added optional sorting flag for object.

added updown tile view type.
This commit is contained in:
2015-02-08 00:17:26 +06:00
parent ca53154244
commit 57216a9db5
12 changed files with 314 additions and 170 deletions

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
@@ -39,10 +39,10 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -51,7 +51,7 @@
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" /> <Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" /> <Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_4_6_0;UNITY_4_6;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
@@ -39,10 +39,10 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -51,7 +51,7 @@
<Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" /> <Compile Include="Assets\IsoTools\Scripts\IsoObject.cs" />
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" /> <Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.0/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@@ -0,0 +1,5 @@
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folderAsset: yes
DefaultImporter:
userData:

View File

@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 47c3c77b488bde14eac761a5144660ed
folderAsset: yes
DefaultImporter:
userData:

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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1196,6 +1206,7 @@ MonoBehaviour:
_position: {x: -1, y: 2, z: 0} _position: {x: -1, y: 2, z: 0}
_size: {x: 0, y: 3, z: 1} _size: {x: 0, y: 3, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &583420794 --- !u!212 &583420794
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1315,6 +1326,7 @@ MonoBehaviour:
_position: {x: -1, y: 4, z: 0} _position: {x: -1, y: 4, z: 0}
_size: {x: 1, y: 1, z: 3} _size: {x: 1, y: 1, z: 3}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &591256427 --- !u!212 &591256427
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1454,6 +1466,7 @@ MonoBehaviour:
_position: {x: -1, y: 2, z: 0} _position: {x: -1, y: 2, z: 0}
_size: {x: 3, y: 3, z: 0} _size: {x: 3, y: 3, z: 0}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &645254207 --- !u!212 &645254207
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1593,6 +1606,7 @@ MonoBehaviour:
_position: {x: 2, y: 2, z: 3} _position: {x: 2, y: 2, z: 3}
_size: {x: 3, y: 3, z: 0} _size: {x: 3, y: 3, z: 0}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &710920158 --- !u!212 &710920158
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1660,6 +1674,7 @@ MonoBehaviour:
_position: {x: -1, y: -1, z: 3} _position: {x: -1, y: -1, z: 3}
_size: {x: 3, y: 1, z: 1} _size: {x: 3, y: 1, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &737539485 --- !u!212 &737539485
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1899,6 +1914,7 @@ MonoBehaviour:
_position: {x: -1, y: -1, z: 0} _position: {x: -1, y: -1, z: 0}
_size: {x: 3, y: 0, z: 1} _size: {x: 3, y: 0, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &896677262 --- !u!212 &896677262
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2034,6 +2050,7 @@ MonoBehaviour:
_position: {x: -1, y: -1, z: 0} _position: {x: -1, y: -1, z: 0}
_size: {x: 0, y: 3, z: 1} _size: {x: 0, y: 3, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &922783484 --- !u!212 &922783484
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2101,6 +2118,7 @@ MonoBehaviour:
_position: {x: 2, y: -1, z: 3} _position: {x: 2, y: -1, z: 3}
_size: {x: 3, y: 3, z: 0} _size: {x: 3, y: 3, z: 0}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &994589227 --- !u!212 &994589227
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2224,6 +2242,7 @@ MonoBehaviour:
_position: {x: 2, y: 2, z: 0} _position: {x: 2, y: 2, z: 0}
_size: {x: 3, y: 3, z: 0} _size: {x: 3, y: 3, z: 0}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1026742448 --- !u!212 &1026742448
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2305,6 +2324,7 @@ MonoBehaviour:
_position: {x: 1, y: 1, z: 3} _position: {x: 1, y: 1, z: 3}
_size: {x: 1, y: 1, z: 1} _size: {x: 1, y: 1, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1027895244 --- !u!212 &1027895244
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2428,6 +2448,7 @@ MonoBehaviour:
_position: {x: 5, y: -1, z: 0} _position: {x: 5, y: -1, z: 0}
_size: {x: 0, y: 3, z: 1} _size: {x: 0, y: 3, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1058359800 --- !u!212 &1058359800
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2547,6 +2568,7 @@ MonoBehaviour:
_position: {x: -1, y: -1, z: 3} _position: {x: -1, y: -1, z: 3}
_size: {x: 3, y: 3, z: 0} _size: {x: 3, y: 3, z: 0}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1101437762 --- !u!212 &1101437762
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2614,6 +2636,7 @@ MonoBehaviour:
_position: {x: 2, y: -1, z: 0} _position: {x: 2, y: -1, z: 0}
_size: {x: 3, y: 3, z: 0} _size: {x: 3, y: 3, z: 0}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1156676701 --- !u!212 &1156676701
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -2753,6 +2776,7 @@ MonoBehaviour:
_position: {x: -1, y: 4, z: 3} _position: {x: -1, y: 4, z: 3}
_size: {x: 3, y: 1, z: 1} _size: {x: 3, y: 1, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1178596024 --- !u!212 &1178596024
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3068,6 +3092,7 @@ MonoBehaviour:
_position: {x: 4, y: 4, z: 0} _position: {x: 4, y: 4, z: 0}
_size: {x: 1, y: 1, z: 3} _size: {x: 1, y: 1, z: 3}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1307184242 --- !u!212 &1307184242
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3243,6 +3268,7 @@ MonoBehaviour:
_position: {x: 5, y: 2, z: 0} _position: {x: 5, y: 2, z: 0}
_size: {x: 0, y: 3, z: 1} _size: {x: 0, y: 3, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1461606305 --- !u!212 &1461606305
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3310,6 +3336,7 @@ MonoBehaviour:
_position: {x: 2, y: 4, z: 3} _position: {x: 2, y: 4, z: 3}
_size: {x: 3, y: 1, z: 1} _size: {x: 3, y: 1, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1478861949 --- !u!212 &1478861949
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3377,6 +3404,7 @@ MonoBehaviour:
_position: {x: 4, y: 0, z: 3} _position: {x: 4, y: 0, z: 3}
_size: {x: 1, y: 1, z: 1} _size: {x: 1, y: 1, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1593575841 --- !u!212 &1593575841
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3444,6 +3472,7 @@ MonoBehaviour:
_position: {x: 2, y: -1, z: 0} _position: {x: 2, y: -1, z: 0}
_size: {x: 3, y: 0, z: 1} _size: {x: 3, y: 0, z: 1}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &1735698287 --- !u!212 &1735698287
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3727,6 +3756,7 @@ MonoBehaviour:
_position: {x: -1, y: -1, z: 0} _position: {x: -1, y: -1, z: 0}
_size: {x: 3, y: 3, z: 0} _size: {x: 3, y: 3, z: 0}
_alignment: 1 _alignment: 1
_sorting: 1
--- !u!212 &2082162186 --- !u!212 &2082162186
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -65,6 +65,20 @@ public class IsoObject : MonoBehaviour {
} }
} }
} }
[SerializeField]
bool _sorting = true;
/// <summary>Auto sorting tile.</summary>
public bool Sorting {
get { return _sorting; }
set {
_sorting = value;
MartDirtyIsoWorld();
if ( Application.isEditor ) {
EditorUtility.SetDirty(this);
}
}
}
IsoWorld _iso_world = null; IsoWorld _iso_world = null;
public IsoWorld GetIsoWorld() { public IsoWorld GetIsoWorld() {
@@ -115,7 +129,7 @@ public class IsoObject : MonoBehaviour {
void MartDirtyIsoWorld() { void MartDirtyIsoWorld() {
var iso_world = GetIsoWorld(); var iso_world = GetIsoWorld();
if ( iso_world ) { if ( iso_world && Sorting ) {
iso_world.MarkDirty(); iso_world.MarkDirty();
} }
} }

View File

@@ -5,12 +5,20 @@ namespace IsoTools {
[ExecuteInEditMode] [ExecuteInEditMode]
public class IsoWorld : MonoBehaviour { public class IsoWorld : MonoBehaviour {
/// <summary>World tile types.</summary>
public enum TileTypes {
Isometric,
UpDown
}
/// <summary>World tile type.</summary>
public TileTypes TileType = TileTypes.Isometric;
/// <summary>Isometric tile size.</summary> /// <summary>Isometric tile size.</summary>
public float TileSize = 32.0f; public float TileSize = 32.0f;
/// <summary>Start sorting depth value.</summary> /// <summary>Start sorting depth value.</summary>
public float StartDepth = 0.0f; public float StartDepth = 0.0f;
/// <summary>Step sorting depth value.</summary> /// <summary>Step sorting depth value.</summary>
public float StepDepth = 0.1f; public float StepDepth = 0.1f;
class ObjectInfo { class ObjectInfo {
public IsoObject IsoObject; public IsoObject IsoObject;
@@ -27,10 +35,9 @@ public class IsoWorld : MonoBehaviour {
} }
} }
bool _dirty = true; bool _dirty = true;
List<int> _depends = new List<int>(); float _lastTileSize = 0.0f;
List<ObjectInfo> _objects = new List<ObjectInfo>(); TileTypes _lastTileType = TileTypes.Isometric;
float _lastTileSize = 0.0f;
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/// <summary> /// <summary>
@@ -49,9 +56,18 @@ public class IsoWorld : MonoBehaviour {
/// <param name="pos">Isometric coordinates.</param> /// <param name="pos">Isometric coordinates.</param>
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
public Vector2 IsoToScreen(Vector3 pos) { public Vector2 IsoToScreen(Vector3 pos) {
return new Vector2( switch ( TileType ) {
(pos.x - pos.y), case TileTypes.Isometric:
(pos.x + pos.y) * 0.5f + pos.z) * TileSize; return new Vector2(
(pos.x - pos.y),
(pos.x + pos.y) * 0.5f + pos.z) * TileSize;
case TileTypes.UpDown:
return new Vector2(
pos.x,
pos.y + pos.z) * TileSize;
default:
throw new UnityException("IsoWorld. Type is wrong!");
}
} }
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
@@ -62,10 +78,20 @@ public class IsoWorld : MonoBehaviour {
/// <param name="pos">Screen coordinates.</param> /// <param name="pos">Screen coordinates.</param>
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
public Vector3 ScreenToIso(Vector2 pos) { public Vector3 ScreenToIso(Vector2 pos) {
return new Vector3( switch ( TileType ) {
(pos.x * 0.5f + pos.y), case TileTypes.Isometric:
(pos.y - pos.x * 0.5f), return new Vector3(
0.0f) / TileSize; (pos.x * 0.5f + pos.y),
(pos.y - pos.x * 0.5f),
0.0f) / TileSize;
case TileTypes.UpDown:
return new Vector3(
pos.x,
pos.y,
0.0f) / TileSize;
default:
throw new UnityException("IsoWorld. Type is wrong!");
}
} }
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
@@ -77,73 +103,93 @@ public class IsoWorld : MonoBehaviour {
/// <param name="iso_z">Point isometric height.</param> /// <param name="iso_z">Point isometric height.</param>
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
public Vector3 ScreenToIso(Vector2 pos, float iso_z) { public Vector3 ScreenToIso(Vector2 pos, float iso_z) {
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize)); switch ( TileType ) {
iso_pos.z = iso_z; case TileTypes.Isometric: {
return iso_pos; var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
iso_pos.z = iso_z;
return iso_pos;
}
case TileTypes.UpDown: {
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
iso_pos.z = iso_z;
return iso_pos;
}
default:
throw new UnityException("IsoWorld. Type is wrong!");
}
}
void _fixAllTransforms() {
var objects = _scanObjects(false);
foreach ( var obj in objects ) {
obj.IsoObject.FixTransform();
}
} }
void _fixTileSize() { void _fixTileSize() {
_scanObjects(); _fixAllTransforms();
foreach ( var obj in _objects ) {
obj.IsoObject.FixTransform();
}
_objects.Clear();
_lastTileSize = TileSize; _lastTileSize = TileSize;
} }
void _fixTileType() {
_fixAllTransforms();
_lastTileType = TileType;
}
void _fixDirty() { void _fixDirty() {
_scanObjects();
_scanDepends();
_manualSort(); _manualSort();
_dirty = false; _dirty = false;
} }
void _fixDisable() { void _fixDisable() {
_scanObjects(); var objects = _scanObjects(false);
foreach ( var obj in _objects ) { foreach ( var obj in objects ) {
obj.IsoObject.ResetIsoWorld(); obj.IsoObject.ResetIsoWorld();
} }
_objects.Clear();
} }
void _scanObjects() { IList<ObjectInfo> _scanObjects(bool onlySorting) {
_objects.Clear();
IsoObject[] iso_objects = GameObject.FindObjectsOfType<IsoObject>(); IsoObject[] iso_objects = GameObject.FindObjectsOfType<IsoObject>();
var objects = new List<ObjectInfo>(iso_objects.Length);
foreach ( var iso_object in iso_objects ) { foreach ( var iso_object in iso_objects ) {
var info = new ObjectInfo(iso_object); if ( !onlySorting || iso_object.Sorting ) {
_objects.Add(info); var info = new ObjectInfo(iso_object);
objects.Add(info);
}
} }
return objects;
} }
void _scanDepends() { IList<int> _scanDepends(IList<ObjectInfo> objects) {
_depends.Clear(); var depends = new List<int>(objects.Count);
foreach ( var obj_a in _objects ) { foreach ( var obj_a in objects ) {
obj_a.Reset(_depends.Count); obj_a.Reset(depends.Count);
var obj_ao = obj_a.IsoObject; var obj_ao = obj_a.IsoObject;
var max_ax = obj_ao.Position.x + obj_ao.Size.x; var max_ax = obj_ao.Position.x + obj_ao.Size.x;
var max_ay = obj_ao.Position.y + obj_ao.Size.y; var max_ay = obj_ao.Position.y + obj_ao.Size.y;
for ( int i = 0; i < _objects.Count; ++i ) { for ( int i = 0; i < objects.Count; ++i ) {
var obj_bo = _objects[i].IsoObject; var obj_bo = objects[i].IsoObject;
if ( obj_ao != obj_bo ) { if ( obj_ao != obj_bo ) {
if ( obj_bo.Position.x < max_ax && obj_bo.Position.y < max_ay ) { if ( obj_bo.Position.x < max_ax && obj_bo.Position.y < max_ay ) {
var max_bz = obj_bo.Position.z + obj_bo.Size.z; var max_bz = obj_bo.Position.z + obj_bo.Size.z;
if ( obj_ao.Position.z < max_bz ) { if ( obj_ao.Position.z < max_bz ) {
_depends.Add(i); depends.Add(i);
++obj_a.EndDepend; ++obj_a.EndDepend;
} }
} }
} }
} }
} }
return depends;
} }
void _manualSort() { void _manualSort() {
var objects = _scanObjects(true);
var depends = _scanDepends(objects);
var depth = StartDepth; var depth = StartDepth;
foreach ( ObjectInfo info in _objects ) { foreach ( var info in objects ) {
_placeObject(info, ref depth); _placeObject(info, objects, depends, ref depth);
} }
_objects.Clear();
_depends.Clear();
} }
void _placeObject(IsoObject obj, float depth) { void _placeObject(IsoObject obj, float depth) {
@@ -151,13 +197,13 @@ public class IsoWorld : MonoBehaviour {
obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth); obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
} }
void _placeObject(ObjectInfo info, ref float depth) { void _placeObject(ObjectInfo info, IList<ObjectInfo> objects, IList<int> depends, ref float depth) {
if ( !info.Visited ) { if ( !info.Visited ) {
info.Visited = true; info.Visited = true;
for ( int i = info.BeginDepend; i < info.EndDepend && i < _depends.Count; ++i ) { for ( int i = info.BeginDepend; i < info.EndDepend && i < depends.Count; ++i ) {
var object_index = _depends[i]; var object_index = depends[i];
var obj = _objects[object_index]; var obj = objects[object_index];
_placeObject(obj, ref depth); _placeObject(obj, objects, depends, ref depth);
} }
_placeObject(info.IsoObject, depth); _placeObject(info.IsoObject, depth);
depth += StepDepth; depth += StepDepth;
@@ -166,6 +212,7 @@ public class IsoWorld : MonoBehaviour {
void Start() { void Start() {
_fixTileSize(); _fixTileSize();
_fixTileType();
_fixDirty(); _fixDirty();
} }
@@ -173,6 +220,9 @@ public class IsoWorld : MonoBehaviour {
if ( _lastTileSize != TileSize ) { if ( _lastTileSize != TileSize ) {
_fixTileSize(); _fixTileSize();
} }
if ( _lastTileType != TileType ) {
_fixTileType();
}
if ( _dirty ) { if ( _dirty ) {
_fixDirty(); _fixDirty();
} }

View File

@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

View File

@@ -0,0 +1,8 @@
<Properties>
<MonoDevelop.Ide.Workspace />
<MonoDevelop.Ide.Workbench />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>

View File

@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

View File

@@ -1,13 +1,13 @@
<Properties> <Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\IsoTools\Scripts\IsoObject.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
<Files> <Files>
<File FileName="Assets\IsoTools\Scripts\IsoObject.cs" Line="137" Column="14" /> <File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="142" Column="23" />
<File FileName="Assets\IsoTools\Scripts\IsoWorld.cs" Line="67" Column="57" /> <File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="190" Column="36" />
</Files> </Files>
</MonoDevelop.Ide.Workbench> </MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore /> <BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints> </MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches /> <MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties> </Properties>