snapping first impl

This commit is contained in:
2016-04-24 20:11:37 +06:00
parent 4f33a070d9
commit 40349a896a
21 changed files with 121 additions and 59 deletions

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@@ -164,7 +164,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21224890
SpriteRenderer:

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@@ -178,7 +178,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!114 &11453236
MonoBehaviour:

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@@ -164,7 +164,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21269568
SpriteRenderer:

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@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 0
_isShowBounds: 0
--- !u!212 &21295688
SpriteRenderer:

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@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 0
_isShowBounds: 0
--- !u!212 &21245702
SpriteRenderer:

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@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21221408
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21228980
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21298190
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21274934
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21238442
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 0
_isShowBounds: 0
--- !u!212 &21283090
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21257916
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21267074
SpriteRenderer:

View File

@@ -72,7 +72,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21210472
SpriteRenderer:

View File

@@ -102,7 +102,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!198 &19803878
ParticleSystem:

View File

@@ -44,7 +44,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21217528
SpriteRenderer:

View File

@@ -44,7 +44,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21253620
SpriteRenderer:

View File

@@ -44,7 +44,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21262204
SpriteRenderer:

View File

@@ -44,7 +44,6 @@ MonoBehaviour:
_position: {x: 0, y: 0, z: 0}
_mode: 0
_cacheRenderers: 1
_isAlignment: 1
_isShowBounds: 0
--- !u!212 &21253404
SpriteRenderer:

View File

@@ -8,10 +8,17 @@ namespace IsoTools.Internal {
class IsoObjectEditor : Editor {
IDictionary<IsoObject, Vector3> _positions = new Dictionary<IsoObject, Vector3>();
IDictionary<IsoObject, float> _iso_zpositions = new Dictionary<IsoObject, float>();
IDictionary<IsoObject, float> _isoZPositions = new Dictionary<IsoObject, float>();
IList<IsoObject> _otherObjects = new List<IsoObject>();
Vector3 _center = Vector3.zero;
Vector3 _viewCenter = Vector3.zero;
static public readonly float SnappingDistance = 0.2f;
static bool IsSnappingEnabled() {
return !Event.current.control;
}
void GrabPositions() {
var iso_world = IsoWorld.Instance;
if ( iso_world ) {
@@ -19,7 +26,7 @@ namespace IsoTools.Internal {
.Where(p => p is IsoObject)
.Select(p => p as IsoObject)
.ToDictionary(p => p, p => p.transform.position);
_iso_zpositions = targets
_isoZPositions = targets
.Where(p => p is IsoObject)
.Select(p => p as IsoObject)
.ToDictionary(p => p, p => p.position.z);
@@ -29,6 +36,12 @@ namespace IsoTools.Internal {
}
}
void GrabOtherIsoObjects() {
_otherObjects = FindObjectsOfType<IsoObject>()
.Where(p => p.gameObject.activeInHierarchy && !targets.Contains(p))
.ToList();
}
void DirtyTargetPosition() {
if ( targets.Length == 1 && (target is IsoObject) && (target as IsoObject).gameObject.activeInHierarchy ) {
var position_prop = serializedObject.FindProperty("_position");
@@ -44,35 +57,79 @@ namespace IsoTools.Internal {
}
}
bool isAnyAlignment {
get { return _positions.Keys.Any(p => p.isAlignment); }
bool SnappingProcess(ref float min_a, float size_a, float min_b, float size_b) {
var max_a = min_a + size_a;
var max_b = min_b + size_b;
var result = false;
if ( IsSnappingIntersect(min_a, size_a, min_b, size_b) ) {
// |min_a max_a|min_b max_b|
if ( Mathf.Abs(max_a - min_b) < SnappingDistance ) {
min_a = min_b - size_a;
result = true;
}
// |min_b max_b|min_a max_a|
if ( Mathf.Abs(max_b - min_a) < SnappingDistance ) {
min_a = max_b;
result = true;
}
// |min_a_____max_a|
// |min_b__max_b|
if ( Mathf.Abs(min_a - min_b) < SnappingDistance ) {
min_a = min_b;
result = true;
}
// |min_a_____max_a|
// |min_b__max_b|
if ( Mathf.Abs(max_a - max_b) < SnappingDistance ) {
min_a = max_b - size_a;
result = true;
}
}
return result;
}
void AlignmentSelection() {
foreach ( var iso_object in _positions.Keys ) {
AlignmentIsoObject(iso_object);
}
GrabPositions();
}
void AlignmentIsoObject(IsoObject iso_object) {
iso_object.position = iso_object.tilePosition;
iso_object.FixTransform();
bool IsSnappingIntersect(float min_a, float size_a, float min_b, float size_b) {
return
min_a + size_a + SnappingDistance >= min_b &&
min_a - SnappingDistance <= min_b + size_b;
}
float ZMoveIsoObjects(float delta) {
Undo.RecordObjects(
_iso_zpositions.Keys.ToArray(),
_iso_zpositions.Count > 1 ? "Move IsoObjects" : "Move IsoObject");
var is_any_alignment = isAnyAlignment;
return _iso_zpositions.Aggregate(0.0f, (AccIn, pair) => {
_isoZPositions.Keys.ToArray(),
_isoZPositions.Count > 1 ? "Move IsoObjects" : "Move IsoObject");
if ( IsSnappingEnabled() ) {
var snapping_z = false;
foreach ( var pair in _isoZPositions ) {
var iso_object = pair.Key;
var iso_orig_z = pair.Value;
iso_object.positionZ = iso_orig_z + delta;
iso_object.FixTransform();
if ( is_any_alignment ) {
AlignmentIsoObject(iso_object);
var result_p_z = iso_orig_z + delta;
foreach ( var other in _otherObjects ) {
if ( IsSnappingIntersect(iso_object.positionX, iso_object.sizeX, other.positionX, other.sizeX) &&
IsSnappingIntersect(iso_object.positionY, iso_object.sizeY, other.positionY, other.sizeY) )
{
var new_snapping_z = !snapping_z && IsSnappingIntersect(result_p_z, iso_object.sizeZ, other.positionZ, other.sizeZ)
? SnappingProcess(ref result_p_z, iso_object.sizeZ, other.positionZ, other.sizeZ)
: false;
if ( new_snapping_z ) {
if ( new_snapping_z ) {
delta = result_p_z - iso_orig_z;
snapping_z = true;
}
}
}
}
if ( snapping_z ) {
break;
}
}
}
return _isoZPositions.Aggregate(0.0f, (AccIn, pair) => {
var iso_object = pair.Key;
var iso_orig_z = pair.Value;
var result_p_z = iso_orig_z + delta;
iso_object.positionZ = result_p_z;
iso_object.FixTransform();
var z_delta = iso_object.position.z - iso_orig_z;
return Mathf.Abs(z_delta) > Mathf.Abs(AccIn) ? z_delta : AccIn;
});
@@ -82,15 +139,48 @@ namespace IsoTools.Internal {
Undo.RecordObjects(
_positions.Keys.ToArray(),
_positions.Count > 1 ? "Move IsoObjects" : "Move IsoObject");
var is_any_alignment = isAnyAlignment;
if ( IsSnappingEnabled() ) {
var snapping_x = false;
var snapping_y = false;
foreach ( var pair in _positions ) {
var iso_object = pair.Key;
var iso_orig_p = pair.Value;
var result_pos = iso_orig_p + delta;
var result_pos_iso = IsoWorld.Instance.ScreenToIso(result_pos, iso_object.positionZ);
foreach ( var other in _otherObjects ) {
if ( IsSnappingIntersect(iso_object.positionZ, iso_object.sizeZ, other.positionZ, other.sizeZ) ) {
var new_snapping_x = !snapping_x && IsSnappingIntersect(result_pos_iso.y, iso_object.sizeY, other.positionY, other.sizeY)
? SnappingProcess(ref result_pos_iso.x, iso_object.sizeX, other.positionX, other.sizeX)
: false;
var new_snapping_y = !snapping_y && IsSnappingIntersect(result_pos_iso.x, iso_object.sizeX, other.positionX, other.sizeX)
? SnappingProcess(ref result_pos_iso.y, iso_object.sizeY, other.positionY, other.sizeY)
: false;
if ( new_snapping_x || new_snapping_y ) {
result_pos = IsoWorld.Instance.IsoToScreen(result_pos_iso);
if ( new_snapping_x ) {
delta.x = result_pos.x - iso_orig_p.x;
delta.y = result_pos.y - iso_orig_p.y;
snapping_x = true;
}
if ( new_snapping_y ) {
delta.x = result_pos.x - iso_orig_p.x;
delta.y = result_pos.y - iso_orig_p.y;
snapping_y = true;
}
}
}
}
if ( snapping_x && snapping_y ) {
break;
}
}
}
return _positions.Aggregate(Vector3.zero, (AccIn, pair) => {
var iso_object = pair.Key;
var iso_orig_p = pair.Value;
iso_object.transform.position = iso_orig_p + delta;
var result_pos = iso_orig_p + delta;
iso_object.transform.position = result_pos;
iso_object.FixIsoPosition();
if ( is_any_alignment ) {
AlignmentIsoObject(iso_object);
}
var pos_delta = iso_object.transform.position - iso_orig_p;
return pos_delta.magnitude > AccIn.magnitude ? pos_delta : AccIn;
});
@@ -150,6 +240,7 @@ namespace IsoTools.Internal {
void OnEnable() {
GrabPositions();
GrabOtherIsoObjects();
}
void OnDisable() {
@@ -174,6 +265,7 @@ namespace IsoTools.Internal {
public override void OnInspectorGUI() {
DrawDefaultInspector();
GrabPositions();
GrabOtherIsoObjects();
DirtyTargetPosition();
}
}

View File

@@ -217,14 +217,8 @@ namespace IsoTools {
bool _lastCacheRenderers = false;
[Space(10)]
[SerializeField] bool _isAlignment = true;
[SerializeField] bool _isShowBounds = false;
public bool isAlignment {
get { return _isAlignment; }
set { _isAlignment = value; }
}
public bool isShowBounds {
get { return _isShowBounds; }
set { _isShowBounds = value; }
@@ -248,11 +242,6 @@ namespace IsoTools {
}
public void FixTransform() {
#if UNITY_EDITOR
if ( !Application.isPlaying && isAlignment ) {
_position = tilePosition;
}
#endif
if ( isoWorld ) {
transform.position = IsoUtils.Vec3ChangeZ(
isoWorld.IsoToScreen(position),