mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-14 12:11:45 +07:00
35 lines
1.4 KiB
HTML
35 lines
1.4 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | UnityFlash</title>
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<link rel="stylesheet" href="TemplateData/style.css">
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<link rel="shortcut icon" href="TemplateData/favicon.ico" />
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<script src="TemplateData/UnityProgress.js"></script>
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</head>
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<body class="template">
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<p class="header"><span>Unity WebGL Player | </span>UnityFlash</p>
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<div class="template-wrap clear">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" height="600px" width="960px"></canvas>
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<br>
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<div class="logo"></div>
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<div class="fullscreen"><img src="TemplateData/fullscreen.png" width="38" height="38" alt="Fullscreen" title="Fullscreen" onclick="SetFullscreen(1);" /></div>
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<div class="title">UnityFlash</div>
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</div>
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<p class="footer">« created with <a href="http://unity3d.com/" title="Go to unity3d.com">Unity</a> »</p>
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<script type='text/javascript'>
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var Module = {
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TOTAL_MEMORY: 134217728,
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errorhandler: null, // arguments: err, url, line. This function must return 'true' if the error is handled, otherwise 'false'
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compatibilitycheck: null,
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dataUrl: "Release/WebDemo.data",
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codeUrl: "Release/WebDemo.js",
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memUrl: "Release/WebDemo.mem",
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};
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</script>
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<script src="Release/UnityLoader.js"></script>
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</body>
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</html>
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