mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
Release build bug fix
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@@ -1,5 +1,8 @@
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace IsoTools {
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[ExecuteInEditMode]
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@@ -22,9 +25,7 @@ public class IsoObject : MonoBehaviour {
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FixTransform();
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}
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MartDirtyIsoWorld();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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MarkEditorObjectDirty();
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}
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}
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@@ -41,9 +42,7 @@ public class IsoObject : MonoBehaviour {
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FixTransform();
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}
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MartDirtyIsoWorld();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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MarkEditorObjectDirty();
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}
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}
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@@ -60,9 +59,7 @@ public class IsoObject : MonoBehaviour {
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FixTransform();
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}
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MartDirtyIsoWorld();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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MarkEditorObjectDirty();
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}
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}
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@@ -74,9 +71,7 @@ public class IsoObject : MonoBehaviour {
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set {
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_sorting = value;
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MartDirtyIsoWorld();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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MarkEditorObjectDirty();
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}
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}
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@@ -108,9 +103,7 @@ public class IsoObject : MonoBehaviour {
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_position = TilePosition;
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FixTransform();
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MartDirtyIsoWorld();
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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MarkEditorObjectDirty();
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}
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public void FixTransform() {
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@@ -140,6 +133,14 @@ public class IsoObject : MonoBehaviour {
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}
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}
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void MarkEditorObjectDirty() {
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#if UNITY_EDITOR
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if ( Application.isEditor ) {
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EditorUtility.SetDirty(this);
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}
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#endif
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}
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void Awake() {
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_transform = gameObject.transform;
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_lastPosition = Position;
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