mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
New Gizmos Arrow for isometric move.
Helper functions for Position and Size by component.
This commit is contained in:
97
Assembly-CSharp-Editor-vs.csproj
Normal file
97
Assembly-CSharp-Editor-vs.csproj
Normal file
@@ -0,0 +1,97 @@
|
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
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97
Assembly-CSharp-Editor.csproj
Normal file
97
Assembly-CSharp-Editor.csproj
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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</Reference>
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<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
|
||||
</Reference>
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</ItemGroup>
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||||
<ItemGroup>
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<ProjectReference Include="Assembly-CSharp.csproj">
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<Project>{7D717A69-578D-258F-954A-2360437723EF}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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||||
Other similar extension points exist, see Microsoft.Common.targets.
|
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<Target Name="BeforeBuild">
|
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|
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@@ -19,7 +19,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
@@ -54,6 +54,9 @@
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
||||
<Reference Include="UnityEngine.UI">
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||||
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||||
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||||
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||||
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||||
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
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<DefineConstants>DEBUG;TRACE;UNITY_5_0_0;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
@@ -54,6 +54,9 @@
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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||||
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||||
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||||
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||||
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
9
Assets/IsoTools/Editor.meta
Normal file
9
Assets/IsoTools/Editor.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d4745a878e7c46538d7c43719ad23da
|
||||
folderAsset: yes
|
||||
timeCreated: 1431270070
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
109
Assets/IsoTools/Editor/IsoObjectEditor.cs
Normal file
109
Assets/IsoTools/Editor/IsoObjectEditor.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace IsoTools {
|
||||
[CustomEditor(typeof(IsoObject)), CanEditMultipleObjects]
|
||||
class IsoObjectEditor : Editor {
|
||||
|
||||
IDictionary<IsoObject, Vector3> _positions = new Dictionary<IsoObject, Vector3>();
|
||||
IDictionary<IsoObject, float> _iso_zpositions = new Dictionary<IsoObject, float>();
|
||||
Vector3 _center = Vector3.zero;
|
||||
Vector3 _viewCenter = Vector3.zero;
|
||||
|
||||
void GrabPositions() {
|
||||
_positions = targets
|
||||
.Where(p => p as IsoObject)
|
||||
.Select(p => p as IsoObject)
|
||||
.ToDictionary(p => p, p => p.transform.position);
|
||||
_iso_zpositions = targets
|
||||
.Where(p => p as IsoObject)
|
||||
.Select(p => p as IsoObject)
|
||||
.ToDictionary(p => p, p => p.Position.z);
|
||||
_center = _viewCenter = _positions.Aggregate(Vector3.zero, (AccIn, p) => {
|
||||
return AccIn + p.Value;
|
||||
}) / _positions.Count;
|
||||
}
|
||||
|
||||
Vector3 XYMoveIsoObjects(Vector3 delta) {
|
||||
Undo.RecordObjects(_positions.Keys.ToArray(), "Move");
|
||||
return _positions.Aggregate(Vector3.zero, (AccIn, pair) => {
|
||||
var iso_object = pair.Key;
|
||||
var iso_orig_pos = pair.Value;
|
||||
iso_object.transform.position = iso_orig_pos + delta;
|
||||
iso_object.FixIsoPosition();
|
||||
var pos_delta = iso_object.transform.position - iso_orig_pos;
|
||||
return pos_delta.magnitude > AccIn.magnitude ? pos_delta : AccIn;
|
||||
});
|
||||
}
|
||||
|
||||
float ZMoveIsoObjects(float delta) {
|
||||
Undo.RecordObjects(_iso_zpositions.Keys.ToArray(), "Move");
|
||||
return _iso_zpositions.Aggregate(0.0f, (AccIn, pair) => {
|
||||
var iso_object = pair.Key;
|
||||
var iso_orig_z = pair.Value;
|
||||
iso_object.PositionZ = iso_orig_z + delta;
|
||||
iso_object.FixTransform();
|
||||
var z_delta = iso_object.Position.z - iso_orig_z;
|
||||
return Mathf.Abs(z_delta) > Mathf.Abs(AccIn) ? z_delta : AccIn;
|
||||
});
|
||||
}
|
||||
|
||||
void XYMoveRectangle() {
|
||||
Handles.color = IsoUtils.ColorChangeA(Handles.zAxisColor, 0.3f);
|
||||
Handles.DotCap(
|
||||
0,
|
||||
_viewCenter,
|
||||
Quaternion.identity,
|
||||
HandleUtility.GetHandleSize(_viewCenter) * 0.15f);
|
||||
Handles.color = Handles.zAxisColor;
|
||||
Handles.ArrowCap(
|
||||
0,
|
||||
_viewCenter,
|
||||
Quaternion.identity,
|
||||
HandleUtility.GetHandleSize(_viewCenter));
|
||||
Handles.color = Handles.zAxisColor;
|
||||
var delta = Handles.FreeMoveHandle(
|
||||
_viewCenter,
|
||||
Quaternion.identity,
|
||||
HandleUtility.GetHandleSize(_viewCenter) * 0.15f,
|
||||
Vector3.zero,
|
||||
Handles.RectangleCap) - _viewCenter;
|
||||
if ( delta.magnitude > Mathf.Epsilon ) {
|
||||
_viewCenter = _center + XYMoveIsoObjects(_viewCenter - _center + delta);
|
||||
}
|
||||
}
|
||||
|
||||
void ZMoveSlider() {
|
||||
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
|
||||
if ( iso_world ) {
|
||||
Handles.color = Handles.yAxisColor;
|
||||
var delta = Handles.Slider(_viewCenter, IsoUtils.Vec3OneY) - _viewCenter;
|
||||
if ( Mathf.Abs(delta.y) > Mathf.Epsilon ) {
|
||||
float tmp_y = ZMoveIsoObjects((_viewCenter.y - _center.y + delta.y) / iso_world.TileSize);
|
||||
_viewCenter = _center + IsoUtils.Vec3FromY(tmp_y * iso_world.TileSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
Tools.hidden = true;
|
||||
GrabPositions();
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
Tools.hidden = false;
|
||||
}
|
||||
|
||||
void OnSceneGUI() {
|
||||
ZMoveSlider();
|
||||
XYMoveRectangle();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI() {
|
||||
DrawDefaultInspector();
|
||||
GrabPositions();
|
||||
}
|
||||
}
|
||||
} // namespace IsoTools
|
||||
12
Assets/IsoTools/Editor/IsoObjectEditor.cs.meta
Normal file
12
Assets/IsoTools/Editor/IsoObjectEditor.cs.meta
Normal file
@@ -0,0 +1,12 @@
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assetBundleName:
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assetBundleVariant:
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467
Assets/IsoTools/Examples/Scenes/Scene5.unity
Normal file
467
Assets/IsoTools/Examples/Scenes/Scene5.unity
Normal file
@@ -0,0 +1,467 @@
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8
Assets/IsoTools/Examples/Scenes/Scene5.unity.meta
Normal file
8
Assets/IsoTools/Examples/Scenes/Scene5.unity.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4e3a5e1f68632445fa5b690650da332e
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timeCreated: 1431269840
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -18,6 +18,25 @@ namespace IsoTools {
|
||||
|
||||
[SerializeField]
|
||||
Vector3 _position = Vector3.zero;
|
||||
|
||||
/// <summary>Isometric object position X.</summary>
|
||||
public float PositionX {
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get { return Position.x; }
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set { Position = IsoUtils.Vec3ChangeX(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position Y.</summary>
|
||||
public float PositionY {
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get { return Position.y; }
|
||||
set { Position = IsoUtils.Vec3ChangeY(Position, value); }
|
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}
|
||||
|
||||
/// <summary>Isometric object position Z.</summary>
|
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public float PositionZ {
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get { return Position.z; }
|
||||
set { Position = IsoUtils.Vec3ChangeZ(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position.</summary>
|
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public Vector3 Position {
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get { return _position; }
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||||
@@ -29,6 +48,25 @@ namespace IsoTools {
|
||||
|
||||
[SerializeField]
|
||||
Vector3 _size = Vector3.one;
|
||||
|
||||
/// <summary>Isometric object size X.</summary>
|
||||
public float SizeX {
|
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get { return Size.x; }
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set { Size = IsoUtils.Vec3ChangeX(Size, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object size Y.</summary>
|
||||
public float SizeY {
|
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get { return Size.y; }
|
||||
set { Size = IsoUtils.Vec3ChangeY(Size, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object size Z.</summary>
|
||||
public float SizeZ {
|
||||
get { return Size.z; }
|
||||
set { Size = IsoUtils.Vec3ChangeZ(Size, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object size.</summary>
|
||||
public Vector3 Size {
|
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get { return _size; }
|
||||
|
||||
@@ -3,6 +3,50 @@ using System;
|
||||
|
||||
namespace IsoTools {
|
||||
public class IsoUtils {
|
||||
public static Vector3 Vec2OneX {
|
||||
get { return new Vector2(1.0f, 0.0f); }
|
||||
}
|
||||
|
||||
public static Vector3 Vec2OneY {
|
||||
get { return new Vector2(0.0f, 1.0f); }
|
||||
}
|
||||
|
||||
public static Vector3 Vec3OneX {
|
||||
get { return new Vector3(1.0f, 0.0f, 0.0f); }
|
||||
}
|
||||
|
||||
public static Vector3 Vec3OneY {
|
||||
get { return new Vector3(0.0f, 1.0f, 0.0f); }
|
||||
}
|
||||
|
||||
public static Vector3 Vec3OneZ {
|
||||
get { return new Vector3(0.0f, 0.0f, 1.0f); }
|
||||
}
|
||||
|
||||
public static Vector2 Vec2FromX(float x) {
|
||||
return new Vector2(x, 0.0f);
|
||||
}
|
||||
|
||||
public static Vector2 Vec2FromY(float y) {
|
||||
return new Vector2(0.0f, y);
|
||||
}
|
||||
|
||||
public static Vector3 Vec3FromX(float x) {
|
||||
return new Vector3(x, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
public static Vector3 Vec3FromY(float y) {
|
||||
return new Vector3(0.0f, y, 0.0f);
|
||||
}
|
||||
|
||||
public static Vector3 Vec3FromZ(float z) {
|
||||
return new Vector3(0.0f, 0.0f, z);
|
||||
}
|
||||
|
||||
public static int Sign<T>(float v) {
|
||||
return v > 0.0f ? 1 : (v == 0.0f ? 0 : -1);
|
||||
}
|
||||
|
||||
public static void LookUpCube(Vector3 min, Vector3 max, Action<Vector3> act) {
|
||||
for ( var z = min.z; z < max.z; ++z ) {
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
@@ -99,5 +143,33 @@ namespace IsoTools {
|
||||
Mathf.Max(a.y, b.y),
|
||||
Mathf.Max(a.z, b.z));
|
||||
}
|
||||
|
||||
public static Vector3 Vec3ChangeX(Vector3 v, float x) {
|
||||
return new Vector3(x, v.y, v.z);
|
||||
}
|
||||
|
||||
public static Vector3 Vec3ChangeY(Vector3 v, float y) {
|
||||
return new Vector3(v.x, y, v.z);
|
||||
}
|
||||
|
||||
public static Vector3 Vec3ChangeZ(Vector3 v, float z) {
|
||||
return new Vector3(v.x, v.y, z);
|
||||
}
|
||||
|
||||
public static Color ColorChangeR(Color c, float r) {
|
||||
return new Color(r, c.g, c.b, c.a);
|
||||
}
|
||||
|
||||
public static Color ColorChangeG(Color c, float g) {
|
||||
return new Color(c.r, g, c.b, c.a);
|
||||
}
|
||||
|
||||
public static Color ColorChangeB(Color c, float b) {
|
||||
return new Color(c.r, c.g, b, c.a);
|
||||
}
|
||||
|
||||
public static Color ColorChangeA(Color c, float a) {
|
||||
return new Color(c.r, c.g, c.b, a);
|
||||
}
|
||||
}
|
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}
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@@ -16,6 +16,7 @@ PlayerSettings:
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cloudProjectId:
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_ShowUnitySplashScreen: 1
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defaultScreenWidth: 1024
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defaultScreenHeight: 768
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defaultScreenWidthWeb: 960
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@@ -118,6 +119,7 @@ PlayerSettings:
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serializedVersion: 2
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rgba: 3738751484
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iOSLaunchScreenFillPct: 1
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iOSLaunchScreenSize: 100
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iOSLaunchScreenCustomXibPath:
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AndroidTargetDevice: 0
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AndroidSplashScreenScale: 0
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@@ -130,6 +132,7 @@ PlayerSettings:
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height: 180
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banner: {fileID: 0}
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androidGamepadSupportLevel: 0
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resolutionDialogBanner: {fileID: 0}
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m_BuildTargetIcons: []
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m_BuildTargetBatching: []
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@@ -1,2 +1,2 @@
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m_EditorVersion: 5.0.0f4
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m_EditorVersion: 5.0.1f1
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m_StandardAssetsVersion: 0
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@@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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Project("{FC4F6A56-AFEC-B525-6A4B-81854AE4BE94}") = "UnityIso", "Assembly-CSharp-vs.csproj", "{7D717A69-578D-258F-954A-2360437723EF}"
|
||||
EndProject
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Project("{FC4F6A56-AFEC-B525-6A4B-81854AE4BE94}") = "UnityIso", "Assembly-CSharp-Editor-vs.csproj", "{9DD045DD-22BE-903A-2049-EB7A7F7A784D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -13,11 +15,15 @@ Global
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{7D717A69-578D-258F-954A-2360437723EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7D717A69-578D-258F-954A-2360437723EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{7D717A69-578D-258F-954A-2360437723EF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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||||
GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1
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@@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 11.00
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Project("{FC4F6A56-AFEC-B525-6A4B-81854AE4BE94}") = "UnityIso", "Assembly-CSharp.csproj", "{7D717A69-578D-258F-954A-2360437723EF}"
|
||||
EndProject
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Project("{FC4F6A56-AFEC-B525-6A4B-81854AE4BE94}") = "UnityIso", "Assembly-CSharp-Editor.csproj", "{9DD045DD-22BE-903A-2049-EB7A7F7A784D}"
|
||||
EndProject
|
||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -13,11 +15,15 @@ Global
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{7D717A69-578D-258F-954A-2360437723EF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7D717A69-578D-258F-954A-2360437723EF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{7D717A69-578D-258F-954A-2360437723EF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9DD045DD-22BE-903A-2049-EB7A7F7A784D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
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||||
Policies = $0
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$0.TextStylePolicy = $1
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|
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@@ -1,10 +1,11 @@
|
||||
<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoObject.cs">
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
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<Files>
|
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<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="15" Column="14" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="7" Column="21" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="14" Column="1" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="198" Column="1" />
|
||||
<File FileName="Assets/IsoTools/Editor/IsoObjectEditor.cs" Line="109" Column="24" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="419" Column="53" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="27" Column="30" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user