remove excess images. fix save.

This commit is contained in:
2015-01-06 02:25:10 +06:00
parent 953bf4d076
commit 0775bed995
36 changed files with 3370 additions and 13469 deletions

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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 1
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites:
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rect:
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y: 0
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height: 98
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fileIDToRecycleName:
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mipMapFadeDistanceEnd: 3
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externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
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aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 1
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites:
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rect:
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y: 0
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height: 98
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@@ -1,7 +1,8 @@
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guid: acb19fa5475385a47a614d3a2f318ed1
TextureImporter:
fileIDToRecycleName: {}
fileIDToRecycleName:
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serializedVersion: 2
mipmaps:
mipMapMode: 0
@@ -34,7 +35,7 @@ TextureImporter:
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
alignment: 9
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 1
@@ -42,6 +43,16 @@ TextureImporter:
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
sprites:
- name: Floor2_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 34
height: 17
alignment: 9
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
spritePackingTag:
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guid: acb19fa5475385a47a614d3a2f318ed1
TextureImporter:
fileIDToRecycleName:
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serializedVersion: 2
mipmaps:
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enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 1024
textureSettings:
filterMode: 0
aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 1
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites:
- name: Floor2_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 34
height: 17
alignment: 9
pivot: {x: .5, y: .5}
border: {x: 0, y: 0, z: 0, w: 0}
spritePackingTag:
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@@ -32,11 +32,11 @@ TextureImporter:
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lightmap: 0
compressionQuality: 50
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spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
alignment: 9
spritePivot: {x: .485000014, y: .254999995}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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alphaIsTransparency: 1

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@@ -32,11 +32,11 @@ TextureImporter:
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lightmap: 0
compressionQuality: 50
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spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
alignment: 9
spritePivot: {x: .485000014, y: .254999995}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 1
alphaIsTransparency: 1

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@@ -1,79 +0,0 @@
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@@ -11,7 +11,7 @@ GameObject:
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@@ -1,15 +1,15 @@
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- 212: {fileID: 21218276}
- 114: {fileID: 11418276}
m_Layer: 0
m_Name: Floor
m_TagString: Untagged
@@ -17,24 +17,24 @@ GameObject:
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m_StaticEditorFlags: 0
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m_Script: {fileID: 11500000, guid: 9a9c584f9a39449438abc7ba59a68778, type: 3}
@@ -43,12 +43,12 @@ MonoBehaviour:
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m_GameObject: {fileID: 144718}
m_GameObject: {fileID: 118276}
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m_CastShadows: 0
m_ReceiveShadows: 0
@@ -63,7 +63,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: acb19fa5475385a47a614d3a2f318ed1, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
--- !u!1001 &100100000
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@@ -74,6 +74,6 @@ Prefab:
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@@ -11,7 +11,7 @@ GameObject:
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m_Layer: 0
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m_Name: Wall_l
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m_Icon: {fileID: 0}
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@@ -11,7 +11,7 @@ GameObject:
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- 114: {fileID: 11490292}
m_Layer: 0
m_Name: Wall2
m_Name: Wall_r
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

File diff suppressed because it is too large Load Diff

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@@ -121,8 +121,4 @@ public class IsoObject : MonoBehaviour {
void OnEnable() {
IsoWorld.MarkDirty();
}
void OnDisable() {
IsoWorld.MarkDirty();
}
}

View File

@@ -52,6 +52,22 @@ public class IsoWorld : MonoBehaviour {
return iso_pos;
}
void _fixTileSize() {
_scanObjects();
foreach ( var obj in _objects ) {
obj.IsoObject.FixTransform();
}
_objects.Clear();
_lastTileSize = TileSize;
}
void _fixDirty() {
_scanObjects();
_scanDepends();
_manualSort();
_dirty = false;
}
void _scanObjects() {
_objects.Clear();
IsoObject[] iso_objects = GameObject.FindObjectsOfType<IsoObject>();
@@ -116,17 +132,10 @@ public class IsoWorld : MonoBehaviour {
void LateUpdate() {
if ( _lastTileSize != TileSize ) {
_scanObjects();
foreach ( var obj in _objects ) {
obj.IsoObject.FixTransform();
}
_objects.Clear();
_fixTileSize();
}
if ( _dirty ) {
_scanObjects();
_scanDepends();
_manualSort();
_dirty = false;
_fixDirty();
}
}
}

View File

@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

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@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1

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@@ -1,10 +1,10 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/IsoController.cs">
<Files>
<File FileName="Assets/Scripts/IsoObject.cs" Line="69" Column="24" />
<File FileName="Assets/Scripts/IsoWorld.cs" Line="29" Column="53" />
<File FileName="Assets/Scripts/IsoObject.cs" Line="23" Column="27" />
<File FileName="Assets/Scripts/IsoAutoController.cs" Line="33" Column="1" />
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