add readme, license, and demo
267
Assets/FlashTools/Docs/API.md
Normal file
@@ -0,0 +1,267 @@
|
||||
## SwfClip
|
||||
|
||||
```csharp
|
||||
// Occurs when clip changes
|
||||
event Action<SwfClip> OnChangeClipEvent;
|
||||
|
||||
// Occurs when sequence changes
|
||||
event Action<SwfClip> OnChangeSequenceEvent;
|
||||
|
||||
// Occurs when current frame changes
|
||||
event Action<SwfClip> OnChangeCurrentFrameEvent;
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Gets or sets the animation mesh renderer sorting layer
|
||||
// [value] - The sorting layer
|
||||
string sortingLayer { get; set; }
|
||||
|
||||
// Gets or sets the animation mesh renderer sorting order
|
||||
// [value] - The sorting order
|
||||
int sortingOrder { get; set; }
|
||||
|
||||
// Gets or sets the animation tint color
|
||||
// [value] - The tint color
|
||||
Color tint { get; set; }
|
||||
|
||||
// Gets or sets the animation asset (reset sequence and current frame)
|
||||
// [value] - The animation asset
|
||||
SwfClipAsset clip { get; set; }
|
||||
|
||||
// Gets or sets the animation sequence (reset current frame)
|
||||
// [value] - The animation sequence
|
||||
string sequence { get; set; }
|
||||
|
||||
// Gets or sets the animation current frame
|
||||
// [value] - The animation current frame
|
||||
int currentFrame { get; set; }
|
||||
|
||||
// Gets the current animation sequence frame count
|
||||
// [value] - The frame count
|
||||
int frameCount { get; }
|
||||
|
||||
// Gets the animation frame rate
|
||||
// [value] - The frame rate
|
||||
float frameRate { get; }
|
||||
|
||||
// Gets the current frame label count
|
||||
// [value] - The frame label count
|
||||
int currentLabelCount { get; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Gets the current frame mesh bounding volume in local space (Since 1.3.8)
|
||||
// [value] - The bounding volume in local space
|
||||
Bounds currentLocalBounds { get; }
|
||||
|
||||
// Gets the current frame mesh bounding volume in world space (Since 1.3.8)
|
||||
// [value] - The bounding volume in world space
|
||||
Bounds currentWorldBounds { get; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Rewind current sequence to begin frame
|
||||
void ToBeginFrame();
|
||||
|
||||
// Rewind current sequence to end frame
|
||||
void ToEndFrame();
|
||||
|
||||
// Rewind current sequence to previous frame
|
||||
// [returns] - [true], if animation was rewound, [false] otherwise
|
||||
bool ToPrevFrame();
|
||||
|
||||
// Rewind current sequence to next frame
|
||||
// [returns] - [true], if animation was rewound, [false] otherwise
|
||||
bool ToNextFrame();
|
||||
|
||||
// Gets the current frame label by index
|
||||
// [returns] - The current frame label
|
||||
// [index] - Current frame label index
|
||||
string GetCurrentFrameLabel(int index);
|
||||
```
|
||||
|
||||
## SwfClipController
|
||||
|
||||
```csharp
|
||||
// Occurs when the controller stops played clip
|
||||
event Action<SwfClipController> OnStopPlayingEvent;
|
||||
|
||||
// Occurs when the controller plays stopped clip
|
||||
event Action<SwfClipController> OnPlayStoppedEvent;
|
||||
|
||||
// Occurs when the controller rewinds played clip
|
||||
event Action<SwfClipController> OnRewindPlayingEvent;
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Controller play modes
|
||||
enum PlayModes {
|
||||
// Forward play mode
|
||||
Forward,
|
||||
// Backward play mode
|
||||
Backward
|
||||
}
|
||||
|
||||
// Controller loop modes
|
||||
enum LoopModes {
|
||||
// Once loop mode
|
||||
Once,
|
||||
// Repeat loop mode
|
||||
Loop
|
||||
}
|
||||
|
||||
// Gets or sets a value indicating whether controller play after awake on scene
|
||||
// [value] - [true] if auto play; otherwise, [false]
|
||||
bool autoPlay { get; set; }
|
||||
|
||||
// Gets or sets a value indicating whether controller uses unscaled delta time
|
||||
// [value] - [true] if uses unscaled delta time; otherwise, [false]
|
||||
bool useUnscaledDt { get; set; }
|
||||
|
||||
// Gets or sets the controller rate scale
|
||||
// [value] - The rate scale
|
||||
float rateScale { get; set; }
|
||||
|
||||
// Gets or sets the controller group name
|
||||
// [value] - The group name
|
||||
string groupName { get; set; }
|
||||
|
||||
// Gets or sets the controller play mode
|
||||
// [value] - The play mode
|
||||
PlayModes playMode { get; set; }
|
||||
|
||||
// Gets or sets the controller loop mode
|
||||
// [value] - The loop mode
|
||||
LoopModes loopMode { get; set; }
|
||||
|
||||
// Gets the controller clip
|
||||
// [value] - The clip
|
||||
SwfClip clip { get; }
|
||||
|
||||
// Gets a value indicating whether controller is playing
|
||||
// [value] - [true] if is playing; otherwise, [false]
|
||||
bool isPlaying { get; }
|
||||
|
||||
// Gets a value indicating whether controller is stopped
|
||||
// [value] - [true] if is stopped; otherwise, [false]
|
||||
bool isStopped { get; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Changes the animation frame with stops it
|
||||
// [frame] - The new current frame
|
||||
void GotoAndStop(int frame);
|
||||
|
||||
// Changes the animation sequence and frame with stops it
|
||||
// [sequence] - The new sequence
|
||||
// [frame] - The new current frame
|
||||
void GotoAndStop(string sequence, int frame);
|
||||
|
||||
// Changes the animation frame with plays it
|
||||
// [frame] - The new current frame
|
||||
void GotoAndPlay(int frame);
|
||||
|
||||
// Changes the animation sequence and frame with plays it
|
||||
// [sequence] - The new sequence
|
||||
// [frame] - The new current frame
|
||||
void GotoAndPlay(string sequence, int frame);
|
||||
|
||||
// Stop with specified rewind action
|
||||
// [rewind] - If set to [true] rewind animation to begin frame
|
||||
void Stop(bool rewind);
|
||||
|
||||
// Changes the animation sequence and stop controller with rewind
|
||||
// [sequence] - The new sequence
|
||||
void Stop(string sequence);
|
||||
|
||||
// Play with specified rewind action
|
||||
// [rewind] - If set to [true] rewind animation to begin frame
|
||||
void Play(bool rewind);
|
||||
|
||||
// Changes the animation sequence and play controller with rewind
|
||||
// [sequence] - The new sequence
|
||||
void Play(string sequence);
|
||||
|
||||
// Rewind animation to begin frame
|
||||
void Rewind();
|
||||
```
|
||||
|
||||
## SwfManager
|
||||
|
||||
```csharp
|
||||
// Get cached manager instance from scene or create it (if allowed)
|
||||
// [allow_create] - If set to [true] allow create
|
||||
static SwfManager GetInstance(bool allow_create);
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Get animation clip count on scene
|
||||
// [value] - Clip count
|
||||
int clipCount { get; }
|
||||
|
||||
// Get animation clip controller count on scene
|
||||
// [value] - Clip controller count
|
||||
int controllerCount { get; }
|
||||
|
||||
// Get or set a value indicating whether animation updates is paused
|
||||
// [value] - [true] if is paused; otherwise, [false]
|
||||
bool isPaused { get; set; }
|
||||
|
||||
// Get or set a value indicating whether animation updates is playing
|
||||
// [value] - [true] if is playing; otherwise, [false]
|
||||
bool isPlaying { get; set; }
|
||||
|
||||
// Get or set a value indicating whether animation updates uses unscaled delta time
|
||||
// [value] - [true] if uses unscaled delta time; otherwise, [false]
|
||||
bool useUnscaledDt { get; set; }
|
||||
|
||||
// Get or set the global animation rate scale
|
||||
// [value] - Global rate scale
|
||||
float rateScale { get; set; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Pause animation updates
|
||||
void Pause();
|
||||
|
||||
// Resume animation updates
|
||||
void Resume();
|
||||
|
||||
// Pause the group of animations by name
|
||||
// [group_name] - Group name
|
||||
void PauseGroup(string group_name);
|
||||
|
||||
// Resume the group of animations by name
|
||||
// [group_name] - Group name
|
||||
void ResumeGroup(string group_name);
|
||||
|
||||
// Determines whether group of animations is paused
|
||||
// [returns] - [true] if group is paused; otherwise, [false]
|
||||
// [group_name] - Group name
|
||||
bool IsGroupPaused(string group_name);
|
||||
|
||||
// Determines whether group of animations is playing
|
||||
// [returns] - [true] if group is playing; otherwise, [false]
|
||||
// [group_name] - Group name
|
||||
bool IsGroupPlaying(string group_name);
|
||||
|
||||
// Set the group of animations use unscaled delta time
|
||||
// [group_name] - Group name
|
||||
// [yesno] - [true] if group will use unscaled delta time; otherwise, [false]
|
||||
void SetGroupUseUnscaledDt(string group_name, bool yesno);
|
||||
|
||||
// Determines whether group of animations uses unscaled delta time
|
||||
// [returns] - [true] if group uses unscaled delta time; otherwise, [false]
|
||||
// [group_name] - Group name
|
||||
bool IsGroupUseUnscaledDt(string group_name);
|
||||
|
||||
// Set the group of animations rate scale
|
||||
// [group_name] - Group name
|
||||
// [rate_scale] - Rate scale
|
||||
void SetGroupRateScale(string group_name, float rate_scale);
|
||||
|
||||
// Get the group of animations rate scale
|
||||
// [returns] - The group rate scale
|
||||
// [group_name] - Group name
|
||||
float GetGroupRateScale(string group_name);
|
||||
```
|
||||
@@ -1,42 +1,42 @@
|
||||
###### Version 1.3.18
|
||||
### Version 1.3.18
|
||||
* Fix frameCount working before Start
|
||||
* Fix preview in Unity 2021
|
||||
|
||||
###### Version 1.3.17
|
||||
### Version 1.3.17
|
||||
* Fix 2019 warnings
|
||||
* Force swf asset binary serialization
|
||||
|
||||
###### Version 1.3.16
|
||||
### Version 1.3.16
|
||||
* Minor promo fixes
|
||||
|
||||
###### Version 1.3.15
|
||||
### Version 1.3.15
|
||||
* Add optional bitmap trimming
|
||||
* Fix preview leaks in the Editor mode
|
||||
* Add warning notes about outdated assets
|
||||
* Add log message about successfully converting
|
||||
|
||||
###### Version 1.3.14
|
||||
### Version 1.3.14
|
||||
* Fix 2018.3.2f1 compilation
|
||||
|
||||
###### Version 1.3.13
|
||||
### Version 1.3.13
|
||||
* Fix preview shutdown warning
|
||||
|
||||
###### Version 1.3.12
|
||||
### Version 1.3.12
|
||||
* Upgrade to minimal LTS version
|
||||
* Fix anchor frame label detector
|
||||
* More readable conversion warnings
|
||||
|
||||
###### Version 1.3.11
|
||||
### Version 1.3.11
|
||||
* Fix trial version in Unity 2017
|
||||
* Fix warnings in Unity 2017
|
||||
* Fix possible mesh leak after scene switch
|
||||
|
||||
###### Version 1.3.10
|
||||
### Version 1.3.10
|
||||
* Fix (conversion error: 'Error: scaleSelection: Argument number 1 is invalid.')
|
||||
* Fix (Parsing swf error: Failed to read past end of stream)
|
||||
* Fix rasterization error with vector graphics in buttons
|
||||
|
||||
###### Version 1.3.9
|
||||
### Version 1.3.9
|
||||
* Not save generated meshes in scene
|
||||
* Fix (At line 908 of file "FTMain.jsfl": ReferenceError: ft is not defined)
|
||||
* Fix warning on add missing components
|
||||
@@ -44,7 +44,7 @@
|
||||
* Replace shader "if" instruction to "step"
|
||||
* Replace mask shader "if + discard" instruction to "clip"
|
||||
|
||||
###### Version 1.3.8
|
||||
### Version 1.3.8
|
||||
* Fix shape groups in tweens problems
|
||||
* Fix drawing object shape problems
|
||||
* Fix locked elements problem
|
||||
@@ -58,74 +58,74 @@
|
||||
* Remove excess "if" instruction from shaders
|
||||
* Remove excess animation reimports
|
||||
|
||||
###### Version 1.3.7
|
||||
### Version 1.3.7
|
||||
* Fix multiple import
|
||||
* Fix single frame optimization
|
||||
|
||||
###### Version 1.3.6
|
||||
### Version 1.3.6
|
||||
* Fix for scale very small vector items
|
||||
* Big vector item optimization
|
||||
* More yield instructions and extensions
|
||||
|
||||
###### Version 1.3.5
|
||||
### Version 1.3.5
|
||||
* Fix sprite import problem
|
||||
|
||||
###### Version 1.3.4
|
||||
### Version 1.3.4
|
||||
* Fix CS6 export problem
|
||||
* Fix unity postprocessor problems
|
||||
|
||||
###### Version 1.3.3
|
||||
### Version 1.3.3
|
||||
* Fix undefined unusedItems in CS6
|
||||
|
||||
###### Version 1.3.2
|
||||
### Version 1.3.2
|
||||
* Fix bug custom scale export with small items optimization
|
||||
|
||||
###### Version 1.3.1
|
||||
### Version 1.3.1
|
||||
* Fix some Unity 5.5 deprecated functions
|
||||
|
||||
###### Version 1.3.0
|
||||
### Version 1.3.0
|
||||
* ETC separated alpha support
|
||||
* Export animations with custom scale (for retina)
|
||||
* New small vector scaled items optimization
|
||||
|
||||
###### Version 1.2.0
|
||||
### Version 1.2.0
|
||||
* Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
|
||||
* Add unscaled delta time support(for separate animations, groups of animations or for all)
|
||||
* Fix guide type flash layers
|
||||
* Some fixes for reconvert asset problem
|
||||
|
||||
###### Version 1.1.1
|
||||
### Version 1.1.1
|
||||
* Add conversion error by shape tween in CS6
|
||||
* Fix life after death (problem about destroying with big lag by frame event)
|
||||
|
||||
###### Version 1.1.0
|
||||
### Version 1.1.0
|
||||
* Sequence separator is anchor frame label (not common frame label)
|
||||
* SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
|
||||
* SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
|
||||
|
||||
###### Version 1.0.0
|
||||
### Version 1.0.0
|
||||
* Initial asset store version
|
||||
* Sources to dll
|
||||
* Palette bitmaps support
|
||||
|
||||
###### Version 0.5.0
|
||||
### Version 0.5.0
|
||||
* Flash optimizer twicks
|
||||
* Blending modes (except Alpha and Erase)
|
||||
|
||||
###### Version 0.4.0
|
||||
### Version 0.4.0
|
||||
* Clip groups
|
||||
* Fix move assets bug
|
||||
* Tint color for clips
|
||||
* Animation API improvements
|
||||
|
||||
###### Version 0.3.0
|
||||
### Version 0.3.0
|
||||
* Preview for animation assets and clips
|
||||
* Animation API improvements
|
||||
* Memory optimizations
|
||||
|
||||
###### Version 0.2.0
|
||||
### Version 0.2.0
|
||||
* Export optimizations
|
||||
* Export clips with export names
|
||||
|
||||
###### Version 0.1.0
|
||||
### Version 0.1.0
|
||||
* Initial alpha version
|
||||
|
||||
29
Assets/FlashTools/Docs/GUIDE.md
Normal file
@@ -0,0 +1,29 @@
|
||||
Open your flash animation in Adobe Flash (CS6 or above).
|
||||

|
||||
|
||||
Click the right button on movie clip which you want to export besides main timeline and go to the Properties.
|
||||

|
||||
|
||||
Choose "Export for ActionScript" and set name for clip in "Class" field.
|
||||

|
||||
|
||||
You can add **anchor** frame labels to separate timeline to different named sequences.
|
||||

|
||||
|
||||
Run export script (_FlashTools/FlashExport/FlashExport.jsfl_) for your flash animation. The script optimizes an animation, rasterizes vector graphics and export .swf file which is compatible with the toolset.
|
||||

|
||||

|
||||
|
||||
Move exported .swf file to your unity project (You may find this .swf file at _export folder next to .fla file).
|
||||

|
||||
|
||||
.swf file will be automatically converted to unity asset with proper settings. Open them to change texture packing settings (by default it uses settings from _"FlashTools/Resources/SwfSettings"_).
|
||||

|
||||
|
||||
Now you can select exported clip and add it to scene or create a prefab.
|
||||

|
||||
|
||||
In instance properties you can change any settings like a sorting layer, play mode, current frame and etc.
|
||||

|
||||
|
||||
Enjoy!
|
||||
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