mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
mesh tiled map
This commit is contained in:
@@ -52,7 +52,7 @@
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapLayerEditor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapPostprocessor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapPropertiesTests.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapTileEditor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapTilesetEditor.cs" />
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<Reference Include="UnityEditor.Advertisements">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
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</Reference>
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@@ -71,7 +71,7 @@
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<Compile Include="Assets\IsoTools\Tiled\TiledMapAsset.cs" />
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<Compile Include="Assets\IsoTools\Tiled\TiledMapLayer.cs" />
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<Compile Include="Assets\IsoTools\Tiled\TiledMapProperties.cs" />
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<Compile Include="Assets\IsoTools\Tiled\TiledMapTile.cs" />
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<Compile Include="Assets\IsoTools\Tiled\TiledMapTileset.cs" />
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<Reference Include="UnityEngine.UI">
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- {x: -5, y: -24}
|
||||
- {x: 10, y: -24}
|
||||
- {x: 32, y: -8}
|
||||
- {x: 32, y: 17}
|
||||
- {x: 9, y: 30}
|
||||
- name: isometric_grass_and_water2_42
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 64
|
||||
y: 64
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -2, y: 23}
|
||||
- {x: -32, y: -2}
|
||||
- {x: -32, y: -10}
|
||||
- {x: -10, y: -19}
|
||||
- {x: 5, y: -19}
|
||||
- {x: 32, y: -4}
|
||||
- {x: 32, y: 17}
|
||||
- {x: 19, y: 23}
|
||||
- name: isometric_grass_and_water2_43
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 128
|
||||
y: 64
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -21, y: 26}
|
||||
- {x: -32, y: 14}
|
||||
- {x: -32, y: -4}
|
||||
- {x: -10, y: -19}
|
||||
- {x: 13, y: -19}
|
||||
- {x: 32, y: -12}
|
||||
- {x: 32, y: 8}
|
||||
- {x: 6, y: 26}
|
||||
- name: isometric_grass_and_water2_44
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 192
|
||||
y: 64
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -25, y: 32}
|
||||
- {x: -32, y: 19}
|
||||
- {x: -32, y: -14}
|
||||
- {x: -3, y: -24}
|
||||
- {x: 6, y: -24}
|
||||
- {x: 32, y: -9}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 7, y: 32}
|
||||
- name: isometric_grass_and_water2_45
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -12, y: 29}
|
||||
- {x: -14, y: 20}
|
||||
- {x: -14, y: 15}
|
||||
- {x: -14, y: 16}
|
||||
- {x: -15, y: 23}
|
||||
- {x: -27, y: 19}
|
||||
- {x: -32, y: 2}
|
||||
- {x: -32, y: -12}
|
||||
- {x: -15, y: -19}
|
||||
- {x: 14, y: -19}
|
||||
- {x: 32, y: -13}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 21, y: 23}
|
||||
- {x: 14, y: 29}
|
||||
- name: isometric_grass_and_water2_46
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 64
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -16, y: 27}
|
||||
- {x: -18, y: 26}
|
||||
- {x: -32, y: 18}
|
||||
- {x: -32, y: -6}
|
||||
- {x: -8, y: -24}
|
||||
- {x: 11, y: -24}
|
||||
- {x: 27, y: -20}
|
||||
- {x: 32, y: -5}
|
||||
- {x: 32, y: 18}
|
||||
- {x: 21, y: 27}
|
||||
- name: isometric_grass_and_water2_47
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 128
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -1, y: 14}
|
||||
- {x: -32, y: -1}
|
||||
- {x: -32, y: -11}
|
||||
- {x: -2, y: -24}
|
||||
- {x: 7, y: -24}
|
||||
- {x: 32, y: -10}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 4, y: 14}
|
||||
- name: isometric_grass_and_water2_48
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 192
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -1, y: 14}
|
||||
- {x: -32, y: -1}
|
||||
- {x: -32, y: -11}
|
||||
- {x: -2, y: -24}
|
||||
- {x: 7, y: -24}
|
||||
- {x: 32, y: -10}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 4, y: 14}
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -146,7 +146,7 @@ Camera:
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 1
|
||||
orthographic size: 6
|
||||
orthographic size: 15
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
|
||||
@@ -5,6 +5,7 @@ using IsoTools.Internal;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace IsoTools.Tiled.Internal {
|
||||
[CustomEditor(typeof(TiledMapAsset))]
|
||||
@@ -17,21 +18,34 @@ namespace IsoTools.Tiled.Internal {
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
void CreateTiledMapOnScene() {
|
||||
var map_go = new GameObject(_asset.Name);
|
||||
try {
|
||||
CreateTiledMap(map_go);
|
||||
} catch ( Exception e ) {
|
||||
Debug.LogErrorFormat("Create tiled map error: {0}", e.Message);
|
||||
DestroyImmediate(map_go, true);
|
||||
}
|
||||
Undo.RegisterCreatedObjectUndo(map_go, "Create Tiled Map");
|
||||
}
|
||||
|
||||
void CreateTiledMap(GameObject map_go) {
|
||||
var map_data = _asset.Data;
|
||||
|
||||
var iso_object = map_go.AddComponent<IsoObject>();
|
||||
iso_object.mode = IsoObject.Mode.Mode3d;
|
||||
iso_object.position = Vector3.zero;
|
||||
iso_object.size = IsoUtils.Vec3FromXY(_asset.Data.Height, _asset.Data.Width);
|
||||
iso_object.size = IsoUtils.Vec3FromXY(map_data.Height, map_data.Width);
|
||||
|
||||
var tiled_map = map_go.AddComponent<TiledMap>();
|
||||
tiled_map.Asset = _asset;
|
||||
tiled_map.Properties = new TiledMapProperties(_asset.Data.Properties);
|
||||
for ( int i = 0, e = _asset.Data.Layers.Count; i < e; ++i ) {
|
||||
CreateTiledMapLayer(tiled_map, i);
|
||||
tiled_map.Properties = new TiledMapProperties(map_data.Properties);
|
||||
for ( int i = map_data.Layers.Count - 1; i >= 0; --i ) {
|
||||
CreateTiledLayer(tiled_map, i);
|
||||
}
|
||||
}
|
||||
|
||||
void CreateTiledMapLayer(TiledMap map, int layer_index) {
|
||||
void CreateTiledLayer(TiledMap map, int layer_index) {
|
||||
var layer_data = _asset.Data.Layers[layer_index];
|
||||
|
||||
var layer_go = new GameObject(layer_data.Name);
|
||||
@@ -44,111 +58,154 @@ namespace IsoTools.Tiled.Internal {
|
||||
var tiled_layer = layer_go.AddComponent<TiledMapLayer>();
|
||||
tiled_layer.Asset = _asset;
|
||||
tiled_layer.Properties = new TiledMapProperties(layer_data.Properties);
|
||||
for ( int i = 0, e = _asset.Data.Tilesets.Count; i < e; ++i ) {
|
||||
CreateTiledTileset(tiled_layer, layer_index, i);
|
||||
}
|
||||
}
|
||||
|
||||
void CreateTiledTileset(TiledMapLayer layer, int layer_index, int tileset_index) {
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
|
||||
var tileset_go = new GameObject(tileset_data.Name);
|
||||
tileset_go.transform.SetParent(layer.transform, false);
|
||||
|
||||
var tiled_tileset = tileset_go.AddComponent<TiledMapTileset>();
|
||||
tiled_tileset.Asset = _asset;
|
||||
tiled_tileset.Properties = new TiledMapProperties(tileset_data.Properties);
|
||||
CreateTiledTilesetMesh(tiled_tileset, tileset_index, layer_index);
|
||||
}
|
||||
|
||||
void CreateTiledTilesetMesh(TiledMapTileset tileset, int tileset_index, int layer_index) {
|
||||
var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
|
||||
mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
|
||||
var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
|
||||
mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
|
||||
}
|
||||
|
||||
Mesh GetTilesetMesh(int tileset_index, int layer_index) {
|
||||
var vertices = new List<Vector3>();
|
||||
var triangles = new List<int>();
|
||||
var uvs = new List<Vector2>();
|
||||
for ( var tile_y = 0; tile_y < _asset.Data.Height; ++tile_y ) {
|
||||
for ( var tile_x = 0; tile_x < _asset.Data.Width; ++tile_x ) {
|
||||
CreateTileMapTile(tiled_layer, layer_index, tile_x, tile_y);
|
||||
var tile_gid = _asset.Data
|
||||
.Layers[layer_index]
|
||||
.Tiles[tile_y * _asset.Data.Width + tile_x];
|
||||
if ( tile_gid > 0 && CheckTileGidByTileset(tile_gid, tileset_index) ) {
|
||||
var tile_iso_pos = new Vector3(
|
||||
-tile_y + _asset.Data.Height - 1,
|
||||
-tile_x + _asset.Data.Width - 1);
|
||||
|
||||
var iso_world = GetIsoWorld();
|
||||
var tile_screen_pos = iso_world.IsoToScreen(tile_iso_pos);
|
||||
var tile_sprite = GetTileSprite(tile_gid, tileset_index);
|
||||
var tile_width = tile_sprite.rect.width / _asset.PixelsPerUnit;
|
||||
var tile_height = tile_sprite.rect.height / _asset.PixelsPerUnit;
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
var tileset_offset_x = tileset_data.TileOffsetX / _asset.PixelsPerUnit;
|
||||
var tileset_offset_y = tileset_data.TileOffsetY / _asset.PixelsPerUnit;
|
||||
|
||||
var vertex_pos =
|
||||
IsoUtils.Vec3FromVec2(tile_screen_pos) -
|
||||
IsoUtils.Vec3FromXY(tile_width, tile_height) * 0.5f +
|
||||
IsoUtils.Vec3FromXY(tileset_offset_x, tileset_offset_y);
|
||||
|
||||
vertices.Add(vertex_pos);
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromX (tile_width));
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromXY(tile_width, tile_height));
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromY (tile_height));
|
||||
|
||||
triangles.Add(vertices.Count - 4 + 2);
|
||||
triangles.Add(vertices.Count - 4 + 1);
|
||||
triangles.Add(vertices.Count - 4 + 0);
|
||||
triangles.Add(vertices.Count - 4 + 0);
|
||||
triangles.Add(vertices.Count - 4 + 3);
|
||||
triangles.Add(vertices.Count - 4 + 2);
|
||||
|
||||
var tex_size = new Vector2(tile_sprite.texture.width, tile_sprite.texture.height);
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMin / tex_size.x, tile_sprite.rect.yMin / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMax / tex_size.x, tile_sprite.rect.yMin / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMax / tex_size.x, tile_sprite.rect.yMax / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMin / tex_size.x, tile_sprite.rect.yMax / tex_size.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
var mesh = new Mesh();
|
||||
mesh.vertices = vertices.ToArray();
|
||||
mesh.triangles = triangles.ToArray();
|
||||
mesh.uv = uvs.ToArray();
|
||||
mesh.RecalculateNormals();
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void CreateTileMapTile(TiledMapLayer layer, int layer_index, int tile_x, int tile_y) {
|
||||
var layer_data = _asset.Data.Layers[layer_index];
|
||||
IsoWorld GetIsoWorld() {
|
||||
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
|
||||
if ( !iso_world ) {
|
||||
throw new UnityException("not found IsoWorld");
|
||||
}
|
||||
return iso_world;
|
||||
}
|
||||
|
||||
var tile_gid = layer_data.Tiles[tile_y * _asset.Data.Width + tile_x];
|
||||
if ( tile_gid > 0 ) {
|
||||
string GetTiledMapAssetPath() {
|
||||
var asset_path = AssetDatabase.GetAssetPath(_asset);
|
||||
if ( string.IsNullOrEmpty(asset_path) ) {
|
||||
throw new UnityException(string.Format(
|
||||
"not found tiled map asset ({0}) path",
|
||||
_asset.name));
|
||||
}
|
||||
|
||||
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
|
||||
if ( !iso_world ) {
|
||||
throw new UnityException("not found IsoWorld");
|
||||
return asset_path;
|
||||
}
|
||||
|
||||
var tileset = FindTilesetByTileGid(tile_gid);
|
||||
if ( tileset == null ) {
|
||||
throw new UnityException(string.Format(
|
||||
"tileset for tile ({0}) on layer ({1}) not found",
|
||||
tile_gid, layer_data.Name));
|
||||
bool CheckTileGidByTileset(int tile_gid, int tileset_index) {
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
return
|
||||
tile_gid >= tileset_data.FirstGid &&
|
||||
tile_gid < tileset_data.FirstGid + tileset_data.TileCount;
|
||||
}
|
||||
|
||||
var tile_tileset_sprite_name = string.Format(
|
||||
Sprite GetTileSprite(int tile_gid, int tileset_index) {
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
var tile_sprite_name = string.Format(
|
||||
"{0}_{1}",
|
||||
Path.GetFileNameWithoutExtension(tileset.ImageSource),
|
||||
Path.GetFileNameWithoutExtension(tileset_data.ImageSource),
|
||||
tile_gid);
|
||||
var tileset_assets = AssetDatabase.LoadAllAssetsAtPath(
|
||||
Path.Combine(Path.GetDirectoryName(asset_path), tileset.ImageSource));
|
||||
var tileset_assets = AssetDatabase.LoadAllAssetsAtPath(Path.Combine(
|
||||
Path.GetDirectoryName(GetTiledMapAssetPath()),
|
||||
tileset_data.ImageSource));
|
||||
var tile_sprite = tileset_assets
|
||||
.Where(p => p is Sprite && p.name == tile_tileset_sprite_name)
|
||||
.Where(p => p is Sprite && p.name == tile_sprite_name)
|
||||
.Select(p => p as Sprite)
|
||||
.FirstOrDefault();
|
||||
if ( !tile_sprite ) {
|
||||
throw new UnityException(string.Format(
|
||||
"sprite ({0}) for tile ({1}) on layer ({2}) not found",
|
||||
tile_tileset_sprite_name, tile_gid, layer_data.Name));
|
||||
"sprite ({0}) for tile ({1}) not found",
|
||||
tile_sprite_name, tile_gid));
|
||||
}
|
||||
return tile_sprite;
|
||||
}
|
||||
|
||||
var iso_x = -tile_y + _asset.Data.Height - 1;
|
||||
var iso_y = -tile_x + _asset.Data.Width - 1;
|
||||
|
||||
var tile_go = new GameObject(string.Format(
|
||||
"Tile_{0}_{1}", iso_x, iso_y));
|
||||
tile_go.transform.SetParent(layer.transform, false);
|
||||
|
||||
tile_go.transform.localPosition =
|
||||
iso_world.IsoToScreen(IsoUtils.Vec3FromXY(iso_x, iso_y));
|
||||
|
||||
tile_go.transform.localPosition += new Vector3(
|
||||
tileset.TileOffsetX / _asset.PixelsPerUnit,
|
||||
tileset.TileOffsetY / _asset.PixelsPerUnit,
|
||||
(iso_x + iso_y + layer_index) * iso_world.stepDepth);
|
||||
|
||||
var tiled_tile = tile_go.AddComponent<TiledMapTile>();
|
||||
tiled_tile.Asset = _asset;
|
||||
tiled_tile.Properties = new TiledMapProperties(tileset.Properties);
|
||||
|
||||
var tile_spr = tile_go.AddComponent<SpriteRenderer>();
|
||||
tile_spr.sprite = tile_sprite;
|
||||
Material GetTilesetMaterial(int tileset_index) {
|
||||
var shader = Shader.Find("Sprites/Default");
|
||||
if ( !shader ) {
|
||||
throw new UnityException("'Sprites/Default' shader not found");
|
||||
}
|
||||
var material = new Material(shader);
|
||||
material.SetTexture("_MainTex", GetTilesetTexture(tileset_index));
|
||||
return material;
|
||||
}
|
||||
|
||||
TiledMapTilesetData FindTilesetByTileGid(int tile_gid) {
|
||||
return _asset.Data.Tilesets.Find(p => {
|
||||
return tile_gid >= p.FirstGid && tile_gid < p.FirstGid + p.TileCount;
|
||||
});
|
||||
Texture2D GetTilesetTexture(int tileset_index) {
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
var texture_path = Path.Combine(
|
||||
Path.GetDirectoryName(GetTiledMapAssetPath()),
|
||||
tileset_data.ImageSource);
|
||||
var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(texture_path);
|
||||
if ( !texture ) {
|
||||
throw new UnityException(string.Format(
|
||||
"texture ({0}) for tileset ({1}) not found",
|
||||
texture_path, tileset_data.Name));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Functions
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
void CreateTiledMapPrefab() {
|
||||
var tiled_map = CreateTiledMapOnScene();
|
||||
if ( tiled_map ) {
|
||||
var asset_path = AssetDatabase.GetAssetPath(_asset);
|
||||
var prefab_path = Path.Combine(Path.GetDirectoryName(asset_path), _asset.Name + ".prefab");
|
||||
PrefabUtility.CreatePrefab(prefab_path, tiled_map);
|
||||
DestroyImmediate(tiled_map, true);
|
||||
/// \TODO undo support
|
||||
}
|
||||
}
|
||||
|
||||
GameObject CreateTiledMapOnScene() {
|
||||
var map_go = new GameObject(_asset.Name);
|
||||
try {
|
||||
CreateTiledMap(map_go);
|
||||
} catch ( Exception e ) {
|
||||
Debug.LogErrorFormat("Create tiled map error: {0}", e.Message);
|
||||
DestroyImmediate(map_go, true);
|
||||
map_go = null;
|
||||
}
|
||||
Undo.RegisterCreatedObjectUndo(map_go, "Create TiledMap");
|
||||
return map_go;
|
||||
return texture;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
@@ -163,14 +220,9 @@ namespace IsoTools.Tiled.Internal {
|
||||
|
||||
public override void OnInspectorGUI() {
|
||||
DrawDefaultInspector();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if ( GUILayout.Button("Create map prefab") ) {
|
||||
CreateTiledMapPrefab();
|
||||
}
|
||||
if ( GUILayout.Button("Create map on scene") ) {
|
||||
if ( GUILayout.Button("Create tiled map on scene") ) {
|
||||
CreateTiledMapOnScene();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,9 +4,9 @@ using IsoTools.Tiled;
|
||||
using IsoTools.Internal;
|
||||
|
||||
namespace IsoTools.Tiled.Internal {
|
||||
[CustomEditor(typeof(TiledMapTile)), CanEditMultipleObjects]
|
||||
[CustomEditor(typeof(TiledMapTileset)), CanEditMultipleObjects]
|
||||
class TiledMapTileEditor : Editor {
|
||||
TiledMapTile _tile = null;
|
||||
TiledMapTileset _tileset = null;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
@@ -21,13 +21,13 @@ namespace IsoTools.Tiled.Internal {
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
void OnEnable() {
|
||||
_tile = target as TiledMapTile;
|
||||
_tileset = target as TiledMapTileset;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI() {
|
||||
DrawDefaultInspector();
|
||||
if ( _tile && _tile.Properties != null ) {
|
||||
_tile.Properties.OnInspectorGUI("Tileset properties");
|
||||
if ( _tileset && _tileset.Properties != null ) {
|
||||
_tileset.Properties.OnInspectorGUI("Tileset properties");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ using UnityEditor;
|
||||
|
||||
namespace IsoTools.Tiled {
|
||||
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||
public class TiledMapTile : MonoBehaviour {
|
||||
public class TiledMapTileset : MonoBehaviour {
|
||||
|
||||
public TiledMapAsset Asset = null;
|
||||
public TiledMapProperties Properties = null;
|
||||
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6aede06b08d82497586194285ed30f71
|
||||
timeCreated: 1454274398
|
||||
guid: 771457a2414954117b1fbe3a1178f023
|
||||
timeCreated: 1454774218
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
@@ -2,10 +2,9 @@
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Tiled/Internal/Editor/TiledMapAssetEditor.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/IsoTools/Tiled/Internal/Editor/TiledMapAssetEditor.cs" Line="119" Column="40" />
|
||||
<File FileName="Assets/IsoTools/Tiled/Internal/Editor/TiledMapPostprocessor.cs" Line="138" Column="7" />
|
||||
<File FileName="Assets/IsoTools/Scripts/Internal/Editor/IsoObjectEditor.cs" Line="1" Column="1" />
|
||||
<File FileName="Assets/IsoTools/Tiled/TiledMapAsset.cs" Line="1" Column="1" NotebookId="1" />
|
||||
<File FileName="Assets/IsoTools/Tiled/Internal/Editor/TiledMapAssetEditor.cs" Line="51" Column="28" />
|
||||
<File FileName="Assets/IsoTools/Tiled/TiledMapTileset.cs" Line="17" Column="1" />
|
||||
<File FileName="Assets/IsoTools/Tiled/TiledMapAsset.cs" Line="49" Column="10" NotebookId="1" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user