mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 17:09:31 +07:00
Fixes for 5.1.4. PlayMaker to package
This commit is contained in:
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guid: 8a23c47afc2e94d18abf9f1cb58fb612
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userData:
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assetBundleVariant:
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@@ -1,78 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Applies a force to a IsoRigidbody that simulates explosion effects. " +
|
||||
"The explosion force will fall off linearly with distance.")]
|
||||
public class IsoAddExplosionForce : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The IsoRigidbody to add the explosion force to.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The center of the explosion.")]
|
||||
public FsmVector3 center;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The strength of the explosion.")]
|
||||
public FsmFloat force;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The radius of the explosion.")]
|
||||
public FsmFloat radius;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Applies the force as if it was applied from beneath the object.")]
|
||||
public FsmFloat upwardsModifier;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The type of force to apply.")]
|
||||
public ForceMode forceMode;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
center = null;
|
||||
force = null;
|
||||
radius = null;
|
||||
upwardsModifier = 0.0f;
|
||||
forceMode = ForceMode.Force;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.AddExplosionForce(
|
||||
force.Value, center.Value, radius.Value,
|
||||
upwardsModifier.Value, forceMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8925808e9509b47b187c8890c644ba0c
|
||||
timeCreated: 1450615607
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,99 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Adds a force to a IsoRigidbody. " +
|
||||
"Use Vector3 variable and/or Float variables for each axis.")]
|
||||
public class IsoAddForce : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The IsoRigidbody to apply the force to.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Optionally apply the force at a position on the object.")]
|
||||
public FsmVector3 atPosition;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"A Vector3 force to add. " +
|
||||
"Optionally override any axis with the X, Y, Z parameters.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force along the X axis. To leave unchanged, set to 'None'.")]
|
||||
public FsmFloat x;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force along the Y axis. To leave unchanged, set to 'None'.")]
|
||||
public FsmFloat y;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force along the Z axis. To leave unchanged, set to 'None'.")]
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Apply the force in world or local space.")]
|
||||
public Space space;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"The type of force to apply.")]
|
||||
public ForceMode forceMode;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
atPosition = new FsmVector3{UseVariable = true};
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
space = Space.World;
|
||||
forceMode = ForceMode.Force;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? Vector3.zero : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
if ( space == Space.World ) {
|
||||
if ( atPosition.IsNone ) {
|
||||
isoRigidbody.AddForce(value, forceMode);
|
||||
} else {
|
||||
isoRigidbody.AddForceAtPosition(
|
||||
value, atPosition.Value, forceMode);
|
||||
}
|
||||
} else {
|
||||
isoRigidbody.AddRelativeForce(value, forceMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f982e9e34e40d48b4a0645425b0d6c3a
|
||||
timeCreated: 1450614193
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Convert Isometric Vector3 Variable to ScreenSpace Vector2 Variable")]
|
||||
public class IsoConvertIsometricToScreen : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Isometric Vector (In)")]
|
||||
public FsmVector3 isometricVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Screen Vector (Out)")]
|
||||
public FsmVector2 storeScreenVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Screen X (Out)")]
|
||||
public FsmFloat storeScreenX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Screen Y (Out)")]
|
||||
public FsmFloat storeScreenY;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
isometricVector = null;
|
||||
storeScreenVector = null;
|
||||
storeScreenX = null;
|
||||
storeScreenY = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.IsoToScreen(isometricVector.Value);
|
||||
storeScreenVector.Value = value;
|
||||
storeScreenX.Value = value.x;
|
||||
storeScreenY.Value = value.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b59e8593133b453bb434f86de86993a
|
||||
timeCreated: 1450193215
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,79 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Convert ScreenSpace Vector2 Variable to Isometric Vector3 Variable")]
|
||||
public class IsoConvertScreenToIsometric : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoWorld for convertation.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Screen Vector (In)")]
|
||||
public FsmVector2 screenVector;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric Vector (Out)")]
|
||||
public FsmVector3 storeIsometricVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric X (Out)")]
|
||||
public FsmFloat storeIsometricX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric Y (Out)")]
|
||||
public FsmFloat storeIsometricY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Isometric Z (Out)")]
|
||||
public FsmFloat storeIsometricZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
screenVector = null;
|
||||
specificIsometricZ = 0.0f;
|
||||
storeIsometricVector = null;
|
||||
storeIsometricX = null;
|
||||
storeIsometricY = null;
|
||||
storeIsometricZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = specificIsometricZ.IsNone
|
||||
? isoWorld.ScreenToIso(screenVector.Value)
|
||||
: isoWorld.ScreenToIso(screenVector.Value, specificIsometricZ.Value);
|
||||
storeIsometricVector.Value = value;
|
||||
storeIsometricX.Value = value.x;
|
||||
storeIsometricY.Value = value.y;
|
||||
storeIsometricZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 693a3d4871bd64c19a94cce4a562f96a
|
||||
timeCreated: 1450193231
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Drag of a IsoRigidbody and stores it in a Float Variable.")]
|
||||
public class IsoGetDrag : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeResult.Value = isoRigidbody.drag;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b325fb1bc25fa4247b1102fe5ca8aa13
|
||||
timeCreated: 1450621080
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Mass of a IsoRigidbody and stores it in a Float Variable.")]
|
||||
public class IsoGetMass : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeResult.Value = isoRigidbody.mass;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: daefced600ce84c6a955e1697b458114
|
||||
timeCreated: 1450621053
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,38 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Mode of a IsoObject and stores it in a Enum Variable")]
|
||||
public class IsoGetMode : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[ObjectType(typeof(IsoObject.Mode))]
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Mode (Out)")]
|
||||
public FsmEnum storeMode;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeMode = null;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeMode.Value = isoObject.mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee5d31a178d81452ea41e5945bdec367
|
||||
timeCreated: 1450021857
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,78 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a mouse isometric position.")]
|
||||
public class IsoGetMouseIsoPosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.MouseIsoPosition(
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2dffeb7d382404baa9daf01f1da629a1
|
||||
timeCreated: 1450288005
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,78 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a mouse isometric tile position.")]
|
||||
public class IsoGetMouseIsoTilePosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.MouseIsoTilePosition(
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52e132a4a0d844bbd84f8b1fbd61aa12
|
||||
timeCreated: 1450288016
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Position of a IsoObject and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetPosition : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Vector (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoObject.position;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c611ab0e954f04d81bb71728da293513
|
||||
timeCreated: 1450001517
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Size of a IsoObject and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetSize : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size Vector (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Size Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoObject.size;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 786db15115e7f4363b18ae4aadcf2e3b
|
||||
timeCreated: 1450014652
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Speed of a IsoRigidbody and stores it in a Float Variable.")]
|
||||
public class IsoGetSpeed : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
storeResult.Value = isoRigidbody.velocity.magnitude;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47bdbba00b58348cd9376287604f29ce
|
||||
timeCreated: 1450620446
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,66 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the TilePosition of a IsoObject and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetTilePosition : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Vector (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoObject.tilePosition;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4c5cff4e06894f2aae07daa307c76d9
|
||||
timeCreated: 1450207773
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,84 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a touch isometric position.")]
|
||||
public class IsoGetTouchIsoPosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Title("Finger Id (In)")]
|
||||
public FsmInt fingerId;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
fingerId = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.TouchIsoPosition(
|
||||
fingerId.Value,
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88c45e14a4cd040f992be5868786242f
|
||||
timeCreated: 1450196704
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,84 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets a touch isometric tile position.")]
|
||||
public class IsoGetTouchIsoTilePosition : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Title("Finger Id (In)")]
|
||||
public FsmInt fingerId;
|
||||
|
||||
[CheckForComponent(typeof(Camera))]
|
||||
[HutongGames.PlayMaker.Title("Camera (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific camera or main camera for 'None'.")]
|
||||
public FsmGameObject camera;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Specific Isometric Z (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("Specific Isometric Z or 0.0f for 'None'")]
|
||||
public FsmFloat specificIsometricZ;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position (Out)")]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position X (Out)")]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Y (Out)")]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Tile Position Z (Out)")]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
fingerId = null;
|
||||
camera = null;
|
||||
specificIsometricZ = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoWorld.TouchIsoTilePosition(
|
||||
fingerId.Value,
|
||||
camera.IsNone ? Camera.main : camera.Value.GetComponent<Camera>(),
|
||||
specificIsometricZ.IsNone ? 0.0f : specificIsometricZ.Value);
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91eb63755433a4241b6cdf806e27a493
|
||||
timeCreated: 1450196722
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,60 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets the Velocity of a IsoRigidbody and stores it " +
|
||||
"in a Vector3 Variable or each Axis in a Float Variable")]
|
||||
public class IsoGetVelocity : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmVector3 storeVector;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeX;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeY;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmFloat storeZ;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
storeVector = null;
|
||||
storeX = null;
|
||||
storeY = null;
|
||||
storeZ = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.velocity;
|
||||
storeVector.Value = value;
|
||||
storeX.Value = value.x;
|
||||
storeY.Value = value.y;
|
||||
storeZ.Value = value.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea8962e92212e431ba4e354fbb0ff3e3
|
||||
timeCreated: 1450619756
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,76 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Gets an options of a IsoWorld.")]
|
||||
public class IsoGetWorldProps : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Size (Out)")]
|
||||
public FsmFloat tileSize;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Ratio (Out)")]
|
||||
public FsmFloat tileRatio;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Angle (Out)")]
|
||||
public FsmFloat tileAngle;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Tile Height (Out)")]
|
||||
public FsmFloat tileHeight;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Step Depth (Out)")]
|
||||
public FsmFloat stepDepth;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Start Depth (Out)")]
|
||||
public FsmFloat startDepth;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
tileSize = null;
|
||||
tileRatio = null;
|
||||
tileAngle = null;
|
||||
tileHeight = null;
|
||||
stepDepth = null;
|
||||
startDepth = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
tileSize.Value = isoWorld.tileSize;
|
||||
tileRatio.Value = isoWorld.tileRatio;
|
||||
tileAngle.Value = isoWorld.tileAngle;
|
||||
tileHeight.Value = isoWorld.tileHeight;
|
||||
stepDepth.Value = isoWorld.stepDepth;
|
||||
startDepth.Value = isoWorld.startDepth;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 571909e63f3954244b08fd7338e68605
|
||||
timeCreated: 1450110259
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,50 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Tests if a IsoRigidbody is kinematic.")]
|
||||
public class IsoIsKinematic : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public FsmEvent trueEvent;
|
||||
public FsmEvent falseEvent;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmBool storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
trueEvent = null;
|
||||
falseEvent = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.isKinematic;
|
||||
storeResult.Value = value;
|
||||
Fsm.Event(value ? trueEvent : falseEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98f632c63797046b1a8f1898d00bc756
|
||||
timeCreated: 1450621255
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,50 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Tests if a IsoRigidbody is sleeping.")]
|
||||
public class IsoIsSleeping : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public FsmEvent trueEvent;
|
||||
public FsmEvent falseEvent;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmBool storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
trueEvent = null;
|
||||
falseEvent = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.IsSleeping();
|
||||
storeResult.Value = value;
|
||||
Fsm.Event(value ? trueEvent : falseEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57163cba226bd4f199a950f56d1f2a5c
|
||||
timeCreated: 1450621269
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,50 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Tests if a IsoRigidbody use gravity.")]
|
||||
public class IsoIsUseGravity : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public FsmEvent trueEvent;
|
||||
public FsmEvent falseEvent;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmBool storeResult;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
trueEvent = null;
|
||||
falseEvent = null;
|
||||
storeResult = null;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = isoRigidbody.useGravity;
|
||||
storeResult.Value = value;
|
||||
Fsm.Event(value ? trueEvent : falseEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc13998ebfe99487a9e042a27adb3d18
|
||||
timeCreated: 1450621205
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,105 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Resizes a IsoObject. " +
|
||||
"Use a Vector3 variable and/or XYZ components. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoResize : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoObject to resize.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Vector (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Use a stored resize Vector3, " +
|
||||
"and/or set individual axis below.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
[HutongGames.PlayMaker.Title("X (In)")]
|
||||
public FsmFloat x;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Y (In)")]
|
||||
public FsmFloat y;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Z (In)")]
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Resize over one second")]
|
||||
public bool perSecond;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform the resize in LateUpdate.")]
|
||||
public bool lateUpdate;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform the resize in FixedUpdate.")]
|
||||
public bool fixedUpdate;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
perSecond = true;
|
||||
everyFrame = true;
|
||||
lateUpdate = false;
|
||||
fixedUpdate = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
if ( !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate() {
|
||||
if ( lateUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
if ( fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? Vector3.zero : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoObject.size +=
|
||||
perSecond ? value * Time.deltaTime : value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0cc9c814428694df6a2a04949e881f7b
|
||||
timeCreated: 1450019890
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,43 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Drag of a IsoRigidbody.")]
|
||||
public class IsoSetDrag : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
public FsmFloat drag;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
drag = 1.0f;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.drag = drag.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f83d153bf736469ca580e60ea2ca79c
|
||||
timeCreated: 1450621092
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,34 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the IsKinematic of a IsoRigidbody.")]
|
||||
public class IsoSetIsKinematic : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
public FsmBool isKinematic;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
isKinematic = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.isKinematic = isKinematic.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd8b09a582b9846e79c50485090f3fe3
|
||||
timeCreated: 1450622310
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,43 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Mass of a IsoRigidbody.")]
|
||||
public class IsoSetMass : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
public FsmFloat mass;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
mass = 1.0f;
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.mass = mass.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cabad94a5a31c4d3ba9c52a4929937a4
|
||||
timeCreated: 1450621064
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,37 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Mode of a IsoObject.")]
|
||||
public class IsoSetMode : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[ObjectType(typeof(IsoObject.Mode))]
|
||||
[HutongGames.PlayMaker.Title("Mode (In)")]
|
||||
public FsmEnum mode;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
mode = IsoObject.Mode.Mode2d;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoObject.mode = (IsoObject.Mode)mode.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 600989817e43d430a96dfdbbba8dde76
|
||||
timeCreated: 1450019570
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,92 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Position of a IsoObject. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoSetPosition : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoObject to position.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Use a stored Vector3 position, " +
|
||||
"and/or set individual axis below.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
public FsmFloat x;
|
||||
public FsmFloat y;
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in LateUpdate.")]
|
||||
public bool lateUpdate;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in FixedUpdate.")]
|
||||
public bool fixedUpdate;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
everyFrame = false;
|
||||
lateUpdate = false;
|
||||
fixedUpdate = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
if ( !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate() {
|
||||
if ( lateUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
if ( fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? isoObject.position : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoObject.position = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f97bd76983db64be3adc438575153e6e
|
||||
timeCreated: 1450001531
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,92 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Size of a IsoObject. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoSetSize : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoObject to size.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Use a stored Vector3 size, " +
|
||||
"and/or set individual axis below.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
public FsmFloat x;
|
||||
public FsmFloat y;
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in LateUpdate.")]
|
||||
public bool lateUpdate;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform in FixedUpdate.")]
|
||||
public bool fixedUpdate;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
everyFrame = false;
|
||||
lateUpdate = false;
|
||||
fixedUpdate = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
if ( !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate() {
|
||||
if ( lateUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
if ( fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? isoObject.size : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoObject.size = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9692e258041de4188a3b9b796750b7a0
|
||||
timeCreated: 1450014664
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,34 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the UseGravity of a IsoRigidbody.")]
|
||||
public class IsoSetUseGravity : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
public FsmBool useGravity;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
useGravity = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.useGravity = useGravity.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad8fb89aabd864275b73abb7a6b47165
|
||||
timeCreated: 1450623490
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,59 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets the Velocity of a IsoRigidbody. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoSetVelocity : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
public FsmVector3 vector;
|
||||
|
||||
public FsmFloat x;
|
||||
public FsmFloat y;
|
||||
public FsmFloat z;
|
||||
|
||||
public bool everyFrame;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
everyFrame = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
DoAction();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? isoRigidbody.velocity : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoRigidbody.velocity = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5bf16fe3bbaa46a3a57303544d7f670
|
||||
timeCreated: 1450619746
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,82 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Sets an options of a IsoWorld.")]
|
||||
public class IsoSetWorldProps : IsoComponentAction<IsoWorld> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoWorld))]
|
||||
[HutongGames.PlayMaker.Title("IsoWorld (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Tile Size (In)")]
|
||||
public FsmFloat tileSize;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Tile Ratio (In)")]
|
||||
public FsmFloat tileRatio;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Tile Angle (In)")]
|
||||
public FsmFloat tileAngle;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Tile Height (In)")]
|
||||
public FsmFloat tileHeight;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Step Depth (In)")]
|
||||
public FsmFloat stepDepth;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Start Depth (In)")]
|
||||
public FsmFloat startDepth;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
tileSize = new FsmFloat{UseVariable = true};
|
||||
tileRatio = new FsmFloat{UseVariable = true};
|
||||
tileAngle = new FsmFloat{UseVariable = true};
|
||||
tileHeight = new FsmFloat{UseVariable = true};
|
||||
stepDepth = new FsmFloat{UseVariable = true};
|
||||
startDepth = new FsmFloat{UseVariable = true};
|
||||
}
|
||||
|
||||
public override string ErrorCheck() {
|
||||
if ( !tileSize.IsNone && IsErrorVarClamp(tileSize.Value, IsoWorld.MinTileSize, IsoWorld.MaxTileSize) ) {
|
||||
return ErrorVarClampMsg("TileSize", IsoWorld.MinTileSize, IsoWorld.MaxTileSize);
|
||||
}
|
||||
if ( !tileRatio.IsNone && IsErrorVarClamp(tileRatio.Value, IsoWorld.MinTileRatio, IsoWorld.MaxTileRatio) ) {
|
||||
return ErrorVarClampMsg("TileRatio", IsoWorld.MinTileRatio, IsoWorld.MaxTileRatio);
|
||||
}
|
||||
if ( !tileAngle.IsNone && IsErrorVarClamp(tileAngle.Value, IsoWorld.MinTileAngle, IsoWorld.MaxTileAngle)) {
|
||||
return ErrorVarClampMsg("TileAngle", IsoWorld.MinTileAngle, IsoWorld.MaxTileAngle);
|
||||
}
|
||||
if ( !tileHeight.IsNone && IsErrorVarClamp(tileHeight.Value, IsoWorld.MinTileHeight, IsoWorld.MaxTileHeight) ) {
|
||||
return ErrorVarClampMsg("TileHeight", IsoWorld.MinTileHeight, IsoWorld.MaxTileHeight);
|
||||
}
|
||||
if ( !stepDepth.IsNone && IsErrorVarClamp(stepDepth.Value, IsoWorld.MinStepDepth, IsoWorld.MaxStepDepth) ) {
|
||||
return ErrorVarClampMsg("StepDepth", IsoWorld.MinStepDepth, IsoWorld.MaxStepDepth);
|
||||
}
|
||||
if ( !startDepth.IsNone && IsErrorVarClamp(startDepth.Value, IsoWorld.MinStartDepth, IsoWorld.MaxStartDepth) ) {
|
||||
return ErrorVarClampMsg("StartDepth", IsoWorld.MinStartDepth, IsoWorld.MaxStartDepth);
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
if ( !tileSize .IsNone ) { isoWorld.tileSize = tileSize .Value; }
|
||||
if ( !tileRatio .IsNone ) { isoWorld.tileRatio = tileRatio .Value; }
|
||||
if ( !tileAngle .IsNone ) { isoWorld.tileAngle = tileAngle .Value; }
|
||||
if ( !tileHeight.IsNone ) { isoWorld.tileHeight = tileHeight.Value; }
|
||||
if ( !stepDepth .IsNone ) { isoWorld.stepDepth = stepDepth .Value; }
|
||||
if ( !startDepth.IsNone ) { isoWorld.startDepth = startDepth.Value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 989d7fb6aa6b440f185314c637d25bd5
|
||||
timeCreated: 1450036398
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,30 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force a IsoRigidbody to Sleep.")]
|
||||
public class IsoSleep : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.Sleep();
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42caab2ac33764ad3ade186dfccd29f1
|
||||
timeCreated: 1450621114
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,105 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Translates a IsoObject. " +
|
||||
"Use a Vector3 variable and/or XYZ components. " +
|
||||
"To leave any axis unchanged, set variable to 'None'.")]
|
||||
public class IsoTranslate : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip("The IsoObject to translate.")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Vector (In)")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Use a stored translation Vector3, " +
|
||||
"and/or set individual axis below.")]
|
||||
public FsmVector3 vector;
|
||||
|
||||
[HutongGames.PlayMaker.Title("X (In)")]
|
||||
public FsmFloat x;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Y (In)")]
|
||||
public FsmFloat y;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Z (In)")]
|
||||
public FsmFloat z;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Translate over one second")]
|
||||
public bool perSecond;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Repeat every frame.")]
|
||||
public bool everyFrame;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform the translate in LateUpdate.")]
|
||||
public bool lateUpdate;
|
||||
|
||||
[HutongGames.PlayMaker.Tooltip("Perform the translate in FixedUpdate.")]
|
||||
public bool fixedUpdate;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
vector = null;
|
||||
x = new FsmFloat{UseVariable = true};
|
||||
y = new FsmFloat{UseVariable = true};
|
||||
z = new FsmFloat{UseVariable = true};
|
||||
perSecond = true;
|
||||
everyFrame = true;
|
||||
lateUpdate = false;
|
||||
fixedUpdate = false;
|
||||
}
|
||||
|
||||
public override void OnPreprocess() {
|
||||
Fsm.HandleFixedUpdate = true;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate() {
|
||||
if ( !lateUpdate && !fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLateUpdate() {
|
||||
if ( lateUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnFixedUpdate() {
|
||||
if ( fixedUpdate ) {
|
||||
DoAction();
|
||||
}
|
||||
if ( !everyFrame ) {
|
||||
Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
var value = vector.IsNone ? Vector3.zero : vector.Value;
|
||||
if ( !x.IsNone ) { value.x = x.Value; }
|
||||
if ( !y.IsNone ) { value.y = y.Value; }
|
||||
if ( !z.IsNone ) { value.z = z.Value; }
|
||||
isoObject.position +=
|
||||
perSecond ? value * Time.deltaTime : value;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c3a921d0e1aa47508856f6a97dc99f8
|
||||
timeCreated: 1449997832
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,30 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Actions {
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Force a IsoRigidbody to WakeUp.")]
|
||||
public class IsoWakeUp : IsoComponentAction<IsoRigidbody> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoRigidbody))]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
DoAction();
|
||||
Finish();
|
||||
}
|
||||
|
||||
void DoAction() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
isoRigidbody.WakeUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b4872fa9b5ff346f88f45459d0c257e0
|
||||
timeCreated: 1450621127
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,9 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a4729de6bf87e4d60a76f269eb903bc6
|
||||
folderAsset: yes
|
||||
timeCreated: 1450606069
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,91 +0,0 @@
|
||||
using UnityEngine;
|
||||
using HutongGames.PlayMaker;
|
||||
using IsoTools.PlayMaker.Internal;
|
||||
|
||||
namespace IsoTools.PlayMaker.Events {
|
||||
public enum IsoCollisionType {
|
||||
IsoCollisionEnter,
|
||||
IsoCollisionExit
|
||||
}
|
||||
[ActionCategory("IsoTools.Physics")]
|
||||
[HutongGames.PlayMaker.Tooltip(
|
||||
"Detect physics collision events.")]
|
||||
public class IsoCollisionEvent : IsoComponentAction<IsoObject> {
|
||||
[RequiredField]
|
||||
[CheckForComponent(typeof(IsoObject))]
|
||||
[HutongGames.PlayMaker.Title("IsoObject (In)")]
|
||||
public FsmOwnerDefault gameObject;
|
||||
|
||||
[RequiredField]
|
||||
[HutongGames.PlayMaker.Title("Collision Type (In)")]
|
||||
public IsoCollisionType collisionType;
|
||||
|
||||
[RequiredField]
|
||||
[UIHint(UIHint.Tag)]
|
||||
[HutongGames.PlayMaker.Title("Collide Tag (In)")]
|
||||
public FsmString collideTag;
|
||||
|
||||
[HutongGames.PlayMaker.Title("Send Event (In)")]
|
||||
public FsmEvent sendEvent;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Iso Collider (Out)")]
|
||||
public FsmGameObject storeIsoCollider;
|
||||
|
||||
[UIHint(UIHint.Variable)]
|
||||
[HutongGames.PlayMaker.Title("Store Force (Out)")]
|
||||
public FsmFloat storeForce;
|
||||
|
||||
IsoFSMEvents isoFSMEvents = null;
|
||||
|
||||
public override void Reset() {
|
||||
gameObject = null;
|
||||
collisionType = IsoCollisionType.IsoCollisionEnter;
|
||||
collideTag = "Untagged";
|
||||
sendEvent = null;
|
||||
storeIsoCollider = null;
|
||||
storeForce = null;
|
||||
}
|
||||
|
||||
public override void OnEnter() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( go ) {
|
||||
isoFSMEvents = go.AddComponent<IsoFSMEvents>();
|
||||
isoFSMEvents.Init(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnExit() {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( go ) {
|
||||
if ( isoFSMEvents ) {
|
||||
GameObject.Destroy(isoFSMEvents);
|
||||
isoFSMEvents = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoIsoCollisionEnter(IsoCollision collision) {
|
||||
if ( collisionType == IsoCollisionType.IsoCollisionEnter ) {
|
||||
DoAction(collision);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoIsoCollisionExit(IsoCollision collision) {
|
||||
if ( collisionType == IsoCollisionType.IsoCollisionExit ) {
|
||||
DoAction(collision);
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(IsoCollision collision) {
|
||||
var go = Fsm.GetOwnerDefaultTarget(gameObject);
|
||||
if ( UpdateCache(go) ) {
|
||||
if ( collision.collider.gameObject.tag == collideTag.Value ) {
|
||||
storeIsoCollider.Value = collision.collider.gameObject;
|
||||
storeForce.Value = collision.relativeVelocity.magnitude;
|
||||
Fsm.Event(sendEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // IsoTools.PlayMaker.Actions
|
||||
@@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7174ef4b510b84720b2155b405a8bd7d
|
||||
timeCreated: 1450293230
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user