mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2026-01-05 01:50:58 +07:00
begin isoworld refactoring
This commit is contained in:
340
Assets/IsoTools/Scripts/Internal/IsoScreenSolver.cs
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340
Assets/IsoTools/Scripts/Internal/IsoScreenSolver.cs
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@@ -0,0 +1,340 @@
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using UnityEngine;
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using IsoTools.Internal;
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using System.Collections.Generic;
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#if UNITY_5_5_OR_NEWER
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using UnityEngine.Profiling;
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#endif
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namespace IsoTools {
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public class IsoScreenSolver {
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public Vector2 minXY = Vector2.zero;
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public IsoAssocList<IsoObject> curVisibles = new IsoAssocList<IsoObject>();
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public IsoAssocList<IsoObject> oldVisibles = new IsoAssocList<IsoObject>();
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class Sector {
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public IsoList<IsoObject> objects = new IsoList<IsoObject>();
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public void Reset() {
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objects.Clear();
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}
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}
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IsoList<Sector> _sectors = new IsoList<Sector>();
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float _sectorsSize = 0.0f;
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Vector2 _sectorsMinNumPos = Vector2.zero;
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Vector2 _sectorsMaxNumPos = Vector2.zero;
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Vector2 _sectorsNumPosCount = Vector2.zero;
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List<Renderer> _tmpRenderers = new List<Renderer>();
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// ---------------------------------------------------------------------
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//
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// Callbacks
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//
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// ---------------------------------------------------------------------
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public void OnAddInstance(IsoObject iso_object) {
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}
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public void OnRemoveInstance(IsoObject iso_object) {
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oldVisibles.Remove(iso_object);
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curVisibles.Remove(iso_object);
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ClearIsoObjectDepends(iso_object);
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}
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public bool OnMarkDirtyInstance(IsoObject iso_object) {
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if ( !iso_object.Internal.Dirty && curVisibles.Contains(iso_object) ) {
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iso_object.Internal.Dirty = true;
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return true;
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}
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return false;
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}
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// ---------------------------------------------------------------------
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//
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// Functions
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//
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// ---------------------------------------------------------------------
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public void StepSortingAction(IsoWorld iso_world, IsoAssocList<IsoObject> instances) {
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Profiler.BeginSample("ResolveNewVisibles");
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ResolveNewVisibles(instances);
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Profiler.EndSample();
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Profiler.BeginSample("ResolveSectors");
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ResolveSectors(iso_world);
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Profiler.EndSample();
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}
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public void PostStepSortingAction() {
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_tmpRenderers.Clear();
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}
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public void Clear() {
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curVisibles.Clear();
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oldVisibles.Clear();
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_sectors.Clear();
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}
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// ---------------------------------------------------------------------
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//
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//
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//
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// ---------------------------------------------------------------------
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void ResolveNewVisibles(IsoAssocList<IsoObject> instances) {
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oldVisibles.Clear();
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if ( instances.Count > 0 ) {
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minXY.Set(float.MaxValue, float.MaxValue);
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for ( int i = 0, e = instances.Count; i < e; ++i ) {
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var iso_object = instances[i];
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var object_pos = iso_object.position;
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if ( minXY.x > object_pos.x ) {
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minXY.x = object_pos.x;
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}
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if ( minXY.y > object_pos.y ) {
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minXY.y = object_pos.y;
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}
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if ( !IsoUtils.Vec2Approximately(
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iso_object.Internal.LastTrans,
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iso_object.Internal.Transform.position) )
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{
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iso_object.FixIsoPosition();
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}
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if ( IsIsoObjectVisible(iso_object) ) {
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iso_object.Internal.Placed = false;
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oldVisibles.Add(iso_object);
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}
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}
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} else {
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minXY.Set(0.0f, 0.0f);
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}
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var temp_visibles = curVisibles;
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curVisibles = oldVisibles;
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oldVisibles = temp_visibles;
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}
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void ResolveSectors(IsoWorld iso_world) {
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SetupSectorSize(iso_world);
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SetupObjectsSectors();
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SetupSectors();
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}
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// ---------------------------------------------------------------------
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//
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// ResolveSectors
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//
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// ---------------------------------------------------------------------
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void SetupSectorSize(IsoWorld iso_world) {
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_sectorsSize = 0.0f;
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for ( int i = 0, e = curVisibles.Count; i < e; ++i ) {
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var iso_internal = curVisibles[i].Internal;
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_sectorsSize += IsoUtils.Vec2MaxF(iso_internal.ScreenBounds.size);
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}
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var min_sector_size_xy = iso_world.IsoToScreen(IsoUtils.vec3OneXY) - iso_world.IsoToScreen(Vector3.zero);
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var min_sector_size = Mathf.Max(min_sector_size_xy.x, min_sector_size_xy.y);
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_sectorsSize = curVisibles.Count > 0
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? Mathf.Round(Mathf.Max(min_sector_size, _sectorsSize / curVisibles.Count))
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: min_sector_size;
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}
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void SetupObjectsSectors() {
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if ( curVisibles.Count > 0 ) {
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_sectorsMinNumPos.Set(float.MaxValue, float.MaxValue);
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_sectorsMaxNumPos.Set(float.MinValue, float.MinValue);
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for ( int i = 0, e = curVisibles.Count; i < e; ++i ) {
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var iso_internal = curVisibles[i].Internal;
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// high performance tricks
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var min_x = iso_internal.ScreenBounds.x.min / _sectorsSize;
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var min_y = iso_internal.ScreenBounds.y.min / _sectorsSize;
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var max_x = iso_internal.ScreenBounds.x.max / _sectorsSize;
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var max_y = iso_internal.ScreenBounds.y.max / _sectorsSize;
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iso_internal.MinSector.x = (int)(min_x >= 0.0f ? min_x : min_x - 1.0f);
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iso_internal.MinSector.y = (int)(min_y >= 0.0f ? min_y : min_y - 1.0f);
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iso_internal.MaxSector.x = (int)(max_x >= 0.0f ? max_x + 1.0f : max_x);
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iso_internal.MaxSector.y = (int)(max_y >= 0.0f ? max_y + 1.0f : max_y);
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if ( _sectorsMinNumPos.x > iso_internal.MinSector.x ) {
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_sectorsMinNumPos.x = iso_internal.MinSector.x;
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}
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if ( _sectorsMinNumPos.y > iso_internal.MinSector.y ) {
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_sectorsMinNumPos.y = iso_internal.MinSector.y;
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}
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if ( _sectorsMaxNumPos.x < iso_internal.MaxSector.x ) {
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_sectorsMaxNumPos.x = iso_internal.MaxSector.x;
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}
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if ( _sectorsMaxNumPos.y < iso_internal.MaxSector.y ) {
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_sectorsMaxNumPos.y = iso_internal.MaxSector.y;
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}
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}
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} else {
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_sectorsMinNumPos.Set(0.0f, 0.0f);
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_sectorsMaxNumPos.Set(_sectorsSize, _sectorsSize);
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}
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_sectorsNumPosCount = _sectorsMaxNumPos - _sectorsMinNumPos;
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}
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void ResizeSectors(int count) {
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if ( _sectors.Count < count ) {
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if ( _sectors.Capacity < count ) {
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_sectors.Capacity = count;
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}
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while ( _sectors.Count < _sectors.Capacity ) {
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_sectors.Add(new Sector());
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}
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}
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for ( int i = 0, e = _sectors.Count; i < e; ++i ) {
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_sectors[i].Reset();
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}
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}
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void TuneSectors() {
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for ( int i = 0, e = curVisibles.Count; i < e; ++i ) {
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var iso_object = curVisibles[i];
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iso_object.Internal.MinSector -= _sectorsMinNumPos;
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iso_object.Internal.MaxSector -= _sectorsMinNumPos;
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var min = iso_object.Internal.MinSector;
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var max = iso_object.Internal.MaxSector;
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for ( var y = min.y; y < max.y; ++y ) {
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for ( var x = min.x; x < max.x; ++x ) {
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var sector = FindSector(x, y);
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if ( sector != null ) {
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sector.objects.Add(iso_object);
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}
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}}
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}
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}
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void SetupSectors() {
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ResizeSectors((int)(_sectorsNumPosCount.x * _sectorsNumPosCount.y));
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TuneSectors();
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}
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Sector FindSector(float num_pos_x, float num_pos_y) {
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if ( num_pos_x < 0 || num_pos_y < 0 ) {
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return null;
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}
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if ( num_pos_x >= _sectorsNumPosCount.x || num_pos_y >= _sectorsNumPosCount.y ) {
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return null;
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}
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var sector_index = (int)(num_pos_x + _sectorsNumPosCount.x * num_pos_y);
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return _sectors[sector_index];
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}
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bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
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var a_max = a_min + a_size;
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var b_max = b_min + b_size;
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var a_yesno = a_max.x > b_min.x && a_max.y > b_min.y && b_max.z > a_min.z;
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if ( a_yesno ) {
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var b_yesno = b_max.x > a_min.x && b_max.y > a_min.y && a_max.z > b_min.z;
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if ( b_yesno ) {
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//var da_p = new Vector3(a_max.x - b_min.x, a_max.y - b_min.y, b_max.z - a_min.z);
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//var db_p = new Vector3(b_max.x - a_min.x, b_max.y - a_min.y, a_max.z - b_min.z);
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//var dp_p = a_size + b_size - IsoUtils.Vec3Abs(da_p - db_p);
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var dA_x = a_max.x - b_min.x;
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var dA_y = a_max.y - b_min.y;
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var dA_z = b_max.z - a_min.z;
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var dB_x = b_max.x - a_min.x;
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var dB_y = b_max.y - a_min.y;
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var dB_z = a_max.z - b_min.z;
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var dP_x = a_size.x + b_size.x - Mathf.Abs(dA_x - dB_x);
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var dP_y = a_size.y + b_size.y - Mathf.Abs(dA_y - dB_y);
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var dP_z = a_size.z + b_size.z - Mathf.Abs(dA_z - dB_z);
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if ( dP_x <= dP_y && dP_x <= dP_z ) {
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return dA_x > dB_x;
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} else if ( dP_y <= dP_x && dP_y <= dP_z ) {
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return dA_y > dB_y;
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} else {
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return dA_z > dB_z;
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}
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}
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}
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return a_yesno;
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}
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bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
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return
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a.Internal.ScreenBounds.Overlaps(b.Internal.ScreenBounds) &&
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IsIsoObjectDepends(a.position, a.size, b.position, b.size);
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}
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void LookUpSectorDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
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var sec = FindSector(num_pos_x, num_pos_y);
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if ( sec != null ) {
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for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
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var obj_b = sec.objects[i];
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if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_a, obj_b) ) {
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obj_a.Internal.SelfDepends.Add(obj_b);
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obj_b.Internal.TheirDepends.Add(obj_a);
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}
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}
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}
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}
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void LookUpSectorRDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
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var sec = FindSector(num_pos_x, num_pos_y);
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if ( sec != null ) {
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for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
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var obj_b = sec.objects[i];
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if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
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obj_b.Internal.SelfDepends.Add(obj_a);
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obj_a.Internal.TheirDepends.Add(obj_b);
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}
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}
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}
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}
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public void SetupIsoObjectDepends(IsoObject obj_a) {
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ClearIsoObjectDepends(obj_a);
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var min = obj_a.Internal.MinSector;
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var max = obj_a.Internal.MaxSector;
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for ( var y = min.y; y < max.y; ++y ) {
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for ( var x = min.x; x < max.x; ++x ) {
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LookUpSectorDepends(x, y, obj_a);
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LookUpSectorRDepends(x, y, obj_a);
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}}
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}
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public void ClearIsoObjectDepends(IsoObject iso_object) {
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var their_depends = iso_object.Internal.TheirDepends;
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for ( int i = 0, e = their_depends.Count; i < e; ++i ) {
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var their_iso_object = their_depends[i];
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if ( !their_iso_object.Internal.Dirty ) {
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their_iso_object.Internal.SelfDepends.Remove(iso_object);
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}
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}
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iso_object.Internal.SelfDepends.Clear();
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iso_object.Internal.TheirDepends.Clear();
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}
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// ---------------------------------------------------------------------
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//
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// Private
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//
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// ---------------------------------------------------------------------
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public bool IsIsoObjectVisible(IsoObject iso_object) {
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var renderers = GetIsoObjectRenderers(iso_object);
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for ( int i = 0, e = renderers.Count; i < e; ++i ) {
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if ( renderers[i].isVisible ) {
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return true;
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}
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}
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return false;
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}
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List<Renderer> GetIsoObjectRenderers(IsoObject iso_object) {
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if ( iso_object.cacheRenderers ) {
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return iso_object.Internal.Renderers;
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} else {
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iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
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return _tmpRenderers;
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}
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}
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}
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}
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12
Assets/IsoTools/Scripts/Internal/IsoScreenSolver.cs.meta
Normal file
12
Assets/IsoTools/Scripts/Internal/IsoScreenSolver.cs.meta
Normal file
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
|
||||
guid: 14792dabb03894fba98a812cdad03447
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||||
timeCreated: 1482336304
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||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
184
Assets/IsoTools/Scripts/Internal/IsoSortingSolver.cs
Normal file
184
Assets/IsoTools/Scripts/Internal/IsoSortingSolver.cs
Normal file
@@ -0,0 +1,184 @@
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using UnityEngine;
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using IsoTools.Internal;
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||||
using System.Collections.Generic;
|
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#if UNITY_5_5_OR_NEWER
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using UnityEngine.Profiling;
|
||||
#endif
|
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namespace IsoTools {
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public class IsoSortingSolver {
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public float stepDepth = IsoWorld.DefStepDepth;
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public float startDepth = IsoWorld.DefStartDepth;
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||||
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List<Renderer> _tmpRenderers = new List<Renderer>();
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// ---------------------------------------------------------------------
|
||||
//
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||||
// Callbacks
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||||
//
|
||||
// ---------------------------------------------------------------------
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||||
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||||
public void OnAddInstance(IsoObject iso_object) {
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if ( iso_object.cacheRenderers ) {
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iso_object.UpdateCachedRenderers();
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||||
}
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||||
}
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||||
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public void OnRemoveInstance(IsoObject iso_object) {
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if ( iso_object.cacheRenderers ) {
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iso_object.ClearCachedRenderers();
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}
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||||
}
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||||
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public bool OnMarkDirtyInstance(IsoObject iso_object) {
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return false;
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||||
}
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||||
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// ---------------------------------------------------------------------
|
||||
//
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||||
// Functions
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||||
//
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||||
// ---------------------------------------------------------------------
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public bool StepSortingAction(IsoScreenSolver screen_solver){
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Profiler.BeginSample("CalculateSectors");
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var dirty = ResolveVisibles(screen_solver);
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Profiler.EndSample();
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if ( dirty ) {
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Profiler.BeginSample("PlaceAllVisibles");
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PlaceAllVisibles(screen_solver.curVisibles);
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Profiler.EndSample();
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}
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return dirty;
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||||
}
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||||
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||||
public void PostStepSortingAction() {
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_tmpRenderers.Clear();
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}
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||||
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||||
// ---------------------------------------------------------------------
|
||||
//
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||||
// ResolveVisibles
|
||||
//
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||||
// ---------------------------------------------------------------------
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||||
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||||
bool ResolveVisibles(IsoScreenSolver screen_solver){
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||||
var old_visibles = screen_solver.oldVisibles;
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||||
var cur_visibles = screen_solver.curVisibles;
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||||
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||||
var mark_dirty = false;
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||||
for ( int i = 0, e = cur_visibles.Count; i < e; ++i ) {
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||||
var iso_object = cur_visibles[i];
|
||||
if ( iso_object.Internal.Dirty || !old_visibles.Contains(iso_object) ) {
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||||
mark_dirty = true;
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||||
screen_solver.SetupIsoObjectDepends(iso_object);
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||||
iso_object.Internal.Dirty = false;
|
||||
}
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||||
if ( UpdateIsoObjectBounds3d(iso_object) ) {
|
||||
mark_dirty = true;
|
||||
}
|
||||
}
|
||||
for ( int i = 0, e = old_visibles.Count; i < e; ++i ) {
|
||||
var iso_object = old_visibles[i];
|
||||
if ( !cur_visibles.Contains(iso_object) ) {
|
||||
mark_dirty = true;
|
||||
screen_solver.ClearIsoObjectDepends(iso_object);
|
||||
}
|
||||
}
|
||||
_tmpRenderers.Clear();
|
||||
return mark_dirty;
|
||||
}
|
||||
|
||||
bool UpdateIsoObjectBounds3d(IsoObject iso_object) {
|
||||
if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
|
||||
var minmax3d = IsoObjectMinMax3D(iso_object);
|
||||
var offset3d = iso_object.Internal.Transform.position.z - minmax3d.center;
|
||||
if ( iso_object.Internal.MinMax3d.Approximately(minmax3d) ||
|
||||
!Mathf.Approximately(iso_object.Internal.Offset3d, offset3d) )
|
||||
{
|
||||
iso_object.Internal.MinMax3d = minmax3d;
|
||||
iso_object.Internal.Offset3d = offset3d;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
IsoMinMax IsoObjectMinMax3D(IsoObject iso_object) {
|
||||
bool inited = false;
|
||||
var result = IsoMinMax.zero;
|
||||
var renderers = GetIsoObjectRenderers(iso_object);
|
||||
for ( int i = 0, e = renderers.Count; i < e; ++i ) {
|
||||
var bounds = renderers[i].bounds;
|
||||
var extents = bounds.extents;
|
||||
if ( extents.x > 0.0f || extents.y > 0.0f || extents.z > 0.0f ) {
|
||||
var center = bounds.center.z;
|
||||
var minbounds = center - extents.z;
|
||||
var maxbounds = center + extents.z;
|
||||
if ( inited ) {
|
||||
if ( minbounds < result.min ) {
|
||||
result.min = minbounds;
|
||||
}
|
||||
if ( maxbounds > result.max ) {
|
||||
result.max = maxbounds;
|
||||
}
|
||||
} else {
|
||||
inited = true;
|
||||
result = new IsoMinMax(minbounds, maxbounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
return inited ? result : IsoMinMax.zero;
|
||||
}
|
||||
|
||||
List<Renderer> GetIsoObjectRenderers(IsoObject iso_object) {
|
||||
if ( iso_object.cacheRenderers ) {
|
||||
return iso_object.Internal.Renderers;
|
||||
} else {
|
||||
iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
|
||||
return _tmpRenderers;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
//
|
||||
// PlaceAllVisibles
|
||||
//
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
void PlaceAllVisibles(IsoAssocList<IsoObject> cur_visibles) {
|
||||
var depth = startDepth;
|
||||
for ( int i = 0, e = cur_visibles.Count; i < e; ++i ) {
|
||||
depth = RecursivePlaceIsoObject(cur_visibles[i], depth);
|
||||
}
|
||||
}
|
||||
|
||||
float RecursivePlaceIsoObject(IsoObject iso_object, float depth) {
|
||||
if ( iso_object.Internal.Placed ) {
|
||||
return depth;
|
||||
}
|
||||
iso_object.Internal.Placed = true;
|
||||
var self_depends = iso_object.Internal.SelfDepends;
|
||||
for ( int i = 0, e = self_depends.Count; i < e; ++i ) {
|
||||
depth = RecursivePlaceIsoObject(self_depends[i], depth);
|
||||
}
|
||||
if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
|
||||
var zoffset = iso_object.Internal.Offset3d;
|
||||
var extents = iso_object.Internal.MinMax3d.size;
|
||||
PlaceIsoObject(iso_object, depth + extents * 0.5f + zoffset);
|
||||
return depth + extents + stepDepth;
|
||||
} else {
|
||||
PlaceIsoObject(iso_object, depth);
|
||||
return depth + stepDepth;
|
||||
}
|
||||
}
|
||||
|
||||
void PlaceIsoObject(IsoObject iso_object, float depth) {
|
||||
var iso_internal = iso_object.Internal;
|
||||
var old_position = iso_internal.LastTrans;
|
||||
iso_internal.Transform.position =
|
||||
IsoUtils.Vec3FromVec2(old_position, depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/IsoTools/Scripts/Internal/IsoSortingSolver.cs.meta
Normal file
12
Assets/IsoTools/Scripts/Internal/IsoSortingSolver.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b88114313623149028393553036d6e0d
|
||||
timeCreated: 1482336304
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user