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custom iso tiles wip
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631
Assets/IsoTools/Examples/Scenes/Test2.unity
Normal file
631
Assets/IsoTools/Examples/Scenes/Test2.unity
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8
Assets/IsoTools/Examples/Scenes/Test2.unity.meta
Normal file
8
Assets/IsoTools/Examples/Scenes/Test2.unity.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9b680a420f8b044c69d006b0613083f2
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timeCreated: 1439746469
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licenseType: Free
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DefaultImporter:
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -224,6 +224,10 @@ namespace IsoTools {
|
||||
// Vec2From
|
||||
// -----------------------------
|
||||
|
||||
public static Vector2 Vec2From(float v) {
|
||||
return new Vector2(v, v);
|
||||
}
|
||||
|
||||
public static Vector2 Vec2FromX(float x) {
|
||||
return new Vector2(x, 0.0f);
|
||||
}
|
||||
@@ -243,7 +247,11 @@ namespace IsoTools {
|
||||
// -----------------------------
|
||||
// Vec3From
|
||||
// -----------------------------
|
||||
|
||||
|
||||
public static Vector3 Vec3From(float v) {
|
||||
return new Vector3(v, v, v);
|
||||
}
|
||||
|
||||
public static Vector3 Vec3FromX(float x) {
|
||||
return new Vector3(x, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
@@ -13,6 +13,9 @@ namespace IsoTools {
|
||||
HashSet<IsoObject> _objects = new HashSet<IsoObject>();
|
||||
HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
|
||||
HashSet<IsoObject> _oldVisibles = new HashSet<IsoObject>();
|
||||
|
||||
Matrix4x4 _isoMatrix = Matrix4x4.identity;
|
||||
Matrix4x4 _isoRMatrix = Matrix4x4.identity;
|
||||
List<Renderer> _tmpRenderers = new List<Renderer>();
|
||||
|
||||
class Sector {
|
||||
@@ -44,6 +47,26 @@ namespace IsoTools {
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _tileRatio = 0.5f;
|
||||
public float tileRatio {
|
||||
get { return _tileRatio; }
|
||||
set {
|
||||
_tileRatio = Mathf.Clamp(value, 0.25f, 1.0f);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _tileAngle = 45.0f;
|
||||
public float tileAngle {
|
||||
get { return _tileAngle; }
|
||||
set {
|
||||
_tileAngle = Mathf.Clamp(value, 0.0f, 45.0f);
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _stepDepth = 0.1f;
|
||||
public float stepDepth {
|
||||
@@ -64,17 +87,34 @@ namespace IsoTools {
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 IsoToScreen(Vector3 pos) {
|
||||
public Vector2 IsoToScreen(Vector3 iso_pnt) {
|
||||
/*
|
||||
return new Vector2(
|
||||
(pos.x - pos.y),
|
||||
(pos.x + pos.y) * 0.5f + pos.z) * tileSize;
|
||||
(pos.x + pos.y) * tileRatio + pos.z) * tileSize;//*/
|
||||
|
||||
/*
|
||||
var result = new Vector2(
|
||||
(pos.x - pos.y),
|
||||
(pos.x + pos.y) * tileRatio + pos.z) * tileSize;
|
||||
|
||||
result.x += (pos.x + pos.y) * tileSkewX * tileSize;
|
||||
result.y += (pos.x - pos.y) * tileSkewY * tileSize;*/
|
||||
|
||||
var screen_pos = _isoMatrix.MultiplyPoint(iso_pnt);
|
||||
return new Vector2(
|
||||
screen_pos.x,
|
||||
screen_pos.y + iso_pnt.z * tileSize);
|
||||
}
|
||||
|
||||
public Vector3 ScreenToIso(Vector2 pos) {
|
||||
/*
|
||||
return new Vector3(
|
||||
(pos.x * 0.5f + pos.y),
|
||||
(pos.y - pos.x * 0.5f),
|
||||
0.0f) / tileSize;
|
||||
pos.y / (tileRatio * 2.0f) + pos.x * 0.5f,
|
||||
pos.y / (tileRatio * 2.0f) - pos.x * 0.5f,
|
||||
0.0f) / tileSize;*/
|
||||
|
||||
return _isoRMatrix.MultiplyPoint(new Vector3(pos.x, pos.y, 0.0f));
|
||||
}
|
||||
|
||||
public Vector3 ScreenToIso(Vector2 pos, float iso_z) {
|
||||
@@ -119,6 +159,16 @@ namespace IsoTools {
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
void UpdateIsoMatrix() {
|
||||
_isoMatrix =
|
||||
Matrix4x4.Scale(new Vector3(1.0f, tileRatio, 1.0f)) *
|
||||
Matrix4x4.TRS(
|
||||
Vector3.zero,
|
||||
Quaternion.AngleAxis(90.0f - tileAngle, IsoUtils.vec3OneZ),
|
||||
IsoUtils.Vec3From(tileSize * Mathf.Sqrt(2)));
|
||||
_isoRMatrix = _isoMatrix.inverse;
|
||||
}
|
||||
|
||||
void FixAllTransforms() {
|
||||
var objects_iter = _objects.GetEnumerator();
|
||||
while ( objects_iter.MoveNext() ) {
|
||||
@@ -128,6 +178,7 @@ namespace IsoTools {
|
||||
|
||||
void ChangeSortingProperty() {
|
||||
MarkDirty();
|
||||
UpdateIsoMatrix();
|
||||
FixAllTransforms();
|
||||
}
|
||||
|
||||
@@ -523,12 +574,16 @@ namespace IsoTools {
|
||||
#if UNITY_EDITOR
|
||||
void Reset() {
|
||||
tileSize = 32.0f;
|
||||
tileRatio = 0.5f;
|
||||
tileAngle = 45.0f;
|
||||
stepDepth = 0.1f;
|
||||
startDepth = 1.0f;
|
||||
}
|
||||
|
||||
void OnValidate() {
|
||||
tileSize = _tileSize;
|
||||
tileRatio = _tileRatio;
|
||||
tileAngle = _tileAngle;
|
||||
stepDepth = _stepDepth;
|
||||
startDepth = _startDepth;
|
||||
}
|
||||
|
||||
@@ -2,11 +2,21 @@
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="43" Column="29" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="93" Column="33" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="149" Column="1" />
|
||||
</Files>
|
||||
<Pads>
|
||||
<Pad Id="ProjectPad">
|
||||
<State expanded="True" selected="True" />
|
||||
<State expanded="True">
|
||||
<Node name="Assembly-CSharp" expanded="True">
|
||||
<Node name="IsoTools" expanded="True">
|
||||
<Node name="Scripts" expanded="True">
|
||||
<Node name="IsoWorld.cs" selected="True" />
|
||||
</Node>
|
||||
</Node>
|
||||
</Node>
|
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<Node name="Assembly-CSharp-Editor" expanded="True" />
|
||||
</State>
|
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</Pad>
|
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</Pads>
|
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</MonoDevelop.Ide.Workbench>
|
||||
|
||||
Reference in New Issue
Block a user