mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-14 20:21:27 +07:00
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using UnityEngine;
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using FTRuntime.Internal;
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namespace FTRuntime {
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[System.Serializable]
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public struct SwfSettingsData {
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public enum AtlasFilter {
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Point,
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Bilinear,
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Trilinear
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}
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public enum AtlasFormat {
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AutomaticCompressed = 0,
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AutomaticTruecolor = 2
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}
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[SwfPowerOfTwoIfAttribute(5, 13, "AtlasPowerOfTwo")]
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public int MaxAtlasSize;
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[SwfIntRange(0, int.MaxValue)]
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public int AtlasPadding;
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[SwfFloatRange(float.Epsilon, float.MaxValue)]
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public float PixelsPerUnit;
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public bool GenerateMipMaps;
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public bool AtlasPowerOfTwo;
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public bool AtlasForceSquare;
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public AtlasFilter AtlasTextureFilter;
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public AtlasFormat AtlasTextureFormat;
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public static SwfSettingsData identity {
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get {
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return new SwfSettingsData{
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MaxAtlasSize = 1024,
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AtlasPadding = 1,
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PixelsPerUnit = 100.0f,
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GenerateMipMaps = false,
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AtlasPowerOfTwo = true,
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AtlasForceSquare = true,
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AtlasTextureFilter = AtlasFilter.Bilinear,
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AtlasTextureFormat = AtlasFormat.AutomaticCompressed};
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}
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}
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public bool CheckEquals(SwfSettingsData other) {
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return
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MaxAtlasSize == other.MaxAtlasSize &&
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AtlasPadding == other.AtlasPadding &&
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Mathf.Approximately(PixelsPerUnit, other.PixelsPerUnit) &&
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GenerateMipMaps == other.GenerateMipMaps &&
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AtlasPowerOfTwo == other.AtlasPowerOfTwo &&
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AtlasForceSquare == other.AtlasForceSquare &&
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AtlasTextureFilter == other.AtlasTextureFilter &&
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AtlasTextureFormat == other.AtlasTextureFormat;
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}
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}
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public class SwfSettings : ScriptableObject {
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public SwfSettingsData Settings;
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void Reset() {
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Settings = SwfSettingsData.identity;
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}
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}
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} |