mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
new sorting wip
This commit is contained in:
@@ -19,7 +19,7 @@
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@@ -19,7 +19,7 @@
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<OutputPath>Temp\bin\Debug\</OutputPath>
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@@ -19,7 +19,7 @@
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<NoWarn>0169</NoWarn>
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@@ -19,7 +19,7 @@
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<DebugType>full</DebugType>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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propertyPath: Bounds.m_Center.x
|
||||
value: 32
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
|
||||
propertyPath: Bounds.m_Center.z
|
||||
value: 40.5999985
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
|
||||
propertyPath: InternalMoved
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_ParentPrefab: {fileID: 100100000, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
|
||||
m_IsPrefabParent: 0
|
||||
|
||||
@@ -9,13 +9,6 @@ namespace IsoTools {
|
||||
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||
public class IsoObject : MonoBehaviour {
|
||||
|
||||
public bool Visited = false;
|
||||
public bool Moved = false;
|
||||
public Vector3 MinSector = Vector3.zero;
|
||||
public Vector3 MaxSector = Vector3.zero;
|
||||
public HashSet<IsoObject> SelfDepends = new HashSet<IsoObject>();
|
||||
public HashSet<IsoObject> TheirDepends = new HashSet<IsoObject>();
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// size
|
||||
@@ -142,6 +135,35 @@ namespace IsoTools {
|
||||
get { return new Vector2(tilePositionX, tilePositionZ); }
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// bounds
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
Bounds _bounds = new Bounds();
|
||||
|
||||
public Bounds bounds {
|
||||
get { return _bounds; }
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// internal
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
public class InternalState {
|
||||
public bool Moved = false;
|
||||
public bool Visited = false;
|
||||
public Vector3 MinSector = Vector3.zero;
|
||||
public Vector3 MaxSector = Vector3.zero;
|
||||
public HashSet<IsoObject> SelfDepends = new HashSet<IsoObject>();
|
||||
public HashSet<IsoObject> TheirDepends = new HashSet<IsoObject>();
|
||||
}
|
||||
|
||||
public InternalState Internal = new InternalState();
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
// For editor
|
||||
@@ -191,6 +213,7 @@ namespace IsoTools {
|
||||
transform.position = IsoUtils.Vec3ChangeZ(
|
||||
isoWorld.IsoToScreen(position),
|
||||
transform.position.z);
|
||||
_bounds = IsoUtils.GetIsoObjectBounds(isoWorld, this);
|
||||
}
|
||||
FixLastProperties();
|
||||
MartDirtyIsoWorld();
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
public static float Vec3MinF(Vector3 v) {
|
||||
return Mathf.Min(v.x, v.y, v.z);
|
||||
return Mathf.Min(Mathf.Min(v.x, v.y), v.z);
|
||||
}
|
||||
|
||||
public static Vector2 Vec2Min(Vector2 a, Vector2 b) {
|
||||
@@ -81,7 +81,7 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
public static float Vec3MaxF(Vector3 v) {
|
||||
return Mathf.Max(v.x, v.y, v.z);
|
||||
return Mathf.Max(Mathf.Max(v.x, v.y), v.z);
|
||||
}
|
||||
|
||||
public static Vector2 Vec2Max(Vector2 a, Vector2 b) {
|
||||
@@ -382,6 +382,21 @@ namespace IsoTools {
|
||||
: obj.AddComponent<T>();
|
||||
}
|
||||
|
||||
public static Bounds GetIsoObjectBounds(IsoWorld iso_world, IsoObject iso_object) {
|
||||
if ( iso_world ) {
|
||||
var z = iso_object.transform.position.z;
|
||||
var b = iso_world.IsoToScreen(iso_object.position);
|
||||
var t = iso_world.IsoToScreen(iso_object.position + iso_object.size);
|
||||
var l = iso_world.IsoToScreen(iso_object.position + Vec3FromY(iso_object.sizeY));
|
||||
var r = iso_world.IsoToScreen(iso_object.position + Vec3FromX(iso_object.sizeX));
|
||||
return new Bounds(
|
||||
new Vector3((r.x + l.x) * 0.5f, (t.y + b.y) * 0.5f, z),
|
||||
new Vector3(r.x - l.x, t.y - b.y, iso_world.tileSize));
|
||||
} else {
|
||||
return new Bounds();
|
||||
}
|
||||
}
|
||||
|
||||
public static IsoCollider IsoConvertCollider(Collider collider) {
|
||||
var fake_collider = collider ? collider.GetComponent<IsoFakeCollider>() : null;
|
||||
return fake_collider ? fake_collider.isoCollider : null;
|
||||
|
||||
@@ -6,23 +6,24 @@ using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace IsoTools {
|
||||
|
||||
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||
public class IsoWorld : MonoBehaviour {
|
||||
|
||||
bool _dirty = true;
|
||||
HashSet<IsoObject> _objects = new HashSet<IsoObject>();
|
||||
HashSet<IsoObject> _visibles = new HashSet<IsoObject>();
|
||||
HashSet<IsoObject> _isoObjects = new HashSet<IsoObject>();
|
||||
HashSet<IsoObject> _oldVisibles = new HashSet<IsoObject>();
|
||||
|
||||
class SectorInfo {
|
||||
public List<IsoObject> objects = new List<IsoObject>();
|
||||
}
|
||||
|
||||
List<SectorInfo> _sectors = new List<SectorInfo>();
|
||||
float _objsSectorSize = 0.0f;
|
||||
Vector3 _objsMinNumPos = Vector3.zero;
|
||||
Vector3 _objsMaxNumPos = Vector3.zero;
|
||||
Vector3 _objsNumPosCount = Vector3.zero;
|
||||
Stack<SectorInfo> _sectorsPool = new Stack<SectorInfo>();
|
||||
float _sectorsSize = 0.0f;
|
||||
Vector3 _sectorsMinNumPos = Vector3.zero;
|
||||
Vector3 _sectorsMaxNumPos = Vector3.zero;
|
||||
Vector3 _sectorsNumPosCount = Vector3.zero;
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
//
|
||||
@@ -67,8 +68,8 @@ namespace IsoTools {
|
||||
|
||||
public void MarkDirty(IsoObject iso_object) {
|
||||
if ( iso_object && _visibles.Contains(iso_object) ) {
|
||||
iso_object.Internal.Moved = true;
|
||||
MarkDirty();
|
||||
iso_object.Moved = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,13 +92,12 @@ namespace IsoTools {
|
||||
iso_z);
|
||||
}
|
||||
|
||||
|
||||
public void AddIsoObject(IsoObject iso_object) {
|
||||
_isoObjects.Add(iso_object);
|
||||
_objects.Add(iso_object);
|
||||
}
|
||||
|
||||
public void RemoveIsoObject(IsoObject iso_object) {
|
||||
_isoObjects.Remove(iso_object);
|
||||
_objects.Remove(iso_object);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
@@ -106,25 +106,6 @@ namespace IsoTools {
|
||||
//
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
bool IsGameObjectVisible(GameObject obj) {
|
||||
var renderer = obj.GetComponent<Renderer>();
|
||||
if ( renderer && renderer.isVisible ) {
|
||||
return true;
|
||||
}
|
||||
var obj_transform = obj.transform;
|
||||
for ( var i = 0; i < obj_transform.childCount; ++i ) {
|
||||
var child_obj = obj_transform.GetChild(i).gameObject;
|
||||
if ( IsGameObjectVisible(child_obj) ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsIsoObjectVisible(IsoObject iso_object) {
|
||||
return IsGameObjectVisible(iso_object.gameObject);
|
||||
}
|
||||
|
||||
void MarkEditorWorldDirty() {
|
||||
#if UNITY_EDITOR
|
||||
EditorUtility.SetDirty(this);
|
||||
@@ -132,8 +113,9 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void FixAllTransforms() {
|
||||
foreach ( var iso_object in _isoObjects ) {
|
||||
iso_object.FixTransform();
|
||||
var objects_iter = _objects.GetEnumerator();
|
||||
while ( objects_iter.MoveNext() ) {
|
||||
objects_iter.Current.FixTransform();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,7 +124,13 @@ namespace IsoTools {
|
||||
FixAllTransforms();
|
||||
}
|
||||
|
||||
bool IsDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
|
||||
bool IsIsoObjectVisible(IsoObject iso_object, Plane[] planes) {
|
||||
return planes != null && planes.Length > 0
|
||||
? GeometryUtility.TestPlanesAABB(planes, iso_object.bounds)
|
||||
: false;
|
||||
}
|
||||
|
||||
bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
|
||||
var a_max = a_min + a_size;
|
||||
var b_max = b_min + b_size;
|
||||
var a_yesno = a_max.x > b_min.x && a_max.y > b_min.y && b_max.z > a_min.z;
|
||||
@@ -162,69 +150,29 @@ namespace IsoTools {
|
||||
return a_yesno;
|
||||
}
|
||||
|
||||
bool IsDepends(IsoObject a, IsoObject b) {
|
||||
return IsDepends(a.position, a.size, b.position, b.size);
|
||||
bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
|
||||
return IsIsoObjectDepends(a.position, a.size, b.position, b.size);
|
||||
}
|
||||
|
||||
/*
|
||||
void CheckAlives() {
|
||||
var new_visibles = new HashSet<IsoObject>();
|
||||
var new_objects = new List<IsoObject>();
|
||||
foreach ( var iso_object in _isoObjects ) {
|
||||
if ( IsIsoObjectVisible(iso_object) ) {
|
||||
new_visibles.Add(iso_object);
|
||||
if ( !_visibles.Contains(iso_object) ) {
|
||||
new_objects.Add(iso_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !_visibles.IsSupersetOf(new_visibles) ) {
|
||||
MarkDirty();
|
||||
}
|
||||
_visibles = new_visibles;
|
||||
Debug.LogFormat("AllObjects: {0}, Visibles: {1}", _isoObjects.Count, _visibles.Count);
|
||||
void PushSectorPool(SectorInfo sector) {
|
||||
sector.objects.Clear();
|
||||
_sectorsPool.Push(sector);
|
||||
}
|
||||
|
||||
void SetupObjects() {
|
||||
_objects.Clear();
|
||||
foreach ( var obj in _visibles ) {
|
||||
_objects.Add(obj);
|
||||
SectorInfo PopSectorPool() {
|
||||
return _sectorsPool.Count > 0
|
||||
? _sectorsPool.Pop()
|
||||
: new SectorInfo();
|
||||
}
|
||||
}
|
||||
|
||||
void SetupObjectDepends(IsoObject obj_ao) {
|
||||
obj_ao.Visited = false;
|
||||
obj_ao.Depends.Clear();
|
||||
for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) {
|
||||
var obj_bo = _objects[obj_bi];
|
||||
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
|
||||
obj_ao.Depends.Add(obj_bi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetupAllObjectDepends() {
|
||||
foreach ( var obj_ao in _objects ) {
|
||||
obj_ao.Visited = false;
|
||||
obj_ao.Depends.Clear();
|
||||
for ( var obj_bi = 0; obj_bi < _objects.Count; ++obj_bi ) {
|
||||
var obj_bo = _objects[obj_bi];
|
||||
if ( obj_ao != obj_bo && IsDepends(obj_ao.position, obj_ao.size, obj_bo.position, obj_bo.size) ) {
|
||||
obj_ao.Depends.Add(obj_bi);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
int SectorIndex(Vector3 num_pos) {
|
||||
return Mathf.FloorToInt(
|
||||
num_pos.x + _objsNumPosCount.x * (num_pos.y + num_pos.z * _objsNumPosCount.y));
|
||||
num_pos.x + _sectorsNumPosCount.x * (num_pos.y + num_pos.z * _sectorsNumPosCount.y));
|
||||
}
|
||||
|
||||
Vector3 SectorNumPos(int index) {
|
||||
var mz = _objsNumPosCount.x * _objsNumPosCount.y;
|
||||
var my = _objsNumPosCount.x;
|
||||
var mz = _sectorsNumPosCount.x * _sectorsNumPosCount.y;
|
||||
var my = _sectorsNumPosCount.x;
|
||||
var vz = Mathf.FloorToInt(index / mz);
|
||||
var vy = Mathf.FloorToInt((index - vz * mz) / my);
|
||||
var vx = Mathf.FloorToInt(index - vz * mz - vy * my);
|
||||
@@ -235,7 +183,7 @@ namespace IsoTools {
|
||||
if ( num_pos.x < 0 || num_pos.y < 0 || num_pos.z < 0 ) {
|
||||
return null;
|
||||
}
|
||||
if ( num_pos.x >= _objsNumPosCount.x || num_pos.y >= _objsNumPosCount.y || num_pos.z >= _objsNumPosCount.z ) {
|
||||
if ( num_pos.x >= _sectorsNumPosCount.x || num_pos.y >= _sectorsNumPosCount.y || num_pos.z >= _sectorsNumPosCount.z ) {
|
||||
return null;
|
||||
}
|
||||
return _sectors[SectorIndex(num_pos)];
|
||||
@@ -251,7 +199,7 @@ namespace IsoTools {
|
||||
if ( s1 != null ) act(s1);
|
||||
if ( s2 != null ) act(s2);
|
||||
if ( s3 != null ) act(s3);
|
||||
for ( var i = 0; i <= _objsNumPosCount.z; ++i ) {
|
||||
for ( var i = 0; i <= _sectorsNumPosCount.z; ++i ) {
|
||||
var ss1 = FindSector(num_pos + new Vector3( 0 - i, 0 - i, i + 1));
|
||||
var ss2 = FindSector(num_pos + new Vector3(-1 - i, 0 - i, i + 1));
|
||||
var ss3 = FindSector(num_pos + new Vector3( 0 - i, -1 - i, i + 1));
|
||||
@@ -280,7 +228,7 @@ namespace IsoTools {
|
||||
if ( s1 != null ) act(s1);
|
||||
if ( s2 != null ) act(s2);
|
||||
if ( s3 != null ) act(s3);
|
||||
for ( var i = 0; i <= _objsNumPosCount.z; ++i ) {
|
||||
for ( var i = 0; i <= _sectorsNumPosCount.z; ++i ) {
|
||||
var ss1 = FindSector(num_pos + new Vector3( 0 + i, 0 + i, -i - 1));
|
||||
var ss2 = FindSector(num_pos + new Vector3( 1 + i, 0 + i, -i - 1));
|
||||
var ss3 = FindSector(num_pos + new Vector3( 0 + i, 1 + i, -i - 1));
|
||||
@@ -300,202 +248,201 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void SetupSectorSize() {
|
||||
_objsSectorSize = 0.0f;
|
||||
var objsSum = 0;
|
||||
foreach ( var obj in _visibles ) {
|
||||
++objsSum;
|
||||
_objsSectorSize += IsoUtils.Vec3MaxF(obj.size);
|
||||
_sectorsSize = 0.0f;
|
||||
var visibles_iter = _visibles.GetEnumerator();
|
||||
while ( visibles_iter.MoveNext() ) {
|
||||
_sectorsSize += IsoUtils.Vec3MaxF(visibles_iter.Current.size);
|
||||
}
|
||||
_objsSectorSize = Mathf.Round(Mathf.Max(3.0f, _objsSectorSize / objsSum));
|
||||
_sectorsSize = Mathf.Round(Mathf.Max(3.0f, _sectorsSize / _visibles.Count));
|
||||
}
|
||||
|
||||
void SetupObjects() {
|
||||
_objsMinNumPos = Vector3.zero;
|
||||
_objsMaxNumPos = Vector3.one;
|
||||
foreach ( var obj in _visibles ) {
|
||||
var max_size = IsoUtils.Vec3Max(Vector3.one, obj.size);
|
||||
var min_npos = IsoUtils.Vec3DivFloor(obj.position, _objsSectorSize);
|
||||
var max_npos = IsoUtils.Vec3DivCeil(obj.position + max_size, _objsSectorSize);
|
||||
_objsMinNumPos = IsoUtils.Vec3Min(_objsMinNumPos, min_npos);
|
||||
_objsMaxNumPos = IsoUtils.Vec3Max(_objsMaxNumPos, max_npos);
|
||||
obj.MinSector = min_npos;
|
||||
obj.MaxSector = max_npos;
|
||||
void SetupObjectsSectors() {
|
||||
_sectorsMinNumPos = Vector3.zero;
|
||||
_sectorsMaxNumPos = Vector3.one;
|
||||
var visibles_iter = _visibles.GetEnumerator();
|
||||
while ( visibles_iter.MoveNext() ) {
|
||||
var iso_object = visibles_iter.Current;
|
||||
var max_size = IsoUtils.Vec3Max(Vector3.one, iso_object.size);
|
||||
var min_npos = IsoUtils.Vec3DivFloor(iso_object.position, _sectorsSize);
|
||||
var max_npos = IsoUtils.Vec3DivCeil(iso_object.position + max_size, _sectorsSize);
|
||||
_sectorsMinNumPos = IsoUtils.Vec3Min(_sectorsMinNumPos, min_npos);
|
||||
_sectorsMaxNumPos = IsoUtils.Vec3Max(_sectorsMaxNumPos, max_npos);
|
||||
iso_object.Internal.MinSector = min_npos;
|
||||
iso_object.Internal.MaxSector = max_npos;
|
||||
}
|
||||
_sectorsNumPosCount = _sectorsMaxNumPos - _sectorsMinNumPos;
|
||||
}
|
||||
|
||||
void ClearSectors() {
|
||||
var sectors_iter = _sectors.GetEnumerator();
|
||||
while ( sectors_iter.MoveNext() ) {
|
||||
PushSectorPool(sectors_iter.Current);
|
||||
}
|
||||
_sectors.Clear();
|
||||
}
|
||||
|
||||
void ResizeSectors(int count) {
|
||||
_sectors.Capacity = count;
|
||||
while ( _sectors.Count < _sectors.Capacity ) {
|
||||
var sector = PopSectorPool();
|
||||
_sectors.Add(sector);
|
||||
}
|
||||
}
|
||||
|
||||
void TuneSectors() {
|
||||
var visibles_iter = _visibles.GetEnumerator();
|
||||
while ( visibles_iter.MoveNext() ) {
|
||||
var iso_object = visibles_iter.Current;
|
||||
iso_object.Internal.MinSector -= _sectorsMinNumPos;
|
||||
iso_object.Internal.MaxSector -= _sectorsMinNumPos;
|
||||
|
||||
/*
|
||||
IsoUtils.LookUpCube(iso_object.Internal.MinSector, iso_object.Internal.MaxSector, p => {
|
||||
var sector = FindSector(p);
|
||||
if ( sector != null ) {
|
||||
sector.objects.Add(iso_object);
|
||||
}
|
||||
});*/
|
||||
|
||||
var min = iso_object.Internal.MinSector;
|
||||
var max = iso_object.Internal.MaxSector;
|
||||
for ( var z = min.z; z < max.z; ++z ) {
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
var sector = FindSector(new Vector3(x, y, z));
|
||||
if ( sector != null ) {
|
||||
sector.objects.Add(iso_object);
|
||||
}
|
||||
}}}
|
||||
}
|
||||
_objsNumPosCount = _objsMaxNumPos - _objsMinNumPos;
|
||||
}
|
||||
|
||||
void SetupSectors() {
|
||||
_sectors.Clear();
|
||||
_sectors.Capacity = Mathf.FloorToInt(_objsNumPosCount.x * _objsNumPosCount.y * _objsNumPosCount.z);
|
||||
while ( _sectors.Count < _sectors.Capacity ) {
|
||||
_sectors.Add(new SectorInfo());
|
||||
}
|
||||
foreach ( var obj in _visibles ) {
|
||||
obj.MinSector -= _objsMinNumPos;
|
||||
obj.MaxSector -= _objsMinNumPos;
|
||||
IsoUtils.LookUpCube(obj.MinSector, obj.MaxSector, p => {
|
||||
var sector = FindSector(p);
|
||||
if ( sector != null ) {
|
||||
sector.objects.Add(obj);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
float t_up = 0.0f;
|
||||
float t_pl = 0.0f;
|
||||
|
||||
void OnGUI() {
|
||||
GUILayout.Label("UpdateVisibles : " + (t_up * 1000).ToString());
|
||||
GUILayout.Label("PlaceAllVisibles: " + (t_pl * 1000).ToString());
|
||||
ClearSectors();
|
||||
ResizeSectors(Mathf.FloorToInt(_sectorsNumPosCount.x * _sectorsNumPosCount.y * _sectorsNumPosCount.z));
|
||||
TuneSectors();
|
||||
}
|
||||
|
||||
void StepSort() {
|
||||
var s_up = Time.realtimeSinceStartup;
|
||||
UpdateVisibles();
|
||||
var e_up = Time.realtimeSinceStartup;
|
||||
t_up = e_up - s_up;
|
||||
if ( _dirty ) {
|
||||
var s_pl = Time.realtimeSinceStartup;
|
||||
PlaceAllVisibles();
|
||||
var e_pl = Time.realtimeSinceStartup;
|
||||
t_pl = e_pl - s_pl;
|
||||
_dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateVisibles() {
|
||||
var old_all_visibles = _visibles;
|
||||
var new_all_visibles = CalculateAllVisibles();
|
||||
_visibles = new_all_visibles;
|
||||
CalculateNewVisibles();
|
||||
|
||||
SetupSectorSize();
|
||||
SetupObjects();
|
||||
SetupObjectsSectors();
|
||||
SetupSectors();
|
||||
|
||||
var new_missings = new HashSet<IsoObject>(old_all_visibles);
|
||||
new_missings.ExceptWith(new_all_visibles);
|
||||
if ( new_missings.Count > 0 ) {
|
||||
var new_count = 0;
|
||||
var visibles_iter = _visibles.GetEnumerator();
|
||||
while ( visibles_iter.MoveNext() ) {
|
||||
var iso_object = visibles_iter.Current;
|
||||
if ( iso_object.Internal.Moved || !_oldVisibles.Contains(iso_object) ) {
|
||||
MarkDirty();
|
||||
SetupIsoObjectDepends(iso_object);
|
||||
iso_object.Internal.Moved = false;
|
||||
++new_count;
|
||||
}
|
||||
}
|
||||
|
||||
var old_count = 0;
|
||||
var old_visibles_iter = _oldVisibles.GetEnumerator();
|
||||
while ( old_visibles_iter.MoveNext() ) {
|
||||
var iso_object = old_visibles_iter.Current;
|
||||
if ( !_visibles.Contains(iso_object) ) {
|
||||
MarkDirty();
|
||||
foreach ( var iso_object in new_missings ) {
|
||||
ClearIsoObjectDepends(iso_object);
|
||||
++old_count;
|
||||
}
|
||||
}
|
||||
|
||||
var new_visibles = new HashSet<IsoObject>(new_all_visibles);
|
||||
new_visibles.ExceptWith(old_all_visibles);
|
||||
if ( new_visibles.Count > 0 ) {
|
||||
MarkDirty();
|
||||
foreach ( var iso_object in new_visibles ) {
|
||||
SetupIsoObjectDepends(iso_object);
|
||||
if ( new_count > 0 || old_count > 0 ) {
|
||||
/*Debug.LogFormat(
|
||||
"New or moved: {0}, Missings: {1}, Visibles: {2}, All: {3}",
|
||||
new_count, old_count, _visibles.Count, _objects.Count);*/
|
||||
}
|
||||
}
|
||||
|
||||
foreach ( var iso_object in _visibles ) {
|
||||
if ( iso_object.Moved ) {
|
||||
SetupIsoObjectDepends(iso_object);
|
||||
iso_object.Moved = false;
|
||||
void CalculateNewVisibles() {
|
||||
var planes = Camera.current ? GeometryUtility.CalculateFrustumPlanes(Camera.current) : null;
|
||||
_oldVisibles.Clear();
|
||||
var objects_iter = _objects.GetEnumerator();
|
||||
while ( objects_iter.MoveNext() ) {
|
||||
var iso_object = objects_iter.Current;
|
||||
if ( IsIsoObjectVisible(iso_object, planes) ) {
|
||||
iso_object.Internal.Visited = false;
|
||||
_oldVisibles.Add(iso_object);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Debug.LogFormat(
|
||||
"New: {0}, Missings: {1}, Visibles: {2}, All: {3}",
|
||||
new_visibles.Count, new_missings.Count, _visibles.Count, _isoObjects.Count);*/
|
||||
}
|
||||
|
||||
HashSet<IsoObject> CalculateAllVisibles() {
|
||||
var all_visibles = new HashSet<IsoObject>();
|
||||
foreach ( var iso_object in _isoObjects ) {
|
||||
if ( IsIsoObjectVisible(iso_object) ) {
|
||||
iso_object.Visited = false;
|
||||
all_visibles.Add(iso_object);
|
||||
}
|
||||
}
|
||||
return all_visibles;
|
||||
var old_visibles = _visibles;
|
||||
_visibles = _oldVisibles;
|
||||
_oldVisibles = old_visibles;
|
||||
}
|
||||
|
||||
void ClearIsoObjectDepends(IsoObject iso_object) {
|
||||
foreach ( var other_iso_object in iso_object.TheirDepends ) {
|
||||
other_iso_object.SelfDepends.Remove(iso_object);
|
||||
var their_depends_iter = iso_object.Internal.TheirDepends.GetEnumerator();
|
||||
while ( their_depends_iter.MoveNext() ) {
|
||||
their_depends_iter.Current.Internal.SelfDepends.Remove(iso_object);
|
||||
}
|
||||
iso_object.SelfDepends.Clear();
|
||||
iso_object.TheirDepends.Clear();
|
||||
iso_object.Internal.SelfDepends.Clear();
|
||||
iso_object.Internal.TheirDepends.Clear();
|
||||
}
|
||||
|
||||
/*
|
||||
void SetupIsoObjectDepends(IsoObject iso_object) {
|
||||
ClearIsoObjectDepends(iso_object);
|
||||
foreach ( var other_iso_object in _visibles ) {
|
||||
if ( iso_object != other_iso_object ) {
|
||||
if ( IsDepends(iso_object, other_iso_object) ) {
|
||||
iso_object.SelfDepends.Add(other_iso_object);
|
||||
other_iso_object.TheirDepends.Add(iso_object);
|
||||
}
|
||||
if ( IsDepends(other_iso_object, iso_object) ) {
|
||||
other_iso_object.SelfDepends.Add(iso_object);
|
||||
iso_object.TheirDepends.Add(other_iso_object);
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
void SetupIsoObjectDepends(IsoObject obj_a) {
|
||||
ClearIsoObjectDepends(obj_a);
|
||||
IsoUtils.LookUpCube(obj_a.MinSector, obj_a.MaxSector, num_pos => {
|
||||
LookUpSectorDepends(num_pos, sec => {
|
||||
foreach ( var obj_b in sec.objects ) {
|
||||
if ( obj_a != obj_b && IsDepends(obj_a, obj_b) ) {
|
||||
obj_a.SelfDepends.Add(obj_b);
|
||||
obj_b.TheirDepends.Add(obj_a);
|
||||
var min = obj_a.Internal.MinSector;
|
||||
var max = obj_a.Internal.MaxSector;
|
||||
for ( var z = min.z; z < max.z; ++z ) {
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
LookUpSectorDepends(new Vector3(x, y, z), sec => {
|
||||
var sec_objects_iter = sec.objects.GetEnumerator();
|
||||
while ( sec_objects_iter.MoveNext() ) {
|
||||
var obj_b = sec_objects_iter.Current;
|
||||
if ( obj_a != obj_b && IsIsoObjectDepends(obj_a, obj_b) ) {
|
||||
obj_a.Internal.SelfDepends.Add(obj_b);
|
||||
obj_b.Internal.TheirDepends.Add(obj_a);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
/*
|
||||
foreach ( var obj_b in _visibles ) {
|
||||
if ( obj_a != obj_b ) {
|
||||
if ( IsDepends(obj_b, obj_a) ) {
|
||||
obj_b.SelfDepends.Add(obj_a);
|
||||
obj_a.TheirDepends.Add(obj_b);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
IsoUtils.LookUpCube(obj_a.MinSector, obj_a.MaxSector, num_pos => {
|
||||
LookUpSectorRDepends(num_pos, sec => {
|
||||
foreach ( var obj_b in sec.objects ) {
|
||||
if ( obj_a != obj_b && IsDepends(obj_b, obj_a) ) {
|
||||
obj_b.SelfDepends.Add(obj_a);
|
||||
obj_a.TheirDepends.Add(obj_b);
|
||||
}}}
|
||||
for ( var z = min.z; z < max.z; ++z ) {
|
||||
for ( var y = min.y; y < max.y; ++y ) {
|
||||
for ( var x = min.x; x < max.x; ++x ) {
|
||||
LookUpSectorRDepends(new Vector3(x, y, z), sec => {
|
||||
var sec_objects_iter = sec.objects.GetEnumerator();
|
||||
while ( sec_objects_iter.MoveNext() ) {
|
||||
var obj_b = sec_objects_iter.Current;
|
||||
if ( obj_a != obj_b && IsIsoObjectDepends(obj_b, obj_a) ) {
|
||||
obj_b.Internal.SelfDepends.Add(obj_a);
|
||||
obj_a.Internal.TheirDepends.Add(obj_b);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}}}
|
||||
}
|
||||
|
||||
int place_num = 0;
|
||||
|
||||
void PlaceAllVisibles() {
|
||||
place_num = 0;
|
||||
var depth = minDepth;
|
||||
foreach ( var iso_object in _visibles ) {
|
||||
depth = RecursivePlaceIsoObject(iso_object, depth);
|
||||
var visibles_iter = _visibles.GetEnumerator();
|
||||
while ( visibles_iter.MoveNext() ) {
|
||||
depth = RecursivePlaceIsoObject(visibles_iter.Current, depth);
|
||||
}
|
||||
//Debug.LogFormat("Place: {0}, All: {1}", _visibles.Count, _isoObjects.Count);
|
||||
//Debug.LogFormat("PlaceNum: {0}", place_num);
|
||||
}
|
||||
|
||||
float RecursivePlaceIsoObject(IsoObject iso_object, float depth) {
|
||||
++place_num;
|
||||
if ( iso_object.Visited ) {
|
||||
if ( iso_object.Internal.Visited ) {
|
||||
return depth;
|
||||
}
|
||||
iso_object.Visited = true;
|
||||
foreach ( var depend in iso_object.SelfDepends ) {
|
||||
depth = RecursivePlaceIsoObject(depend, depth);
|
||||
iso_object.Internal.Visited = true;
|
||||
var self_depends_iter = iso_object.Internal.SelfDepends.GetEnumerator();
|
||||
while ( self_depends_iter.MoveNext() ) {
|
||||
depth = RecursivePlaceIsoObject(self_depends_iter.Current, depth);
|
||||
}
|
||||
PlaceIsoObject(iso_object, depth);
|
||||
return depth + (maxDepth - minDepth) / _visibles.Count;
|
||||
@@ -522,14 +469,16 @@ namespace IsoTools {
|
||||
}
|
||||
|
||||
void OnEnable() {
|
||||
_objects = new HashSet<IsoObject>(FindObjectsOfType<IsoObject>());
|
||||
_visibles.Clear();
|
||||
_isoObjects = new HashSet<IsoObject>(FindObjectsOfType<IsoObject>());
|
||||
_sectors.Clear();
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
_objects.Clear();
|
||||
_visibles.Clear();
|
||||
_isoObjects.Clear();
|
||||
_sectors.Clear();
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<Properties>
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
|
||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
|
||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/IsoTools/Scripts/IsoWorld.cs">
|
||||
<Files>
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="254" Column="51" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="13" Column="54" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoWorld.cs" Line="307" Column="19" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoObject.cs" Line="14" Column="15" />
|
||||
<File FileName="Assets/IsoTools/Scripts/IsoUtils.cs" Line="398" Column="4" />
|
||||
</Files>
|
||||
</MonoDevelop.Ide.Workbench>
|
||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||
|
||||
Reference in New Issue
Block a user