Files
unity-flash-tools/Assets/FlashTools/Resources/Materials/SwfDecrMaskShader.shader
2023-01-05 02:22:34 +07:00

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Shader "FlashTools/SwfDecrMask" {
Properties {
[PerRendererData] _MainTex ("Main Texture" , 2D) = "white" {}
[PerRendererData] _AlphaTex ("Alpha Texture" , 2D) = "white" {}
[PerRendererData] _ExternalAlpha ("External Alpha", Float) = 0
}
SubShader {
Tags {
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
"PreviewType" = "Plane"
"CanUseSpriteAtlas" = "True"
}
Cull Off
Lighting Off
ZWrite Off
ColorMask 0
Blend One OneMinusSrcAlpha
Pass {
Stencil {
Ref 0
Comp always
Pass DecrSat
}
CGPROGRAM
fixed4 _Tint;
sampler2D _MainTex;
sampler2D _AlphaTex;
sampler2D _GrabTexture;
float _ExternalAlpha;
#include "UnityCG.cginc"
#include "SwfBaseCG.cginc"
#pragma vertex swf_mask_vert
#pragma fragment swf_mask_frag
ENDCG
}
}
}