Files
unity-flash-tools/Assets/FlashTools/Example/Scripts/PurpleFlowerLogic.cs
2017-02-11 20:57:49 +07:00

39 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
using FTRuntime;
using FTRuntime.Yields;
namespace FlashTools.Examples {
[RequireComponent(typeof(SwfClipController))]
public class PurpleFlowerLogic : MonoBehaviour {
static string[] _idleSequences = {"talk", "idle0", "idle1", "idle2"};
static string _fadeInSequence = "fadeIn";
static string _fadeOutSequence = "fadeOut";
void Start() {
var ctrl = GetComponent<SwfClipController>();
StartCoroutine(StartCoro(ctrl));
}
IEnumerator StartCoro(SwfClipController ctrl) {
while ( true ) {
ctrl.Play(_fadeInSequence);
yield return new SwfWaitStopPlaying(ctrl);
for ( var i = 0; i < 3; ++i ) {
var last_seq = ctrl.clip.sequence;
do {
var seq_index = Random.Range(0, _idleSequences.Length);
ctrl.Play(_idleSequences[seq_index]);
} while ( last_seq == ctrl.clip.sequence );
yield return new SwfWaitStopPlaying(ctrl);
}
ctrl.Play(_fadeOutSequence);
yield return new SwfWaitStopPlaying(ctrl);
yield return new WaitForSeconds(2.0f);
}
}
}
}