Fixes for 5.1.4. PlayMaker to package

This commit is contained in:
2015-12-20 22:58:02 +06:00
parent 6ef010b147
commit 396669e860
1599 changed files with 591 additions and 73498 deletions

View File

@@ -5,7 +5,7 @@
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@@ -19,7 +19,7 @@
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View File

@@ -1,188 +1,99 @@
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Other similar extension points exist, see Microsoft.Common.targets.
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View File

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<Compile Include="Assets\IsoTools\Scripts\IsoContactPoint.cs" />
<Compile Include="Assets\IsoTools\Scripts\IsoFakeCollider.cs" />
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<Compile Include="Assets\IsoTools\Scripts\IsoPhysicHelper.cs" />
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View File

@@ -1,48 +1,49 @@
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@@ -51,43 +52,6 @@
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@@ -102,614 +66,22 @@
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<Compile Include="Assets\PlayMaker\Actions\PlayRandomSound.cs" />
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<Compile Include="Assets\PlayMaker\Actions\SendEvent.cs" />
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<Compile Include="Assets\PlayMaker\Actions\SetAudioClip.cs" />
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<Compile Include="Assets\PlayMaker\Actions\SetAudioPitch.cs" />
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@@ -1,78 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Applies a force to a IsoRigidbody that simulates explosion effects. " +
"The explosion force will fall off linearly with distance.")]
public class IsoAddExplosionForce : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
[HutongGames.PlayMaker.Tooltip(
"The IsoRigidbody to add the explosion force to.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[HutongGames.PlayMaker.Tooltip(
"The center of the explosion.")]
public FsmVector3 center;
[RequiredField]
[HutongGames.PlayMaker.Tooltip(
"The strength of the explosion.")]
public FsmFloat force;
[RequiredField]
[HutongGames.PlayMaker.Tooltip(
"The radius of the explosion.")]
public FsmFloat radius;
[HutongGames.PlayMaker.Tooltip(
"Applies the force as if it was applied from beneath the object.")]
public FsmFloat upwardsModifier;
[HutongGames.PlayMaker.Tooltip(
"The type of force to apply.")]
public ForceMode forceMode;
[HutongGames.PlayMaker.Tooltip(
"Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
center = null;
force = null;
radius = null;
upwardsModifier = 0.0f;
forceMode = ForceMode.Force;
everyFrame = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
isoRigidbody.AddExplosionForce(
force.Value, center.Value, radius.Value,
upwardsModifier.Value, forceMode);
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,99 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Adds a force to a IsoRigidbody. " +
"Use Vector3 variable and/or Float variables for each axis.")]
public class IsoAddForce : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
[HutongGames.PlayMaker.Tooltip(
"The IsoRigidbody to apply the force to.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Tooltip(
"Optionally apply the force at a position on the object.")]
public FsmVector3 atPosition;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Tooltip(
"A Vector3 force to add. " +
"Optionally override any axis with the X, Y, Z parameters.")]
public FsmVector3 vector;
[HutongGames.PlayMaker.Tooltip(
"Force along the X axis. To leave unchanged, set to 'None'.")]
public FsmFloat x;
[HutongGames.PlayMaker.Tooltip(
"Force along the Y axis. To leave unchanged, set to 'None'.")]
public FsmFloat y;
[HutongGames.PlayMaker.Tooltip(
"Force along the Z axis. To leave unchanged, set to 'None'.")]
public FsmFloat z;
[HutongGames.PlayMaker.Tooltip(
"Apply the force in world or local space.")]
public Space space;
[HutongGames.PlayMaker.Tooltip(
"The type of force to apply.")]
public ForceMode forceMode;
[HutongGames.PlayMaker.Tooltip(
"Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
atPosition = new FsmVector3{UseVariable = true};
vector = null;
x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true};
space = Space.World;
forceMode = ForceMode.Force;
everyFrame = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = vector.IsNone ? Vector3.zero : vector.Value;
if ( !x.IsNone ) { value.x = x.Value; }
if ( !y.IsNone ) { value.y = y.Value; }
if ( !z.IsNone ) { value.z = z.Value; }
if ( space == Space.World ) {
if ( atPosition.IsNone ) {
isoRigidbody.AddForce(value, forceMode);
} else {
isoRigidbody.AddForceAtPosition(
value, atPosition.Value, forceMode);
}
} else {
isoRigidbody.AddRelativeForce(value, forceMode);
}
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,66 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Convert Isometric Vector3 Variable to ScreenSpace Vector2 Variable")]
public class IsoConvertIsometricToScreen : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Isometric Vector (In)")]
public FsmVector3 isometricVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Screen Vector (Out)")]
public FsmVector2 storeScreenVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Screen X (Out)")]
public FsmFloat storeScreenX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Screen Y (Out)")]
public FsmFloat storeScreenY;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
isometricVector = null;
storeScreenVector = null;
storeScreenX = null;
storeScreenY = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoWorld.IsoToScreen(isometricVector.Value);
storeScreenVector.Value = value;
storeScreenX.Value = value.x;
storeScreenY.Value = value.y;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,79 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Convert ScreenSpace Vector2 Variable to Isometric Vector3 Variable")]
public class IsoConvertScreenToIsometric : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Screen Vector (In)")]
public FsmVector2 screenVector;
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
public FsmFloat specificIsometricZ;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric Vector (Out)")]
public FsmVector3 storeIsometricVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric X (Out)")]
public FsmFloat storeIsometricX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric Y (Out)")]
public FsmFloat storeIsometricY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Isometric Z (Out)")]
public FsmFloat storeIsometricZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
screenVector = null;
specificIsometricZ = 0.0f;
storeIsometricVector = null;
storeIsometricX = null;
storeIsometricY = null;
storeIsometricZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = specificIsometricZ.IsNone
? isoWorld.ScreenToIso(screenVector.Value)
: isoWorld.ScreenToIso(screenVector.Value, specificIsometricZ.Value);
storeIsometricVector.Value = value;
storeIsometricX.Value = value.x;
storeIsometricY.Value = value.y;
storeIsometricZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,44 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Drag of a IsoRigidbody and stores it in a Float Variable.")]
public class IsoGetDrag : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmFloat storeResult;
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
storeResult.Value = isoRigidbody.drag;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
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@@ -1,44 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Mass of a IsoRigidbody and stores it in a Float Variable.")]
public class IsoGetMass : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmFloat storeResult;
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
storeResult.Value = isoRigidbody.mass;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
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@@ -1,38 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Mode of a IsoObject and stores it in a Enum Variable")]
public class IsoGetMode : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[RequiredField]
[ObjectType(typeof(IsoObject.Mode))]
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Mode (Out)")]
public FsmEnum storeMode;
public override void Reset() {
gameObject = null;
storeMode = null;
}
public override void OnEnter() {
DoAction();
Finish();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
storeMode.Value = isoObject.mode;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,78 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets a mouse isometric position.")]
public class IsoGetMouseIsoPosition : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
public FsmOwnerDefault gameObject;
[CheckForComponent(typeof(Camera))]
[HutongGames.PlayMaker.Title("Camera (In)")]
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
public FsmGameObject camera;
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
public FsmFloat specificIsometricZ;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
camera = null;
specificIsometricZ = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoWorld.MouseIsoPosition(
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,78 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets a mouse isometric tile position.")]
public class IsoGetMouseIsoTilePosition : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
public FsmOwnerDefault gameObject;
[CheckForComponent(typeof(Camera))]
[HutongGames.PlayMaker.Title("Camera (In)")]
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
public FsmGameObject camera;
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
public FsmFloat specificIsometricZ;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
camera = null;
specificIsometricZ = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoWorld.MouseIsoTilePosition(
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,66 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Position of a IsoObject and stores it " +
"in a Vector3 Variable or each Axis in a Float Variable")]
public class IsoGetPosition : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Vector (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoObject.position;
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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@@ -1,66 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Size of a IsoObject and stores it " +
"in a Vector3 Variable or each Axis in a Float Variable")]
public class IsoGetSize : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Size Vector (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Size X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Size Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Size Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoObject.size;
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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timeCreated: 1450014652
licenseType: Free
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@@ -1,44 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Speed of a IsoRigidbody and stores it in a Float Variable.")]
public class IsoGetSpeed : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmFloat storeResult;
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
storeResult.Value = isoRigidbody.velocity.magnitude;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 47bdbba00b58348cd9376287604f29ce
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licenseType: Free
MonoImporter:
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@@ -1,66 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets the TilePosition of a IsoObject and stores it " +
"in a Vector3 Variable or each Axis in a Float Variable")]
public class IsoGetTilePosition : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Vector (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoObject.tilePosition;
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: a4c5cff4e06894f2aae07daa307c76d9
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licenseType: Free
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@@ -1,84 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets a touch isometric position.")]
public class IsoGetTouchIsoPosition : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
public FsmOwnerDefault gameObject;
[RequiredField]
[HutongGames.PlayMaker.Title("Finger Id (In)")]
public FsmInt fingerId;
[CheckForComponent(typeof(Camera))]
[HutongGames.PlayMaker.Title("Camera (In)")]
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
public FsmGameObject camera;
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
public FsmFloat specificIsometricZ;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
fingerId = null;
camera = null;
specificIsometricZ = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoWorld.TouchIsoPosition(
fingerId.Value,
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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licenseType: Free
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@@ -1,84 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets a touch isometric tile position.")]
public class IsoGetTouchIsoTilePosition : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
public FsmOwnerDefault gameObject;
[RequiredField]
[HutongGames.PlayMaker.Title("Finger Id (In)")]
public FsmInt fingerId;
[CheckForComponent(typeof(Camera))]
[HutongGames.PlayMaker.Title("Camera (In)")]
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
public FsmGameObject camera;
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
public FsmFloat specificIsometricZ;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position (Out)")]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
public FsmFloat storeZ;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
fingerId = null;
camera = null;
specificIsometricZ = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoWorld.TouchIsoTilePosition(
fingerId.Value,
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 91eb63755433a4241b6cdf806e27a493
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licenseType: Free
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executionOrder: 0
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@@ -1,60 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Gets the Velocity of a IsoRigidbody and stores it " +
"in a Vector3 Variable or each Axis in a Float Variable")]
public class IsoGetVelocity : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
public FsmVector3 storeVector;
[UIHint(UIHint.Variable)]
public FsmFloat storeX;
[UIHint(UIHint.Variable)]
public FsmFloat storeY;
[UIHint(UIHint.Variable)]
public FsmFloat storeZ;
public bool everyFrame;
public override void Reset() {
gameObject = null;
storeVector = null;
storeX = null;
storeY = null;
storeZ = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoRigidbody.velocity;
storeVector.Value = value;
storeX.Value = value.x;
storeY.Value = value.y;
storeZ.Value = value.z;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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timeCreated: 1450619756
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@@ -1,76 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Gets an options of a IsoWorld.")]
public class IsoGetWorldProps : IsoComponentAction<IsoWorld> {
[RequiredField]
[CheckForComponent(typeof(IsoWorld))]
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Tile Size (Out)")]
public FsmFloat tileSize;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Tile Ratio (Out)")]
public FsmFloat tileRatio;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Tile Angle (Out)")]
public FsmFloat tileAngle;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Tile Height (Out)")]
public FsmFloat tileHeight;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Step Depth (Out)")]
public FsmFloat stepDepth;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Start Depth (Out)")]
public FsmFloat startDepth;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset() {
gameObject = null;
tileSize = null;
tileRatio = null;
tileAngle = null;
tileHeight = null;
stepDepth = null;
startDepth = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
tileSize.Value = isoWorld.tileSize;
tileRatio.Value = isoWorld.tileRatio;
tileAngle.Value = isoWorld.tileAngle;
tileHeight.Value = isoWorld.tileHeight;
stepDepth.Value = isoWorld.stepDepth;
startDepth.Value = isoWorld.startDepth;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 571909e63f3954244b08fd7338e68605
timeCreated: 1450110259
licenseType: Free
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@@ -1,50 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Tests if a IsoRigidbody is kinematic.")]
public class IsoIsKinematic : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
public FsmEvent trueEvent;
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
public FsmBool storeResult;
public bool everyFrame;
public override void Reset() {
gameObject = null;
trueEvent = null;
falseEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoRigidbody.isKinematic;
storeResult.Value = value;
Fsm.Event(value ? trueEvent : falseEvent);
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 98f632c63797046b1a8f1898d00bc756
timeCreated: 1450621255
licenseType: Free
MonoImporter:
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@@ -1,50 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Tests if a IsoRigidbody is sleeping.")]
public class IsoIsSleeping : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
public FsmEvent trueEvent;
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
public FsmBool storeResult;
public bool everyFrame;
public override void Reset() {
gameObject = null;
trueEvent = null;
falseEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoRigidbody.IsSleeping();
storeResult.Value = value;
Fsm.Event(value ? trueEvent : falseEvent);
}
}
}
} // IsoTools.PlayMaker.Actions

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 57163cba226bd4f199a950f56d1f2a5c
timeCreated: 1450621269
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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View File

@@ -1,50 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Tests if a IsoRigidbody use gravity.")]
public class IsoIsUseGravity : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
public FsmEvent trueEvent;
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
public FsmBool storeResult;
public bool everyFrame;
public override void Reset() {
gameObject = null;
trueEvent = null;
falseEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = isoRigidbody.useGravity;
storeResult.Value = value;
Fsm.Event(value ? trueEvent : falseEvent);
}
}
}
} // IsoTools.PlayMaker.Actions

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: bc13998ebfe99487a9e042a27adb3d18
timeCreated: 1450621205
licenseType: Free
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View File

@@ -1,105 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Resizes a IsoObject. " +
"Use a Vector3 variable and/or XYZ components. " +
"To leave any axis unchanged, set variable to 'None'.")]
public class IsoResize : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
[HutongGames.PlayMaker.Tooltip("The IsoObject to resize.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Title("Vector (In)")]
[HutongGames.PlayMaker.Tooltip(
"Use a stored resize Vector3, " +
"and/or set individual axis below.")]
public FsmVector3 vector;
[HutongGames.PlayMaker.Title("X (In)")]
public FsmFloat x;
[HutongGames.PlayMaker.Title("Y (In)")]
public FsmFloat y;
[HutongGames.PlayMaker.Title("Z (In)")]
public FsmFloat z;
[HutongGames.PlayMaker.Tooltip("Resize over one second")]
public bool perSecond;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
[HutongGames.PlayMaker.Tooltip("Perform the resize in LateUpdate.")]
public bool lateUpdate;
[HutongGames.PlayMaker.Tooltip("Perform the resize in FixedUpdate.")]
public bool fixedUpdate;
public override void Reset() {
gameObject = null;
vector = null;
x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true};
perSecond = true;
everyFrame = true;
lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoAction();
Finish();
}
}
public override void OnUpdate() {
if ( !lateUpdate && !fixedUpdate ) {
DoAction();
}
}
public override void OnLateUpdate() {
if ( lateUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = vector.IsNone ? Vector3.zero : vector.Value;
if ( !x.IsNone ) { value.x = x.Value; }
if ( !y.IsNone ) { value.y = y.Value; }
if ( !z.IsNone ) { value.z = z.Value; }
isoObject.size +=
perSecond ? value * Time.deltaTime : value;
}
}
}
} // IsoTools.PlayMaker.Actions

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 0cc9c814428694df6a2a04949e881f7b
timeCreated: 1450019890
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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View File

@@ -1,43 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Sets the Drag of a IsoRigidbody.")]
public class IsoSetDrag : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmFloat drag;
public bool everyFrame;
public override void Reset() {
gameObject = null;
drag = 1.0f;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
isoRigidbody.drag = drag.Value;
}
}
}
} // IsoTools.PlayMaker.Actions

View File

@@ -1,12 +0,0 @@
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licenseType: Free
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@@ -1,34 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Sets the IsKinematic of a IsoRigidbody.")]
public class IsoSetIsKinematic : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmBool isKinematic;
public override void Reset() {
gameObject = null;
isKinematic = true;
}
public override void OnEnter() {
DoAction();
Finish();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
isoRigidbody.isKinematic = isKinematic.Value;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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timeCreated: 1450622310
licenseType: Free
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@@ -1,43 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools.Physics")]
[HutongGames.PlayMaker.Tooltip(
"Sets the Mass of a IsoRigidbody.")]
public class IsoSetMass : IsoComponentAction<IsoRigidbody> {
[RequiredField]
[CheckForComponent(typeof(IsoRigidbody))]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmFloat mass;
public bool everyFrame;
public override void Reset() {
gameObject = null;
mass = 1.0f;
everyFrame = false;
}
public override void OnEnter() {
DoAction();
if ( !everyFrame ) {
Finish();
}
}
public override void OnUpdate() {
DoAction();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
isoRigidbody.mass = mass.Value;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: cabad94a5a31c4d3ba9c52a4929937a4
timeCreated: 1450621064
licenseType: Free
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@@ -1,37 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Sets the Mode of a IsoObject.")]
public class IsoSetMode : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Title("IsoObject (In)")]
public FsmOwnerDefault gameObject;
[RequiredField]
[ObjectType(typeof(IsoObject.Mode))]
[HutongGames.PlayMaker.Title("Mode (In)")]
public FsmEnum mode;
public override void Reset() {
gameObject = null;
mode = IsoObject.Mode.Mode2d;
}
public override void OnEnter() {
DoAction();
Finish();
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
isoObject.mode = (IsoObject.Mode)mode.Value;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 600989817e43d430a96dfdbbba8dde76
timeCreated: 1450019570
licenseType: Free
MonoImporter:
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@@ -1,92 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Sets the Position of a IsoObject. " +
"To leave any axis unchanged, set variable to 'None'.")]
public class IsoSetPosition : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Tooltip("The IsoObject to position.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Tooltip(
"Use a stored Vector3 position, " +
"and/or set individual axis below.")]
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
[HutongGames.PlayMaker.Tooltip("Perform in LateUpdate.")]
public bool lateUpdate;
[HutongGames.PlayMaker.Tooltip("Perform in FixedUpdate.")]
public bool fixedUpdate;
public override void Reset() {
gameObject = null;
vector = null;
x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true};
everyFrame = false;
lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoAction();
Finish();
}
}
public override void OnUpdate() {
if ( !lateUpdate && !fixedUpdate ) {
DoAction();
}
}
public override void OnLateUpdate() {
if ( lateUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = vector.IsNone ? isoObject.position : vector.Value;
if ( !x.IsNone ) { value.x = x.Value; }
if ( !y.IsNone ) { value.y = y.Value; }
if ( !z.IsNone ) { value.z = z.Value; }
isoObject.position = value;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
fileFormatVersion: 2
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licenseType: Free
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@@ -1,92 +0,0 @@
using UnityEngine;
using HutongGames.PlayMaker;
using IsoTools.PlayMaker.Internal;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip(
"Sets the Size of a IsoObject. " +
"To leave any axis unchanged, set variable to 'None'.")]
public class IsoSetSize : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
[HutongGames.PlayMaker.Tooltip("The IsoObject to size.")]
public FsmOwnerDefault gameObject;
[UIHint(UIHint.Variable)]
[HutongGames.PlayMaker.Tooltip(
"Use a stored Vector3 size, " +
"and/or set individual axis below.")]
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
public bool everyFrame;
[HutongGames.PlayMaker.Tooltip("Perform in LateUpdate.")]
public bool lateUpdate;
[HutongGames.PlayMaker.Tooltip("Perform in FixedUpdate.")]
public bool fixedUpdate;
public override void Reset() {
gameObject = null;
vector = null;
x = new FsmFloat{UseVariable = true};
y = new FsmFloat{UseVariable = true};
z = new FsmFloat{UseVariable = true};
everyFrame = false;
lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoAction();
Finish();
}
}
public override void OnUpdate() {
if ( !lateUpdate && !fixedUpdate ) {
DoAction();
}
}
public override void OnLateUpdate() {
if ( lateUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
var value = vector.IsNone ? isoObject.size : vector.Value;
if ( !x.IsNone ) { value.x = x.Value; }
if ( !y.IsNone ) { value.y = y.Value; }
if ( !z.IsNone ) { value.z = z.Value; }
isoObject.size = value;
}
}
}
} // IsoTools.PlayMaker.Actions

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@@ -1,12 +0,0 @@
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licenseType: Free
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executionOrder: 0
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userData:
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