mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
optimisation process 2
This commit is contained in:
@@ -19,7 +19,7 @@
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|||||||
<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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||||||
<Optimize>false</Optimize>
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<Optimize>false</Optimize>
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||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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||||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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||||||
<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<NoWarn>0169</NoWarn>
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@@ -19,7 +19,7 @@
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|||||||
<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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||||||
<Optimize>false</Optimize>
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<Optimize>false</Optimize>
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||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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||||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<NoWarn>0169</NoWarn>
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File diff suppressed because it is too large
Load Diff
@@ -13,7 +13,7 @@ SceneSettings:
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--- !u!104 &2
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m_FogColor: {r: .5, g: .5, b: .5, a: 1}
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m_FogColor: {r: .5, g: .5, b: .5, a: 1}
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m_FogMode: 3
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@@ -24,62 +24,6 @@ RenderSettings:
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m_AmbientEquatorColor: {r: .114, g: .125, b: .133000001, a: 1}
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m_AmbientGroundColor: {r: .0469999984, g: .0430000015, b: .0350000001, a: 1}
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m_AmbientGroundColor: {r: .0469999984, g: .0430000015, b: .0350000001, a: 1}
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m_AmbientIntensity: 1
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m_AmbientProbe:
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sh[24]: 0
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sh[25]: 0
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sh[26]: 0
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m_AmbientProbeInGamma:
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sh[ 0]: 0
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sh[ 1]: 0
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sh[ 2]: 0
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sh[14]: 0
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sh[25]: 0
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m_AmbientMode: 3
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m_AmbientMode: 3
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m_SkyboxMaterial: {fileID: 0}
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m_HaloStrength: .5
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m_HaloStrength: .5
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@@ -92,7 +36,6 @@ RenderSettings:
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m_ReflectionBounces: 1
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_GeneratedSkyboxReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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--- !u!127 &3
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LevelGameManager:
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@@ -100,11 +43,9 @@ LevelGameManager:
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--- !u!157 &4
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--- !u!157 &4
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m_GIWorkflowMode: 0
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m_LightmapsModeLegacy: 1
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m_LightmapsMode: 1
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m_LightmapsMode: 1
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serializedVersion: 2
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@@ -146,7 +87,7 @@ NavMeshSettings:
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@@ -155,15 +96,15 @@ Prefab:
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m_ParentPrefab: {fileID: 100100000, guid: fb3806e9ed7ada045b1b57419ac1ee53, type: 2}
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m_IsPrefabParent: 0
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|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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value: 83.3333282
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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propertyPath: m_RootOrder
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 11453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
|
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|
propertyPath: _position.x
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|
value: 0
|
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objectReference: {fileID: 0}
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|
- target: {fileID: 11453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: _position.y
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
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m_ParentPrefab: {fileID: 100100000, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
|
||||||
|
m_IsPrefabParent: 0
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ namespace IsoTools {
|
|||||||
public Vector3 Size {
|
public Vector3 Size {
|
||||||
get { return _size; }
|
get { return _size; }
|
||||||
set {
|
set {
|
||||||
_size = value;
|
_size = IsoUtils.Vec3Max(value, Vector3.zero);
|
||||||
FixTransform();
|
FixTransform();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,6 +21,13 @@ namespace IsoTools {
|
|||||||
Mathf.Approximately(a.z, b.z);
|
Mathf.Approximately(a.z, b.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Vector3 Vec3Abs(Vector3 v) {
|
||||||
|
return new Vector3(
|
||||||
|
Mathf.Abs(v.x),
|
||||||
|
Mathf.Abs(v.y),
|
||||||
|
Mathf.Abs(v.z));
|
||||||
|
}
|
||||||
|
|
||||||
public static Vector3 Vec3Ceil(Vector3 v) {
|
public static Vector3 Vec3Ceil(Vector3 v) {
|
||||||
return new Vector3(
|
return new Vector3(
|
||||||
Mathf.Ceil(v.x),
|
Mathf.Ceil(v.x),
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Linq;
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace IsoTools {
|
namespace IsoTools {
|
||||||
@@ -38,25 +38,23 @@ namespace IsoTools {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class SectorInfo {
|
class SectorInfo {
|
||||||
public Vector3 Position = Vector3.zero;
|
public List<int> Objects = new List<int>();
|
||||||
public List<int> Objects = new List<int>();
|
|
||||||
public List<SectorInfo> Depends = new List<SectorInfo>();
|
|
||||||
public SectorInfo(Vector3 position) {
|
|
||||||
Position = position;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool _dirty = true;
|
bool _dirty = true;
|
||||||
Vector3 _sectorsNum = Vector3.zero;
|
|
||||||
List<SectorInfo> _sectors = new List<SectorInfo>();
|
|
||||||
List<ObjectInfo> _objects = new List<ObjectInfo>();
|
|
||||||
List<int> _depends = new List<int>();
|
|
||||||
|
|
||||||
TileTypes _lastTileType = TileTypes.Isometric;
|
List<SectorInfo> _sectors = new List<SectorInfo>();
|
||||||
float _lastTileSize = 0.0f;
|
Vector3 _sectorsNum = Vector3.zero;
|
||||||
float _lastMinDepth = 0.0f;
|
Vector3 _sectorsMinNumPos = Vector3.zero;
|
||||||
float _lastMaxDepth = 0.0f;
|
|
||||||
float _lastSectorSize = 0.0f;
|
List<ObjectInfo> _objects = new List<ObjectInfo>();
|
||||||
|
List<int> _depends = new List<int>();
|
||||||
|
|
||||||
|
TileTypes _lastTileType = TileTypes.Isometric;
|
||||||
|
float _lastTileSize = 0.0f;
|
||||||
|
float _lastMinDepth = 0.0f;
|
||||||
|
float _lastMaxDepth = 0.0f;
|
||||||
|
float _lastSectorSize = 0.0f;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public TileTypes _tileType = TileTypes.Isometric;
|
public TileTypes _tileType = TileTypes.Isometric;
|
||||||
@@ -103,7 +101,7 @@ namespace IsoTools {
|
|||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public float _sectorSize = 5.0f;
|
public float _sectorSize = 3.0f;
|
||||||
/// <summary>Sorting sector size.</summary>
|
/// <summary>Sorting sector size.</summary>
|
||||||
public float SectorSize {
|
public float SectorSize {
|
||||||
get { return _sectorSize; }
|
get { return _sectorSize; }
|
||||||
@@ -227,90 +225,90 @@ namespace IsoTools {
|
|||||||
}
|
}
|
||||||
|
|
||||||
int SectorIndex(Vector3 num_pos) {
|
int SectorIndex(Vector3 num_pos) {
|
||||||
return Mathf.RoundToInt(
|
return Mathf.FloorToInt(
|
||||||
num_pos.z * _sectorsNum.x * _sectorsNum.y +
|
num_pos.x + _sectorsNum.x * (num_pos.y + num_pos.z * _sectorsNum.y));
|
||||||
num_pos.y * _sectorsNum.x +
|
|
||||||
num_pos.x);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 SectorNumPos(int index) {
|
Vector3 SectorNumPos(int index) {
|
||||||
var z = Mathf.FloorToInt(index / (_sectorsNum.x * _sectorsNum.y));
|
var mz = _sectorsNum.x * _sectorsNum.y;
|
||||||
var y = Mathf.FloorToInt((index - (z * _sectorsNum.x * _sectorsNum.y)) / _sectorsNum.x);
|
var my = _sectorsNum.x;
|
||||||
var x = index - (z * _sectorsNum.x * _sectorsNum.y) - (y * _sectorsNum.x);
|
var vz = Mathf.FloorToInt(index / mz);
|
||||||
return new Vector3(x, y, z);
|
var vy = Mathf.FloorToInt((index - vz * mz) / my);
|
||||||
|
var vx = Mathf.FloorToInt(index - vz * mz - vy * my);
|
||||||
|
return new Vector3(vx, vy, vz);
|
||||||
|
}
|
||||||
|
|
||||||
|
SectorInfo FindSector(Vector3 num_pos) {
|
||||||
|
if ( num_pos.x < 0 || num_pos.y < 0 || num_pos.z < 0 ) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
if ( num_pos.x >= _sectorsNum.x || num_pos.y >= _sectorsNum.y || num_pos.z >= _sectorsNum.z ) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _sectors[SectorIndex(num_pos)];
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetupSectors() {
|
void SetupSectors() {
|
||||||
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
|
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
|
||||||
|
|
||||||
var min = Vector3.zero;
|
_objects.Clear();
|
||||||
var max = Vector3.one;
|
_objects.Capacity = iso_objects.Length;
|
||||||
foreach ( var iso_object in iso_objects ) {
|
|
||||||
min = IsoUtils.Vec3Min(min, iso_object.Position);
|
Vector3 min_num_pos = -Vector3.one;
|
||||||
max = IsoUtils.Vec3Max(max, iso_object.Position + iso_object.Size);
|
Vector3 max_num_pos = Vector3.one;
|
||||||
|
foreach ( var obj in iso_objects ) {
|
||||||
|
var obj_max_size = IsoUtils.Vec3Max(Vector3.one, obj.Size);
|
||||||
|
var obj_min_num_pos = IsoUtils.Vec3DivFloor(obj.Position, SectorSize);
|
||||||
|
var obj_max_num_pos = IsoUtils.Vec3DivCeil(obj.Position + obj_max_size, SectorSize);
|
||||||
|
min_num_pos = IsoUtils.Vec3Min(min_num_pos, obj_min_num_pos);
|
||||||
|
max_num_pos = IsoUtils.Vec3Max(max_num_pos, obj_max_num_pos);
|
||||||
|
_objects.Add(new ObjectInfo(_objects.Count, obj, obj_min_num_pos, obj_max_num_pos));
|
||||||
}
|
}
|
||||||
|
|
||||||
_sectorsNum = IsoUtils.Vec3DivCeil(max - min, SectorSize);
|
_sectorsNum = max_num_pos - min_num_pos;
|
||||||
|
_sectorsMinNumPos = min_num_pos;
|
||||||
|
|
||||||
_sectors.Clear();
|
_sectors.Clear();
|
||||||
_sectors.Capacity = Mathf.CeilToInt(_sectorsNum.x * _sectorsNum.y * _sectorsNum.z);
|
_sectors.Capacity = Mathf.FloorToInt(_sectorsNum.x * _sectorsNum.y * _sectorsNum.z);
|
||||||
while ( _sectors.Count < _sectors.Capacity ) {
|
while ( _sectors.Count < _sectors.Capacity ) {
|
||||||
var num_pos = SectorNumPos(_sectors.Count);
|
_sectors.Add(new SectorInfo());
|
||||||
_sectors.Add(new SectorInfo(num_pos * SectorSize));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_objects.Clear();
|
foreach ( var obj in _objects ) {
|
||||||
foreach ( var iso_object in iso_objects ) {
|
obj.MinSector -= _sectorsMinNumPos;
|
||||||
var max_size = IsoUtils.Vec3Max(iso_object.Size, Vector3.one);
|
obj.MaxSector -= _sectorsMinNumPos;
|
||||||
var min_sector = IsoUtils.Vec3DivFloor(iso_object.Position - min, SectorSize);
|
IsoUtils.LookUpCube(obj.MinSector, obj.MaxSector, p => {
|
||||||
var max_sector = IsoUtils.Vec3DivCeil(iso_object.Position + max_size - min, SectorSize);
|
var sector = FindSector(p);
|
||||||
|
if ( sector != null ) {
|
||||||
var obj_info = new ObjectInfo(_objects.Count, iso_object, min_sector, max_sector);
|
sector.Objects.Add(obj.Index);
|
||||||
_objects.Add(obj_info);
|
}
|
||||||
|
|
||||||
IsoUtils.LookUpCube(min_sector, max_sector, p => {
|
|
||||||
var index = SectorIndex(p);
|
|
||||||
_sectors[index].Objects.Add(obj_info.Index);
|
|
||||||
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SectorInfo FindSector(Vector3 pos) {
|
void LookUpSectorDepends(Vector3 num_pos, Action<SectorInfo> act) {
|
||||||
if ( pos.x < 0 || pos.y < 0 || pos.z < 0 ) {
|
var ms = FindSector(num_pos);
|
||||||
return null;
|
if ( ms != null ) {
|
||||||
}
|
act(ms);
|
||||||
if ( pos.x >= _sectorsNum.x || pos.y >= _sectorsNum.y || pos.z >= _sectorsNum.z ) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _sectors[SectorIndex(pos)];
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetupSectorDepends() {
|
var s1 = FindSector(num_pos + new Vector3(-1, 0, 0));
|
||||||
IsoUtils.LookUpCube(Vector3.zero, _sectorsNum, p => {
|
var s2 = FindSector(num_pos + new Vector3( 0, -1, 0));
|
||||||
var ms = FindSector(p);
|
var s3 = FindSector(num_pos + new Vector3(-1, -1, 0));
|
||||||
if ( ms != null ) {
|
if ( s1 != null ) act(s1);
|
||||||
ms.Depends.Add(ms);
|
if ( s2 != null ) act(s2);
|
||||||
|
if ( s3 != null ) act(s3);
|
||||||
|
|
||||||
var s1 = FindSector(p + new Vector3(-1, 0, 0));
|
for ( var i = 1; i <= _sectorsNum.z ; ++i ) {
|
||||||
var s2 = FindSector(p + new Vector3( 0, -1, 0));
|
var ss1 = FindSector(num_pos + new Vector3( 0 - i, 0 - i, i + 1));
|
||||||
var s3 = FindSector(p + new Vector3(-1, -1, 0));
|
var ss2 = FindSector(num_pos + new Vector3(-1 - i, 0 - i, i + 1));
|
||||||
if ( s1 != null ) ms.Depends.Add(s1);
|
var ss3 = FindSector(num_pos + new Vector3( 0 - i, -1 - i, i + 1));
|
||||||
if ( s2 != null ) ms.Depends.Add(s2);
|
var ss4 = FindSector(num_pos + new Vector3(-1 - i, -1 - i, i + 1));
|
||||||
if ( s3 != null ) ms.Depends.Add(s3);
|
if ( ss1 != null ) act(ss1);
|
||||||
|
if ( ss2 != null ) act(ss2);
|
||||||
for ( var i = 1; i < _sectorsNum.z; ++i ) {
|
if ( ss3 != null ) act(ss3);
|
||||||
var ss1 = FindSector(p + new Vector3( 0 - i, 0 - i, i + 1));
|
if ( ss4 != null ) act(ss4);
|
||||||
var ss2 = FindSector(p + new Vector3(-1 - i, 0 - i, i + 1));
|
|
||||||
var ss3 = FindSector(p + new Vector3( 0 - i, -1 - i, i + 1));
|
|
||||||
var ss4 = FindSector(p + new Vector3(-1 - i, -1 - i, i + 1));
|
|
||||||
if ( ss1 != null ) ms.Depends.Add(ss1);
|
|
||||||
if ( ss2 != null ) ms.Depends.Add(ss2);
|
|
||||||
if ( ss3 != null ) ms.Depends.Add(ss3);
|
|
||||||
if ( ss4 != null ) ms.Depends.Add(ss4);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetupObjectDepends() {
|
void SetupObjectDepends() {
|
||||||
@@ -319,8 +317,7 @@ namespace IsoTools {
|
|||||||
obj_a.Init(_depends.Count);
|
obj_a.Init(_depends.Count);
|
||||||
var obj_ao = obj_a.IsoObject;
|
var obj_ao = obj_a.IsoObject;
|
||||||
IsoUtils.LookUpCube(obj_a.MinSector, obj_a.MaxSector, p => {
|
IsoUtils.LookUpCube(obj_a.MinSector, obj_a.MaxSector, p => {
|
||||||
var index = SectorIndex(p);
|
LookUpSectorDepends(p, sec => {
|
||||||
foreach ( var sec in _sectors[index].Depends ) {
|
|
||||||
foreach ( var obj_bi in sec.Objects ) {
|
foreach ( var obj_bi in sec.Objects ) {
|
||||||
var obj_bo = _objects[obj_bi].IsoObject;
|
var obj_bo = _objects[obj_bi].IsoObject;
|
||||||
if ( obj_ao != obj_bo && IsDepends(obj_ao.Position, obj_ao.Size, obj_bo.Position, obj_bo.Size) ) {
|
if ( obj_ao != obj_bo && IsDepends(obj_ao.Position, obj_ao.Size, obj_bo.Position, obj_bo.Size) ) {
|
||||||
@@ -328,7 +325,7 @@ namespace IsoTools {
|
|||||||
++obj_a.EndDepend;
|
++obj_a.EndDepend;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
});
|
});
|
||||||
//Debug.LogFormat("{0} --- {1}" , obj_a.IsoObject.Position, obj_a.EndDepend - obj_a.BeginDepend);
|
//Debug.LogFormat("{0} --- {1}" , obj_a.IsoObject.Position, obj_a.EndDepend - obj_a.BeginDepend);
|
||||||
}
|
}
|
||||||
@@ -369,10 +366,9 @@ namespace IsoTools {
|
|||||||
void StepSort() {
|
void StepSort() {
|
||||||
if ( _dirty ) {
|
if ( _dirty ) {
|
||||||
SetupSectors();
|
SetupSectors();
|
||||||
SetupSectorDepends();
|
|
||||||
SetupObjectDepends();
|
SetupObjectDepends();
|
||||||
SetupAllObjects();
|
SetupAllObjects();
|
||||||
//_dirty = false;
|
_dirty = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -383,11 +379,11 @@ namespace IsoTools {
|
|||||||
|
|
||||||
void LateUpdate() {
|
void LateUpdate() {
|
||||||
if ( Application.isEditor ) {
|
if ( Application.isEditor ) {
|
||||||
if ( _lastTileType != _tileType ) TileType = _tileType;
|
if ( _lastTileType != _tileType ) TileType = _tileType;
|
||||||
if ( !Mathf.Approximately(_lastTileSize, _tileSize ) ) TileSize = _tileSize;
|
if ( !Mathf.Approximately(_lastTileSize, _tileSize ) ) TileSize = _tileSize;
|
||||||
if ( !Mathf.Approximately(_lastMinDepth, _minDepth ) ) MinDepth = _minDepth;
|
if ( !Mathf.Approximately(_lastMinDepth, _minDepth ) ) MinDepth = _minDepth;
|
||||||
if ( !Mathf.Approximately(_lastMaxDepth, _maxDepth ) ) MaxDepth = _maxDepth;
|
if ( !Mathf.Approximately(_lastMaxDepth, _maxDepth ) ) MaxDepth = _maxDepth;
|
||||||
if ( !Mathf.Approximately(_lastSectorSize, _sectorSize ) ) SectorSize = _sectorSize;
|
if ( !Mathf.Approximately(_lastSectorSize, _sectorSize) ) SectorSize = _sectorSize;
|
||||||
}
|
}
|
||||||
StepSort();
|
StepSort();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -111,7 +111,7 @@ PlayerSettings:
|
|||||||
iPadHighResPortraitSplashScreen: {fileID: 0}
|
iPadHighResPortraitSplashScreen: {fileID: 0}
|
||||||
iPadLandscapeSplashScreen: {fileID: 0}
|
iPadLandscapeSplashScreen: {fileID: 0}
|
||||||
iPadHighResLandscapeSplashScreen: {fileID: 0}
|
iPadHighResLandscapeSplashScreen: {fileID: 0}
|
||||||
iOSCustomLaunchScreenType: 0
|
iOSLaunchScreenType: 0
|
||||||
iOSLaunchScreenPortrait: {fileID: 0}
|
iOSLaunchScreenPortrait: {fileID: 0}
|
||||||
iOSLaunchScreenLandscape: {fileID: 0}
|
iOSLaunchScreenLandscape: {fileID: 0}
|
||||||
iOSLaunchScreenBackgroundColor:
|
iOSLaunchScreenBackgroundColor:
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 5.0.0f1
|
m_EditorVersion: 5.0.0f4
|
||||||
m_StandardAssetsVersion: 0
|
m_StandardAssetsVersion: 0
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ Global
|
|||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
StartupItem = Assembly-CSharp.csproj
|
||||||
Policies = $0
|
Policies = $0
|
||||||
$0.TextStylePolicy = $1
|
$0.TextStylePolicy = $1
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ Global
|
|||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(MonoDevelopProperties) = preSolution
|
GlobalSection(MonoDevelopProperties) = preSolution
|
||||||
StartupItem = Assembly-CSharp.csproj
|
StartupItem = Assembly-CSharp.csproj
|
||||||
Policies = $0
|
Policies = $0
|
||||||
$0.TextStylePolicy = $1
|
$0.TextStylePolicy = $1
|
||||||
|
|||||||
@@ -2,7 +2,9 @@
|
|||||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||||
<Files>
|
<Files>
|
||||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="355" Column="28" />
|
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="154" Column="9" />
|
||||||
|
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="1" Column="1" />
|
||||||
|
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="371" Column="5" />
|
||||||
</Files>
|
</Files>
|
||||||
</MonoDevelop.Ide.Workbench>
|
</MonoDevelop.Ide.Workbench>
|
||||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||||
|
|||||||
Reference in New Issue
Block a user