add function comments

This commit is contained in:
2015-01-13 23:39:28 +06:00
parent 709ec389d3
commit 16e0dfe693
5 changed files with 44 additions and 13 deletions

View File

@@ -11,6 +11,7 @@ public class IsoObject : MonoBehaviour {
[SerializeField]
Vector3 _position = Vector3.zero;
/// <summary>Isometric object position.</summary>
public Vector3 Position {
get { return _position; }
set {
@@ -29,6 +30,7 @@ public class IsoObject : MonoBehaviour {
[SerializeField]
Vector3 _size = Vector3.one;
/// <summary>Isometric object size.</summary>
public Vector3 Size {
get { return _size; }
set {
@@ -46,7 +48,8 @@ public class IsoObject : MonoBehaviour {
}
[SerializeField]
bool _alignment = true;
bool _alignment = true;
/// <summary>Auto alignment position by isometric tile size.</summary>
public bool Alignment {
get { return _alignment; }
set {

View File

@@ -4,9 +4,12 @@ using System.Collections.Generic;
namespace IsoTools {
[ExecuteInEditMode]
public class IsoWorld : MonoBehaviour {
/// <summary>Isometric tile size.</summary>
public float TileSize = 32.0f;
/// <summary>Start sorting depth value.</summary>
public float StartDepth = 0.0f;
/// <summary>Step sorting depth value.</summary>
public float StepDepth = 0.1f;
class ObjectInfo {
@@ -28,24 +31,51 @@ public class IsoWorld : MonoBehaviour {
List<int> _depends = new List<int>();
List<ObjectInfo> _objects = new List<ObjectInfo>();
float _lastTileSize = 0.0f;
// ------------------------------------------------------------------------
/// <summary>
/// Marks world for resorting.
/// </summary>
// ------------------------------------------------------------------------
public void MarkDirty() {
_dirty = true;
}
// ------------------------------------------------------------------------
/// <summary>
/// Convert isometric coordinates to screen coordinates
/// </summary>
/// <returns>Screen coordinates</returns>
/// <param name="pos">Isometric coordinates.</param>
// ------------------------------------------------------------------------
public Vector2 IsoToScreen(Vector3 pos) {
return new Vector2(
(pos.x - pos.y),
(pos.x + pos.y) * 0.5f + pos.z) * TileSize;
}
// ------------------------------------------------------------------------
/// <summary>
/// Convert screen coordinates to isometric coordinates
/// </summary>
/// <returns>Isometric coordinates</returns>
/// <param name="pos">Screen coordinates.</param>
// ------------------------------------------------------------------------
public Vector3 ScreenToIso(Vector2 pos) {
return new Vector3(
(pos.x * 0.5f + pos.y),
(pos.y - pos.x * 0.5f),
0.0f) / TileSize;
}
// ------------------------------------------------------------------------
/// <summary>
/// Convert screen coordinates to isometric coordinates with specified isometric height
/// </summary>
/// <returns>Isometric coordinates</returns>
/// <param name="pos">Screen coordinates.</param>
/// <param name="iso_z">Point isometric height.</param>
// ------------------------------------------------------------------------
public Vector3 ScreenToIso(Vector2 pos, float iso_z) {
var iso_pos = ScreenToIso(new Vector2(pos.x, pos.y - iso_z * TileSize));
iso_pos.z = iso_z;