mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
Fixes for 5.1.4. PlayMaker to package
This commit is contained in:
@@ -5,7 +5,7 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{9DD045DD-22BE-903A-2049-EB7A7F7A784D}</ProjectGuid>
|
||||
<ProjectGuid>{BD090B74-59E6-B8B4-61B5-2814183903F0}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace></RootNamespace>
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||||
@@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_5_1_4;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_WEBGL;UNITY_WEBGL_API;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_IL2CPP;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_DUCK_TYPING</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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@@ -39,63 +39,66 @@
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
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<Reference Include="UnityEngine.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Networking">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Analytics">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Graphs">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Android.Extensions">
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<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions">
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<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.BB10.Extensions">
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<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Tizen.Extensions">
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/TizenPlayer/UnityEditor.Tizen.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/STVPlayer/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WebGL.Extensions">
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<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
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||||
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
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||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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||||
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEditor.OSXStandalone.Extensions">
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||||
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
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||||
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ProjectReference Include="Assembly-CSharp-vs.csproj">
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||||
<Project>{7D717A69-578D-258F-954A-2360437723EF}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
|
||||
<Project>{95166F85-0462-AC59-009C-63E7F7F767D5}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
|
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</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -1,188 +1,99 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<ProjectGuid>{BD090B74-59E6-B8B4-61B5-2814183903F0}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>Assets</BaseDirectory>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BD090B74-59E6-B8B4-61B5-2814183903F0}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace></RootNamespace>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>Assets</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_0;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_DUCK_TYPING</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_1_4;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_WEBGL;UNITY_WEBGL_API;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_IL2CPP;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_DUCK_TYPING</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Editor\GetDistanceEditor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Editor\LookAtActionEditor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Editor\MoveTowardsActionEditor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Editor\SetCameraFOVActionEditor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\AboutWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\ContextToolWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmActionWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmComponentInspector.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmEditorHelpers.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmEditorWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmErrorWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmEventsWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmGlobalsWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmLogWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmSelectorWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmStateWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmTemplate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmTemplateEditor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmTemplateWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\FsmTimelineWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerAutoUpdater.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerBugReportWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerBuildCallbacks.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerCustomActionWizard.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerGUIInspector.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerGlobalsInspector.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerMainMenu.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerProjectTools.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerUpdater.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerUpgradeGuide.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerUpgradeTools.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\PlayMakerWelcomeWindow.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Editor\ReportWindow.cs" />
|
||||
<Compile Include="Assets\iTween\PlayMaker\Editor\iTweenMoveToActionEditor.cs" />
|
||||
<None Include="Assets\PlayMaker\Templates\readme.txt" />
|
||||
<None Include="Assets\PlayMaker\Readme.txt" />
|
||||
<None Include="Assets\iTween\ReadMe!\ReadMe!.txt" />
|
||||
<None Include="Assets\PlayMaker\Resources\PlayMakerAssemblies.txt" />
|
||||
<None Include="Assets\PlayMaker\Versions\readme.txt" />
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.EditorTestsRunner">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
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|
||||
<Reference Include="System" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>/Applications/Unity_5.1.4/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\AlienBallController.cs" />
|
||||
@@ -51,43 +52,6 @@
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\CubeAutoMovement.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\IsoEchoListener.cs" />
|
||||
<Compile Include="Assets\IsoTools\Examples\Scripts\PlayerController.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoAddExplosionForce.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoAddForce.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoConvertIsometricToScreen.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoConvertScreenToIsometric.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetDrag.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetMass.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetMode.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetMouseIsoPosition.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetMouseIsoTilePosition.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetPosition.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetSize.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetSpeed.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetTilePosition.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetTouchIsoPosition.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetTouchIsoTilePosition.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetVelocity.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoGetWorldProps.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsKinematic.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsSleeping.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoIsUseGravity.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoResize.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetDrag.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetIsKinematic.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMass.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetMode.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetPosition.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetSize.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetUseGravity.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetVelocity.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSetWorldProps.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoSleep.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoTranslate.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Actions\IsoWakeUp.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Events\IsoCollisionEvent.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Events\IsoTriggerEvent.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Internal\IsoComponentAction.cs" />
|
||||
<Compile Include="Assets\IsoTools\PlayMaker\Internal\IsoFSMEvents.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\Internal\IsoFakeCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\Internal\IsoFakeObject.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\Internal\IsoFakeRigidbody.cs" />
|
||||
@@ -102,614 +66,22 @@
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoRigidbody.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoSphereCollider.cs" />
|
||||
<Compile Include="Assets\IsoTools\Scripts\IsoWorld.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ActivateGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AddAnimationClip.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AddComponent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AddExplosionForce.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AddForce.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AddMixingTransform.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AddScript.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AddTorque.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\AnimateColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\AnimateFloatV2.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\AnimateFsmAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\AnimateRect.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\AnimateVector3.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\CurveColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\CurveFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\CurveFsmAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\CurveRect.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\CurveVector3.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\EaseColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\EaseFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\EaseFsmAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\EaseRect.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimateVariables\EaseVector3.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnimationSettings.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AnyKey.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ApplicationQuit.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ApplicationRunInBackground.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayAdd.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayAddRange.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayClear.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayContains.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayDeleteAt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayForEach.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayGet.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayGetNext.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayGetRandom.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayLength.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayResize.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayReverse.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArraySet.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayShuffle.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArraySort.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\ArrayTransferValue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Array\FsmArraySet.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AudioMute.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AudioPause.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AudioPlay.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AudioStop.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\AxisEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BaseLogAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BlendAnimation.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Blink.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BoolAllTrue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BoolAnyTrue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BoolChanged.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BoolFlip.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BoolNoneTrue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BoolOperator.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BoolTest.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BroadcastEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\BuildString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CallMethod.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CallStaticMethod.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CameraFadeIn.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CameraFadeOut.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CapturePoseAsAnimationClip.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CollisionEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ColorInterpolate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ColorRamp.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Comment.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ComponentAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ControllerIsGrounded.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ControllerMove.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ControllerSettings.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ControllerSimpleMove.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertBoolToColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertBoolToFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertBoolToInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertBoolToString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertEnumToString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertFloatToInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertFloatToString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertIntToFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertIntToString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertMaterialToObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertSecondsToString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ConvertStringToInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CreateEmptyObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CreateObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\CutToCamera.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugBool.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugDrawShape.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugEnum.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugFsmVariable.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugLog.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DebugVector3.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DestroyComponent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DestroyObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DestroyObjects.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DestroySelf.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DetachChildren.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DetectDeviceOrientation.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DeviceOrientationEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DevicePlayFullScreenMovie.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DeviceShakeEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DeviceVibrate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DontDestroyOnLoad.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DrawDebugLine.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DrawDebugRay.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DrawFullscreenColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DrawStateLabel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\DrawTexture.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\EnableAnimation.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\EnableBehaviour.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\EnableFSM.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\EnableFog.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\EnableGUI.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\EnumCompare.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\EnumSwitch.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Explosion.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FindChild.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FindClosest.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FindGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FinishFSM.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Flicker.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatAbs.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatAdd.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatAddMultiple.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatChanged.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatClamp.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatCompare.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatDivide.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatInterpolate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatMultiply.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatOperator.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatSignTest.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatSubtract.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FloatSwitch.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FormatString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ForwardAllEvents.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ForwardEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FsmEventOptions.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FsmStateSwitch.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\FsmStateTest.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUIAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUIBox.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUIButton.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUIContentAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUIElementHitTest.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUIHorizontalSlider.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILabel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutBeginArea.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutBeginAreaFollowObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutBeginCentered.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutBeginHorizontal.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutBeginScrollView.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutBeginVertical.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutBox.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutButton.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutConfirmPasswordField.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutEmailField.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutEndArea.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutEndCentered.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutEndHorizontal.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutEndScrollView.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutEndVertical.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutFlexibleSpace.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutFloatField.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutFloatLabel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutHorizontalSlider.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutIntField.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutIntLabel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutLabel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutPasswordField.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutRepeatButton.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutSelectionGrid.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutSpace.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutTextField.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutTextLabel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutToggle.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutToolbar.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUILayoutVerticalSlider.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUITooltip.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GUIVerticalSlider.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectChanged.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectCompare.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectCompareTag.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectHasChildren.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectIsChildOf.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectIsNull.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectIsVisible.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GameObjectTagSwitch.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetAngleToTarget.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetAxis.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetAxisVector.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetButton.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetButtonDown.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetButtonUp.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetChild.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetChildCount.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetChildNum.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetCollisionInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetColorRGBA.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetComponent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetControllerCollisionFlags.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetControllerHitInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetDeviceAcceleration.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetDeviceRoll.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetDistance.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetEventInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmBool.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmEnum.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmMaterial.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmQuaternion.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmRect.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmState.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmTexture.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmVariable.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmVariables.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmVector2.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetFsmVector3.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetIPhoneSettings.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetKey.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetKeyDown.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetKeyUp.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetLastEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetLayer.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetLocationInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMainCamera.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMass.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMaterial.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMaterialTexture.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMouseButton.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMouseButtonDown.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMouseButtonUp.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMouseX.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetMouseY.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetName.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetNextChild.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetOwner.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetParent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetPosition.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetPreviousStateName.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetProperty.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetRandomChild.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetRandomObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetRaycastHitInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetRectFields.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetRoot.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetRotation.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetScale.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetScreenHeight.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetScreenWidth.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetSpeed.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetStringLeft.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetStringLength.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetStringRight.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetSubstring.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetSystemDateTime.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetTag.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetTagCount.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetTimeInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetTouchCount.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetTouchInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetTransform.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetTriggerInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetVector3XYZ.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetVectorLength.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetVelocity.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetVertexCount.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GetVertexPosition.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\GotoPreviousState.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\HasComponent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IncrementRenderQueue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IntAdd.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IntChanged.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IntClamp.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IntCompare.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IntOperator.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IntSwitch.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\InterpolateTransform.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\InverseTransformDirection.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\InverseTransformPoint.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\InvokeMethod.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IsKinematic.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\IsSleeping.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\KillDelayedEvents.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\LoadLevel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\LoadLevelNum.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\LookAt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MouseLook.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MouseLook2.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MousePick.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MousePickEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MoveObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MovePosition.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MoveTowards.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\MovieTextureAudioSettings.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerClearHostList.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerGetHostCount.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerGetHostData.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerGetNextHostData.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerGetProperties.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerRegisterHost.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerRequestHostList.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerSetProperties.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\MasterServerUnregisterHost.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkCloseConnection.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkConnect.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkDestroy.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkDisconnect.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetAveragePing.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetConnectedPlayerProperties.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetConnectionsCount.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetIsMessageQueueRunning.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetLastPing.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetLocalPlayerProperties.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetMaximumConnections.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetMessagePlayerProperties.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetMinimumAllocatableViewIDs.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetNetworkDisconnectionInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetNetworkErrorInfo.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetNextConnectedPlayerProperties.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetSendRate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkGetTime.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkHavePublicIpAddress.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkInitializeServer.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkInstantiate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkIsClient.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkIsServer.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkPeerTypeSwitch.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetIsMessageQueueRunning.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetLevelPrefix.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetLogLevel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetMaxConnections.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetMinimumAllocatableViewIDs.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkSetSendRate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkViewGetIsMine.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkViewGetViewId.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\NetworkViewRemoveRPCs.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\PlayMakerRPCProxy.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\SendRemoteEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\SendRemoteEventByProxy.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Network\StartServer.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\NextFrameEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ObjectCompare.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PauseMovieTexture.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PerSecond.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayAnimation.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayMovieTexture.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayRandomAnimation.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayRandomSound.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlaySound.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsDeleteAll.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsDeleteKey.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsGetFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsGetInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsGetString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsHasKey.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsSetFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsSetInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\PlayerPrefs\PlayerPrefsSetString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ProceduralMaterial\RebuildTextures.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ProceduralMaterial\SetProceduralBoolean.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ProceduralMaterial\SetProceduralColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ProceduralMaterial\SetProceduralFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ProjectLocationToMap.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RandomBool.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RandomEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RandomFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RandomInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RandomWait.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Raycast.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RaycastAll.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RectContains.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RectOverlaps.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RemoveMixingTransform.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ResetGUIMatrix.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ResetInputAxes.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RestartLevel.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RewindAnimation.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\Rotate.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RotateGUI.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RunFSM.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\RunFSMAction.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SampleCurve.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ScaleGUI.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ScaleTime.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ScreenPick.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\ScreenToWorldPoint.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SelectRandomColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SelectRandomGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SelectRandomString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SelectRandomVector3.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SendEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SendEventByName.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SendEventToFsm.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SendMessage.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SendRandomEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SequenceEvent.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAllFsmGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAmbientLight.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAnimationSpeed.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAnimationTime.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAnimationWeight.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAudioClip.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAudioLoop.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAudioPitch.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetAudioVolume.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetBackgroundColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetBoolValue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetCameraCullingMask.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetCameraFOV.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetColorRGBA.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetColorValue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetDrag.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetEnumValue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetEventData.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetEventTarget.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFlareStrength.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFloatValue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFogColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFogDensity.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmBool.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmEnum.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmInt.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmMaterial.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmQuaternion.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmRect.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmString.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmTexture.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmVariable.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmVector2.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetFsmVector3.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUIAlpha.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUIBackgroundColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUIColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUIContentColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUIDepth.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUISkin.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUIText.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUITexture.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUITextureAlpha.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGUITextureColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGameObject.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGameVolume.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetGravity.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetHaloStrength.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetIntFromFloat.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetIntValue.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetIsKinematic.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetJointConnectedBody.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetLayer.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetLightColor.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetLightCookie.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetLightFlare.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetLightIntensity.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetLightRange.cs" />
|
||||
<Compile Include="Assets\PlayMaker\Actions\SetLightSpotAngle.cs" />
|
||||
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guid: 8a23c47afc2e94d18abf9f1cb58fb612
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userData:
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assetBundleVariant:
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||||
@@ -1,78 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Applies a force to a IsoRigidbody that simulates explosion effects. " +
|
||||
"The explosion force will fall off linearly with distance.")]
|
||||
public class IsoAddExplosionForce : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The IsoRigidbody to add the explosion force to.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The center of the explosion.")]
|
||||
public FsmVector3 center;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The strength of the explosion.")]
|
||||
public FsmFloat force;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The radius of the explosion.")]
|
||||
public FsmFloat radius;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Applies the force as if it was applied from beneath the object.")]
|
||||
public FsmFloat upwardsModifier;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The type of force to apply.")]
|
||||
public ForceMode forceMode;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
center = null;
|
||||
force = null;
|
||||
radius = null;
|
||||
upwardsModifier = 0.0f;
|
||||
forceMode = ForceMode.Force;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.AddExplosionForce(
|
||||
force.Value, center.Value, radius.Value,
|
||||
upwardsModifier.Value, forceMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8925808e9509b47b187c8890c644ba0c
|
||||
timeCreated: 1450615607
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,99 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Adds a force to a IsoRigidbody. " +
|
||||
"Use Vector3 variable and/or Float variables for each axis.")]
|
||||
public class IsoAddForce : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The IsoRigidbody to apply the force to.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Optionally apply the force at a position on the object.")]
|
||||
public FsmVector3 atPosition;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"A Vector3 force to add. " +
|
||||
"Optionally override any axis with the X, Y, Z parameters.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force along the X axis. To leave unchanged, set to 'None'.")]
|
||||
public FsmFloat x;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force along the Y axis. To leave unchanged, set to 'None'.")]
|
||||
public FsmFloat y;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force along the Z axis. To leave unchanged, set to 'None'.")]
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Apply the force in world or local space.")]
|
||||
public Space space;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The type of force to apply.")]
|
||||
public ForceMode forceMode;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
atPosition = new FsmVector3{UseVariable = true};
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
space = Space.World;
|
||||
forceMode = ForceMode.Force;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? Vector3.zero : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
if ( space == Space.World ) {
|
||||
if ( atPosition.IsNone ) {
|
||||
isoRigidbody.AddForce(value, forceMode);
|
||||
} else {
|
||||
isoRigidbody.AddForceAtPosition(
|
||||
value, atPosition.Value, forceMode);
|
||||
}
|
||||
} else {
|
||||
isoRigidbody.AddRelativeForce(value, forceMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f982e9e34e40d48b4a0645425b0d6c3a
|
||||
timeCreated: 1450614193
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Convert Isometric Vector3 Variable to ScreenSpace Vector2 Variable")]
|
||||
public class IsoConvertIsometricToScreen : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Isometric Vector (In)")]
|
||||
public FsmVector3 isometricVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Screen Vector (Out)")]
|
||||
public FsmVector2 storeScreenVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Screen X (Out)")]
|
||||
public FsmFloat storeScreenX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Screen Y (Out)")]
|
||||
public FsmFloat storeScreenY;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
isometricVector = null;
|
||||
storeScreenVector = null;
|
||||
storeScreenX = null;
|
||||
storeScreenY = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.IsoToScreen(isometricVector.Value);
|
||||
storeScreenVector.Value = value;
|
||||
storeScreenX.Value = value.x;
|
||||
storeScreenY.Value = value.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b59e8593133b453bb434f86de86993a
|
||||
timeCreated: 1450193215
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,79 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Convert ScreenSpace Vector2 Variable to Isometric Vector3 Variable")]
|
||||
public class IsoConvertScreenToIsometric : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Screen Vector (In)")]
|
||||
public FsmVector2 screenVector;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric Vector (Out)")]
|
||||
public FsmVector3 storeIsometricVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric X (Out)")]
|
||||
public FsmFloat storeIsometricX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric Y (Out)")]
|
||||
public FsmFloat storeIsometricY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric Z (Out)")]
|
||||
public FsmFloat storeIsometricZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
screenVector = null;
|
||||
specificIsometricZ = 0.0f;
|
||||
storeIsometricVector = null;
|
||||
storeIsometricX = null;
|
||||
storeIsometricY = null;
|
||||
storeIsometricZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = specificIsometricZ.IsNone
|
||||
? isoWorld.ScreenToIso(screenVector.Value)
|
||||
: isoWorld.ScreenToIso(screenVector.Value, specificIsometricZ.Value);
|
||||
storeIsometricVector.Value = value;
|
||||
storeIsometricX.Value = value.x;
|
||||
storeIsometricY.Value = value.y;
|
||||
storeIsometricZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 693a3d4871bd64c19a94cce4a562f96a
|
||||
timeCreated: 1450193231
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Drag of a IsoRigidbody and stores it in a Float Variable.")]
|
||||
public class IsoGetDrag : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeResult.Value = isoRigidbody.drag;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b325fb1bc25fa4247b1102fe5ca8aa13
|
||||
timeCreated: 1450621080
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Mass of a IsoRigidbody and stores it in a Float Variable.")]
|
||||
public class IsoGetMass : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeResult.Value = isoRigidbody.mass;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: daefced600ce84c6a955e1697b458114
|
||||
timeCreated: 1450621053
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,38 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Mode of a IsoObject and stores it in a Enum Variable")]
|
||||
public class IsoGetMode : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[ObjectType(typeof(IsoObject.Mode))]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Mode (Out)")]
|
||||
public FsmEnum storeMode;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeMode = null;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeMode.Value = isoObject.mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee5d31a178d81452ea41e5945bdec367
|
||||
timeCreated: 1450021857
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,78 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a mouse isometric position.")]
|
||||
public class IsoGetMouseIsoPosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.MouseIsoPosition(
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2dffeb7d382404baa9daf01f1da629a1
|
||||
timeCreated: 1450288005
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,78 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a mouse isometric tile position.")]
|
||||
public class IsoGetMouseIsoTilePosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.MouseIsoTilePosition(
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52e132a4a0d844bbd84f8b1fbd61aa12
|
||||
timeCreated: 1450288016
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Position of a IsoObject and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetPosition : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Vector (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoObject.position;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c611ab0e954f04d81bb71728da293513
|
||||
timeCreated: 1450001517
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Size of a IsoObject and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetSize : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size Vector (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoObject.size;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 786db15115e7f4363b18ae4aadcf2e3b
|
||||
timeCreated: 1450014652
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Speed of a IsoRigidbody and stores it in a Float Variable.")]
|
||||
public class IsoGetSpeed : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeResult.Value = isoRigidbody.velocity.magnitude;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47bdbba00b58348cd9376287604f29ce
|
||||
timeCreated: 1450620446
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the TilePosition of a IsoObject and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetTilePosition : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Vector (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoObject.tilePosition;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4c5cff4e06894f2aae07daa307c76d9
|
||||
timeCreated: 1450207773
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,84 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a touch isometric position.")]
|
||||
public class IsoGetTouchIsoPosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Title("Finger Id (In)")]
|
||||
public FsmInt fingerId;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
fingerId = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.TouchIsoPosition(
|
||||
fingerId.Value,
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88c45e14a4cd040f992be5868786242f
|
||||
timeCreated: 1450196704
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,84 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a touch isometric tile position.")]
|
||||
public class IsoGetTouchIsoTilePosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Title("Finger Id (In)")]
|
||||
public FsmInt fingerId;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
fingerId = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.TouchIsoTilePosition(
|
||||
fingerId.Value,
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91eb63755433a4241b6cdf806e27a493
|
||||
timeCreated: 1450196722
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,60 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Velocity of a IsoRigidbody and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetVelocity : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.velocity;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea8962e92212e431ba4e354fbb0ff3e3
|
||||
timeCreated: 1450619756
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,76 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets an options of a IsoWorld.")]
|
||||
public class IsoGetWorldProps : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Size (Out)")]
|
||||
public FsmFloat tileSize;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Ratio (Out)")]
|
||||
public FsmFloat tileRatio;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Angle (Out)")]
|
||||
public FsmFloat tileAngle;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Height (Out)")]
|
||||
public FsmFloat tileHeight;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Step Depth (Out)")]
|
||||
public FsmFloat stepDepth;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Start Depth (Out)")]
|
||||
public FsmFloat startDepth;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
tileSize = null;
|
||||
tileRatio = null;
|
||||
tileAngle = null;
|
||||
tileHeight = null;
|
||||
stepDepth = null;
|
||||
startDepth = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
tileSize.Value = isoWorld.tileSize;
|
||||
tileRatio.Value = isoWorld.tileRatio;
|
||||
tileAngle.Value = isoWorld.tileAngle;
|
||||
tileHeight.Value = isoWorld.tileHeight;
|
||||
stepDepth.Value = isoWorld.stepDepth;
|
||||
startDepth.Value = isoWorld.startDepth;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 571909e63f3954244b08fd7338e68605
|
||||
timeCreated: 1450110259
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,50 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Tests if a IsoRigidbody is kinematic.")]
|
||||
public class IsoIsKinematic : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public FsmEvent trueEvent;
|
||||
public FsmEvent falseEvent;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmBool storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
trueEvent = null;
|
||||
falseEvent = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.isKinematic;
|
||||
storeResult.Value = value;
|
||||
Fsm.Event(value ? trueEvent : falseEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98f632c63797046b1a8f1898d00bc756
|
||||
timeCreated: 1450621255
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,50 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Tests if a IsoRigidbody is sleeping.")]
|
||||
public class IsoIsSleeping : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public FsmEvent trueEvent;
|
||||
public FsmEvent falseEvent;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmBool storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
trueEvent = null;
|
||||
falseEvent = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.IsSleeping();
|
||||
storeResult.Value = value;
|
||||
Fsm.Event(value ? trueEvent : falseEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57163cba226bd4f199a950f56d1f2a5c
|
||||
timeCreated: 1450621269
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,50 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Tests if a IsoRigidbody use gravity.")]
|
||||
public class IsoIsUseGravity : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public FsmEvent trueEvent;
|
||||
public FsmEvent falseEvent;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmBool storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
trueEvent = null;
|
||||
falseEvent = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.useGravity;
|
||||
storeResult.Value = value;
|
||||
Fsm.Event(value ? trueEvent : falseEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc13998ebfe99487a9e042a27adb3d18
|
||||
timeCreated: 1450621205
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,105 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Resizes a IsoObject. " +
|
||||
"Use a Vector3 variable and/or XYZ components. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoResize : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoObject to resize.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Vector (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Use a stored resize Vector3, " +
|
||||
"and/or set individual axis below.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
[HutongGames.PlayMaker.Title("X (In)")]
|
||||
public FsmFloat x;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Y (In)")]
|
||||
public FsmFloat y;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Z (In)")]
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Resize over one second")]
|
||||
public bool perSecond;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform the resize in LateUpdate.")]
|
||||
public bool lateUpdate;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform the resize in FixedUpdate.")]
|
||||
public bool fixedUpdate;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
perSecond = true;
|
||||
everyFrame = true;
|
||||
lateUpdate = false;
|
||||
fixedUpdate = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
if ( !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate() {
|
||||
if ( lateUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
if ( fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? Vector3.zero : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoObject.size +=
|
||||
perSecond ? value * Time.deltaTime : value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cc9c814428694df6a2a04949e881f7b
|
||||
timeCreated: 1450019890
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,43 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Drag of a IsoRigidbody.")]
|
||||
public class IsoSetDrag : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
public FsmFloat drag;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
drag = 1.0f;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.drag = drag.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f83d153bf736469ca580e60ea2ca79c
|
||||
timeCreated: 1450621092
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,34 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the IsKinematic of a IsoRigidbody.")]
|
||||
public class IsoSetIsKinematic : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
public FsmBool isKinematic;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
isKinematic = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.isKinematic = isKinematic.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd8b09a582b9846e79c50485090f3fe3
|
||||
timeCreated: 1450622310
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,43 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Mass of a IsoRigidbody.")]
|
||||
public class IsoSetMass : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
public FsmFloat mass;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
mass = 1.0f;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.mass = mass.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cabad94a5a31c4d3ba9c52a4929937a4
|
||||
timeCreated: 1450621064
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,37 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Mode of a IsoObject.")]
|
||||
public class IsoSetMode : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[ObjectType(typeof(IsoObject.Mode))]
|
||||
[HutongGames.PlayMaker.Title("Mode (In)")]
|
||||
public FsmEnum mode;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
mode = IsoObject.Mode.Mode2d;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoObject.mode = (IsoObject.Mode)mode.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 600989817e43d430a96dfdbbba8dde76
|
||||
timeCreated: 1450019570
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,92 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Position of a IsoObject. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoSetPosition : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoObject to position.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Use a stored Vector3 position, " +
|
||||
"and/or set individual axis below.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
public FsmFloat x;
|
||||
public FsmFloat y;
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in LateUpdate.")]
|
||||
public bool lateUpdate;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in FixedUpdate.")]
|
||||
public bool fixedUpdate;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
everyFrame = false;
|
||||
lateUpdate = false;
|
||||
fixedUpdate = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
if ( !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate() {
|
||||
if ( lateUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
if ( fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? isoObject.position : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoObject.position = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f97bd76983db64be3adc438575153e6e
|
||||
timeCreated: 1450001531
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,92 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Size of a IsoObject. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoSetSize : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoObject to size.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Use a stored Vector3 size, " +
|
||||
"and/or set individual axis below.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
public FsmFloat x;
|
||||
public FsmFloat y;
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in LateUpdate.")]
|
||||
public bool lateUpdate;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in FixedUpdate.")]
|
||||
public bool fixedUpdate;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
everyFrame = false;
|
||||
lateUpdate = false;
|
||||
fixedUpdate = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
if ( !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate() {
|
||||
if ( lateUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
if ( fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? isoObject.size : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoObject.size = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9692e258041de4188a3b9b796750b7a0
|
||||
timeCreated: 1450014664
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user