fix alignment. fix child renderer. physics wip

This commit is contained in:
2015-06-12 15:58:57 +06:00
parent f6b69c72b5
commit 33645632a6
19 changed files with 335 additions and 1872 deletions

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_2;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@@ -46,7 +46,6 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\IsoTools\Editor\IsoEditorWindow.cs" />
<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
@@ -66,6 +65,9 @@
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SamsungTV.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/STVPlayer/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_2;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
@@ -46,7 +46,6 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\IsoTools\Editor\IsoEditorWindow.cs" />
<Compile Include="Assets\IsoTools\Editor\IsoObjectEditor.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
@@ -66,6 +65,9 @@
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SamsungTV.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/STVPlayer/STVPlayer/UnityEditor.SamsungTV.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_2;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>

View File

@@ -19,7 +19,7 @@
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_2;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>

View File

@@ -1,59 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace IsoTools {
public class IsoEditorWindow : EditorWindow {
public static bool Alignment { get; private set; }
public static bool ShowBounds { get; private set; }
static string _alignmentPropName = "IsoTools.IsoEditorWindow.Alignment";
static string _showBoundsPropName = "IsoTools.IsoEditorWindow.ShowBounds";
void AlignmentSelection() {
var iso_objects = Selection.gameObjects
.Where(p => p.GetComponent<IsoObject>())
.Select(p => p.GetComponent<IsoObject>());
foreach ( var iso_object in iso_objects ) {
iso_object.Position = iso_object.TilePosition;
iso_object.FixTransform();
}
}
[MenuItem("IsoTools/IsoEditor")]
static void Init() {
var window = EditorWindow.GetWindow<IsoEditorWindow>();
window.title = "IsoEditor";
window.Show();
}
void OnGUI() {
GUILayout.Space(5);
ShowBounds = EditorGUILayout.Toggle("Show bounds", ShowBounds);
Alignment = EditorGUILayout.Toggle("Auto alignment", Alignment);
if ( GUILayout.Button("Alignment selection objects") || Alignment ) {
AlignmentSelection();
}
}
void OnFocus() {
if ( EditorPrefs.HasKey(_alignmentPropName) ) {
Alignment = EditorPrefs.GetBool(_alignmentPropName);
}
if ( EditorPrefs.HasKey(_showBoundsPropName) ) {
ShowBounds = EditorPrefs.GetBool(_showBoundsPropName);
}
}
void OnLostFocus() {
EditorPrefs.SetBool(_alignmentPropName, Alignment);
EditorPrefs.SetBool(_showBoundsPropName, ShowBounds);
}
void OnDestroy() {
EditorPrefs.SetBool(_alignmentPropName, Alignment);
EditorPrefs.SetBool(_showBoundsPropName, ShowBounds);
}
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: bc6645583f19a4c99b26459ef98d0d9c
timeCreated: 1431871954
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -26,21 +26,33 @@ namespace IsoTools {
}) / _positions.Count;
}
void AlignmentIsoObject(IsoObject iso_object) {
if ( IsoEditorWindow.Alignment ) {
iso_object.Position = iso_object.TilePosition;
iso_object.FixTransform();
bool IsAnyAlignment {
get { return _positions.Keys.Any(p => p.Alignment); }
}
void AlignmentSelection() {
foreach ( var iso_object in _positions.Keys ) {
AlignmentIsoObject(iso_object);
}
GrabPositions();
}
void AlignmentIsoObject(IsoObject iso_object) {
iso_object.Position = iso_object.TilePosition;
iso_object.FixTransform();
}
float ZMoveIsoObjects(float delta) {
Undo.RecordObjects(_iso_zpositions.Keys.ToArray(), "Move");
var is_any_alignment = IsAnyAlignment;
return _iso_zpositions.Aggregate(0.0f, (AccIn, pair) => {
var iso_object = pair.Key;
var iso_orig_z = pair.Value;
iso_object.PositionZ = iso_orig_z + delta;
iso_object.FixTransform();
AlignmentIsoObject(iso_object);
if ( is_any_alignment ) {
AlignmentIsoObject(iso_object);
}
var z_delta = iso_object.Position.z - iso_orig_z;
return Mathf.Abs(z_delta) > Mathf.Abs(AccIn) ? z_delta : AccIn;
});
@@ -48,12 +60,15 @@ namespace IsoTools {
Vector3 XYMoveIsoObjects(Vector3 delta) {
Undo.RecordObjects(_positions.Keys.ToArray(), "Move");
var is_any_alignment = IsAnyAlignment;
return _positions.Aggregate(Vector3.zero, (AccIn, pair) => {
var iso_object = pair.Key;
var iso_orig_p = pair.Value;
iso_object.transform.position = iso_orig_p + delta;
iso_object.FixIsoPosition();
AlignmentIsoObject(iso_object);
if ( is_any_alignment ) {
AlignmentIsoObject(iso_object);
}
var pos_delta = iso_object.transform.position - iso_orig_p;
return pos_delta.magnitude > AccIn.magnitude ? pos_delta : AccIn;
});
@@ -111,47 +126,6 @@ namespace IsoTools {
}
}
void DrawTop(Vector3 pos, Vector3 size) {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( iso_world ) {
var points = new Vector3[]{
iso_world.IsoToScreen(pos),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromX(size.x)),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromXY(size.x, size.y)),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromY(size.y)),
iso_world.IsoToScreen(pos)
};
Handles.DrawPolyLine(points);
}
}
void DrawVert(Vector3 pos, Vector3 size) {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( iso_world ) {
Handles.DrawLine(
iso_world.IsoToScreen(pos),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromZ(size.z)));
}
}
void DrawCube(Vector3 pos, Vector3 size) {
Handles.color = Color.green;
DrawTop (pos - IsoUtils.Vec3FromZ(0.5f), size);
DrawTop (pos + IsoUtils.Vec3FromZ(size.z - 0.5f), size);
DrawVert(pos - IsoUtils.Vec3FromZ(0.5f), size);
DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromX(size.x), size);
DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromY(size.y), size);
}
void DrawTargetBounds() {
if ( IsoEditorWindow.ShowBounds ) {
var iso_object = target as IsoObject;
if ( iso_object ) {
DrawCube(iso_object.Position, iso_object.Size);
}
}
}
void OnEnable() {
GrabPositions();
}
@@ -170,12 +144,14 @@ namespace IsoTools {
} else {
Tools.hidden = false;
}
DrawTargetBounds();
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
GrabPositions();
if ( GUILayout.Button("Alignment selection") ) {
AlignmentSelection();
}
}
}
} // namespace IsoTools

View File

@@ -8,7 +8,7 @@ PhysicMaterial:
m_Name: BoxPhysicMaterial
dynamicFriction: .600000024
staticFriction: .600000024
bounciness: .400000006
bounciness: .800000012
frictionCombine: 0
bounceCombine: 0
frictionDirection2: {x: 0, y: 0, z: 0}

View File

@@ -104,7 +104,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalPosition.z
value: 37.5
value: 50
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalRotation.x
@@ -308,7 +308,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
value: 87.5
value: 90
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x
@@ -390,7 +390,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
value: 75
value: 80
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x
@@ -472,7 +472,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
value: 62.5
value: 70
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x
@@ -550,7 +550,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalPosition.z
value: 50
value: 60
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalRotation.x
@@ -738,7 +738,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalPosition.z
value: 25
value: 40
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalRotation.x
@@ -832,7 +832,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalPosition.z
value: 22.2222214
value: 30
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalRotation.x
@@ -926,7 +926,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalPosition.z
value: 0
value: 20
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_LocalRotation.x
@@ -946,7 +946,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: m_RootOrder
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
propertyPath: _position.x
@@ -1020,7 +1020,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalPosition.z
value: 12.5
value: 10
objectReference: {fileID: 0}
- target: {fileID: 453404, guid: d10e5320df9f84d4186bda0ba98db9ff, type: 2}
propertyPath: m_LocalRotation.x

File diff suppressed because it is too large Load Diff

View File

@@ -8,12 +8,6 @@ namespace IsoTools {
[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {
#if UNITY_EDITOR
Vector3 _lastSize = Vector3.zero;
Vector3 _lastPosition = Vector3.zero;
Vector2 _lastTransform = Vector2.zero;
#endif
// ------------------------------------------------------------------------
//
// Size
@@ -161,6 +155,29 @@ namespace IsoTools {
get { return new Vector2(TilePositionX, TilePositionZ); }
}
// ------------------------------------------------------------------------
//
// For editor
//
// ------------------------------------------------------------------------
#if UNITY_EDITOR
Vector3 _lastSize = Vector3.zero;
Vector3 _lastPosition = Vector3.zero;
Vector2 _lastTransform = Vector2.zero;
[SerializeField] bool _alignment = true;
[SerializeField] bool _showBounds = false;
public bool Alignment {
get { return _alignment; }
}
public bool ShowBounds {
get { return _showBounds; }
}
#endif
// ------------------------------------------------------------------------
//
// Functions
@@ -185,6 +202,11 @@ namespace IsoTools {
}
public void FixTransform() {
#if UNITY_EDITOR
if ( Application.isEditor && !Application.isPlaying && Alignment ) {
_position = TilePosition;
}
#endif
transform.position = IsoUtils.Vec3ChangeZ(
IsoWorld.IsoToScreen(Position),
transform.position.z);
@@ -228,22 +250,23 @@ namespace IsoTools {
MartDirtyIsoWorld();
}
//TODO: now working for child sprites
void OnBecameVisible() {
MartDirtyIsoWorld();
#if UNITY_EDITOR
void OnDrawGizmos() {
if ( ShowBounds ) {
IsoUtils.DrawCube(Position, Size, Color.red);
}
}
#if UNITY_EDITOR
void Update() {
if ( Application.isEditor ) {
if ( !IsoUtils.Vec2Approximately(_lastTransform, transform.position) ) {
FixIsoPosition();
if ( !IsoUtils.Vec3Approximately(_lastSize, _size) ) {
Size = _size;
}
if ( !IsoUtils.Vec3Approximately(_lastPosition, _position) ) {
Position = _position;
}
if ( !IsoUtils.Vec3Approximately(_lastSize, _size) ) {
Size = _size;
if ( !IsoUtils.Vec2Approximately(_lastTransform, transform.position) ) {
FixIsoPosition();
}
}
}

View File

@@ -73,7 +73,7 @@ namespace IsoTools {
void Awake() {
_fakeObject = new GameObject();
FakeGameObject.name = "_Fake" + gameObject.name;
FakeGameObject.hideFlags = HideFlags.HideInHierarchy;
//FakeGameObject.hideFlags = HideFlags.HideInHierarchy;
var rigidbody = FakeGameObject.AddComponent<Rigidbody>();
rigidbody.freezeRotation = true;
@@ -82,7 +82,7 @@ namespace IsoTools {
rigidbody.collisionDetectionMode = CollisionMode;
AddBoxCollider();
AddHelperSpheres();
//AddHelperSpheres();
_lastPosition = IsoObject.Position;
FakeGameObject.transform.position = IsoObject.Position;

View File

@@ -4,11 +4,11 @@ using System;
namespace IsoTools {
public static class IsoUtils {
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// Consts
//
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
public static Vector3 Vec2OneX { get { return new Vector2(1.0f, 0.0f); } }
public static Vector3 Vec2OneY { get { return new Vector2(0.0f, 1.0f); } }
@@ -21,24 +21,22 @@ namespace IsoTools {
public static Vector3 Vec3OneYZ { get { return new Vector3(0.0f, 1.0f, 1.0f); } }
public static Vector3 Vec3OneXZ { get { return new Vector3(1.0f, 0.0f, 1.0f); } }
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// Abs/Min/Max
//
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
// -----------------------------
// Abs
// -----------------------------
public static Vector2 Vec2Abs(Vector2 v) {
return new Vector2(
Mathf.Abs(v.x),
Mathf.Abs(v.y));
}
public static Vector2 Vec2Min(Vector2 a, Vector2 b) {
return new Vector2(
Mathf.Min(a.x, b.x),
Mathf.Min(a.y, b.y));
}
public static Vector3 Vec3Abs(Vector3 v) {
return new Vector3(
Mathf.Abs(v.x),
@@ -46,6 +44,24 @@ namespace IsoTools {
Mathf.Abs(v.z));
}
// -----------------------------
// Min
// -----------------------------
public static float Vec2MinF(Vector2 v) {
return Mathf.Min(v.x, v.y);
}
public static float Vec3MinF(Vector3 v) {
return Mathf.Min(v.x, v.y, v.z);
}
public static Vector2 Vec2Min(Vector2 a, Vector2 b) {
return new Vector2(
Mathf.Min(a.x, b.x),
Mathf.Min(a.y, b.y));
}
public static Vector3 Vec3Min(Vector3 a, Vector3 b) {
return new Vector3(
Mathf.Min(a.x, b.x),
@@ -53,6 +69,18 @@ namespace IsoTools {
Mathf.Min(a.z, b.z));
}
// -----------------------------
// Max
// -----------------------------
public static float Vec2MaxF(Vector2 v) {
return Mathf.Max(v.x, v.y);
}
public static float Vec3MaxF(Vector3 v) {
return Mathf.Max(v.x, v.y, v.z);
}
public static Vector2 Vec2Max(Vector2 a, Vector2 b) {
return new Vector2(
Mathf.Max(a.x, b.x),
@@ -66,11 +94,21 @@ namespace IsoTools {
Mathf.Max(a.z, b.z));
}
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// Ceil/Floor/Round
//
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
// -----------------------------
// Ceil
// -----------------------------
public static Vector2 Vec2Ceil(Vector2 v) {
return new Vector2(
Mathf.Ceil(v.x),
Mathf.Ceil(v.y));
}
public static Vector3 Vec3Ceil(Vector3 v) {
return new Vector3(
@@ -79,6 +117,16 @@ namespace IsoTools {
Mathf.Ceil(v.z));
}
// -----------------------------
// Floor
// -----------------------------
public static Vector2 Vec2Floor(Vector2 v) {
return new Vector2(
Mathf.Floor(v.x),
Mathf.Floor(v.y));
}
public static Vector3 Vec3Floor(Vector3 v) {
return new Vector3(
Mathf.Floor(v.x),
@@ -86,6 +134,16 @@ namespace IsoTools {
Mathf.Floor(v.z));
}
// -----------------------------
// Round
// -----------------------------
public static Vector2 Vec2Round(Vector2 v) {
return new Vector2(
Mathf.Round(v.x),
Mathf.Round(v.y));
}
public static Vector3 Vec3Round(Vector3 v) {
return new Vector3(
Mathf.Round(v.x),
@@ -93,11 +151,15 @@ namespace IsoTools {
Mathf.Round(v.z));
}
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// Div/DivCeil/DivFloor/DivRound
//
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
// -----------------------------
// Div
// -----------------------------
public static Vector3 Vec3Div(Vector3 a, float b) {
return new Vector3(
@@ -113,6 +175,10 @@ namespace IsoTools {
a.z / b.z);
}
// -----------------------------
// DivCeil
// -----------------------------
public static Vector3 Vec3DivCeil(Vector3 a, float b) {
return Vec3Ceil(Vec3Div(a, b));
}
@@ -120,6 +186,10 @@ namespace IsoTools {
public static Vector3 Vec3DivCeil(Vector3 a, Vector3 b) {
return Vec3Ceil(Vec3Div(a, b));
}
// -----------------------------
// DivFloor
// -----------------------------
public static Vector3 Vec3DivFloor(Vector3 a, float b) {
return Vec3Floor(Vec3Div(a, b));
@@ -128,6 +198,10 @@ namespace IsoTools {
public static Vector3 Vec3DivFloor(Vector3 a, Vector3 b) {
return Vec3Floor(Vec3Div(a, b));
}
// -----------------------------
// DivRound
// -----------------------------
public static Vector3 Vec3DivRound(Vector3 a, float b) {
return Vec3Round(Vec3Div(a, b));
@@ -137,11 +211,15 @@ namespace IsoTools {
return Vec3Round(Vec3Div(a, b));
}
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// FromX
// Vec2From/Vec3From
//
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
// -----------------------------
// Vec2From
// -----------------------------
public static Vector2 Vec2FromX(float x) {
return new Vector2(x, 0.0f);
@@ -154,6 +232,10 @@ namespace IsoTools {
public static Vector2 Vec2FromXY(float x, float y) {
return new Vector2(x, y);
}
// -----------------------------
// Vec3From
// -----------------------------
public static Vector3 Vec3FromX(float x) {
return new Vector3(x, 0.0f, 0.0f);
@@ -179,11 +261,15 @@ namespace IsoTools {
return new Vector3(x, 0.0f, z);
}
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// ChangeX
//
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
// -----------------------------
// Vec2Change
// -----------------------------
public static Vector2 Vec2ChangeX(Vector2 v, float x) {
return new Vector2(x, v.y);
@@ -192,6 +278,10 @@ namespace IsoTools {
public static Vector2 Vec2ChangeY(Vector2 v, float y) {
return new Vector2(v.x, y);
}
// -----------------------------
// Vec3Change
// -----------------------------
public static Vector3 Vec3ChangeX(Vector3 v, float x) {
return new Vector3(x, v.y, v.z);
@@ -217,11 +307,11 @@ namespace IsoTools {
return new Vector3(x, v.y, z);
}
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// Approximately
//
// -----------------------------------------------------------------------
// ---------------------------------------------------------------------
public static bool Vec2Approximately(Vector2 a, Vector2 b) {
return
@@ -236,11 +326,18 @@ namespace IsoTools {
Mathf.Approximately(a.z, b.z);
}
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
//
// LookUpCube
//
// ------------------------------------------------------------------------
// ---------------------------------------------------------------------
public static void LookUpCube(Vector2 min, Vector2 max, Action<Vector2> act) {
for ( var y = min.y; y < max.y; ++y ) {
for ( var x = min.x; x < max.x; ++x ) {
act(new Vector2(x, y));
}}
}
public static void LookUpCube(Vector3 min, Vector3 max, Action<Vector3> act) {
for ( var z = min.z; z < max.z; ++z ) {
@@ -249,5 +346,49 @@ namespace IsoTools {
act(new Vector3(x, y, z));
}}}
}
// ---------------------------------------------------------------------
//
// Debug draw
//
// ---------------------------------------------------------------------
#if UNITY_EDITOR
static void DrawTop(Vector3 pos, Vector3 size) {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( iso_world ) {
var points = new Vector3[]{
iso_world.IsoToScreen(pos),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromX(size.x)),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromXY(size.x, size.y)),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromY(size.y)),
iso_world.IsoToScreen(pos)
};
Gizmos.DrawLine(points[0], points[1]);
Gizmos.DrawLine(points[1], points[2]);
Gizmos.DrawLine(points[2], points[3]);
Gizmos.DrawLine(points[3], points[0]);
}
}
static void DrawVert(Vector3 pos, Vector3 size) {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( iso_world ) {
Gizmos.DrawLine(
iso_world.IsoToScreen(pos),
iso_world.IsoToScreen(pos + IsoUtils.Vec3FromZ(size.z)));
}
}
public static void DrawCube(Vector3 pos, Vector3 size, Color color) {
Gizmos.color = color;
DrawTop (pos - IsoUtils.Vec3FromZ(0.5f), size);
DrawTop (pos + IsoUtils.Vec3FromZ(size.z - 0.5f), size);
DrawVert(pos - IsoUtils.Vec3FromZ(0.5f), size);
DrawVert(pos + IsoUtils.Vec3FromZ(0.5f), size);
DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromX(size.x), size);
DrawVert(pos - IsoUtils.Vec3FromZ(0.5f) + IsoUtils.Vec3FromY(size.y), size);
}
#endif
}
}

View File

@@ -39,18 +39,19 @@ namespace IsoTools {
public List<int> Objects = new List<int>();
}
bool _dirty = true;
float _lastTileSize = 0.0f;
float _lastMinDepth = 0.0f;
float _lastMaxDepth = 0.0f;
bool _dirty = true;
float _lastTileSize = 0.0f;
float _lastMinDepth = 0.0f;
float _lastMaxDepth = 0.0f;
List<SectorInfo> _sectors = new List<SectorInfo>();
List<ObjectInfo> _objects = new List<ObjectInfo>();
List<int> _depends = new List<int>();
float _objsSectorSize = 0.0f;
Vector3 _objsMinNumPos = Vector3.zero;
Vector3 _objsMaxNumPos = Vector3.zero;
Vector3 _objsNumPosCount = Vector3.zero;
List<SectorInfo> _sectors = new List<SectorInfo>();
List<ObjectInfo> _objects = new List<ObjectInfo>();
List<int> _depends = new List<int>();
HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
float _objsSectorSize = 0.0f;
Vector3 _objsMinNumPos = Vector3.zero;
Vector3 _objsMaxNumPos = Vector3.zero;
Vector3 _objsNumPosCount = Vector3.zero;
[SerializeField]
public float _tileSize = 32.0f;
@@ -263,31 +264,36 @@ namespace IsoTools {
return a_yesno;
}
void SetupSectorSize(IsoObject[] iso_objects) {
void SetupVisibles(IsoObject[] iso_objects) {
var new_visibles = new HashSet<IsoObject>(
iso_objects.Where(p => IsIsoObjectVisible(p)));
if ( !_visibles.IsSupersetOf(new_visibles) ) {
MarkDirty();
}
_visibles = new_visibles;
}
void SetupSectorSize() {
_objsSectorSize = 0.0f;
var objsSum = 0;
foreach ( var obj in iso_objects ) {
if ( IsIsoObjectVisible(obj) ) {
++objsSum;
_objsSectorSize += Mathf.Max(obj.Size.x, obj.Size.y, obj.Size.z);
}
foreach ( var obj in _visibles ) {
++objsSum;
_objsSectorSize += Mathf.Max(obj.Size.x, obj.Size.y, obj.Size.z);
}
_objsSectorSize = Mathf.Round(Mathf.Max(3.0f, _objsSectorSize / objsSum));
}
void SetupObjects(IsoObject[] iso_objects) {
void SetupObjects() {
_objects.Clear();
_objsMinNumPos = Vector3.zero;
_objsMaxNumPos = Vector3.one;
foreach ( var obj in iso_objects ) {
if ( IsIsoObjectVisible(obj) ) {
var max_size = IsoUtils.Vec3Max(Vector3.one, obj.Size);
var min_npos = IsoUtils.Vec3DivFloor(obj.Position, _objsSectorSize);
var max_npos = IsoUtils.Vec3DivCeil(obj.Position + max_size, _objsSectorSize);
_objsMinNumPos = IsoUtils.Vec3Min(_objsMinNumPos, min_npos);
_objsMaxNumPos = IsoUtils.Vec3Max(_objsMaxNumPos, max_npos);
_objects.Add(new ObjectInfo(_objects.Count, obj, min_npos, max_npos));
}
foreach ( var obj in _visibles ) {
var max_size = IsoUtils.Vec3Max(Vector3.one, obj.Size);
var min_npos = IsoUtils.Vec3DivFloor(obj.Position, _objsSectorSize);
var max_npos = IsoUtils.Vec3DivCeil(obj.Position + max_size, _objsSectorSize);
_objsMinNumPos = IsoUtils.Vec3Min(_objsMinNumPos, min_npos);
_objsMaxNumPos = IsoUtils.Vec3Max(_objsMaxNumPos, max_npos);
_objects.Add(new ObjectInfo(_objects.Count, obj, min_npos, max_npos));
}
_objsNumPosCount = _objsMaxNumPos - _objsMinNumPos;
}
@@ -359,10 +365,11 @@ namespace IsoTools {
}
void StepSort() {
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
SetupVisibles(iso_objects);
if ( _dirty ) {
var iso_objects = GameObject.FindObjectsOfType<IsoObject>();
SetupSectorSize(iso_objects);
SetupObjects(iso_objects);
SetupSectorSize();
SetupObjects();
SetupSectors();
SetupObjectDepends();
PlaceAllObjects();

View File

@@ -208,6 +208,7 @@ PlayerSettings:
psp2NPTrophyPackPath:
psp2NPSupportGBMorGJP: 0
psp2NPAgeRating: 12
psp2NPTitleDatPath:
psp2NPCommsID:
psp2NPCommunicationsID:
psp2NPCommsPassphrase:
@@ -222,6 +223,7 @@ PlayerSettings:
psp2PatchOriginalPackage:
psp2PackagePassword:
psp2KeystoneFile:
psp2MemoryExpansionMode: 0
psp2DRMType: 0
psp2StorageType: 0
psp2MediaCapacity: 0
@@ -357,6 +359,7 @@ PlayerSettings:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
XboxOneDescription:
XboxOneIsContentPackage: 0
XboxOneEnableGPUVariability: 0

View File

@@ -1,2 +1,2 @@
m_EditorVersion: 5.0.1f1
m_EditorVersion: 5.0.2f1
m_StandardAssetsVersion: 0

View File

@@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

View File

@@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

View File

@@ -1,9 +1,11 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoRigidbody.cs">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoObject.cs">
<Files>
<File FileName="Assets/IsoTools/Scripts/IsoRigidbody.cs" Line="80" Column="52" />
<File FileName="Assets/IsoTools/Examples/Scripts/IsoController.cs" Line="14" Column="50" />
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="170" Column="44" />
<File FileName="Assets/IsoTools/Scripts/IsoRigidbody.cs" Line="1" Column="1" />
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="388" Column="51" />
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="256" Column="29" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>