Files
unity-flash-tools/Assets/FlashTools/Docs

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-- Flash Animation Toolset --
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Convert your flash animation for Unity easy!

- Usage video "http://www.youtube.com/watch?v=uE_XRWZ5KHA"

- Blog "http://matov.me"
- Site "http://matov.me/flash-animation-toolset"
- Web demo "http://matov.me/public/blog_share/flash_tools/web_demo"
- User guide "http://matov.me/flash-animation-toolset-user-guide"

- Trial version https://www.assetstore.unity3d.com/#!/content/73896
- Full version https://www.assetstore.unity3d.com/#!/content/73323

Features
- Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
- Support all tweens(classic, motion and etc), keyframes and layers
- Support mask layers
- Support bitmap and vector graphics
- Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
- Support most blending modes (all except Alpha and Erase)
- Simple runtime API for controlling your animations in Unity
- Automatic packing texture atlases of animations with different settings
- Great performance with zero allocations in update loop
- Frame labels to separate sequences in one timeline
- Export marked "for export" clips and main timeline
- Live preview of animations in the Unity editor

Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.

Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!

Samples use "Creative Commons CC0 1.0 Universal License" animations from Glitch game "http://www.glitchthegame.com/public-domain-game-art"