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add readme, license, and demo
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# Flash Animation Toolset
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> Convert your flash animation for Unity easy!
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[Trial Version](https://assetstore.unity.com/packages/tools/animation/flash-animation-toolset-trial-73896) |
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[Full Version](https://assetstore.unity.com/packages/tools/animation/flash-animation-toolset-73323) |
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[Forum](https://forum.unity.com/threads/1-3-15-flash-animation-toolset.440085) |
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[Web Demo](.github/demo) |
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[User Guide](Assets/FlashTools/Docs/GUIDE.md) |
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[API Reference](Assets/FlashTools/Docs/API.md) |
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[Changelog](Assets/FlashTools/Docs/CHANGELOG.md)
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## Features
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- Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
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- Support all tweens(classic, motion and etc), keyframes and layers
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- Support mask layers
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- Support bitmap and vector graphics
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- Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
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- Support most blending modes (all except Alpha and Erase)
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- Simple runtime API for controlling your animations in Unity
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- Automatic packing texture atlases of animations with different settings
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- Great performance with zero allocations in update loop
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- Frame labels to separate sequences in one timeline
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- Export marked "for export" clips and main timeline
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- Live preview of animations in the Unity editor
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Supports Unity 2017.4 (LTS) and newer, both Personal and Pro. Full C# source code included.
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Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
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## Usage video
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<iframe width="520" height="360" src="https://www.youtube.com/embed/uE_XRWZ5KHA" frameborder="0" allowfullscreen></iframe>
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## Screenshots
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## [License (MIT)](./LICENSE.md)
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Samples use "Creative Commons CC0 1.0 Universal License" animations from [Glitch game](http://www.glitchthegame.com/public-domain-game-art)
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