mirror of
https://github.com/BlackMATov/unity-iso-tools.git
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physics wip
This commit is contained in:
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@@ -6,59 +6,19 @@ using UnityEditor;
|
||||
|
||||
namespace IsoTools {
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(SpriteRenderer))]
|
||||
public class IsoObject : MonoBehaviour {
|
||||
|
||||
#if UNITY_EDITOR
|
||||
Vector2 _lastTransform = Vector2.zero;
|
||||
Vector3 _lastPosition = Vector3.zero;
|
||||
Vector3 _lastSize = Vector3.zero;
|
||||
Vector3 _lastPosition = Vector3.zero;
|
||||
Vector2 _lastTransform = Vector2.zero;
|
||||
#endif
|
||||
|
||||
[SerializeField]
|
||||
Vector3 _position = Vector3.zero;
|
||||
|
||||
/// <summary>Isometric object position.</summary>
|
||||
public Vector3 Position {
|
||||
get { return _position; }
|
||||
set {
|
||||
_position = value;
|
||||
FixTransform();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position X.</summary>
|
||||
public float PositionX {
|
||||
get { return Position.x; }
|
||||
set { Position = IsoUtils.Vec3ChangeX(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position Y.</summary>
|
||||
public float PositionY {
|
||||
get { return Position.y; }
|
||||
set { Position = IsoUtils.Vec3ChangeY(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position Z.</summary>
|
||||
public float PositionZ {
|
||||
get { return Position.z; }
|
||||
set { Position = IsoUtils.Vec3ChangeZ(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position XY.</summary>
|
||||
public Vector2 PositionXY {
|
||||
get { return new Vector2(PositionX, PositionY); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position YZ.</summary>
|
||||
public Vector2 PositionYZ {
|
||||
get { return new Vector2(PositionY, PositionZ); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position XZ.</summary>
|
||||
public Vector2 PositionXZ {
|
||||
get { return new Vector2(PositionX, PositionZ); }
|
||||
}
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Size
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
[SerializeField]
|
||||
Vector3 _size = Vector3.one;
|
||||
@@ -105,6 +65,63 @@ namespace IsoTools {
|
||||
get { return new Vector2(SizeX, SizeZ); }
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Position
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
[SerializeField]
|
||||
Vector3 _position = Vector3.zero;
|
||||
|
||||
/// <summary>Isometric object position.</summary>
|
||||
public Vector3 Position {
|
||||
get { return _position; }
|
||||
set {
|
||||
_position = value;
|
||||
FixTransform();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position X.</summary>
|
||||
public float PositionX {
|
||||
get { return Position.x; }
|
||||
set { Position = IsoUtils.Vec3ChangeX(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position Y.</summary>
|
||||
public float PositionY {
|
||||
get { return Position.y; }
|
||||
set { Position = IsoUtils.Vec3ChangeY(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position Z.</summary>
|
||||
public float PositionZ {
|
||||
get { return Position.z; }
|
||||
set { Position = IsoUtils.Vec3ChangeZ(Position, value); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position XY.</summary>
|
||||
public Vector2 PositionXY {
|
||||
get { return new Vector2(PositionX, PositionY); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position YZ.</summary>
|
||||
public Vector2 PositionYZ {
|
||||
get { return new Vector2(PositionY, PositionZ); }
|
||||
}
|
||||
|
||||
/// <summary>Isometric object position XZ.</summary>
|
||||
public Vector2 PositionXZ {
|
||||
get { return new Vector2(PositionX, PositionZ); }
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// TilePosition
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
/// <summary>Isometric object tile position.</summary>
|
||||
public Vector3 TilePosition {
|
||||
get { return IsoUtils.Vec3Round(Position); }
|
||||
@@ -144,6 +161,12 @@ namespace IsoTools {
|
||||
get { return new Vector2(TilePositionX, TilePositionZ); }
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Functions
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
IsoWorld _iso_world = null;
|
||||
public IsoWorld IsoWorld {
|
||||
get {
|
||||
@@ -178,9 +201,9 @@ namespace IsoTools {
|
||||
|
||||
void FixLastProperties() {
|
||||
#if UNITY_EDITOR
|
||||
_lastTransform = transform.position;
|
||||
_lastPosition = Position;
|
||||
_lastSize = Size;
|
||||
_lastPosition = Position;
|
||||
_lastTransform = transform.position;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -41,6 +41,8 @@ namespace IsoTools {
|
||||
|
||||
bool _dirty = true;
|
||||
float _lastTileSize = 0.0f;
|
||||
float _lastMinDepth = 0.0f;
|
||||
float _lastMaxDepth = 0.0f;
|
||||
|
||||
List<SectorInfo> _sectors = new List<SectorInfo>();
|
||||
List<ObjectInfo> _objects = new List<ObjectInfo>();
|
||||
@@ -61,6 +63,28 @@ namespace IsoTools {
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _minDepth = 0.0f;
|
||||
/// <summary>Min sorting depth value.</summary>
|
||||
public float MinDepth {
|
||||
get { return _minDepth; }
|
||||
set {
|
||||
_minDepth = value;
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
public float _maxDepth = 100.0f;
|
||||
/// <summary>Max sorting depth value.</summary>
|
||||
public float MaxDepth {
|
||||
get { return _maxDepth; }
|
||||
set {
|
||||
_maxDepth = value;
|
||||
ChangeSortingProperty();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Marks world for resorting.
|
||||
@@ -75,16 +99,13 @@ namespace IsoTools {
|
||||
/// <summary>
|
||||
/// Marks world for resorting.
|
||||
/// </summary>
|
||||
/// <param name="obj">Isometric object for resorting.</param>
|
||||
/// <param name="iso_object">Isometric object for resorting.</param>
|
||||
// ------------------------------------------------------------------------
|
||||
public void MarkDirty(IsoObject obj) {
|
||||
if ( obj ) {
|
||||
var renderer = obj.GetComponent<SpriteRenderer>();
|
||||
if ( renderer && renderer.isVisible ) {
|
||||
public void MarkDirty(IsoObject iso_object) {
|
||||
if ( iso_object && IsIsoObjectVisible(iso_object) ) {
|
||||
MarkDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
/// <summary>
|
||||
@@ -127,6 +148,21 @@ namespace IsoTools {
|
||||
iso_z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// Private
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
bool IsIsoObjectVisible(IsoObject iso_object) {
|
||||
var renderer = iso_object.GetComponent<Renderer>();
|
||||
if ( renderer && renderer.isVisible ) {
|
||||
return true;
|
||||
}
|
||||
var renderers = iso_object.GetComponentsInChildren<Renderer>();
|
||||
return renderers.Any(r => r.isVisible);
|
||||
}
|
||||
|
||||
void MarkEditorWorldDirty() {
|
||||
#if UNITY_EDITOR
|
||||
if ( Application.isEditor ) {
|
||||
@@ -150,6 +186,8 @@ namespace IsoTools {
|
||||
MarkDirty();
|
||||
FixAllTransforms();
|
||||
_lastTileSize = TileSize;
|
||||
_lastMinDepth = MinDepth;
|
||||
_lastMaxDepth = MaxDepth;
|
||||
}
|
||||
|
||||
int SectorIndex(Vector3 num_pos) {
|
||||
@@ -211,32 +249,16 @@ namespace IsoTools {
|
||||
var a_yesno = a_max.x > b_min.x && a_max.y > b_min.y && b_max.z > a_min.z;
|
||||
var b_yesno = b_max.x > a_min.x && b_max.y > a_min.y && a_max.z > b_min.z;
|
||||
if ( a_yesno && b_yesno ) {
|
||||
var da_p = new Vector3(a_max.x - b_min.x, a_max.y - b_min.y, a_max.z - b_min.z);
|
||||
var db_p = new Vector3(b_max.x - a_min.x, b_max.y - a_min.y, b_max.z - a_min.z);
|
||||
var dd_p = IsoUtils.Vec3Abs(da_p - db_p);
|
||||
|
||||
Debug.LogFormat("CoefDB: {0}:::{1}:::{2}", dd_p.x, dd_p.y, dd_p.z);
|
||||
Debug.LogFormat("----------------------------");
|
||||
|
||||
if ( dd_p.z > dd_p.x || dd_p.z > dd_p.y ) {
|
||||
Debug.Log("by z");
|
||||
return da_p.z < db_p.z;
|
||||
} else if ( dd_p.x > dd_p.y && dd_p.x > dd_p.z ) {
|
||||
Debug.Log("by x");
|
||||
var da_p = new Vector3(a_max.x - b_min.x, a_max.y - b_min.y, b_max.z - a_min.z);
|
||||
var db_p = new Vector3(b_max.x - a_min.x, b_max.y - a_min.y, a_max.z - b_min.z);
|
||||
var dp_p = a_size + b_size - IsoUtils.Vec3Abs(da_p - db_p);
|
||||
if ( dp_p.x <= dp_p.y && dp_p.x <= dp_p.z ) {
|
||||
return da_p.x > db_p.x;
|
||||
} else if ( dd_p.y > dd_p.x && dd_p.y > dd_p.z) {
|
||||
Debug.Log("by y");
|
||||
return da_p.y > db_p.y;
|
||||
}
|
||||
|
||||
/*
|
||||
if ( dd_p.x < dd_p.y ) {
|
||||
Debug.Log("by y");
|
||||
} else if ( dp_p.y <= dp_p.x && dp_p.y <= dp_p.z ) {
|
||||
return da_p.y > db_p.y;
|
||||
} else {
|
||||
Debug.Log("by x");
|
||||
return da_p.x > db_p.x;
|
||||
}*/
|
||||
return da_p.z > db_p.z;
|
||||
}
|
||||
}
|
||||
return a_yesno;
|
||||
}
|
||||
@@ -245,8 +267,7 @@ namespace IsoTools {
|
||||
_objsSectorSize = 0.0f;
|
||||
var objsSum = 0;
|
||||
foreach ( var obj in iso_objects ) {
|
||||
var renderer = obj.GetComponent<SpriteRenderer>();
|
||||
if ( renderer && renderer.isVisible ) {
|
||||
if ( IsIsoObjectVisible(obj) ) {
|
||||
++objsSum;
|
||||
_objsSectorSize += Mathf.Max(obj.Size.x, obj.Size.y, obj.Size.z);
|
||||
}
|
||||
@@ -259,8 +280,7 @@ namespace IsoTools {
|
||||
_objsMinNumPos = Vector3.zero;
|
||||
_objsMaxNumPos = Vector3.one;
|
||||
foreach ( var obj in iso_objects ) {
|
||||
var renderer = obj.GetComponent<SpriteRenderer>();
|
||||
if ( renderer && renderer.isVisible ) {
|
||||
if ( IsIsoObjectVisible(obj) ) {
|
||||
var max_size = IsoUtils.Vec3Max(Vector3.one, obj.Size);
|
||||
var min_npos = IsoUtils.Vec3DivFloor(obj.Position, _objsSectorSize);
|
||||
var max_npos = IsoUtils.Vec3DivCeil(obj.Position + max_size, _objsSectorSize);
|
||||
@@ -310,7 +330,7 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void PlaceAllObjects() {
|
||||
var depth = 0;
|
||||
var depth = MinDepth;
|
||||
foreach ( var info in _objects ) {
|
||||
depth = PlaceObject(info, depth);
|
||||
}
|
||||
@@ -319,16 +339,12 @@ namespace IsoTools {
|
||||
_depends.Clear();
|
||||
}
|
||||
|
||||
void PlaceObject(IsoObject obj, int depth) {
|
||||
//var trans = obj.gameObject.transform;
|
||||
//trans.position = new Vector3(trans.position.x, trans.position.y, depth);
|
||||
var renderer = obj.GetComponent<SpriteRenderer>();
|
||||
if ( renderer ) {
|
||||
renderer.sortingOrder = depth;
|
||||
}
|
||||
void PlaceObject(IsoObject obj, float depth) {
|
||||
var trans = obj.gameObject.transform;
|
||||
trans.position = IsoUtils.Vec3ChangeZ(trans.position, depth);
|
||||
}
|
||||
|
||||
int PlaceObject(ObjectInfo info, int depth) {
|
||||
float PlaceObject(ObjectInfo info, float depth) {
|
||||
if ( info.Visited ) {
|
||||
return depth;
|
||||
}
|
||||
@@ -339,7 +355,7 @@ namespace IsoTools {
|
||||
depth = PlaceObject(obj, depth);
|
||||
}
|
||||
PlaceObject(info.IsoObject, depth);
|
||||
return depth - 1;
|
||||
return depth + (MaxDepth - MinDepth) / _objects.Count;
|
||||
}
|
||||
|
||||
void StepSort() {
|
||||
@@ -362,6 +378,8 @@ namespace IsoTools {
|
||||
void LateUpdate() {
|
||||
if ( Application.isEditor ) {
|
||||
if ( !Mathf.Approximately(_lastTileSize, _tileSize) ) TileSize = _tileSize;
|
||||
if ( !Mathf.Approximately(_lastMinDepth, _minDepth) ) MinDepth = _minDepth;
|
||||
if ( !Mathf.Approximately(_lastMaxDepth, _maxDepth) ) MaxDepth = _maxDepth;
|
||||
}
|
||||
StepSort();
|
||||
}
|
||||
|
||||
@@ -1,17 +1,10 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Other/GameSetup.cs">
|
||||
<MonoDevelop.Ide.Workspace />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||
<Files>
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/IsoController/SimpleIsoObjectController.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Iso/Isometric.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Iso/IsoObject.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/SetupAndConstraints.txt" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Iso/GridMap.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Iso/IsoDirection.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Iso/Tile.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Other/MethodExtensionForMonoBehaviourTransform.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Other/LevelLoader.cs" Line="1" Column="1" />
|
||||
<File FileName="../OtherIso4/Assets/Ultimate Isometric Toolkit/Code/IsometricTools/Other/GameSetup.cs" Line="17" Column="42" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="242" Column="56" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="266" Column="24" />
|
||||
<File FileName="Assets/IsoTools/Editor/IsoObjectEditor.cs" Line="1" Column="1" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user