mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
New PlayMaker actions: IsoIsUseGravity, IsoSetIsKinematic, IsoSetUseGravity, IsoWakeUp
This commit is contained in:
@@ -70,17 +70,19 @@
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetWorldProps.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetWorldProps.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsKinematic.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsKinematic.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsSleeping.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsSleeping.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsUseGravity.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoResize.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoResize.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetDrag.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetDrag.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetIsKinematic.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMass.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMass.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMode.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMode.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetPosition.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetPosition.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetSize.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetSize.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetUseGravity.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetVelocity.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetVelocity.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetWorldProps.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetWorldProps.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSleep.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSleep.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoTranslate.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoTranslate.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoUseGravity.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoWakeUp.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoWakeUp.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Events\IsoCollisionEvent.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Events\IsoCollisionEvent.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Events\IsoTriggerEvent.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Events\IsoTriggerEvent.cs" />
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50
Assets/IsoTools/PlayMaker/Actions/IsoIsUseGravity.cs
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50
Assets/IsoTools/PlayMaker/Actions/IsoIsUseGravity.cs
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@@ -0,0 +1,50 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Tests if a IsoRigidbody use gravity.")]
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public class IsoIsUseGravity : IsoComponentAction<IsoRigidbody> {
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[RequiredField]
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[CheckForComponent(typeof(IsoRigidbody))]
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public FsmOwnerDefault gameObject;
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public FsmEvent trueEvent;
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public FsmEvent falseEvent;
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[UIHint(UIHint.Variable)]
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public FsmBool storeResult;
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public bool everyFrame;
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public override void Reset() {
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gameObject = null;
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trueEvent = null;
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falseEvent = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter() {
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DoAction();
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnUpdate() {
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DoAction();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var value = isoRigidbody.useGravity;
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storeResult.Value = value;
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Fsm.Event(value ? trueEvent : falseEvent);
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoIsUseGravity.cs.meta
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12
Assets/IsoTools/PlayMaker/Actions/IsoIsUseGravity.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: bc13998ebfe99487a9e042a27adb3d18
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timeCreated: 1450621205
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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34
Assets/IsoTools/PlayMaker/Actions/IsoSetIsKinematic.cs
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34
Assets/IsoTools/PlayMaker/Actions/IsoSetIsKinematic.cs
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@@ -0,0 +1,34 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Sets the IsKinematic of a IsoRigidbody.")]
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public class IsoSetIsKinematic : IsoComponentAction<IsoRigidbody> {
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[RequiredField]
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[CheckForComponent(typeof(IsoRigidbody))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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public FsmBool isKinematic;
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public override void Reset() {
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gameObject = null;
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isKinematic = true;
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}
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public override void OnEnter() {
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DoAction();
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Finish();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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isoRigidbody.isKinematic = isKinematic.Value;
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoSetIsKinematic.cs.meta
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12
Assets/IsoTools/PlayMaker/Actions/IsoSetIsKinematic.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: fd8b09a582b9846e79c50485090f3fe3
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timeCreated: 1450622310
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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34
Assets/IsoTools/PlayMaker/Actions/IsoSetUseGravity.cs
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34
Assets/IsoTools/PlayMaker/Actions/IsoSetUseGravity.cs
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@@ -0,0 +1,34 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Sets the UseGravity of a IsoRigidbody.")]
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public class IsoSetUseGravity : IsoComponentAction<IsoRigidbody> {
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[RequiredField]
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[CheckForComponent(typeof(IsoRigidbody))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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public FsmBool useGravity;
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public override void Reset() {
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gameObject = null;
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useGravity = true;
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}
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public override void OnEnter() {
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DoAction();
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Finish();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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isoRigidbody.useGravity = useGravity.Value;
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoSetUseGravity.cs.meta
Normal file
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Assets/IsoTools/PlayMaker/Actions/IsoSetUseGravity.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: ad8fb89aabd864275b73abb7a6b47165
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timeCreated: 1450623490
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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30
Assets/IsoTools/PlayMaker/Actions/IsoWakeUp.cs
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30
Assets/IsoTools/PlayMaker/Actions/IsoWakeUp.cs
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@@ -0,0 +1,30 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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using IsoTools.PlayMaker.Internal;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools.Physics")]
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[HutongGames.PlayMaker.Tooltip(
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"Force a IsoRigidbody to WakeUp.")]
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public class IsoWakeUp : IsoComponentAction<IsoRigidbody> {
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[RequiredField]
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[CheckForComponent(typeof(IsoRigidbody))]
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public FsmOwnerDefault gameObject;
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public override void Reset() {
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gameObject = null;
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}
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public override void OnEnter() {
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DoAction();
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Finish();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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isoRigidbody.WakeUp();
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoWakeUp.cs.meta
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12
Assets/IsoTools/PlayMaker/Actions/IsoWakeUp.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: b4872fa9b5ff346f88f45459d0c257e0
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timeCreated: 1450621127
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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