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https://github.com/BlackMATov/unity-iso-tools.git
synced 2026-09-28 23:33:08 +07:00
disable mipmap. fix demo scenes.
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@@ -28,8 +28,8 @@ namespace IsoTools.Examples {
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IEnumerator AddRndForce() {
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while ( true ) {
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var dx = Random.Range(0.0f, 2.0f);
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var dy = Random.Range(0.0f, 2.0f);
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var dx = Random.Range(-2.0f, 2.0f);
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var dy = Random.Range(-2.0f, 2.0f);
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_isoRigidbody.AddForce(new Vector3(dx, dy, 0.0f), ForceMode.Impulse);
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yield return new WaitForSeconds(1);
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}
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@@ -15,8 +15,8 @@ namespace IsoTools.Examples {
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while ( true ) {
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var aliens = GameObject.FindObjectsOfType<AlienBallController>();
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if ( aliens.Length < maxAlienCount ) {
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var dx = Random.Range(1.0f, 4.0f);
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var dy = Random.Range(1.0f, 4.0f);
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var dx = Random.Range(2.0f, 3.0f);
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var dy = Random.Range(2.0f, 3.0f);
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var alien_ball_go = Instantiate(alienBallPrefab);
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var alien_iso_obj = alien_ball_go.GetComponent<IsoObject>();
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alien_iso_obj.position = new Vector3(dx, dy, 5.0f);
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