mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2026-01-05 01:50:58 +07:00
new physics wip
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@@ -1,101 +1,31 @@
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace IsoTools {
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[RequireComponent(typeof(IsoObject))]
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[RequireComponent(typeof(IsoPhysicHelper))]
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public class IsoRigidbody : MonoBehaviour {
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public bool IsTrigger = false;
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public bool IsKinematic = false;
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public RigidbodyInterpolation Interpolation = RigidbodyInterpolation.None;
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public CollisionDetectionMode CollisionMode = CollisionDetectionMode.Discrete;
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public PhysicMaterial PhysicMaterial = null;
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IsoObject _isoObject = null;
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GameObject _fakeObject = null;
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Vector3 _lastPosition = Vector3.zero;
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public bool IsKinematic = false;
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public RigidbodyInterpolation Interpolation = RigidbodyInterpolation.None;
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public CollisionDetectionMode CollisionMode = CollisionDetectionMode.Discrete;
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public IsoObject IsoObject {
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get {
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if ( !_isoObject ) {
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_isoObject = GetComponent<IsoObject>();
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}
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if ( !_isoObject ) {
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throw new UnityException("IsoRigidbody. IsoObject not found!");
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}
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return _isoObject;
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}
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get { return GetComponent<IsoPhysicHelper>().IsoObject; }
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}
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public IsoFakeObject IsoFakeObject {
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get { return GetComponent<IsoPhysicHelper>().IsoFakeObject; }
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}
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public GameObject FakeGameObject {
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get { return _fakeObject; }
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public Rigidbody RealRigidbody {
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get { return IsoFakeObject.GetComponent<Rigidbody>(); }
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}
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public Rigidbody Rigidbody {
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get { return FakeGameObject.GetComponent<Rigidbody>(); }
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}
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void AddBoxCollider() {
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var collider = FakeGameObject.AddComponent<BoxCollider>();
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collider.center = IsoObject.Size / 2.0f;
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collider.size = IsoObject.Size;
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collider.isTrigger = IsTrigger;
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collider.material = PhysicMaterial;
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}
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void AddHelperSphere(Vector3 pos, float radius) {
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var collider = FakeGameObject.AddComponent<SphereCollider>();
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collider.center = pos;
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collider.radius = radius;
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collider.isTrigger = IsTrigger;
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collider.material = PhysicMaterial;
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}
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void AddHelperSpheres() {
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var radius = 0.1f;
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var rdelta = radius * 0.1f;
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var size = IsoObject.Size;
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if ( size.x > radius && size.y > radius && size.z > radius ) {
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AddHelperSphere(new Vector3(radius - rdelta , radius - rdelta , radius - rdelta ), radius);
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AddHelperSphere(new Vector3(size.x - radius + rdelta, radius - rdelta , radius - rdelta ), radius);
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AddHelperSphere(new Vector3(radius - rdelta , size.y - radius + rdelta, radius - rdelta ), radius);
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AddHelperSphere(new Vector3(size.x - radius + rdelta, size.y - radius + rdelta, radius - rdelta ), radius);
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AddHelperSphere(new Vector3(radius - rdelta , radius - rdelta , size.z - radius + rdelta), radius);
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AddHelperSphere(new Vector3(size.x - radius + rdelta, radius - rdelta , size.z - radius + rdelta), radius);
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AddHelperSphere(new Vector3(radius - rdelta , size.y - radius + rdelta, size.z - radius + rdelta), radius);
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AddHelperSphere(new Vector3(size.x - radius + rdelta, size.y - radius + rdelta, size.z - radius + rdelta), radius);
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}
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}
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void Awake() {
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_fakeObject = new GameObject();
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FakeGameObject.name = "_Fake" + gameObject.name;
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//FakeGameObject.hideFlags = HideFlags.HideInHierarchy;
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var rigidbody = FakeGameObject.AddComponent<Rigidbody>();
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rigidbody.freezeRotation = true;
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rigidbody.isKinematic = IsKinematic;
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rigidbody.interpolation = Interpolation;
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rigidbody.collisionDetectionMode = CollisionMode;
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AddBoxCollider();
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//AddHelperSpheres();
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_lastPosition = IsoObject.Position;
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FakeGameObject.transform.position = IsoObject.Position;
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}
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void FixedUpdate() {
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var fake_transform = FakeGameObject.transform;
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if ( !IsoUtils.Vec3Approximately(_lastPosition, IsoObject.Position) ) {
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fake_transform.position = IsoObject.Position;
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} else {
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IsoObject.Position = fake_transform.position;
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}
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_lastPosition = IsoObject.Position;
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var rigidbody = IsoFakeObject.gameObject.AddComponent<Rigidbody>();
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rigidbody.freezeRotation = true;
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rigidbody.isKinematic = IsKinematic;
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rigidbody.interpolation = Interpolation;
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rigidbody.collisionDetectionMode = CollisionMode;
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}
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}
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} // namespace IsoTools
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