mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2026-01-04 23:46:51 +07:00
45 lines
912 B
Plaintext
45 lines
912 B
Plaintext
Shader "FlashTools/SwfDecrMask" {
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Properties {
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[PerRendererData] _MainTex ("Main Texture" , 2D) = "white" {}
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[PerRendererData] _AlphaTex ("Alpha Texture" , 2D) = "white" {}
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[PerRendererData] _ExternalAlpha ("External Alpha", Float) = 0
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}
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SubShader {
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Tags {
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"Queue" = "Transparent"
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"IgnoreProjector" = "True"
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"RenderType" = "Transparent"
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"PreviewType" = "Plane"
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"CanUseSpriteAtlas" = "True"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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ColorMask 0
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Blend One OneMinusSrcAlpha
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Pass {
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Stencil {
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Ref 0
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Comp always
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Pass DecrSat
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}
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CGPROGRAM
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fixed4 _Tint;
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sampler2D _MainTex;
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sampler2D _AlphaTex;
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sampler2D _GrabTexture;
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float _ExternalAlpha;
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#include "UnityCG.cginc"
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#include "SwfBaseCG.cginc"
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#pragma vertex swf_mask_vert
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#pragma fragment swf_mask_frag
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ENDCG
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}
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}
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} |