mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 22:19:31 +07:00
backed animation wip
This commit is contained in:
@@ -48,6 +48,7 @@
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfAnimationAssetEditor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfAnimationAssetPostprocessor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfAnimationEditor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfBakedAnimationEditor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfPostprocessor.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfPropertyDrawers.cs" />
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<Compile Include="Assets\FlashTools\Scripts\Internal\Editor\SwfTools\SwfContext.cs" />
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@@ -49,6 +49,7 @@
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<Compile Include="Assets\FlashTools\Scripts\Internal\SwfPropertyAttributes.cs" />
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<Compile Include="Assets\FlashTools\Scripts\SwfAnimation.cs" />
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<Compile Include="Assets\FlashTools\Scripts\SwfAnimationAsset.cs" />
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<Compile Include="Assets\FlashTools\Scripts\SwfBakedAnimation.cs" />
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<None Include="Assets\FlashTools\Resources\Shaders\SwfDecrMask.shader" />
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<None Include="Assets\FlashTools\Resources\Shaders\SwfSimple.shader" />
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<None Include="Assets\FlashTools\Resources\Shaders\SwfIncrMask.shader" />
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@@ -59,19 +59,24 @@ namespace FlashTools.Internal {
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}
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}
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GameObject CreateAnimationGO() {
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GameObject CreateAnimationGO(bool baked) {
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if ( _asset ) {
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var anim_go = new GameObject(_asset.name);
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anim_go.AddComponent<MeshFilter>();
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anim_go.AddComponent<MeshRenderer>();
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if ( baked ) {
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anim_go.AddComponent<SwfBakedAnimation>().Asset = _asset;
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anim_go.GetComponent<SwfBakedAnimation>().BakeFrameMeshes();
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} else {
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anim_go.AddComponent<SwfAnimation>().Asset = _asset;
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}
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return anim_go;
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}
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return null;
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}
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void CreateAnimationPrefab() {
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var anim_go = CreateAnimationGO();
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void CreateAnimationPrefab(bool baked) {
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var anim_go = CreateAnimationGO(baked);
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if ( anim_go ) {
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var prefab_path = GetPrefabPath();
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if ( !string.IsNullOrEmpty(prefab_path) ) {
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@@ -88,8 +93,8 @@ namespace FlashTools.Internal {
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}
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}
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void CreateAnimationOnScene() {
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var anim_go = CreateAnimationGO();
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void CreateAnimationOnScene(bool baked) {
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var anim_go = CreateAnimationGO(baked);
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if ( anim_go ) {
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Undo.RegisterCreatedObjectUndo(anim_go, "Create SwfAnimation");
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}
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@@ -119,18 +124,18 @@ namespace FlashTools.Internal {
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GUI.enabled = false;
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var script_prop = serializedObject.FindProperty("m_Script");
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if ( script_prop != null ) {
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EditorGUILayout.PropertyField(script_prop);
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EditorGUILayout.PropertyField(script_prop, true);
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}
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var atlas_prop = serializedObject.FindProperty("Atlas");
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if ( atlas_prop != null ) {
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EditorGUILayout.PropertyField(atlas_prop);
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EditorGUILayout.PropertyField(atlas_prop, true);
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}
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GUI.enabled = true;
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_settingsFoldout = EditorGUILayout.Foldout(_settingsFoldout, "Settings");
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if ( _settingsFoldout ) {
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var it = serializedObject.FindProperty("Overridden");
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while ( it.NextVisible(true) ) {
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EditorGUILayout.PropertyField(it);
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EditorGUILayout.PropertyField(it, true);
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}
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DrawGUISettingsControls();
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}
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@@ -162,10 +167,20 @@ namespace FlashTools.Internal {
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GUILayout.BeginHorizontal();
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{
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if ( GUILayout.Button("Create animation prefab") ) {
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CreateAnimationPrefab();
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CreateAnimationPrefab(false);
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}
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if ( GUILayout.Button("Create animation on scene") ) {
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CreateAnimationOnScene();
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CreateAnimationOnScene(false);
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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{
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if ( GUILayout.Button("Create baked animation prefab") ) {
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CreateAnimationPrefab(true);
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}
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if ( GUILayout.Button("Create baked animation on scene") ) {
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CreateAnimationOnScene(true);
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}
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}
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GUILayout.EndHorizontal();
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@@ -0,0 +1,27 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace FlashTools.Internal {
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[CustomEditor(typeof(SwfBakedAnimation))]
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public class SwfBakedAnimationEditor : Editor {
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SwfBakedAnimation _animation = null;
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void OnEnable() {
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_animation = target as SwfBakedAnimation;
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}
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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if ( _animation.Asset && _animation.frameCount > 1 ) {
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var new_current_frame = EditorGUILayout.IntSlider(
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"Frame", _animation.currentFrame,
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0, _animation.frameCount - 1);
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if ( new_current_frame != _animation.currentFrame ) {
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_animation.currentFrame = new_current_frame;
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}
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 7de32773fb5894d2a8e5b1f15f3b6549
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timeCreated: 1472043063
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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264
Assets/FlashTools/Scripts/SwfBakedAnimation.cs
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264
Assets/FlashTools/Scripts/SwfBakedAnimation.cs
Normal file
@@ -0,0 +1,264 @@
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using UnityEngine;
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using System.Collections.Generic;
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using FlashTools.Internal;
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namespace FlashTools {
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[ExecuteInEditMode]
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[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
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public class SwfBakedAnimation : MonoBehaviour {
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public SwfAnimationAsset Asset = null;
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[SwfSortingLayer]
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public string SortingLayer = "Default";
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public int SortingOrder = 0;
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MeshFilter _meshFilter = null;
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MeshRenderer _meshRenderer = null;
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int _current_frame = 0;
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float _frame_timer = 0.0f;
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public int frameCount {
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get { return Asset ? Asset.Data.Frames.Count : 0; }
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}
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public int currentFrame {
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get { return _current_frame; }
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set {
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_current_frame = Mathf.Clamp(value, 0, frameCount - 1);
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FixCurrentMesh();
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}
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}
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// ------------------------------------------------------------------------
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//
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// Stuff
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//
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// ------------------------------------------------------------------------
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static Material SwfIncrMask;
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static Material SwfSimple;
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static Material SwfDecrMask;
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static Shader SwfMaskedShader;
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MaterialPropertyBlock MatPropBlock;
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class Frame {
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public Mesh Mesh;
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public Material[] Materials;
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}
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List<Frame> _frames = new List<Frame>();
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class Group {
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public SwfAnimationInstanceType Type;
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public int ClipDepth;
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public List<int> Triangles;
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public Material Material;
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}
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List<Vector2> _uvs = new List<Vector2>();
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List<Color> _mulcolors = new List<Color>();
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List<Vector4> _addcolors = new List<Vector4>();
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List<Vector3> _vertices = new List<Vector3>();
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List<Group> _groups = new List<Group>();
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List<Material> _materials = new List<Material>();
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void ClearTempBakeData() {
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_uvs.Clear();
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_mulcolors.Clear();
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_addcolors.Clear();
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_vertices.Clear();
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_groups.Clear();
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_materials.Clear();
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}
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public void BakeFrameMeshes() {
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InitMaterials();
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if ( Asset && Asset.Atlas && Asset.Data != null && Asset.Data.Frames.Count > 0 ) {
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for ( var i = 0; i < Asset.Data.Frames.Count; ++i ) {
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var frame = Asset.Data.Frames[i];
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BakeFrameMesh(frame);
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}
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}
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FixCurrentMesh();
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}
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void InitMaterials() {
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if ( !SwfIncrMask ) {
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Profiler.maxNumberOfSamplesPerFrame = -1;
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SwfIncrMask = new Material(Shader.Find("FlashTools/SwfIncrMask"));
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}
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if ( !SwfSimple ) {
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SwfSimple = new Material(Shader.Find("FlashTools/SwfSimple"));
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}
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if ( !SwfDecrMask ) {
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SwfDecrMask = new Material(Shader.Find("FlashTools/SwfDecrMask"));
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}
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if ( !SwfMaskedShader ) {
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SwfMaskedShader = Shader.Find("FlashTools/SwfMasked");
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}
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if ( MatPropBlock == null ) {
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MatPropBlock = new MaterialPropertyBlock();
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MatPropBlock.SetTexture("_MainTex", Asset.Atlas);
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}
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}
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void BakeFrameMesh(SwfAnimationFrameData frame) {
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for ( var i = 0; i < frame.Instances.Count; ++i ) {
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var inst = frame.Instances[i];
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var bitmap = inst != null ? FindBitmap(inst.Bitmap) : null;
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if ( bitmap != null ) {
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var width = bitmap.RealSize.x / 20.0f;
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var height = bitmap.RealSize.y / 20.0f;
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var v0 = new Vector3( 0, 0, 0);
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var v1 = new Vector3(width, 0, 0);
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var v2 = new Vector3(width, height, 0);
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var v3 = new Vector3( 0, height, 0);
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var matrix =
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Matrix4x4.Scale(new Vector3(
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+1.0f / Asset.Settings.PixelsPerUnit,
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-1.0f / Asset.Settings.PixelsPerUnit,
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+1.0f / Asset.Settings.PixelsPerUnit)) * inst.Matrix;
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_vertices.Add(matrix.MultiplyPoint3x4(v0));
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_vertices.Add(matrix.MultiplyPoint3x4(v1));
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_vertices.Add(matrix.MultiplyPoint3x4(v2));
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_vertices.Add(matrix.MultiplyPoint3x4(v3));
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var source_rect = bitmap.SourceRect;
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_uvs.Add(new Vector2(source_rect.xMin, source_rect.yMin));
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_uvs.Add(new Vector2(source_rect.xMax, source_rect.yMin));
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_uvs.Add(new Vector2(source_rect.xMax, source_rect.yMax));
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_uvs.Add(new Vector2(source_rect.xMin, source_rect.yMax));
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_mulcolors.Add(inst.ColorTransform.Mul);
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_mulcolors.Add(inst.ColorTransform.Mul);
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_mulcolors.Add(inst.ColorTransform.Mul);
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_mulcolors.Add(inst.ColorTransform.Mul);
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_addcolors.Add(inst.ColorTransform.Add);
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_addcolors.Add(inst.ColorTransform.Add);
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_addcolors.Add(inst.ColorTransform.Add);
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_addcolors.Add(inst.ColorTransform.Add);
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if ( _groups.Count == 0 ||
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_groups[_groups.Count - 1].Type != inst.Type ||
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_groups[_groups.Count - 1].ClipDepth != inst.ClipDepth )
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{
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_groups.Add(new Group{
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Type = inst.Type,
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ClipDepth = inst.ClipDepth,
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Triangles = new List<int>(),
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Material = null
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});
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}
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_groups[_groups.Count - 1].Triangles.Add(_vertices.Count - 4 + 2);
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_groups[_groups.Count - 1].Triangles.Add(_vertices.Count - 4 + 1);
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_groups[_groups.Count - 1].Triangles.Add(_vertices.Count - 4 + 0);
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_groups[_groups.Count - 1].Triangles.Add(_vertices.Count - 4 + 0);
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_groups[_groups.Count - 1].Triangles.Add(_vertices.Count - 4 + 3);
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_groups[_groups.Count - 1].Triangles.Add(_vertices.Count - 4 + 2);
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}
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}
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for ( var i = 0; i < _groups.Count; ++i ) {
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var group = _groups[i];
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switch ( group.Type ) {
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case SwfAnimationInstanceType.Mask:
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group.Material = SwfIncrMask;
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break;
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case SwfAnimationInstanceType.Group:
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group.Material = SwfSimple;
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break;
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case SwfAnimationInstanceType.Masked:
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group.Material = new Material(SwfMaskedShader);
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group.Material.SetInt("_StencilID", group.ClipDepth);
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break;
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case SwfAnimationInstanceType.MaskReset:
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group.Material = SwfDecrMask;
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break;
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}
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}
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for ( var i = 0; i < _groups.Count; ++i ) {
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var group = _groups[i];
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_materials.Add(group.Material);
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}
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var mesh = new Mesh();
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mesh.subMeshCount = _groups.Count;
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mesh.SetVertices(_vertices);
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for ( var i = 0; i < _groups.Count; ++i ) {
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mesh.SetTriangles(_groups[i].Triangles, i);
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}
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mesh.SetUVs(0, _uvs);
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mesh.SetUVs(1, _addcolors);
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mesh.SetColors(_mulcolors);
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mesh.RecalculateNormals();
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_frames.Add(new Frame{
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Mesh = mesh,
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Materials = _materials.ToArray()});
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ClearTempBakeData();
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}
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SwfAnimationBitmapData FindBitmap(int bitmap_id) {
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if ( Asset ) {
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for ( var i = 0; i < Asset.Data.Bitmaps.Count; ++i ) {
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var bitmap = Asset.Data.Bitmaps[i];
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if ( bitmap.Id == bitmap_id ) {
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return bitmap;
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}
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}
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}
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return null;
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}
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void UpdateFrameTimer() {
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if ( Asset ) {
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if ( _frames.Count == 0 ) {
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BakeFrameMeshes();
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FixCurrentMesh();
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}
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_frame_timer += Asset.Data.FrameRate * Time.deltaTime;
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while ( _frame_timer > 1.0f ) {
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_frame_timer -= 1.0f;
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++_current_frame;
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if ( _current_frame > frameCount - 1 ) {
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_current_frame = 0;
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}
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FixCurrentMesh();
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}
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}
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}
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void FixCurrentMesh() {
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if ( _frames.Count > 0 ) {
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var frame = _frames[Mathf.Clamp(currentFrame, 0, _frames.Count)];
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_meshFilter.sharedMesh = frame.Mesh;
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_meshRenderer.sharedMaterials = frame.Materials;
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_meshRenderer.sortingOrder = SortingOrder;
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_meshRenderer.sortingLayerName = SortingLayer;
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_meshRenderer.SetPropertyBlock(MatPropBlock);
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}
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}
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// ------------------------------------------------------------------------
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//
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// Messages
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//
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// ------------------------------------------------------------------------
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void Awake() {
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_meshFilter = GetComponent<MeshFilter>();
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_meshRenderer = GetComponent<MeshRenderer>();
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}
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void Update() {
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UpdateFrameTimer();
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}
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}
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}
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12
Assets/FlashTools/Scripts/SwfBakedAnimation.cs.meta
Normal file
12
Assets/FlashTools/Scripts/SwfBakedAnimation.cs.meta
Normal file
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 950d548c7e22f4e25a47de474b49e86e
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timeCreated: 1472040299
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user