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https://github.com/BlackMATov/unity-iso-tools.git
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fix alien sample
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@@ -42,7 +42,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 124842}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 32.5472946, y: 60.6554718, z: 0}
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m_LocalPosition: {x: -.966036558, y: 1.8369118, z: 14.0350876}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 491986}
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@@ -72,7 +72,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_size: {x: .5, y: .5, z: .5}
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_position: {x: 4.27806997, y: 2.24386406, z: .529999971}
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_position: {x: 1.55291343, y: 3.03912354, z: .529999971}
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_isAlignment: 0
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_isShowBounds: 0
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--- !u!114 &11439950
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@@ -113,7 +113,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_material: {fileID: 0}
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_isTrigger: 0
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_size: {x: .5, y: .5, z: .5}
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_size: {x: .519999981, y: .519999981, z: .519999981}
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_offset: {x: .25, y: .25, z: .25}
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--- !u!212 &21288996
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SpriteRenderer:
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@@ -147,7 +147,11 @@ Prefab:
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications: []
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m_Modifications:
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- target: {fileID: 0}
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propertyPath: _isShowBounds
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 124842}
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@@ -83,7 +83,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 199876}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 16, y: 56, z: 52.7777863}
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m_LocalPosition: {x: .649999976, y: 2.27499986, z: 52.7777863}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 492676}
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@@ -51,7 +51,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 129934}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 8.47999954, z: 0}
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m_LocalPosition: {x: 0, y: .344499975, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 403766}
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@@ -51,7 +51,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 110900}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -28.8951912, y: 1.42384696, z: 0}
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m_LocalPosition: {x: -1.17386711, y: .057843782, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 449742}
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@@ -43,7 +43,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 121016}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -39.274662, y: 38.1394615, z: 26.5625}
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m_LocalPosition: {x: -1.59553313, y: 1.54941559, z: 30.3571491}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 442418}
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@@ -126,7 +126,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_material: {fileID: 0}
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_isTrigger: 0
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_size: {x: .300000012, y: .300000012, z: .600000024}
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_size: {x: .319999993, y: .319999993, z: .620000005}
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_offset: {x: .150000006, y: .150000006, z: .300000012}
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--- !u!212 &21204754
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SpriteRenderer:
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@@ -51,7 +51,7 @@ Transform:
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 128698}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 52.3754539, y: 64.95784, z: 43.75}
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m_LocalPosition: {x: 2.12775278, y: 2.6389122, z: 43.75}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 461496}
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