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unity-flash-tools/FTSources/FTRuntime/FTRuntime.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release_DEMO</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{48D55C1A-BBD5-44D9-9CC5-473A1BBA9AB5}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>FTRuntime</RootNamespace>
<ReleaseVersion>0.5</ReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<AssemblyName>FTRuntime</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_DEMO|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<NoStdLib>true</NoStdLib>
<DefineConstants>FT_VERSION_DEMO</DefineConstants>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_FULL|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins</OutputPath>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<DefineConstants>FT_VERSION_FULL</DefineConstants>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>..\DLLs\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\DLLs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="Sources\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Sources\SwfAsset.cs" />
<Compile Include="Sources\SwfAttributes.cs" />
<Compile Include="Sources\SwfClip.cs" />
<Compile Include="Sources\SwfClipAsset.cs" />
<Compile Include="Sources\SwfClipController.cs" />
<Compile Include="Sources\SwfManager.cs" />
<Compile Include="Sources\SwfSettings.cs" />
<Compile Include="Sources\Internal\SwfAssocList.cs" />
<Compile Include="Sources\Internal\SwfList.cs" />
<Compile Include="Sources\Internal\SwfUtils.cs" />
</ItemGroup>
</Project>