Files
unity-flash-tools/Assets/FlashTools/Scripts/FTRuntime/SwfManager.cs
2025-03-08 04:04:41 +07:00

322 lines
9.0 KiB
C#

using UnityEngine;
using FTRuntime.Internal;
using System.Collections.Generic;
namespace FTRuntime {
[AddComponentMenu("FlashTools/SwfManager")]
[ExecuteInEditMode, DisallowMultipleComponent]
public class SwfManager : MonoBehaviour {
SwfAssocList<SwfClip> _clips = new SwfAssocList<SwfClip>();
SwfAssocList<SwfClipController> _controllers = new SwfAssocList<SwfClipController>();
SwfList<SwfClipController> _safeUpdates = new SwfList<SwfClipController>();
bool _isPaused = false;
bool _useUnscaledDt = false;
float _rateScale = 1.0f;
HashSet<string> _groupPauses = new HashSet<string>();
HashSet<string> _groupUnscales = new HashSet<string>();
Dictionary<string, float> _groupRateScales = new Dictionary<string, float>();
// ---------------------------------------------------------------------
//
// Instance
//
// ---------------------------------------------------------------------
static SwfManager _instance;
/// <summary>
/// Get cached manager instance from scene or create it (if allowed)
/// </summary>
/// <returns>The manager instance</returns>
/// <param name="allow_create">If set to <c>true</c> allow create</param>
public static SwfManager GetInstance(bool allow_create) {
if ( !_instance ) {
_instance = SwfUtils.FindObjectOfType<SwfManager>();
if ( allow_create && !_instance ) {
var go = new GameObject("[SwfManager]");
_instance = go.AddComponent<SwfManager>();
}
}
return _instance;
}
// ---------------------------------------------------------------------
//
// Properties
//
// ---------------------------------------------------------------------
/// <summary>
/// Get animation clip count on scene
/// </summary>
/// <value>Clip count</value>
public int clipCount {
get { return _clips.Count; }
}
/// <summary>
/// Get animation clip controller count on scene
/// </summary>
/// <value>Clip controller count</value>
public int controllerCount {
get { return _controllers.Count; }
}
/// <summary>
/// Get or set a value indicating whether animation updates is paused
/// </summary>
/// <value><c>true</c> if is paused; otherwise, <c>false</c></value>
public bool isPaused {
get { return _isPaused; }
set { _isPaused = value; }
}
/// <summary>
/// Get or set a value indicating whether animation updates is playing
/// </summary>
/// <value><c>true</c> if is playing; otherwise, <c>false</c></value>
public bool isPlaying {
get { return !_isPaused; }
set { _isPaused = !value; }
}
/// <summary>
/// Get or set a value indicating whether animation updates uses unscaled delta time
/// </summary>
/// <value><c>true</c> if uses unscaled delta time; otherwise, <c>false</c></value>
public bool useUnscaledDt {
get { return _useUnscaledDt; }
set { _useUnscaledDt = value; }
}
/// <summary>
/// Get or set the global animation rate scale
/// </summary>
/// <value>Global rate scale</value>
public float rateScale {
get { return _rateScale; }
set { _rateScale = Mathf.Clamp(value, 0.0f, float.MaxValue); }
}
// ---------------------------------------------------------------------
//
// Functions
//
// ---------------------------------------------------------------------
/// <summary>
/// Pause animation updates
/// </summary>
public void Pause() {
isPaused = true;
}
/// <summary>
/// Resume animation updates
/// </summary>
public void Resume() {
isPlaying = true;
}
/// <summary>
/// Pause the group of animations by name
/// </summary>
/// <param name="group_name">Group name</param>
public void PauseGroup(string group_name) {
if ( !string.IsNullOrEmpty(group_name) ) {
_groupPauses.Add(group_name);
}
}
/// <summary>
/// Resume the group of animations by name
/// </summary>
/// <param name="group_name">Group name</param>
public void ResumeGroup(string group_name) {
if ( !string.IsNullOrEmpty(group_name) ) {
_groupPauses.Remove(group_name);
}
}
/// <summary>
/// Determines whether group of animations is paused
/// </summary>
/// <returns><c>true</c> if group is paused; otherwise, <c>false</c></returns>
/// <param name="group_name">Group name</param>
public bool IsGroupPaused(string group_name) {
return _groupPauses.Contains(group_name);
}
/// <summary>
/// Determines whether group of animations is playing
/// </summary>
/// <returns><c>true</c> if group is playing; otherwise, <c>false</c></returns>
/// <param name="group_name">Group name</param>
public bool IsGroupPlaying(string group_name) {
return !IsGroupPaused(group_name);
}
/// <summary>
/// Set the group of animations use unscaled delta time
/// </summary>
/// <param name="group_name">Group name</param>
/// <param name="yesno"><c>true</c> if group will use unscaled delta time; otherwise, <c>false</c></param>
public void SetGroupUseUnscaledDt(string group_name, bool yesno) {
if ( !string.IsNullOrEmpty(group_name) ) {
if ( yesno ) {
_groupUnscales.Add(group_name);
} else {
_groupUnscales.Remove(group_name);
}
}
}
/// <summary>
/// Determines whether group of animations uses unscaled delta time
/// </summary>
/// <returns><c>true</c> if group uses unscaled delta time; otherwise, <c>false</c></returns>
/// <param name="group_name">Group name</param>
public bool IsGroupUseUnscaledDt(string group_name) {
return _groupUnscales.Contains(group_name);
}
/// <summary>
/// Set the group of animations rate scale
/// </summary>
/// <param name="group_name">Group name</param>
/// <param name="rate_scale">Rate scale</param>
public void SetGroupRateScale(string group_name, float rate_scale) {
if ( !string.IsNullOrEmpty(group_name) ) {
_groupRateScales[group_name] = Mathf.Clamp(rate_scale, 0.0f, float.MaxValue);
}
}
/// <summary>
/// Get the group of animations rate scale
/// </summary>
/// <returns>The group rate scale</returns>
/// <param name="group_name">Group name</param>
public float GetGroupRateScale(string group_name) {
float rate_scale;
return _groupRateScales.TryGetValue(group_name, out rate_scale)
? rate_scale
: 1.0f;
}
// ---------------------------------------------------------------------
//
// Internal
//
// ---------------------------------------------------------------------
internal void AddClip(SwfClip clip) {
_clips.Add(clip);
}
internal void RemoveClip(SwfClip clip) {
_clips.Remove(clip);
}
internal void GetAllClips(List<SwfClip> clips) {
_clips.AssignTo(clips);
}
internal void AddController(SwfClipController controller) {
_controllers.Add(controller);
}
internal void RemoveController(SwfClipController controller) {
_controllers.Remove(controller);
}
void SetupCameras() {
foreach ( var camera in Camera.allCameras ) {
camera.clearStencilAfterLightingPass = true;
}
}
void GrabEnabledClips() {
var clips = SwfUtils.FindObjectsOfType<SwfClip>();
for ( int i = 0, e = clips.Length; i < e; ++i ) {
var clip = clips[i];
if ( clip.enabled ) {
_clips.Add(clip);
}
}
}
void GrabEnabledControllers() {
var controllers = SwfUtils.FindObjectsOfType<SwfClipController>();
for ( int i = 0, e = controllers.Length; i < e; ++i ) {
var controller = controllers[i];
if ( controller.enabled ) {
_controllers.Add(controller);
}
}
}
void DropClips() {
_clips.Clear();
}
void DropControllers() {
_controllers.Clear();
}
void LateUpdateClips() {
for ( int i = 0, e = _clips.Count; i < e; ++i ) {
var clip = _clips[i];
if ( clip ) {
clip.Internal_UpdateMesh();
}
}
}
void LateUpdateControllers(float scaled_dt, float unscaled_dt) {
_controllers.AssignTo(_safeUpdates);
for ( int i = 0, e = _safeUpdates.Count; i < e; ++i ) {
var ctrl = _safeUpdates[i];
if ( ctrl ) {
var group_name = ctrl.groupName;
if ( string.IsNullOrEmpty(group_name) ) {
ctrl.Internal_Update(scaled_dt, unscaled_dt);
} else if ( IsGroupPlaying(group_name) ) {
var group_rate_scale = GetGroupRateScale(group_name);
ctrl.Internal_Update(
group_rate_scale * (IsGroupUseUnscaledDt(group_name) ? unscaled_dt : scaled_dt),
group_rate_scale * unscaled_dt);
}
}
}
_safeUpdates.Clear();
}
// ---------------------------------------------------------------------
//
// Messages
//
// ---------------------------------------------------------------------
void OnEnable() {
SetupCameras();
GrabEnabledClips();
GrabEnabledControllers();
}
void OnDisable() {
DropClips();
DropControllers();
}
void LateUpdate() {
if ( isPlaying ) {
LateUpdateControllers(
rateScale * (useUnscaledDt ? Time.unscaledDeltaTime : Time.deltaTime),
rateScale * Time.unscaledDeltaTime);
}
LateUpdateClips();
}
}
}