Fix overlay blending mode

This commit is contained in:
2017-05-25 00:48:25 +07:00
parent fa15c96de4
commit 9ea77def56
2 changed files with 3 additions and 0 deletions

View File

@@ -5,6 +5,7 @@
* Fix optimizator bitmap trim problems
* Fix Unity 5.6 submesh sorting bug
* Fix convertSelectionToBitmap for big item (over 4000px)
* Fix overlay blending mode
* Add HD, SD script export
* Add shape tween warning
* Add SwfClip bounds functions (currentLocalBounds, currentWorldBounds)

View File

@@ -375,6 +375,8 @@ namespace FTEditor.Postprocessors {
return new SwfBlendModeData(SwfBlendModeData.Types.Subtract);
case SwfBlendMode.Mode.Invert:
return new SwfBlendModeData(SwfBlendModeData.Types.Invert);
case SwfBlendMode.Mode.Overlay:
return new SwfBlendModeData(SwfBlendModeData.Types.Overlay);
case SwfBlendMode.Mode.Hardlight:
return new SwfBlendModeData(SwfBlendModeData.Types.Hardlight);
default: