move all sources to ftsources

This commit is contained in:
2016-10-06 21:46:53 +07:00
parent 1e136a0490
commit e152d55bcf
58 changed files with 185 additions and 452 deletions

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@@ -89,9 +89,6 @@
<Reference Include="UnityEditor.TreeEditor"> <Reference Include="UnityEditor.TreeEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath> <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="FTSwfTools_Debug">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/FTSwfTools_Debug.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip.Unity"> <Reference Include="Ionic.Zip.Unity">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/Ionic.Zip.Unity.dll</HintPath> <HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/Ionic.Zip.Unity.dll</HintPath>
</Reference> </Reference>

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@@ -1,102 +0,0 @@
using UnityEngine;
using NUnit.Framework;
namespace FlashTools.Internal.Tests {
public static class SwfUtilsTests {
static void AssertAreEqualVectors(Vector2 v0, Vector2 v1, float delta) {
Assert.AreEqual(v0.x, v1.x, delta);
Assert.AreEqual(v0.y, v1.y, delta);
}
static void AssertAreEqualVectors(Vector4 v0, Vector4 v1, float delta) {
Assert.AreEqual(v0.x, v1.x, delta);
Assert.AreEqual(v0.y, v1.y, delta);
Assert.AreEqual(v0.z, v1.z, delta);
Assert.AreEqual(v0.w, v1.w, delta);
}
//
//
//
[Test]
public static void PackUShortsToUIntTests() {
ushort v0 = 11, v1 = 99;
ushort o0, o1;
SwfUtils.UnpackUShortsFromUInt(
SwfUtils.PackUShortsToUInt(v0, v1), out o0, out o1);
Assert.AreEqual(v0, o0);
Assert.AreEqual(v1, o1);
ushort v2 = 16789, v3 = 31234;
ushort o2, o3;
SwfUtils.UnpackUShortsFromUInt(
SwfUtils.PackUShortsToUInt(v2, v3), out o2, out o3);
Assert.AreEqual(v2, o2);
Assert.AreEqual(v3, o3);
}
[Test]
public static void PackUVTests() {
var v0 = new Vector2(0.9999f, 0.1111f);
float u0, u1;
SwfUtils.UnpackUV(SwfUtils.PackUV(v0.x, v0.y), out u0, out u1);
AssertAreEqualVectors(v0, new Vector2(u0, u1), SwfUtils.UVPrecision);
var v1 = new Vector2(0.0987f, 0.0123f);
float u2, u3;
SwfUtils.UnpackUV(SwfUtils.PackUV(v1.x, v1.y), out u2, out u3);
AssertAreEqualVectors(v1, new Vector2(u2, u3), SwfUtils.UVPrecision);
var v2 = new Vector2(1.0f, 0.0f);
float u4, u5;
SwfUtils.UnpackUV(SwfUtils.PackUV(v2.x, v2.y), out u4, out u5);
AssertAreEqualVectors(v2, new Vector2(u4, u5), SwfUtils.UVPrecision);
}
[Test]
public static void PackFloatColorToUShortTests() {
float v0 = -5.678f;
Assert.AreEqual(
v0,
SwfUtils.UnpackFloatColorFromUShort(SwfUtils.PackFloatColorToUShort(v0)),
SwfUtils.FColorPrecision);
float v1 = 60.678f;
Assert.AreEqual(
v1,
SwfUtils.UnpackFloatColorFromUShort(SwfUtils.PackFloatColorToUShort(v1)),
SwfUtils.FColorPrecision);
float v2 = 0.678f;
Assert.AreEqual(
v2,
SwfUtils.UnpackFloatColorFromUShort(SwfUtils.PackFloatColorToUShort(v2)),
SwfUtils.FColorPrecision);
}
[Test]
public static void PackColorToUIntsTests() {
var v0 = new Color(0.01f, 0.02f, 0.33f, 1.0f);
uint u0, u1;
SwfUtils.PackFColorToUInts(v0, out u0, out u1);
Color c0;
SwfUtils.UnpackFColorFromUInts(
u0, u1,
out c0.r, out c0.g, out c0.b, out c0.a);
AssertAreEqualVectors(
v0, c0, SwfUtils.FColorPrecision);
var v1 = new Vector4(0.01f, 0.02f, 0.33f, 1.0f);
uint u2, u3;
SwfUtils.PackFColorToUInts(v1, out u2, out u3);
Vector4 c1;
SwfUtils.UnpackFColorFromUInts(
u2, u3,
out c1.x, out c1.y, out c1.z, out c1.w);
AssertAreEqualVectors(
v1, c1, SwfUtils.FColorPrecision);
}
}
}

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<ProjectGuid>{30886846-765A-400B-AD3E-436089DE68ED}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>FlashTools</RootNamespace>
<UseMSBuildEngine>True</UseMSBuildEngine>
<ReleaseVersion>0.5</ReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins\Editor</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
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<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Sources\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Sources\SwfEditorUtils.cs" />
<Compile Include="Sources\SwfMaterialCache.cs" />
<Compile Include="Sources\SwfPropertyDrawers.cs" />
<Compile Include="Sources\Editors\SwfAssetEditor.cs" />
<Compile Include="Sources\Editors\SwfClipAssetEditor.cs" />
<Compile Include="Sources\Editors\SwfClipAssetPreview.cs" />
<Compile Include="Sources\Editors\SwfClipControllerEditor.cs" />
<Compile Include="Sources\Editors\SwfClipEditor.cs" />
<Compile Include="Sources\Editors\SwfManagerEditor.cs" />
<Compile Include="Sources\Postprocessors\SwfAssetPostprocessor.cs" />
<Compile Include="Sources\Postprocessors\SwfPostprocessor.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>..\DLLs\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\DLLs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>..\DLLs\UnityEditor.dll</HintPath>
<Private>False</Private>
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<Reference Include="Ionic.Zip.Unity">
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<Private>False</Private>
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<ItemGroup>
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<Project>{48D55C1A-BBD5-44D9-9CC5-473A1BBA9AB5}</Project>
<Name>FTRuntime</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\FTSwfTools\FTSwfTools.csproj">
<Project>{4EB8756F-398B-4356-90FB-0ED056B3E6E9}</Project>
<Name>FTSwfTools</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
</Project>

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@@ -0,0 +1,62 @@
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<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{48D55C1A-BBD5-44D9-9CC5-473A1BBA9AB5}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>FlashTools</RootNamespace>
<UseMSBuildEngine>True</UseMSBuildEngine>
<ReleaseVersion>0.5</ReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AssemblyName>FTRuntime_Debug</AssemblyName>
<NoStdLib>true</NoStdLib>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AssemblyName>FTRuntime_Release</AssemblyName>
<NoStdLib>true</NoStdLib>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="Sources\" />
</ItemGroup>
<ItemGroup>
<Compile Include="Sources\SwfAsset.cs" />
<Compile Include="Sources\SwfClip.cs" />
<Compile Include="Sources\SwfClipAsset.cs" />
<Compile Include="Sources\SwfClipController.cs" />
<Compile Include="Sources\SwfManager.cs" />
<Compile Include="Sources\Internal\SwfAssocList.cs" />
<Compile Include="Sources\Internal\SwfAttributes.cs" />
<Compile Include="Sources\Internal\SwfList.cs" />
<Compile Include="Sources\Internal\SwfSettings.cs" />
<Compile Include="Sources\Internal\SwfUtils.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>..\DLLs\mscorlib.dll</HintPath>
<Private>False</Private>
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<Reference Include="UnityEngine">
<HintPath>..\DLLs\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
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View File

@@ -3,16 +3,28 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2012
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EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FTRuntime", "FTRuntime\FTRuntime.csproj", "{48D55C1A-BBD5-44D9-9CC5-473A1BBA9AB5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FTEditor", "FTEditor\FTEditor.csproj", "{30886846-765A-400B-AD3E-436089DE68ED}"
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{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Debug|x86.Build.0 = Debug|x86 {30886846-765A-400B-AD3E-436089DE68ED}.Debug|x86.Build.0 = Debug|Any CPU
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@@ -1,6 +1,6 @@
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@@ -2,14 +2,15 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4EB8756F-398B-4356-90FB-0ED056B3E6E9}</ProjectGuid> <ProjectGuid>{4EB8756F-398B-4356-90FB-0ED056B3E6E9}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<RootNamespace>FlashTools</RootNamespace> <RootNamespace>FlashTools</RootNamespace>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <UseMSBuildEngine>True</UseMSBuildEngine>
<ReleaseVersion>0.5</ReleaseVersion> <ReleaseVersion>0.5</ReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
@@ -18,19 +19,19 @@
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
<NoStdLib>true</NoStdLib>
<AssemblyName>FTSwfTools_Debug</AssemblyName> <AssemblyName>FTSwfTools_Debug</AssemblyName>
<NoStdLib>true</NoStdLib>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>..\..\Assets\FlashTools\Plugins\Editor</OutputPath> <OutputPath>..\..\Assets\FlashTools\Plugins\Editor</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
<NoStdLib>true</NoStdLib>
<AssemblyName>FTSwfTools_Release</AssemblyName> <AssemblyName>FTSwfTools_Release</AssemblyName>
<NoStdLib>true</NoStdLib>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup> <ItemGroup>

View File

@@ -1,24 +1,14 @@
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008 # Visual Studio 2008
Project("{D58E310B-CC7A-56FA-675C-024D435EF77E}") = "unityflash", "Assembly-CSharp.csproj", "{ED48043C-7BE9-40F3-EC3C-3D4369E54740}"
EndProject
Project("{D58E310B-CC7A-56FA-675C-024D435EF77E}") = "unityflash", "Assembly-CSharp-Editor.csproj", "{7FF03E09-4B14-EFF9-4F08-36E102F327D3}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|Any CPU.Build.0 = Release|Any CPU
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@@ -1,6 +1,10 @@
<Properties StartupItem="Assembly-CSharp.csproj"> <Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench /> <MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/CHANGELOG.txt">
<Files>
<File FileName="Assets/FlashTools/CHANGELOG.txt" Line="10" Column="18" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore /> <BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints> </MonoDevelop.Ide.DebuggingService.Breakpoints>