Files
unity-flash-tools/FTSources/FTEditor/FTEditor.csproj
2017-02-12 23:18:43 +07:00

151 lines
7.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{30886846-765A-400B-AD3E-436089DE68ED}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>FTEditor</RootNamespace>
<ReleaseVersion>0.5</ReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<AssemblyName>FTEditor</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_DEMO|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins\Editor</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<NoStdLib>true</NoStdLib>
<DefineConstants>FT_VERSION_DEMO</DefineConstants>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_FULL|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins\Editor</OutputPath>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<DefineConstants>FT_VERSION_FULL</DefineConstants>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>..\DLLs\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\DLLs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>..\DLLs\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Ionic.Zip.Unity">
<HintPath>..\DLLs\Ionic.Zip.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>..\DLLs\System.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FTRuntime\FTRuntime.csproj">
<Project>{48D55C1A-BBD5-44D9-9CC5-473A1BBA9AB5}</Project>
<Name>FTRuntime</Name>
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</ProjectReference>
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<Project>{4EB8756F-398B-4356-90FB-0ED056B3E6E9}</Project>
<Name>FTSwfTools</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="FTEditor\" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors.meta">
<Link>FTEditor\Editors.meta</Link>
</None>
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<Link>FTEditor\Postprocessors.meta</Link>
</None>
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<Link>FTEditor\SwfAssetData.cs.meta</Link>
</None>
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<Link>FTEditor\SwfEditorUtils.cs.meta</Link>
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<Link>FTEditor\SwfMaterialCache.cs.meta</Link>
</None>
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<Link>FTEditor\SwfPropertyDrawers.cs.meta</Link>
</None>
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<Link>FTEditor\Editors\SwfAssetEditor.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipAssetEditor.cs.meta">
<Link>FTEditor\Editors\SwfClipAssetEditor.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipAssetPreview.cs.meta">
<Link>FTEditor\Editors\SwfClipAssetPreview.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipControllerEditor.cs.meta">
<Link>FTEditor\Editors\SwfClipControllerEditor.cs.meta</Link>
</None>
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<Link>FTEditor\Editors\SwfClipEditor.cs.meta</Link>
</None>
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<Link>FTEditor\Editors\SwfManagerEditor.cs.meta</Link>
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<Link>FTEditor\Postprocessors\SwfAssetPostprocessor.cs.meta</Link>
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<Link>FTEditor\Postprocessors\SwfPostprocessor.cs.meta</Link>
</None>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\SwfAssetData.cs">
<Link>FTEditor\SwfAssetData.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\SwfEditorUtils.cs">
<Link>FTEditor\SwfEditorUtils.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\SwfMaterialCache.cs">
<Link>FTEditor\SwfMaterialCache.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\SwfPropertyDrawers.cs">
<Link>FTEditor\SwfPropertyDrawers.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfAssetEditor.cs">
<Link>FTEditor\Editors\SwfAssetEditor.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipAssetEditor.cs">
<Link>FTEditor\Editors\SwfClipAssetEditor.cs</Link>
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<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipAssetPreview.cs">
<Link>FTEditor\Editors\SwfClipAssetPreview.cs</Link>
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<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipControllerEditor.cs">
<Link>FTEditor\Editors\SwfClipControllerEditor.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfClipEditor.cs">
<Link>FTEditor\Editors\SwfClipEditor.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\Editor\FTEditor\Editors\SwfManagerEditor.cs">
<Link>FTEditor\Editors\SwfManagerEditor.cs</Link>
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<Link>FTEditor\Postprocessors\SwfPostprocessor.cs</Link>
</Compile>
</ItemGroup>
</Project>