physics wip

This commit is contained in:
2015-05-28 01:11:03 +06:00
parent b638117c89
commit 16825a6512
6 changed files with 755 additions and 219 deletions

View File

@@ -6,18 +6,74 @@ using UnityEditor;
namespace IsoTools {
[ExecuteInEditMode]
[RequireComponent(typeof(SpriteRenderer))]
public class IsoObject : MonoBehaviour {
#if UNITY_EDITOR
Vector2 _lastTransform = Vector2.zero;
Vector3 _lastPosition = Vector3.zero;
Vector3 _lastSize = Vector3.zero;
Vector3 _lastPosition = Vector3.zero;
Vector2 _lastTransform = Vector2.zero;
#endif
// ------------------------------------------------------------------------
//
// Size
//
// ------------------------------------------------------------------------
[SerializeField]
Vector3 _size = Vector3.one;
/// <summary>Isometric object size.</summary>
public Vector3 Size {
get { return _size; }
set {
_size = IsoUtils.Vec3Max(value, Vector3.zero);
FixTransform();
}
}
/// <summary>Isometric object size X.</summary>
public float SizeX {
get { return Size.x; }
set { Size = IsoUtils.Vec3ChangeX(Size, value); }
}
/// <summary>Isometric object size Y.</summary>
public float SizeY {
get { return Size.y; }
set { Size = IsoUtils.Vec3ChangeY(Size, value); }
}
/// <summary>Isometric object size Z.</summary>
public float SizeZ {
get { return Size.z; }
set { Size = IsoUtils.Vec3ChangeZ(Size, value); }
}
/// <summary>Isometric object size XY.</summary>
public Vector2 SizeXY {
get { return new Vector2(SizeX, SizeY); }
}
/// <summary>Isometric object size YZ.</summary>
public Vector2 SizeYZ {
get { return new Vector2(SizeY, SizeZ); }
}
/// <summary>Isometric object size XZ.</summary>
public Vector2 SizeXZ {
get { return new Vector2(SizeX, SizeZ); }
}
// ------------------------------------------------------------------------
//
// Position
//
// ------------------------------------------------------------------------
[SerializeField]
Vector3 _position = Vector3.zero;
/// <summary>Isometric object position.</summary>
public Vector3 Position {
get { return _position; }
@@ -26,7 +82,7 @@ namespace IsoTools {
FixTransform();
}
}
/// <summary>Isometric object position X.</summary>
public float PositionX {
get { return Position.x; }
@@ -44,66 +100,27 @@ namespace IsoTools {
get { return Position.z; }
set { Position = IsoUtils.Vec3ChangeZ(Position, value); }
}
/// <summary>Isometric object position XY.</summary>
public Vector2 PositionXY {
get { return new Vector2(PositionX, PositionY); }
}
/// <summary>Isometric object position YZ.</summary>
public Vector2 PositionYZ {
get { return new Vector2(PositionY, PositionZ); }
}
/// <summary>Isometric object position XZ.</summary>
public Vector2 PositionXZ {
get { return new Vector2(PositionX, PositionZ); }
}
[SerializeField]
Vector3 _size = Vector3.one;
/// <summary>Isometric object size.</summary>
public Vector3 Size {
get { return _size; }
set {
_size = IsoUtils.Vec3Max(value, Vector3.zero);
FixTransform();
}
}
/// <summary>Isometric object size X.</summary>
public float SizeX {
get { return Size.x; }
set { Size = IsoUtils.Vec3ChangeX(Size, value); }
}
/// <summary>Isometric object size Y.</summary>
public float SizeY {
get { return Size.y; }
set { Size = IsoUtils.Vec3ChangeY(Size, value); }
}
/// <summary>Isometric object size Z.</summary>
public float SizeZ {
get { return Size.z; }
set { Size = IsoUtils.Vec3ChangeZ(Size, value); }
}
/// <summary>Isometric object size XY.</summary>
public Vector2 SizeXY {
get { return new Vector2(SizeX, SizeY); }
}
/// <summary>Isometric object size YZ.</summary>
public Vector2 SizeYZ {
get { return new Vector2(SizeY, SizeZ); }
}
/// <summary>Isometric object size XZ.</summary>
public Vector2 SizeXZ {
get { return new Vector2(SizeX, SizeZ); }
}
// ------------------------------------------------------------------------
//
// TilePosition
//
// ------------------------------------------------------------------------
/// <summary>Isometric object tile position.</summary>
public Vector3 TilePosition {
@@ -144,6 +161,12 @@ namespace IsoTools {
get { return new Vector2(TilePositionX, TilePositionZ); }
}
// ------------------------------------------------------------------------
//
// Functions
//
// ------------------------------------------------------------------------
IsoWorld _iso_world = null;
public IsoWorld IsoWorld {
get {
@@ -178,9 +201,9 @@ namespace IsoTools {
void FixLastProperties() {
#if UNITY_EDITOR
_lastTransform = transform.position;
_lastPosition = Position;
_lastSize = Size;
_lastPosition = Position;
_lastTransform = transform.position;
#endif
}