example scene and pregenerate materials

This commit is contained in:
2016-10-15 19:50:01 +07:00
parent 80e70b9343
commit d9cdd887ce
317 changed files with 156258 additions and 6 deletions

View File

@@ -45,11 +45,12 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\FlashTools\Examples\PlayerController.cs" />
<Compile Include="Assets\FlashTools\Examples\Scripts\PurpleFlowerLogic.cs" />
<None Include="Assets\FlashTools\Resources\Materials\SwfBaseCG.cginc" />
<None Include="Assets\FlashTools\Resources\Materials\SwfDecrMaskShader.shader" />
<None Include="Assets\FlashTools\Resources\Materials\SwfSimpleShader.shader" />
<None Include="Assets\FlashTools\Resources\Materials\SwfMaskedGrabShader.shader" />
<None Include="Assets\FlashTools\Examples\Animations\licence.txt" />
<None Include="Assets\FlashTools\CHANGELOG.txt" />
<None Include="Assets\FlashTools\Resources\Materials\SwfSimpleGrabShader.shader" />
<None Include="Assets\FlashTools\Resources\Materials\SwfIncrMaskShader.shader" />
@@ -60,8 +61,8 @@
<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="FTRuntime_Release">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/FTRuntime_Release.dll</HintPath>
<Reference Include="FTRuntimeDemo">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/FTRuntimeDemo.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />