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another another variant (
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@@ -145,7 +145,6 @@ namespace IsoTools {
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if ( !Mathf.Approximately(_lastTransform.x, transform.position.x) ||
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!Mathf.Approximately(_lastTransform.y, transform.position.y))
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{
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Debug.Log("Change pos: " + gameObject.name);
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FixIsoPosition();
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}
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if ( _lastPosition != _position ) Position = _position;
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