mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
New PlayMaker actions: GetWorldProps, SetWorldProps
This commit is contained in:
@@ -51,15 +51,16 @@
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<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
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<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoChangeWorld.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoComponentAction.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetMode.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetPosition.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetSize.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetWorldProps.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoResize.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMode.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetPosition.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetSize.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetWorldProps.cs" />
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<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoTranslate.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoBoxCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoCollider.cs" />
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@@ -102,7 +102,7 @@ Prefab:
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objectReference: {fileID: 0}
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||||
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalPosition.z
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value: 1.4000001
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -179,7 +179,7 @@ MonoBehaviour:
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_tileRatio: 0.5
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_tileAngle: 45
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_tileHeight: 16
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_stepDepth: 0.1
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_stepDepth: 1
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_startDepth: 1
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--- !u!81 &600542279
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AudioListener:
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@@ -676,6 +676,7 @@ MonoBehaviour:
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colorIndex: 0
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actionData:
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actionNames:
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- IsoTools.PlayMaker.Actions.IsoSetWorldProps
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- IsoTools.PlayMaker.Actions.IsoSetMode
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- IsoTools.PlayMaker.Actions.IsoSetPosition
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- HutongGames.PlayMaker.Actions.Wait
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@@ -683,13 +684,22 @@ MonoBehaviour:
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-
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-
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-
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actionEnabled: 010101
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actionIsOpen: 010101
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actionStartIndex: 00000000020000000a000000
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actionHashCodes: 672cde03ac9f610448c01101
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-
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actionEnabled: 01010101
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actionIsOpen: 01010101
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actionStartIndex: 00000000070000000900000011000000
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actionHashCodes: 7607ca02672cde03ac9f610448c01101
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unityObjectParams: []
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fsmGameObjectParams: []
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fsmOwnerDefaultParams:
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- ownerOption: 1
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gameObject:
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useVariable: 0
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: {fileID: 600542277}
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- ownerOption: 0
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gameObject:
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useVariable: 0
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@@ -725,6 +735,42 @@ MonoBehaviour:
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enumName: IsoTools.IsoObject+Mode
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intValue: 1
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fsmFloatParams:
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- useVariable: 1
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 32
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- useVariable: 1
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 1
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- useVariable: 1
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 90.58
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- useVariable: 1
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 0
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- useVariable: 1
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 0
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- useVariable: 1
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name:
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tooltip:
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showInInspector: 0
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networkSync: 0
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value: 6.1
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- useVariable: 0
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name:
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tooltip:
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@@ -769,9 +815,16 @@ MonoBehaviour:
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arrayParamTypes: []
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customTypeSizes:
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customTypeNames: []
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paramDataType: 140000002a000000140000001c0000000f0000000f0000000f0000000100000001000000010000000f0000001700000001000000
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paramDataType: 140000000f0000000f0000000f0000000f0000000f0000000f000000140000002a000000140000001c0000000f0000000f0000000f0000000100000001000000010000000f0000001700000001000000
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paramName:
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- gameObject
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- tileSize
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- tileRatio
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- tileAngle
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- tileHeight
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- stepDepth
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- startDepth
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- gameObject
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- mode
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- gameObject
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- vector
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@@ -784,8 +837,8 @@ MonoBehaviour:
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- time
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- finishEvent
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- realTime
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paramDataPos: 00000000000000000100000000000000000000000100000002000000000000000100000002000000030000000000000003000000
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paramByteDataSize: 00000000000000000000000000000000000000000000000000000000010000000100000001000000000000000000000001000000
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paramDataPos: 0000000000000000010000000200000003000000040000000500000001000000000000000200000000000000060000000700000008000000000000000100000002000000090000000000000003000000
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paramByteDataSize: 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000100000001000000000000000000000001000000
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events:
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- name: FINISHED
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isSystemEvent: 1
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@@ -894,7 +947,7 @@ Prefab:
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objectReference: {fileID: 0}
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||||
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalPosition.z
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value: 1.3000001
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value: 4
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -952,7 +1005,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalPosition.z
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value: 1.2
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -1111,7 +1164,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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||||
propertyPath: m_LocalPosition.z
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value: 1.1
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||||
value: 2
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||||
objectReference: {fileID: 0}
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||||
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -1,54 +0,0 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip("Change IsoWorld options.")]
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public class IsoChangeWorld : FsmStateAction {
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public FsmFloat tileSize;
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public FsmFloat tileRatio;
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public FsmFloat tileAngle;
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public FsmFloat tileHeight;
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public FsmFloat stepDepth;
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public FsmFloat startDepth;
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public override void Reset() {
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tileSize = new FsmFloat{UseVariable = true};
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tileRatio = new FsmFloat{UseVariable = true};
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tileAngle = new FsmFloat{UseVariable = true};
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tileHeight = new FsmFloat{UseVariable = true};
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stepDepth = new FsmFloat{UseVariable = true};
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startDepth = new FsmFloat{UseVariable = true};
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}
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public override void OnEnter() {
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DoAction();
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Finish();
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}
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void DoAction() {
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var iso_world = GameObject.FindObjectOfType<IsoWorld>();
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if ( iso_world ) {
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if ( !tileSize.IsNone ) {
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iso_world.tileSize = tileSize.Value;
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}
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if ( !tileRatio.IsNone ) {
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iso_world.tileRatio = tileRatio.Value;
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}
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if ( !tileAngle.IsNone ) {
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iso_world.tileAngle = tileAngle.Value;
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}
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if ( !tileHeight.IsNone ) {
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iso_world.tileHeight = tileHeight.Value;
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}
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if ( !stepDepth.IsNone ) {
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iso_world.stepDepth = stepDepth.Value;
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}
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if ( !startDepth.IsNone ) {
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iso_world.startDepth = startDepth.Value;
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}
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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@@ -45,5 +45,15 @@ namespace IsoTools.PlayMaker.Actions {
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}
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return _cachedComponent != null;
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}
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protected bool IsErrorVarClamp(float v, float min, float max) {
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return v < min || v > max;
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}
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protected string ErrorVarClampMsg(string name, float min, float max) {
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return string.Format(
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"{0} must be greater than {1} and less than {2}",
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name, min, max);
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}
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}
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} // IsoTools.PlayMaker.Actions
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67
Assets/IsoTools/PlayMaker/Actions/IsoGetWorldProps.cs
Normal file
67
Assets/IsoTools/PlayMaker/Actions/IsoGetWorldProps.cs
Normal file
@@ -0,0 +1,67 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip(
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"Gets an options of a IsoWorld.")]
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public class IsoGetWorldProps : IsoComponentAction<IsoWorld> {
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[RequiredField]
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[CheckForComponent(typeof(IsoWorld))]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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public FsmFloat tileSize;
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[UIHint(UIHint.Variable)]
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public FsmFloat tileRatio;
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[UIHint(UIHint.Variable)]
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public FsmFloat tileAngle;
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[UIHint(UIHint.Variable)]
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public FsmFloat tileHeight;
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[UIHint(UIHint.Variable)]
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public FsmFloat stepDepth;
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[UIHint(UIHint.Variable)]
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public FsmFloat startDepth;
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public bool everyFrame;
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public override void Reset() {
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gameObject = null;
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tileSize = null;
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tileRatio = null;
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tileAngle = null;
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tileHeight = null;
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stepDepth = null;
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startDepth = null;
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everyFrame = false;
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}
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public override void OnEnter() {
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DoAction();
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnUpdate() {
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DoAction();
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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tileSize.Value = isoWorld.tileSize;
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tileRatio.Value = isoWorld.tileRatio;
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tileAngle.Value = isoWorld.tileAngle;
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tileHeight.Value = isoWorld.tileHeight;
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stepDepth.Value = isoWorld.stepDepth;
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startDepth.Value = isoWorld.startDepth;
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}
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}
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}
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} // IsoTools.PlayMaker.Actions
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12
Assets/IsoTools/PlayMaker/Actions/IsoGetWorldProps.cs.meta
Normal file
12
Assets/IsoTools/PlayMaker/Actions/IsoGetWorldProps.cs.meta
Normal file
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 571909e63f3954244b08fd7338e68605
|
||||
timeCreated: 1450110259
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
70
Assets/IsoTools/PlayMaker/Actions/IsoSetWorldProps.cs
Normal file
70
Assets/IsoTools/PlayMaker/Actions/IsoSetWorldProps.cs
Normal file
@@ -0,0 +1,70 @@
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using UnityEngine;
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using HutongGames.PlayMaker;
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||||
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||||
namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets an options of a IsoWorld.")]
|
||||
public class IsoSetWorldProps : IsoComponentAction<IsoWorld> {
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||||
[RequiredField]
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||||
[CheckForComponent(typeof(IsoWorld))]
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||||
[HutongGames.PlayMaker.Tooltip("The IsoWorld to props.")]
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||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public FsmFloat tileSize;
|
||||
public FsmFloat tileRatio;
|
||||
public FsmFloat tileAngle;
|
||||
public FsmFloat tileHeight;
|
||||
public FsmFloat stepDepth;
|
||||
public FsmFloat startDepth;
|
||||
|
||||
public override void Reset() {
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||||
gameObject = null;
|
||||
tileSize = new FsmFloat{UseVariable = true};
|
||||
tileRatio = new FsmFloat{UseVariable = true};
|
||||
tileAngle = new FsmFloat{UseVariable = true};
|
||||
tileHeight = new FsmFloat{UseVariable = true};
|
||||
stepDepth = new FsmFloat{UseVariable = true};
|
||||
startDepth = new FsmFloat{UseVariable = true};
|
||||
}
|
||||
|
||||
public override string ErrorCheck() {
|
||||
if ( !tileSize.IsNone && IsErrorVarClamp(tileSize.Value, IsoWorld.MinTileSize, IsoWorld.MaxTileSize) ) {
|
||||
return ErrorVarClampMsg("TileSize", IsoWorld.MinTileSize, IsoWorld.MaxTileSize);
|
||||
}
|
||||
if ( !tileRatio.IsNone && IsErrorVarClamp(tileRatio.Value, IsoWorld.MinTileRatio, IsoWorld.MaxTileRatio) ) {
|
||||
return ErrorVarClampMsg("TileRation", IsoWorld.MinTileRatio, IsoWorld.MaxTileRatio);
|
||||
}
|
||||
if ( !tileAngle.IsNone && IsErrorVarClamp(tileAngle.Value, IsoWorld.MinTileAngle, IsoWorld.MaxTileAngle)) {
|
||||
return ErrorVarClampMsg("TileAngle", IsoWorld.MinTileAngle, IsoWorld.MaxTileAngle);
|
||||
}
|
||||
if ( !tileHeight.IsNone && IsErrorVarClamp(tileHeight.Value, IsoWorld.MinTileHeight, IsoWorld.MaxTileHeight) ) {
|
||||
return ErrorVarClampMsg("TileHeight", IsoWorld.MinTileHeight, IsoWorld.MaxTileHeight);
|
||||
}
|
||||
if ( !stepDepth.IsNone && IsErrorVarClamp(stepDepth.Value, IsoWorld.MinStepDepth, IsoWorld.MaxStepDepth) ) {
|
||||
return ErrorVarClampMsg("StepDepth", IsoWorld.MinStepDepth, IsoWorld.MaxStepDepth);
|
||||
}
|
||||
if ( !startDepth.IsNone && IsErrorVarClamp(startDepth.Value, IsoWorld.MinStartDepth, IsoWorld.MaxStartDepth) ) {
|
||||
return ErrorVarClampMsg("StartDepth", IsoWorld.MinStartDepth, IsoWorld.MaxStartDepth);
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
if ( !tileSize .IsNone ) { isoWorld.tileSize = tileSize .Value; }
|
||||
if ( !tileRatio .IsNone ) { isoWorld.tileRatio = tileRatio .Value; }
|
||||
if ( !tileAngle .IsNone ) { isoWorld.tileAngle = tileAngle .Value; }
|
||||
if ( !tileHeight.IsNone ) { isoWorld.tileHeight = tileHeight.Value; }
|
||||
if ( !stepDepth .IsNone ) { isoWorld.stepDepth = stepDepth .Value; }
|
||||
if ( !startDepth.IsNone ) { isoWorld.startDepth = startDepth.Value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -32,6 +32,36 @@ namespace IsoTools {
|
||||
Vector2 _sectorsMaxNumPos = Vector2.zero;
|
||||
Vector2 _sectorsNumPosCount = Vector2.zero;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Constants
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
public static readonly float DefTileSize = 32.0f;
|
||||
public static readonly float MinTileSize = Mathf.Epsilon;
|
||||
public static readonly float MaxTileSize = float.MaxValue;
|
||||
|
||||
public static readonly float DefTileRatio = 0.5f;
|
||||
public static readonly float MinTileRatio = 0.25f;
|
||||
public static readonly float MaxTileRatio = 1.0f;
|
||||
|
||||
public static readonly float DefTileAngle = 45.0f;
|
||||
public static readonly float MinTileAngle = 0.0f;
|
||||
public static readonly float MaxTileAngle = 90.0f;
|
||||
|
||||
public static readonly float DefTileHeight = DefTileSize;
|
||||
public static readonly float MinTileHeight = MinTileSize;
|
||||
public static readonly float MaxTileHeight = MaxTileSize;
|
||||
|
||||
public static readonly float DefStepDepth = 0.1f;
|
||||
public static readonly float MinStepDepth = Mathf.Epsilon;
|
||||
public static readonly float MaxStepDepth = float.MaxValue;
|
||||
|
||||
public static readonly float DefStartDepth = 1.0f;
|
||||
public static readonly float MinStartDepth = float.MinValue;
|
||||
public static readonly float MaxStartDepth = float.MaxValue;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Sorting properties
|
||||
@@ -39,61 +69,61 @@ namespace IsoTools {
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
[SerializeField]
|
||||
public float _tileSize = 32.0f;
|
||||
public float _tileSize = DefTileSize;
|
||||
public float tileSize {
|
||||
get { return _tileSize; }
|
||||
set {
|
||||
_tileSize = Mathf.Max(value, Mathf.Epsilon);
|
||||
_tileSize = Mathf.Clamp(value, MinTileSize, MaxTileSize);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _tileRatio = 0.5f;
|
||||
public float _tileRatio = DefTileRatio;
|
||||
public float tileRatio {
|
||||
get { return _tileRatio; }
|
||||
set {
|
||||
_tileRatio = Mathf.Clamp(value, 0.25f, 1.0f);
|
||||
_tileRatio = Mathf.Clamp(value, MinTileRatio, MaxTileRatio);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _tileAngle = 45.0f;
|
||||
public float _tileAngle = DefTileAngle;
|
||||
public float tileAngle {
|
||||
get { return _tileAngle; }
|
||||
set {
|
||||
_tileAngle = Mathf.Clamp(value, 0.0f, 90.0f);
|
||||
_tileAngle = Mathf.Clamp(value, MinTileAngle, MaxTileAngle);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _tileHeight = 32.0f;
|
||||
public float _tileHeight = DefTileHeight;
|
||||
public float tileHeight {
|
||||
get { return _tileHeight; }
|
||||
set {
|
||||
_tileHeight = Mathf.Max(value, Mathf.Epsilon);
|
||||
_tileHeight = Mathf.Clamp(value, MinTileHeight, MaxTileHeight);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _stepDepth = 0.1f;
|
||||
public float _stepDepth = DefStepDepth;
|
||||
public float stepDepth {
|
||||
get { return _stepDepth; }
|
||||
set {
|
||||
_stepDepth = value;
|
||||
_stepDepth = Mathf.Clamp(value, MinStepDepth, MaxStepDepth);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _startDepth = 1.0f;
|
||||
public float _startDepth = DefStartDepth;
|
||||
public float startDepth {
|
||||
get { return _startDepth; }
|
||||
set {
|
||||
_startDepth = value;
|
||||
_startDepth = Mathf.Clamp(value, MinStartDepth, MaxStartDepth);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
@@ -631,12 +661,12 @@ namespace IsoTools {
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void Reset() {
|
||||
tileSize = 32.0f;
|
||||
tileRatio = 0.5f;
|
||||
tileAngle = 45.0f;
|
||||
tileHeight = 32.0f;
|
||||
stepDepth = 0.1f;
|
||||
startDepth = 1.0f;
|
||||
tileSize = DefTileSize;
|
||||
tileRatio = DefTileRatio;
|
||||
tileAngle = DefTileAngle;
|
||||
tileHeight = DefTileHeight;
|
||||
stepDepth = DefStepDepth;
|
||||
startDepth = DefStartDepth;
|
||||
}
|
||||
|
||||
void OnValidate() {
|
||||
|
||||
Reference in New Issue
Block a user