mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 22:16:55 +07:00
added optional sorting flag for object.
added updown tile view type.
This commit is contained in:
@@ -19,7 +19,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
|
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<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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||||
<NoWarn>0169</NoWarn>
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@@ -39,10 +39,10 @@
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||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEditor">
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||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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||||
</Reference>
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</ItemGroup>
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||||
<ItemGroup>
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||||
@@ -51,7 +51,7 @@
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<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
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<Reference Include="UnityEngine.UI">
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||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@@ -19,7 +19,7 @@
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||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
@@ -39,10 +39,10 @@
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEditor">
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||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -51,7 +51,7 @@
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
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||||
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
5
Assets/AssetStoreTools.meta
Normal file
5
Assets/AssetStoreTools.meta
Normal file
@@ -0,0 +1,5 @@
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fileFormatVersion: 2
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||||
guid: b0264992f90e27e48beeee54b801c8f2
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folderAsset: yes
|
||||
DefaultImporter:
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userData:
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5
Assets/AssetStoreTools/Editor.meta
Normal file
5
Assets/AssetStoreTools/Editor.meta
Normal file
@@ -0,0 +1,5 @@
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fileFormatVersion: 2
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guid: 47c3c77b488bde14eac761a5144660ed
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folderAsset: yes
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DefaultImporter:
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userData:
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@@ -91,7 +91,7 @@ Prefab:
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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value: 1.80000031
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value: 1.30000019
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_LocalRotation.x
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@@ -111,7 +111,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_RootOrder
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value: 6
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.x
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@@ -158,6 +158,7 @@ MonoBehaviour:
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_sorting: 1
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--- !u!212 &111961861
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m_ObjectHideFlags: 0
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@@ -188,7 +189,7 @@ Transform:
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m_PrefabInternal: {fileID: 123372355}
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m_GameObject: {fileID: 111961859}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 64, y: 16, z: .400000006}
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m_LocalPosition: {x: 64, y: 16, z: .300000012}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -225,6 +226,7 @@ MonoBehaviour:
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_alignment: 1
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_sorting: 1
|
||||
--- !u!212 &112449004
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -255,7 +257,7 @@ Transform:
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m_PrefabInternal: {fileID: 1330851305}
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m_GameObject: {fileID: 112449002}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -64, y: 0, z: 1.10000014}
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m_LocalPosition: {x: -64, y: 0, z: .900000095}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -344,7 +346,7 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 25
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m_RootOrder: 21
|
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--- !u!114 &112541535
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -356,6 +358,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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TileType: 0
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TileSize: 16
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@@ -376,7 +379,7 @@ Prefab:
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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value: .400000006
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value: .300000012
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.x
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@@ -396,7 +399,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_RootOrder
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value: 34
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value: 29
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.x
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@@ -447,6 +450,7 @@ MonoBehaviour:
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_size: {x: 1, y: 1, z: 1}
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_alignment: 1
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_sorting: 1
|
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--- !u!212 &142424255
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SpriteRenderer:
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m_ObjectHideFlags: 0
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@@ -477,7 +481,7 @@ Transform:
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m_PrefabInternal: {fileID: 945300544}
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m_GameObject: {fileID: 142424253}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 32, y: 32, z: 1.20000017}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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@@ -514,6 +518,7 @@ MonoBehaviour:
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_alignment: 1
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_sorting: 1
|
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--- !u!212 &161243488
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SpriteRenderer:
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@@ -544,11 +549,11 @@ Transform:
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m_PrefabInternal: {fileID: 207718306}
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m_GameObject: {fileID: 161243486}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 16, y: 8, z: 2.49999976}
|
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m_LocalPosition: {x: 16, y: 8, z: 2.00000024}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 21
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m_RootOrder: 22
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--- !u!1001 &177367955
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Prefab:
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m_ObjectHideFlags: 0
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@@ -566,7 +571,7 @@ Prefab:
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objectReference: {fileID: 0}
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@@ -586,7 +591,7 @@ Prefab:
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@@ -637,6 +642,7 @@ MonoBehaviour:
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_alignment: 1
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--- !u!212 &177627944
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@@ -689,7 +695,7 @@ Prefab:
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_position: {x: -1, y: -1, z: 0}
|
||||
_size: {x: 3, y: 3, z: 0}
|
||||
_alignment: 1
|
||||
_sorting: 1
|
||||
--- !u!212 &2082162186
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -66,6 +66,20 @@ public class IsoObject : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
bool _sorting = true;
|
||||
/// <summary>Auto sorting tile.</summary>
|
||||
public bool Sorting {
|
||||
get { return _sorting; }
|
||||
set {
|
||||
_sorting = value;
|
||||
MartDirtyIsoWorld();
|
||||
if ( Application.isEditor ) {
|
||||
EditorUtility.SetDirty(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IsoWorld _iso_world = null;
|
||||
public IsoWorld GetIsoWorld() {
|
||||
if ( !_iso_world ) {
|
||||
@@ -115,7 +129,7 @@ public class IsoObject : MonoBehaviour {
|
||||
|
||||
void MartDirtyIsoWorld() {
|
||||
var iso_world = GetIsoWorld();
|
||||
if ( iso_world ) {
|
||||
if ( iso_world && Sorting ) {
|
||||
iso_world.MarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,14 @@ namespace IsoTools {
|
||||
[ExecuteInEditMode]
|
||||
public class IsoWorld : MonoBehaviour {
|
||||
|
||||
/// <summary>World tile types.</summary>
|
||||
public enum TileTypes {
|
||||
Isometric,
|
||||
UpDown
|
||||
}
|
||||
|
||||
/// <summary>World tile type.</summary>
|
||||
public TileTypes TileType = TileTypes.Isometric;
|
||||
/// <summary>Isometric tile size.</summary>
|
||||
public float TileSize = 32.0f;
|
||||
/// <summary>Start sorting depth value.</summary>
|
||||
@@ -28,9 +36,8 @@ public class IsoWorld : MonoBehaviour {
|
||||
}
|
||||
|
||||
bool _dirty = true;
|
||||
List<int> _depends = new List<int>();
|
||||
List<ObjectInfo> _objects = new List<ObjectInfo>();
|
||||
float _lastTileSize = 0.0f;
|
||||
TileTypes _lastTileType = TileTypes.Isometric;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/// <summary>
|
||||
@@ -49,9 +56,18 @@ public class IsoWorld : MonoBehaviour {
|
||||
/// <param name="pos">Isometric coordinates.</param>
|
||||
// ------------------------------------------------------------------------
|
||||
public Vector2 IsoToScreen(Vector3 pos) {
|
||||
switch ( TileType ) {
|
||||
case TileTypes.Isometric:
|
||||
return new Vector2(
|
||||
(pos.x - pos.y),
|
||||
(pos.x + pos.y) * 0.5f + pos.z) * TileSize;
|
||||
case TileTypes.UpDown:
|
||||
return new Vector2(
|
||||
pos.x,
|
||||
pos.y + pos.z) * TileSize;
|
||||
default:
|
||||
throw new UnityException("IsoWorld. Type is wrong!");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
@@ -62,10 +78,20 @@ public class IsoWorld : MonoBehaviour {
|
||||
/// <param name="pos">Screen coordinates.</param>
|
||||
// ------------------------------------------------------------------------
|
||||
public Vector3 ScreenToIso(Vector2 pos) {
|
||||
switch ( TileType ) {
|
||||
case TileTypes.Isometric:
|
||||
return new Vector3(
|
||||
(pos.x * 0.5f + pos.y),
|
||||
(pos.y - pos.x * 0.5f),
|
||||
0.0f) / TileSize;
|
||||
case TileTypes.UpDown:
|
||||
return new Vector3(
|
||||
pos.x,
|
||||
pos.y,
|
||||
0.0f) / TileSize;
|
||||
default:
|
||||
throw new UnityException("IsoWorld. Type is wrong!");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
@@ -77,73 +103,93 @@ public class IsoWorld : MonoBehaviour {
|
||||
/// <param name="iso_z">Point isometric height.</param>
|
||||
// ------------------------------------------------------------------------
|
||||
public Vector3 ScreenToIso(Vector2 pos, float iso_z) {
|
||||
switch ( TileType ) {
|
||||
case TileTypes.Isometric: {
|
||||
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
|
||||
iso_pos.z = iso_z;
|
||||
return iso_pos;
|
||||
}
|
||||
case TileTypes.UpDown: {
|
||||
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
|
||||
iso_pos.z = iso_z;
|
||||
return iso_pos;
|
||||
}
|
||||
default:
|
||||
throw new UnityException("IsoWorld. Type is wrong!");
|
||||
}
|
||||
}
|
||||
|
||||
void _fixTileSize() {
|
||||
_scanObjects();
|
||||
foreach ( var obj in _objects ) {
|
||||
void _fixAllTransforms() {
|
||||
var objects = _scanObjects(false);
|
||||
foreach ( var obj in objects ) {
|
||||
obj.IsoObject.FixTransform();
|
||||
}
|
||||
_objects.Clear();
|
||||
}
|
||||
|
||||
void _fixTileSize() {
|
||||
_fixAllTransforms();
|
||||
_lastTileSize = TileSize;
|
||||
}
|
||||
|
||||
void _fixTileType() {
|
||||
_fixAllTransforms();
|
||||
_lastTileType = TileType;
|
||||
}
|
||||
|
||||
void _fixDirty() {
|
||||
_scanObjects();
|
||||
_scanDepends();
|
||||
_manualSort();
|
||||
_dirty = false;
|
||||
}
|
||||
|
||||
void _fixDisable() {
|
||||
_scanObjects();
|
||||
foreach ( var obj in _objects ) {
|
||||
var objects = _scanObjects(false);
|
||||
foreach ( var obj in objects ) {
|
||||
obj.IsoObject.ResetIsoWorld();
|
||||
}
|
||||
_objects.Clear();
|
||||
}
|
||||
|
||||
void _scanObjects() {
|
||||
_objects.Clear();
|
||||
IList<ObjectInfo> _scanObjects(bool onlySorting) {
|
||||
IsoObject[] iso_objects = GameObject.FindObjectsOfType<IsoObject>();
|
||||
var objects = new List<ObjectInfo>(iso_objects.Length);
|
||||
foreach ( var iso_object in iso_objects ) {
|
||||
if ( !onlySorting || iso_object.Sorting ) {
|
||||
var info = new ObjectInfo(iso_object);
|
||||
_objects.Add(info);
|
||||
objects.Add(info);
|
||||
}
|
||||
}
|
||||
return objects;
|
||||
}
|
||||
|
||||
void _scanDepends() {
|
||||
_depends.Clear();
|
||||
foreach ( var obj_a in _objects ) {
|
||||
obj_a.Reset(_depends.Count);
|
||||
IList<int> _scanDepends(IList<ObjectInfo> objects) {
|
||||
var depends = new List<int>(objects.Count);
|
||||
foreach ( var obj_a in objects ) {
|
||||
obj_a.Reset(depends.Count);
|
||||
var obj_ao = obj_a.IsoObject;
|
||||
var max_ax = obj_ao.Position.x + obj_ao.Size.x;
|
||||
var max_ay = obj_ao.Position.y + obj_ao.Size.y;
|
||||
for ( int i = 0; i < _objects.Count; ++i ) {
|
||||
var obj_bo = _objects[i].IsoObject;
|
||||
for ( int i = 0; i < objects.Count; ++i ) {
|
||||
var obj_bo = objects[i].IsoObject;
|
||||
if ( obj_ao != obj_bo ) {
|
||||
if ( obj_bo.Position.x < max_ax && obj_bo.Position.y < max_ay ) {
|
||||
var max_bz = obj_bo.Position.z + obj_bo.Size.z;
|
||||
if ( obj_ao.Position.z < max_bz ) {
|
||||
_depends.Add(i);
|
||||
depends.Add(i);
|
||||
++obj_a.EndDepend;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return depends;
|
||||
}
|
||||
|
||||
void _manualSort() {
|
||||
var objects = _scanObjects(true);
|
||||
var depends = _scanDepends(objects);
|
||||
var depth = StartDepth;
|
||||
foreach ( ObjectInfo info in _objects ) {
|
||||
_placeObject(info, ref depth);
|
||||
foreach ( var info in objects ) {
|
||||
_placeObject(info, objects, depends, ref depth);
|
||||
}
|
||||
_objects.Clear();
|
||||
_depends.Clear();
|
||||
}
|
||||
|
||||
void _placeObject(IsoObject obj, float depth) {
|
||||
@@ -151,13 +197,13 @@ public class IsoWorld : MonoBehaviour {
|
||||
obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
|
||||
}
|
||||
|
||||
void _placeObject(ObjectInfo info, ref float depth) {
|
||||
void _placeObject(ObjectInfo info, IList<ObjectInfo> objects, IList<int> depends, ref float depth) {
|
||||
if ( !info.Visited ) {
|
||||
info.Visited = true;
|
||||
for ( int i = info.BeginDepend; i < info.EndDepend && i < _depends.Count; ++i ) {
|
||||
var object_index = _depends[i];
|
||||
var obj = _objects[object_index];
|
||||
_placeObject(obj, ref depth);
|
||||
for ( int i = info.BeginDepend; i < info.EndDepend && i < depends.Count; ++i ) {
|
||||
var object_index = depends[i];
|
||||
var obj = objects[object_index];
|
||||
_placeObject(obj, objects, depends, ref depth);
|
||||
}
|
||||
_placeObject(info.IsoObject, depth);
|
||||
depth += StepDepth;
|
||||
@@ -166,6 +212,7 @@ public class IsoWorld : MonoBehaviour {
|
||||
|
||||
void Start() {
|
||||
_fixTileSize();
|
||||
_fixTileType();
|
||||
_fixDirty();
|
||||
}
|
||||
|
||||
@@ -173,6 +220,9 @@ public class IsoWorld : MonoBehaviour {
|
||||
if ( _lastTileSize != TileSize ) {
|
||||
_fixTileSize();
|
||||
}
|
||||
if ( _lastTileType != TileType ) {
|
||||
_fixTileType();
|
||||
}
|
||||
if ( _dirty ) {
|
||||
_fixDirty();
|
||||
}
|
||||
|
||||
8
UnityIso-csharp.userprefs
Normal file
8
UnityIso-csharp.userprefs
Normal file
@@ -0,0 +1,8 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace />
|
||||
<MonoDevelop.Ide.Workbench />
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<BreakpointStore />
|
||||
</MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
|
||||
</Properties>
|
||||
@@ -1,9 +1,9 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\IsoTools\Scripts\IsoObject.cs">
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||
<Files>
|
||||
<File FileName="Assets\IsoTools\Scripts\IsoObject.cs" Line="137" Column="14" />
|
||||
<File FileName="Assets\IsoTools\Scripts\IsoWorld.cs" Line="67" Column="57" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="142" Column="23" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="190" Column="36" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user