mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-16 14:09:00 +07:00
fix physic layers
This commit is contained in:
@@ -16,7 +16,7 @@ namespace IsoTools.Internal {
|
|||||||
get { return _isoObject; }
|
get { return _isoObject; }
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixLayers() {
|
void CheckLayers() {
|
||||||
var iso_object_layer = isoObject.gameObject.layer;
|
var iso_object_layer = isoObject.gameObject.layer;
|
||||||
if ( gameObject.layer != iso_object_layer ) {
|
if ( gameObject.layer != iso_object_layer ) {
|
||||||
gameObject.layer = iso_object_layer;
|
gameObject.layer = iso_object_layer;
|
||||||
@@ -28,7 +28,7 @@ namespace IsoTools.Internal {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate() {
|
void FixedUpdate() {
|
||||||
FixLayers();
|
CheckLayers();
|
||||||
if ( !IsoUtils.Vec3Approximately(_lastPosition, isoObject.position) ) {
|
if ( !IsoUtils.Vec3Approximately(_lastPosition, isoObject.position) ) {
|
||||||
_lastPosition = transform.position = isoObject.position;
|
_lastPosition = transform.position = isoObject.position;
|
||||||
} else if ( !IsoUtils.Vec3Approximately(_lastPosition, transform.position) ) {
|
} else if ( !IsoUtils.Vec3Approximately(_lastPosition, transform.position) ) {
|
||||||
|
|||||||
Reference in New Issue
Block a user