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fix bug sector count
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@@ -423,8 +423,8 @@ namespace IsoTools {
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}
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void SetupObjectsSectors() {
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_sectorsMinNumPos = Vector2.zero;
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_sectorsMaxNumPos = Vector2.one;
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_sectorsMinNumPos = IsoUtils.Vec2From(float.MaxValue);
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_sectorsMaxNumPos = IsoUtils.Vec2From(float.MinValue);
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var visibles_iter = _visibles.GetEnumerator();
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while ( visibles_iter.MoveNext() ) {
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var iso_internal = visibles_iter.Current.Internal;
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