another varian partial sorting

This commit is contained in:
2015-02-24 00:24:28 +06:00
parent 71b781d0de
commit b449d7520b
23 changed files with 30482 additions and 61944 deletions

View File

@@ -19,7 +19,7 @@
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@@ -39,10 +39,10 @@
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<Reference Include="System.Xml.Linq" />
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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<ItemGroup>
@@ -51,7 +51,7 @@
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<NoWarn>0169</NoWarn>
@@ -39,10 +39,10 @@
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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<ItemGroup>
@@ -51,7 +51,7 @@
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@@ -145,6 +145,7 @@ namespace IsoTools {
if ( !Mathf.Approximately(_lastTransform.x, transform.position.x) ||
!Mathf.Approximately(_lastTransform.y, transform.position.y))
{
Debug.Log("Change pos: " + gameObject.name);
FixIsoPosition();
}
if ( _lastPosition != _position ) Position = _position;

View File

@@ -280,16 +280,19 @@ namespace IsoTools {
}
}
/*
void StepSort() {
if ( _dirty || _dirtyObjects.Count > 0 ) {
var objects = ScanObjects().Where(p => p.IsoObject.Sorting).ToList();
if ( _dirty ) {
ManualSort(objects);
Debug.Log("Resort!");
} else {
foreach ( var obj in _dirtyObjects ) {
ManualSort(obj, objects);
if ( _dirty ) {
ManualSort(objects);
Debug.Log("Need Resort!");
break;
}
}
@@ -297,6 +300,22 @@ namespace IsoTools {
_dirty = false;
_dirtyObjects.Clear();
}
}*/
void StepSort() {
while ( _dirty || _dirtyObjects.Count > 0 ) {
if ( _dirty ) {
var objects = ScanObjects().Where(p => p.IsoObject.Sorting).ToList();
ManualSort(objects);
_dirty = false;
Debug.Log("Resort!");
} else {
var objects = ScanObjects().Where(p => p.IsoObject.Sorting).ToList();
var obj = _dirtyObjects.First();
ManualSort(obj, objects);
_dirtyObjects.Remove(obj);
}
}
}
void Start() {

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XboxOneSplashScreen: {fileID: 0}
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iOS::Architecture: 2
iOS::ScriptingBackend: 0
boolPropertyNames:
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stringPropertyNames:
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unityForwardCompatibleVersion: 39
unityStandardAssetsVersion: 0

View File

@@ -1,9 +1,9 @@
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