Files
unity-flash-tools/Assets/FlashTools/Scripts/Editor/FTEditor/SwfAssetData.cs
2016-12-03 03:03:22 +07:00

234 lines
5.3 KiB
C#

using UnityEngine;
using System.Collections.Generic;
namespace FTEditor {
[System.Serializable]
struct SwfVec2Data {
public float x;
public float y;
public SwfVec2Data(float x, float y) {
this.x = x;
this.y = y;
}
public Vector2 ToUVector2() {
return new Vector2(x, y);
}
public static SwfVec2Data one {
get { return new SwfVec2Data(1.0f, 1.0f); }
}
public static SwfVec2Data zero {
get { return new SwfVec2Data(0.0f, 0.0f); }
}
}
[System.Serializable]
struct SwfVec4Data {
public float x;
public float y;
public float z;
public float w;
public SwfVec4Data(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
public Vector4 ToUVector4() {
return new Vector4(x, y, z, w);
}
public static SwfVec4Data one {
get { return new SwfVec4Data(1.0f, 1.0f, 1.0f, 1.0f); }
}
public static SwfVec4Data zero {
get { return new SwfVec4Data(0.0f, 0.0f, 0.0f, 0.0f); }
}
}
[System.Serializable]
struct SwfRectData {
public float xMin;
public float xMax;
public float yMin;
public float yMax;
public static SwfRectData identity {
get {
return new SwfRectData{
xMin = 0.0f,
xMax = 0.0f,
yMin = 0.0f,
yMax = 0.0f};
}
}
public static SwfRectData FromURect(Rect rect) {
return new SwfRectData{
xMin = rect.xMin,
xMax = rect.xMax,
yMin = rect.yMin,
yMax = rect.yMax};
}
}
[System.Serializable]
struct SwfMatrixData {
public SwfVec2Data sc;
public SwfVec2Data sk;
public SwfVec2Data tr;
public static SwfMatrixData identity {
get {
return new SwfMatrixData{
sc = SwfVec2Data.one,
sk = SwfVec2Data.zero,
tr = SwfVec2Data.zero};
}
}
public Matrix4x4 ToUMatrix() {
var mat = Matrix4x4.identity;
mat.m00 = sc.x;
mat.m11 = sc.y;
mat.m10 = sk.x;
mat.m01 = sk.y;
mat.m03 = tr.x;
mat.m13 = tr.y;
return mat;
}
public static SwfMatrixData FromUMatrix(Matrix4x4 mat) {
return new SwfMatrixData{
sc = new SwfVec2Data(mat.m00, mat.m11),
sk = new SwfVec2Data(mat.m10, mat.m01),
tr = new SwfVec2Data(mat.m03, mat.m13)};
}
}
[System.Serializable]
struct SwfBlendModeData {
public enum Types : byte {
Normal,
Layer,
Multiply,
Screen,
Lighten,
Darken, // GrabPass
Difference, // GrabPass
Add,
Subtract,
Invert, // GrabPass
Overlay, // GrabPass
Hardlight // GrabPass
}
public Types type;
public SwfBlendModeData(Types type) {
this.type = type;
}
public static SwfBlendModeData identity {
get {
return new SwfBlendModeData{
type = Types.Normal};
}
}
public static SwfBlendModeData operator*(
SwfBlendModeData a, SwfBlendModeData b)
{
return (a.type == Types.Normal || a.type == Types.Layer) ? b : a;
}
}
[System.Serializable]
struct SwfColorTransData {
public SwfVec4Data mulColor;
public SwfVec4Data addColor;
public Color ApplyToColor(Color color) {
return new Color(
Mathf.Clamp01(color.r * mulColor.x + addColor.x),
Mathf.Clamp01(color.g * mulColor.y + addColor.y),
Mathf.Clamp01(color.b * mulColor.z + addColor.z),
Mathf.Clamp01(color.a * mulColor.w + addColor.w));
}
public static SwfColorTransData identity {
get {
return new SwfColorTransData{
mulColor = SwfVec4Data.one,
addColor = SwfVec4Data.zero};
}
}
public static SwfColorTransData operator*(
SwfColorTransData a, SwfColorTransData b)
{
return new SwfColorTransData{
mulColor = new SwfVec4Data(
b.mulColor.x * a.mulColor.x,
b.mulColor.y * a.mulColor.y,
b.mulColor.z * a.mulColor.z,
b.mulColor.w * a.mulColor.w),
addColor = new SwfVec4Data(
b.addColor.x * a.mulColor.x + a.addColor.x,
b.addColor.y * a.mulColor.y + a.addColor.y,
b.addColor.z * a.mulColor.z + a.addColor.z,
b.addColor.w * a.mulColor.w + a.addColor.w)};
}
}
[System.Serializable]
class SwfInstanceData {
public enum Types {
Mask,
Group,
Masked,
MaskReset
}
public Types Type = Types.Group;
public ushort ClipDepth = 0;
public ushort Bitmap = 0;
public SwfMatrixData Matrix = SwfMatrixData.identity;
public SwfBlendModeData BlendMode = SwfBlendModeData.identity;
public SwfColorTransData ColorTrans = SwfColorTransData.identity;
}
[System.Serializable]
class SwfFrameData {
public string Name = string.Empty;
public List<SwfInstanceData> Instances = new List<SwfInstanceData>();
}
[System.Serializable]
class SwfSymbolData {
public string Name = string.Empty;
public List<SwfFrameData> Frames = new List<SwfFrameData>();
}
[System.Serializable]
class SwfBitmapData {
public ushort Id = 0;
public byte[] ARGB32 = new byte[0];
public ushort Redirect = 0;
public int RealWidth = 0;
public int RealHeight = 0;
public SwfRectData SourceRect = SwfRectData.identity;
}
[System.Serializable]
class SwfAssetData {
public float FrameRate = 0.0f;
public List<SwfSymbolData> Symbols = new List<SwfSymbolData>();
public List<SwfBitmapData> Bitmaps = new List<SwfBitmapData>();
}
}