarkDirty();
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}
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}
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void MarkEditorObjectDirty() {
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void MarkEditorObjectDirty() {
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#if UNITY_EDITOR
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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#endif
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}
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void Awake() {
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_transform = gameObject.transform;
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_lastPosition = Position;
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_lastTransform = _transform.position;
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FixIsoPosition();
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MartDirtyIsoWorld();
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}
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void Update() {
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if ( _lastPosition != _position ) {
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Position = _position;
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}
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if ( _lastTransform != _transform.position ) {
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void Awake() {
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_transform = gameObject.transform;
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FixLastProperties(_transform.position);
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FixIsoPosition();
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}
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}
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void Update() {
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if ( _lastTransform != _transform.position ) {
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FixIsoPosition();
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}
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if ( Application.isEditor ) {
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if ( _lastPosition != _position ) Position = _position;
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if ( _lastSize != _size ) Size = _size;
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if ( _lastSorting != _sorting ) Sorting = _sorting;
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if ( _lastAlignment != _alignment ) Alignment = _alignment;
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}
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}
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void OnEnable() {
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MartDirtyIsoWorld();
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void OnEnable() {
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MartDirtyIsoWorld();
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}
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}
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}
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} // namespace IsoTools
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