mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 22:19:31 +07:00
78 lines
1.6 KiB
Plaintext
78 lines
1.6 KiB
Plaintext
Shader "FlashTools/SwfMasked" {
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Properties {
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[PerRendererData] _MainTex("Main Texture", 2D) = "white" {}
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_StencilID ("Stencil ID" , Int) = 0
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}
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SubShader {
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Tags {
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"Queue" = "Transparent"
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"IgnoreProjector" = "True"
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"RenderType" = "Transparent"
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"PreviewType" = "Plane"
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"CanUseSpriteAtlas" = "True"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Blend One OneMinusSrcAlpha
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Pass {
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Stencil {
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Ref [_StencilID]
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Comp Equal
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata_t {
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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float4 mulcolor : COLOR;
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float4 addcolor : TEXCOORD1;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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float2 uv : TEXCOORD0;
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fixed4 mulcolor : COLOR;
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fixed4 addcolor : TEXCOORD1;
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};
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v2f vert(appdata_t IN) {
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v2f OUT;
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OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);
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OUT.uv = IN.uv;
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OUT.mulcolor = IN.mulcolor;
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OUT.addcolor = IN.addcolor;
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return OUT;
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}
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sampler2D _MainTex;
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sampler2D _AlphaTex;
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float _AlphaSplitEnabled;
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fixed4 SampleSpriteTexture(float2 uv) {
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fixed4 color = tex2D(_MainTex, uv);
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#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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if (_AlphaSplitEnabled)
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color.a = tex2D(_AlphaTex, uv).r;
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#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
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return color;
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}
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fixed4 frag(v2f IN) : SV_Target {
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fixed4 c = SampleSpriteTexture(IN.uv);
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if ( c.a > 0.01 ) {
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c = c * IN.mulcolor + IN.addcolor;
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}
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c.rgb *= c.a;
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return c;
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}
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ENDCG
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}
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}
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} |