Files
unity-flash-tools/Assets/FlashTools/Scripts/SwfClipController.cs
2016-09-11 22:55:02 +07:00

200 lines
4.4 KiB
C#

using UnityEngine;
using FlashTools.Internal;
namespace FlashTools {
[ExecuteInEditMode, DisallowMultipleComponent]
[RequireComponent(typeof(SwfClip))]
public class SwfClipController : MonoBehaviour {
SwfClip _clip = null;
bool _isPlaying = false;
float _tickTimer = 0.0f;
// ---------------------------------------------------------------------
//
// Events
//
// ---------------------------------------------------------------------
public event System.Action<SwfClipController> OnStopPlayingEvent;
public event System.Action<SwfClipController> OnPlayStoppedEvent;
public event System.Action<SwfClipController> OnRewindPlayingEvent;
// ---------------------------------------------------------------------
//
// Properties
//
// ---------------------------------------------------------------------
public enum PlayModes {
Forward,
Backward
}
public enum LoopModes {
Once,
Loop
}
[SerializeField]
bool _autoPlay = false;
public bool autoPlay {
get { return _autoPlay; }
set { _autoPlay = value; }
}
[SerializeField]
[SwfFloatRange(0.0f, float.MaxValue)]
float _rateScale = 1.0f;
public float rateScale {
get { return _rateScale; }
set { _rateScale = Mathf.Clamp(value, 0.0f, float.MaxValue); }
}
[SerializeField]
PlayModes _playMode = PlayModes.Forward;
public PlayModes playMode {
get { return _playMode; }
set { _playMode = value; }
}
[SerializeField]
LoopModes _loopMode = LoopModes.Once;
public LoopModes loopMode {
get { return _loopMode; }
set { _loopMode = value; }
}
public bool isPlaying {
get { return _isPlaying; }
}
public bool isStopped {
get { return !_isPlaying; }
}
// ---------------------------------------------------------------------
//
// Functions
//
// ---------------------------------------------------------------------
public void Stop() {
var is_playing = isPlaying;
_isPlaying = false;
_tickTimer = 0.0f;
if ( is_playing && OnStopPlayingEvent != null ) {
OnStopPlayingEvent(this);
}
}
public void Play() {
var is_stopped = isStopped;
_isPlaying = true;
_tickTimer = 0.0f;
if ( is_stopped && OnPlayStoppedEvent != null ) {
OnPlayStoppedEvent(this);
}
}
public void Rewind() {
switch ( playMode ) {
case PlayModes.Forward:
if ( _clip ) {
_clip.ToBeginFrame();
}
break;
case PlayModes.Backward:
if ( _clip ) {
_clip.ToEndFrame();
}
break;
default:
throw new UnityException(string.Format(
"SwfClipController. Incorrect play mode: {0}",
playMode));
}
if ( isPlaying && OnRewindPlayingEvent != null ) {
OnRewindPlayingEvent(this);
}
}
// ---------------------------------------------------------------------
//
// Internal
//
// ---------------------------------------------------------------------
public void InternalUpdate(float dt) {
if ( isPlaying ) {
UpdateTimer(dt);
}
}
void UpdateTimer(float dt) {
var frame_rate = _clip ? _clip.frameRate : 1.0f;
_tickTimer += frame_rate * rateScale * dt;
while ( _tickTimer > 1.0f ) {
_tickTimer -= 1.0f;
TimerTick();
}
}
void TimerTick() {
if ( !NextClipFrame() ) {
switch ( loopMode ) {
case LoopModes.Once:
Stop();
break;
case LoopModes.Loop:
Rewind();
break;
default:
throw new UnityException(string.Format(
"SwfClipController. Incorrect loop mode: {0}",
loopMode));
}
}
}
bool NextClipFrame() {
switch ( playMode ) {
case PlayModes.Forward:
return _clip ? _clip.ToNextFrame() : false;
case PlayModes.Backward:
return _clip ? _clip.ToPrevFrame() : false;
default:
throw new UnityException(string.Format(
"SwfClipController. Incorrect play mode: {0}",
playMode));
}
}
// ---------------------------------------------------------------------
//
// Messages
//
// ---------------------------------------------------------------------
void Awake() {
_clip = GetComponent<SwfClip>();
if ( autoPlay && Application.isPlaying ) {
Play();
}
}
void OnEnable() {
var swf_manager = SwfManager.GetInstance(true);
if ( swf_manager ) {
swf_manager.AddSwfClipController(this);
}
}
void OnDisable() {
var swf_manager = SwfManager.GetInstance(false);
if ( swf_manager ) {
swf_manager.RemoveSwfClipController(this);
}
}
}
}