mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 14:11:19 +07:00
remove multiphased import
This commit is contained in:
@@ -42,7 +42,6 @@ namespace FTEditor.Editors {
|
||||
}
|
||||
|
||||
static void ReconvertAsset(SwfAsset asset) {
|
||||
asset.Converting = new SwfAsset.ConvertingState();
|
||||
AssetDatabase.ImportAsset(
|
||||
AssetDatabase.GetAssetPath(asset));
|
||||
}
|
||||
|
||||
@@ -10,6 +10,8 @@ using FTRuntime;
|
||||
|
||||
namespace FTEditor.Postprocessors {
|
||||
class SwfAssetPostprocessor : AssetPostprocessor {
|
||||
static List<SwfAsset> _assetsForProcess = new List<SwfAsset>();
|
||||
|
||||
static void OnPostprocessAllAssets(
|
||||
string[] imported_assets,
|
||||
string[] deleted_assets,
|
||||
@@ -18,35 +20,38 @@ namespace FTEditor.Postprocessors {
|
||||
{
|
||||
var asset_paths = imported_assets
|
||||
.Where(p => Path.GetExtension(p).ToLower().Equals(".asset"));
|
||||
foreach ( var asset_path in asset_paths ) {
|
||||
var asset = AssetDatabase.LoadAssetAtPath<SwfAsset>(asset_path);
|
||||
if ( asset ) {
|
||||
SwfAssetProcess(asset);
|
||||
}
|
||||
_assetsForProcess = asset_paths
|
||||
.Select(p => AssetDatabase.LoadAssetAtPath<SwfAsset>(p))
|
||||
.Where(p => !!p)
|
||||
.Distinct()
|
||||
.ToList();
|
||||
if ( _assetsForProcess.Count > 0 ) {
|
||||
EditorApplication.update += ProcessAfterImport;
|
||||
}
|
||||
}
|
||||
|
||||
static void ProcessAfterImport() {
|
||||
EditorApplication.update -= ProcessAfterImport;
|
||||
var assets = new List<SwfAsset>(_assetsForProcess);
|
||||
_assetsForProcess.Clear();
|
||||
foreach ( var asset in assets ) {
|
||||
SwfAssetProcess(asset);
|
||||
}
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
static void SwfAssetProcess(SwfAsset asset) {
|
||||
try {
|
||||
if ( asset.Converting.Stage == 0 ) {
|
||||
var new_data = ConfigureBitmaps(
|
||||
var new_data = ConfigureBitmaps(
|
||||
asset,
|
||||
SwfEditorUtils.DecompressAsset<SwfAssetData>(asset.Data));
|
||||
asset.Data = SwfEditorUtils.CompressAsset(new_data);
|
||||
asset.Atlas = LoadAssetAtlas(asset);
|
||||
if ( asset.Atlas ) {
|
||||
ConfigureAtlas(asset);
|
||||
ConfigureClips(
|
||||
asset,
|
||||
SwfEditorUtils.DecompressAsset<SwfAssetData>(asset.Data));
|
||||
asset.Data = SwfEditorUtils.CompressAsset(new_data);
|
||||
++asset.Converting.Stage;
|
||||
EditorUtility.SetDirty(asset);
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(asset));
|
||||
} else if ( asset.Converting.Stage == 1 ) {
|
||||
asset.Atlas = LoadAssetAtlas(asset);
|
||||
if ( asset.Atlas ) {
|
||||
ConfigureAtlas(asset);
|
||||
ConfigureClips(
|
||||
asset,
|
||||
SwfEditorUtils.DecompressAsset<SwfAssetData>(asset.Data));
|
||||
}
|
||||
++asset.Converting.Stage;
|
||||
EditorUtility.SetDirty(asset);
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(asset));
|
||||
}
|
||||
} catch ( Exception e ) {
|
||||
Debug.LogErrorFormat(
|
||||
@@ -82,8 +87,8 @@ namespace FTEditor.Postprocessors {
|
||||
|
||||
static SwfAssetData ConfigureBitmaps(SwfAsset asset, SwfAssetData data) {
|
||||
var textures = data.Bitmaps
|
||||
.Where (p => p.Redirect == 0)
|
||||
.Select (p => new KeyValuePair<ushort, Texture2D>(
|
||||
.Where (p => p.Redirect == 0)
|
||||
.Select(p => new KeyValuePair<ushort, Texture2D>(
|
||||
p.Id,
|
||||
LoadTextureFromData(p)))
|
||||
.ToList();
|
||||
|
||||
@@ -14,6 +14,8 @@ using FTSwfTools.SwfTypes;
|
||||
|
||||
namespace FTEditor.Postprocessors {
|
||||
class SwfPostprocessor : AssetPostprocessor {
|
||||
static List<string> _assetsForProcess = new List<string>();
|
||||
|
||||
static void OnPostprocessAllAssets(
|
||||
string[] imported_assets,
|
||||
string[] deleted_assets,
|
||||
@@ -29,12 +31,23 @@ namespace FTEditor.Postprocessors {
|
||||
"It means that you can't have more than 5 animation assets in the project.";
|
||||
EditorUtility.DisplayDialog(title, message, "Ok");
|
||||
} else {
|
||||
foreach ( var swf_path in swf_paths ) {
|
||||
SwfFileProcess(swf_path);
|
||||
_assetsForProcess = swf_paths.ToList();
|
||||
if ( _assetsForProcess.Count > 0 ) {
|
||||
EditorApplication.update += ProcessAfterImport;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ProcessAfterImport() {
|
||||
EditorApplication.update -= ProcessAfterImport;
|
||||
var swf_paths = new List<string>(_assetsForProcess);
|
||||
_assetsForProcess.Clear();
|
||||
foreach ( var swf_path in swf_paths ) {
|
||||
SwfFileProcess(swf_path);
|
||||
}
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
static void SwfFileProcess(string swf_path) {
|
||||
var swf_asset_path = Path.ChangeExtension(swf_path, ".asset");
|
||||
SwfEditorUtils.LoadOrCreateAsset<SwfAsset>(swf_asset_path, (swf_asset, created) => {
|
||||
@@ -49,9 +62,8 @@ namespace FTEditor.Postprocessors {
|
||||
|
||||
static bool SafeLoadSwfAsset(string swf_path, SwfAsset swf_asset) {
|
||||
try {
|
||||
var new_data = LoadSwfAssetData(swf_path);
|
||||
swf_asset.Data = SwfEditorUtils.CompressAsset(new_data);
|
||||
swf_asset.Converting = new SwfAsset.ConvertingState();
|
||||
var new_data = LoadSwfAssetData(swf_path);
|
||||
swf_asset.Data = SwfEditorUtils.CompressAsset(new_data);
|
||||
return true;
|
||||
} catch ( Exception e ) {
|
||||
Debug.LogErrorFormat(
|
||||
|
||||
@@ -152,7 +152,6 @@ namespace FTEditor {
|
||||
if ( asset ) {
|
||||
if ( act(asset, false) ) {
|
||||
EditorUtility.SetDirty(asset);
|
||||
AssetDatabase.ImportAsset(asset_path);
|
||||
}
|
||||
} else {
|
||||
asset = ScriptableObject.CreateInstance<T>();
|
||||
|
||||
@@ -4,10 +4,6 @@ using System.Collections.Generic;
|
||||
|
||||
namespace FTRuntime {
|
||||
public class SwfAsset : ScriptableObject {
|
||||
[System.Serializable]
|
||||
public struct ConvertingState {
|
||||
public int Stage;
|
||||
}
|
||||
[HideInInspector]
|
||||
public byte[] Data;
|
||||
[SwfReadOnly]
|
||||
@@ -18,8 +14,6 @@ namespace FTRuntime {
|
||||
public SwfSettingsData Settings;
|
||||
[SwfDisplayName("Settings")]
|
||||
public SwfSettingsData Overridden;
|
||||
[HideInInspector]
|
||||
public ConvertingState Converting;
|
||||
|
||||
void Reset() {
|
||||
Data = new byte[0];
|
||||
@@ -27,7 +21,6 @@ namespace FTRuntime {
|
||||
Clips = new List<SwfClipAsset>();
|
||||
Settings = SwfSettingsData.identity;
|
||||
Overridden = SwfSettingsData.identity;
|
||||
Converting = new ConvertingState();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user