Files
unity-flash-tools/Assembly-CSharp-Editor.csproj
2016-12-03 03:03:22 +07:00

184 lines
14 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{7FF03E09-4B14-EFF9-4F08-36E102F327D3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_6;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfAssetEditor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipAssetEditor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipAssetPreview.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipControllerEditor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipEditor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfManagerEditor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Postprocessors\SwfAssetPostprocessor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\Postprocessors\SwfPostprocessor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\SwfAssetData.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\SwfEditorUtils.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\SwfMaterialCache.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTEditor\SwfPropertyDrawers.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfContext.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfContextExecuter.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfDecoder.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfStreamReader.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineBinaryDataTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineBitsLossless2Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineBitsLosslessTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineSceneAndFrameLabelDataTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineShape2Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineShape3Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineShape4Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineShapeTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DefineSpriteTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\DoABCTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\EnableDebugger2Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\EnableDebuggerTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\EnableTelemetryTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\EndTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\ExportAssetsTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\FileAttributesTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\FrameLabelTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\MetadataTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\PlaceObject2Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\PlaceObject3Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\PlaceObjectTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\ProtectTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\RemoveObject2Tag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\RemoveObjectTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\ScriptLimitsTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\SetBackgroundColorTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\ShowFrameTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\SwfTagBase.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\SwfTagVisitor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\SymbolClassTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\UnknownTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTags\UnsupportedTag.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfBlendMode.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfClipActions.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfColor.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfColorTransform.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfControlTags.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfFillStyleType.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfLongHeader.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfMatrix.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfRect.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfShapesWithStyle.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfShortHeader.cs" />
<Compile Include="Assets\FlashTools\Scripts\Editor\FTSwfTools\SwfTypes\SwfSurfaceFilters.cs" />
<None Include="Assets\FlashTools\Resources\Materials\SwfBaseCG.cginc" />
<None Include="Assets\FlashTools\Resources\Materials\SwfDecrMaskShader.shader" />
<None Include="Assets\FlashTools\Resources\Materials\SwfSimpleShader.shader" />
<None Include="Assets\FlashTools\Resources\Materials\SwfMaskedGrabShader.shader" />
<None Include="Assets\FlashTools\Example\Animations\LICENCE.txt" />
<None Include="Assets\FlashTools\Docs\CHANGELOG.txt" />
<None Include="Assets\FlashTools\Resources\Materials\SwfSimpleGrabShader.shader" />
<None Include="Assets\FlashTools\Resources\Materials\SwfIncrMaskShader.shader" />
<None Include="Assets\FlashTools\Resources\Materials\SwfMaskedShader.shader" />
<None Include="Assets\FlashTools\Docs\README.txt" />
<Reference Include="UnityEditor.Advertisements">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.EditorTestsRunner">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Networking">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TreeEditor">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip.Unity">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/Ionic.Zip.Unity.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>/Applications/Unity_5.3.6f1/Unity_5.3.6f1.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>/Applications/Unity_5.3.6f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>/Applications/Unity_5.3.6f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WebGL.Extensions">
<HintPath>/Applications/Unity_5.3.6f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
<HintPath>/Applications/Unity_5.3.6f1/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>/Applications/Unity_5.3.6f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity_5.3.6f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>/Applications/Unity_5.3.6f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{ED48043C-7BE9-40F3-EC3C-3D4369E54740}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>