mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 22:19:31 +07:00
controller wip
This commit is contained in:
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|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ea1dd488b8903439b90ce209ff82574c
|
|
||||||
timeCreated: 1472140695
|
|
||||||
licenseType: Free
|
|
||||||
NativeFormatImporter:
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -4,7 +4,7 @@ using System.IO;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace FlashTools.Internal {
|
namespace FlashTools.Internal {
|
||||||
[CustomEditor(typeof(SwfAnimationAsset))]
|
[CustomEditor(typeof(SwfAnimationAsset)), CanEditMultipleObjects]
|
||||||
public class SwfAnimationAssetEditor : Editor {
|
public class SwfAnimationAssetEditor : Editor {
|
||||||
SwfAnimationAsset _asset = null;
|
SwfAnimationAsset _asset = null;
|
||||||
bool _settingsFoldout = false;
|
bool _settingsFoldout = false;
|
||||||
@@ -64,7 +64,10 @@ namespace FlashTools.Internal {
|
|||||||
var anim_go = new GameObject(_asset.name);
|
var anim_go = new GameObject(_asset.name);
|
||||||
anim_go.AddComponent<MeshFilter>();
|
anim_go.AddComponent<MeshFilter>();
|
||||||
anim_go.AddComponent<MeshRenderer>();
|
anim_go.AddComponent<MeshRenderer>();
|
||||||
anim_go.AddComponent<SwfAnimation>().InitWithAsset(_asset);
|
anim_go.AddComponent<SwfAnimation>();
|
||||||
|
anim_go.AddComponent<SwfAnimationController>();
|
||||||
|
|
||||||
|
anim_go.GetComponent<SwfAnimation>().InitWithAsset(_asset);
|
||||||
return anim_go;
|
return anim_go;
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
@@ -91,7 +94,7 @@ namespace FlashTools.Internal {
|
|||||||
void CreateAnimationOnScene() {
|
void CreateAnimationOnScene() {
|
||||||
var anim_go = CreateAnimationGO();
|
var anim_go = CreateAnimationGO();
|
||||||
if ( anim_go ) {
|
if ( anim_go ) {
|
||||||
Undo.RegisterCreatedObjectUndo(anim_go, "Create SwfAnimation");
|
Undo.RegisterCreatedObjectUndo(anim_go, "Instance SwfAnimation");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -116,6 +119,7 @@ namespace FlashTools.Internal {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void DrawGUISettings() {
|
void DrawGUISettings() {
|
||||||
|
var last_gui_enabled = GUI.enabled;
|
||||||
GUI.enabled = false;
|
GUI.enabled = false;
|
||||||
var script_prop = serializedObject.FindProperty("m_Script");
|
var script_prop = serializedObject.FindProperty("m_Script");
|
||||||
if ( script_prop != null ) {
|
if ( script_prop != null ) {
|
||||||
@@ -125,11 +129,11 @@ namespace FlashTools.Internal {
|
|||||||
if ( atlas_prop != null ) {
|
if ( atlas_prop != null ) {
|
||||||
EditorGUILayout.PropertyField(atlas_prop, true);
|
EditorGUILayout.PropertyField(atlas_prop, true);
|
||||||
}
|
}
|
||||||
var baked_frames_prop = serializedObject.FindProperty("BakedFrames");
|
var frames_prop = serializedObject.FindProperty("Frames");
|
||||||
if ( baked_frames_prop != null && baked_frames_prop.isArray ) {
|
if ( frames_prop != null && frames_prop.isArray ) {
|
||||||
EditorGUILayout.IntField("Frame count", baked_frames_prop.arraySize);
|
EditorGUILayout.IntField("Frame count", frames_prop.arraySize);
|
||||||
}
|
}
|
||||||
GUI.enabled = true;
|
GUI.enabled = last_gui_enabled;
|
||||||
_settingsFoldout = EditorGUILayout.Foldout(_settingsFoldout, "Settings");
|
_settingsFoldout = EditorGUILayout.Foldout(_settingsFoldout, "Settings");
|
||||||
if ( _settingsFoldout ) {
|
if ( _settingsFoldout ) {
|
||||||
var it = serializedObject.FindProperty("Overridden");
|
var it = serializedObject.FindProperty("Overridden");
|
||||||
@@ -165,10 +169,10 @@ namespace FlashTools.Internal {
|
|||||||
void DrawGUIAnimation() {
|
void DrawGUIAnimation() {
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
{
|
{
|
||||||
if ( GUILayout.Button("Create animation prefab") ) {
|
if ( GUILayout.Button("Create prefab") ) {
|
||||||
CreateAnimationPrefab();
|
CreateAnimationPrefab();
|
||||||
}
|
}
|
||||||
if ( GUILayout.Button("Create animation on scene") ) {
|
if ( GUILayout.Button("Instance to scene") ) {
|
||||||
CreateAnimationOnScene();
|
CreateAnimationOnScene();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -149,7 +149,7 @@ namespace FlashTools.Internal {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void ConfigureBakedFrames(string asset_path, SwfAnimationAsset asset) {
|
static void ConfigureBakedFrames(string asset_path, SwfAnimationAsset asset) {
|
||||||
var baked_frames = new List<SwfAnimationAsset.BakedFrame>();
|
var baked_frames = new List<SwfAnimationAsset.Frame>();
|
||||||
if ( asset && asset.Atlas && asset.Data != null && asset.Data.Frames.Count > 0 ) {
|
if ( asset && asset.Atlas && asset.Data != null && asset.Data.Frames.Count > 0 ) {
|
||||||
for ( var i = 0; i < asset.Data.Frames.Count; ++i ) {
|
for ( var i = 0; i < asset.Data.Frames.Count; ++i ) {
|
||||||
var frame = asset.Data.Frames[i];
|
var frame = asset.Data.Frames[i];
|
||||||
@@ -157,10 +157,10 @@ namespace FlashTools.Internal {
|
|||||||
baked_frames.Add(baked_frame);
|
baked_frames.Add(baked_frame);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
asset.BakedFrames = baked_frames;
|
asset.Frames = baked_frames;
|
||||||
}
|
}
|
||||||
|
|
||||||
static SwfAnimationAsset.BakedFrame BakeFrameFromAnimationFrame(SwfAnimationAsset asset, SwfAnimationFrameData frame) {
|
static SwfAnimationAsset.Frame BakeFrameFromAnimationFrame(SwfAnimationAsset asset, SwfAnimationFrameData frame) {
|
||||||
List<Vector2> _uvs = new List<Vector2>();
|
List<Vector2> _uvs = new List<Vector2>();
|
||||||
List<Color> _mulcolors = new List<Color>();
|
List<Color> _mulcolors = new List<Color>();
|
||||||
List<Vector4> _addcolors = new List<Vector4>();
|
List<Vector4> _addcolors = new List<Vector4>();
|
||||||
@@ -265,7 +265,7 @@ namespace FlashTools.Internal {
|
|||||||
|
|
||||||
AssetDatabase.AddObjectToAsset(mesh, asset);
|
AssetDatabase.AddObjectToAsset(mesh, asset);
|
||||||
|
|
||||||
return new SwfAnimationAsset.BakedFrame{
|
return new SwfAnimationAsset.Frame{
|
||||||
Mesh = mesh,
|
Mesh = mesh,
|
||||||
Materials = _materials.ToArray()};
|
Materials = _materials.ToArray()};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,46 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace FlashTools.Internal {
|
||||||
|
[CustomEditor(typeof(SwfAnimationController)), CanEditMultipleObjects]
|
||||||
|
public class SwfAnimationControllerEditor : Editor {
|
||||||
|
SwfAnimationController _controller = null;
|
||||||
|
|
||||||
|
void DrawAnimationControls() {
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
{
|
||||||
|
if ( GUILayout.Button("Stop") ) {
|
||||||
|
_controller.Stop();
|
||||||
|
}
|
||||||
|
if ( GUILayout.Button("Pause") ) {
|
||||||
|
_controller.Pause();
|
||||||
|
}
|
||||||
|
if ( GUILayout.Button("Resume") ) {
|
||||||
|
_controller.Resume();
|
||||||
|
}
|
||||||
|
if ( GUILayout.Button("Play") ) {
|
||||||
|
_controller.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Messages
|
||||||
|
//
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
_controller = target as SwfAnimationController;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
DrawDefaultInspector();
|
||||||
|
if ( Application.isPlaying ) {
|
||||||
|
DrawAnimationControls();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7973baab2bb7c4b2a8701d1abf799d4e
|
||||||
|
timeCreated: 1472192166
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -3,17 +3,11 @@ using UnityEditor;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace FlashTools.Internal {
|
namespace FlashTools.Internal {
|
||||||
[CustomEditor(typeof(SwfAnimation))]
|
[CustomEditor(typeof(SwfAnimation)), CanEditMultipleObjects]
|
||||||
public class SwfAnimationEditor : Editor {
|
public class SwfAnimationEditor : Editor {
|
||||||
SwfAnimation _animation = null;
|
SwfAnimation _animation = null;
|
||||||
|
|
||||||
void OnEnable() {
|
void DrawCurrentFrame() {
|
||||||
_animation = target as SwfAnimation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnInspectorGUI() {
|
|
||||||
DrawDefaultInspector();
|
|
||||||
|
|
||||||
if ( _animation.Asset && _animation.frameCount > 1 ) {
|
if ( _animation.Asset && _animation.frameCount > 1 ) {
|
||||||
var new_current_frame = EditorGUILayout.IntSlider(
|
var new_current_frame = EditorGUILayout.IntSlider(
|
||||||
"Frame", _animation.currentFrame,
|
"Frame", _animation.currentFrame,
|
||||||
@@ -23,5 +17,20 @@ namespace FlashTools.Internal {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Messages
|
||||||
|
//
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
_animation = target as SwfAnimation;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
DrawDefaultInspector();
|
||||||
|
DrawCurrentFrame();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace FlashTools.Internal {
|
||||||
|
[CustomEditor(typeof(SwfManager))]
|
||||||
|
public class SwfManagerEditor : Editor {
|
||||||
|
SwfManager _manager = null;
|
||||||
|
|
||||||
|
void DrawAnimationCount() {
|
||||||
|
var last_gui_enabled = GUI.enabled;
|
||||||
|
GUI.enabled = false;
|
||||||
|
EditorGUILayout.IntField(
|
||||||
|
"Animation count",
|
||||||
|
_manager.AllAnimationCount);
|
||||||
|
GUI.enabled = last_gui_enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Messages
|
||||||
|
//
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
_manager = target as SwfManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
DrawDefaultInspector();
|
||||||
|
DrawAnimationCount();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9a0802fa57f064e7590d56a471759ed9
|
||||||
|
timeCreated: 1472188711
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -53,6 +53,22 @@ namespace FlashTools.Internal.SwfEditorTools {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// SwfReadOnlyDrawer
|
||||||
|
//
|
||||||
|
|
||||||
|
[CustomPropertyDrawer(typeof(SwfReadOnlyAttribute))]
|
||||||
|
public class SwfReadOnlyDrawer : PropertyDrawer {
|
||||||
|
public override void OnGUI(
|
||||||
|
Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
var last_gui_enabled = GUI.enabled;
|
||||||
|
GUI.enabled = false;
|
||||||
|
EditorGUI.PropertyField(position, property, label, true);
|
||||||
|
GUI.enabled = last_gui_enabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// SwfSortingLayerDrawer
|
// SwfSortingLayerDrawer
|
||||||
//
|
//
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ namespace FlashTools.Internal {
|
|||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
void FillMaterialsCache() {
|
void FillMaterialsCache() {
|
||||||
SimpleMaterial = SafeLoadMaterial(SwfSimpleMatPath, true);
|
SimpleMaterial = SafeLoadMaterial(SwfSimpleMatPath, true);
|
||||||
IncrMaskMaterial = SafeLoadMaterial(SwfIncrMaskMatPath, true);
|
IncrMaskMaterial = SafeLoadMaterial(SwfIncrMaskMatPath, true);
|
||||||
DecrMaskMaterial = SafeLoadMaterial(SwfDecrMaskMatPath, true);
|
DecrMaskMaterial = SafeLoadMaterial(SwfDecrMaskMatPath, true);
|
||||||
MaskedMaterials = new List<Material>();
|
MaskedMaterials = new List<Material>();
|
||||||
@@ -58,6 +58,8 @@ namespace FlashTools.Internal {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
EditorUtility.SetDirty(this);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
}
|
}
|
||||||
|
|
||||||
Material SafeLoadMaterial(string path, bool exception) {
|
Material SafeLoadMaterial(string path, bool exception) {
|
||||||
@@ -67,6 +69,9 @@ namespace FlashTools.Internal {
|
|||||||
"SwfManager. Material not found: {0}",
|
"SwfManager. Material not found: {0}",
|
||||||
path));
|
path));
|
||||||
}
|
}
|
||||||
|
if ( material ) {
|
||||||
|
material.hideFlags = HideFlags.HideInInspector;
|
||||||
|
}
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,9 @@ namespace FlashTools.Internal {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class SwfReadOnlyAttribute : PropertyAttribute {
|
||||||
|
}
|
||||||
|
|
||||||
public class SwfSortingLayerAttribute : PropertyAttribute {
|
public class SwfSortingLayerAttribute : PropertyAttribute {
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -26,10 +29,10 @@ namespace FlashTools.Internal {
|
|||||||
public int MinPow2;
|
public int MinPow2;
|
||||||
public int MaxPow2;
|
public int MaxPow2;
|
||||||
public string BoolProp;
|
public string BoolProp;
|
||||||
public SwfPowerOfTwoIfAttribute(int min_pow2, int max_pow2, string prop) {
|
public SwfPowerOfTwoIfAttribute(int min_pow2, int max_pow2, string bool_prop) {
|
||||||
MinPow2 = min_pow2;
|
MinPow2 = min_pow2;
|
||||||
MaxPow2 = max_pow2;
|
MaxPow2 = max_pow2;
|
||||||
BoolProp = prop;
|
BoolProp = bool_prop;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,74 +3,70 @@ using System.Collections.Generic;
|
|||||||
using FlashTools.Internal;
|
using FlashTools.Internal;
|
||||||
|
|
||||||
namespace FlashTools {
|
namespace FlashTools {
|
||||||
[ExecuteInEditMode]
|
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||||
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
|
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
|
||||||
public class SwfAnimation : MonoBehaviour {
|
public class SwfAnimation : MonoBehaviour {
|
||||||
|
[SwfReadOnly]
|
||||||
public SwfAnimationAsset Asset = null;
|
public SwfAnimationAsset Asset = null;
|
||||||
[SwfSortingLayer]
|
[SwfSortingLayer]
|
||||||
public string SortingLayer = "Default";
|
public string SortingLayer = "Default";
|
||||||
public int SortingOrder = 0;
|
public int SortingOrder = 0;
|
||||||
|
|
||||||
bool _inited = false;
|
//
|
||||||
MaterialPropertyBlock _matPropBlock = null;
|
//
|
||||||
|
//
|
||||||
|
|
||||||
MeshFilter _meshFilter = null;
|
MeshFilter _meshFilter = null;
|
||||||
MeshRenderer _meshRenderer = null;
|
MeshRenderer _meshRenderer = null;
|
||||||
|
MaterialPropertyBlock _matPropBlock = null;
|
||||||
|
|
||||||
int _current_frame = 0;
|
//
|
||||||
float _frame_timer = 0.0f;
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
int _currentFrame = 0;
|
||||||
|
public int currentFrame {
|
||||||
|
get { return _currentFrame; }
|
||||||
|
set {
|
||||||
|
_currentFrame = frameCount > 0
|
||||||
|
? Mathf.Clamp(value, 0, frameCount - 1)
|
||||||
|
: 0;
|
||||||
|
UpdateCurrentMesh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public int frameCount {
|
public int frameCount {
|
||||||
get { return Asset ? Asset.Data.Frames.Count : 0; }
|
get {
|
||||||
|
return Asset ? Asset.Data.Frames.Count : 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int currentFrame {
|
public float frameRate {
|
||||||
get { return _current_frame; }
|
get {
|
||||||
set {
|
return Asset ? Asset.Data.FrameRate : 1.0f;
|
||||||
_current_frame = Mathf.Clamp(value, 0, frameCount - 1);
|
|
||||||
FixCurrentMesh();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// Stuff
|
// Private
|
||||||
//
|
//
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
|
|
||||||
public void InitWithAsset(SwfAnimationAsset asset) {
|
SwfAnimationAsset.Frame GetCurrentBakedFrame() {
|
||||||
Asset = asset;
|
var frames = Asset ? Asset.Frames : null;
|
||||||
if ( Asset && !_inited ) {
|
return frames != null && frames.Count > 0
|
||||||
_inited = true;
|
? frames[Mathf.Clamp(currentFrame, 0, frames.Count)]
|
||||||
_matPropBlock = new MaterialPropertyBlock();
|
: null;
|
||||||
_matPropBlock.SetTexture("_MainTex", Asset.Atlas);
|
|
||||||
}
|
|
||||||
FixCurrentMesh();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateFrameTimer() {
|
void UpdateCurrentMesh() {
|
||||||
if ( Asset ) {
|
var baked_frame = GetCurrentBakedFrame();
|
||||||
_frame_timer += Asset.Data.FrameRate * Time.deltaTime;
|
_meshFilter.sharedMesh = baked_frame != null ? baked_frame.Mesh : null;
|
||||||
while ( _frame_timer > 1.0f ) {
|
_meshRenderer.sharedMaterials = baked_frame != null ? baked_frame.Materials : new Material[0];
|
||||||
_frame_timer -= 1.0f;
|
_meshRenderer.sortingOrder = SortingOrder;
|
||||||
++_current_frame;
|
_meshRenderer.sortingLayerName = SortingLayer;
|
||||||
if ( _current_frame > frameCount - 1 ) {
|
_meshRenderer.SetPropertyBlock(_matPropBlock);
|
||||||
_current_frame = 0;
|
|
||||||
}
|
|
||||||
FixCurrentMesh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void FixCurrentMesh() {
|
|
||||||
if ( Asset && Asset.BakedFrames.Count > 0 ) {
|
|
||||||
var frame = Asset.BakedFrames[Mathf.Clamp(currentFrame, 0, Asset.BakedFrames.Count)];
|
|
||||||
_meshFilter.sharedMesh = frame.Mesh;
|
|
||||||
_meshRenderer.sharedMaterials = frame.Materials;
|
|
||||||
_meshRenderer.sortingOrder = SortingOrder;
|
|
||||||
_meshRenderer.sortingLayerName = SortingLayer;
|
|
||||||
_meshRenderer.SetPropertyBlock(_matPropBlock);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
@@ -79,8 +75,17 @@ namespace FlashTools {
|
|||||||
//
|
//
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
public void InternalUpdate() {
|
public void InitWithAsset(SwfAnimationAsset asset) {
|
||||||
UpdateFrameTimer();
|
Asset = asset;
|
||||||
|
if ( asset ) {
|
||||||
|
_matPropBlock = new MaterialPropertyBlock();
|
||||||
|
_matPropBlock.SetTexture("_MainTex", asset.Atlas);
|
||||||
|
}
|
||||||
|
var controller = GetComponent<SwfAnimationController>();
|
||||||
|
if ( controller ) {
|
||||||
|
controller.InitWithAsset();
|
||||||
|
}
|
||||||
|
UpdateCurrentMesh();
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
|||||||
@@ -71,23 +71,23 @@ namespace FlashTools {
|
|||||||
|
|
||||||
public class SwfAnimationAsset : ScriptableObject {
|
public class SwfAnimationAsset : ScriptableObject {
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class BakedFrame {
|
public class Frame {
|
||||||
public Mesh Mesh;
|
public Mesh Mesh;
|
||||||
public Material[] Materials;
|
public Material[] Materials;
|
||||||
}
|
}
|
||||||
public SwfAnimationData Data;
|
public SwfAnimationData Data;
|
||||||
public Texture2D Atlas;
|
public Texture2D Atlas;
|
||||||
public List<BakedFrame> BakedFrames;
|
public List<Frame> Frames;
|
||||||
public SwfSettings Settings;
|
public SwfSettings Settings;
|
||||||
public SwfSettings Overridden;
|
public SwfSettings Overridden;
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
void Reset() {
|
void Reset() {
|
||||||
Data = new SwfAnimationData();
|
Data = new SwfAnimationData();
|
||||||
Atlas = null;
|
Atlas = null;
|
||||||
BakedFrames = new List<BakedFrame>();
|
Frames = new List<Frame>();
|
||||||
Settings = SwfConverterSettings.GetDefaultSettings();
|
Settings = SwfConverterSettings.GetDefaultSettings();
|
||||||
Overridden = SwfConverterSettings.GetDefaultSettings();
|
Overridden = SwfConverterSettings.GetDefaultSettings();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|||||||
146
Assets/FlashTools/Scripts/SwfAnimationController.cs
Normal file
146
Assets/FlashTools/Scripts/SwfAnimationController.cs
Normal file
@@ -0,0 +1,146 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace FlashTools {
|
||||||
|
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||||
|
[RequireComponent(typeof(SwfAnimation))]
|
||||||
|
public class SwfAnimationController : MonoBehaviour {
|
||||||
|
public enum LoopModes {
|
||||||
|
Once,
|
||||||
|
Loop
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum States {
|
||||||
|
Stopped,
|
||||||
|
Paused,
|
||||||
|
Playing
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
public bool AutoPlay = false;
|
||||||
|
public LoopModes LoopMode = LoopModes.Once;
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
|
SwfAnimation _animation = null;
|
||||||
|
float _frameTimer = 0.0f;
|
||||||
|
States _currentState = States.Stopped;
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Internal
|
||||||
|
//
|
||||||
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
|
public void InitWithAsset() {
|
||||||
|
_animation = GetComponent<SwfAnimation>();
|
||||||
|
if ( AutoPlay ) {
|
||||||
|
Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InternalUpdate(float dt) {
|
||||||
|
if ( !_animation ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ( currentState == States.Playing ) {
|
||||||
|
var frame_rate = _animation.frameRate;
|
||||||
|
var frame_count = _animation.frameCount;
|
||||||
|
var current_frame = _animation.currentFrame;
|
||||||
|
_frameTimer += frame_rate * dt;
|
||||||
|
if ( _frameTimer > 1.0f ) {
|
||||||
|
while ( _frameTimer > 1.0f ) {
|
||||||
|
_frameTimer -= 1.0f;
|
||||||
|
++current_frame;
|
||||||
|
if ( current_frame > frame_count - 1 ) {
|
||||||
|
switch ( LoopMode ) {
|
||||||
|
case LoopModes.Once:
|
||||||
|
current_frame = frame_count > 0 ? frame_count - 1 : 0;
|
||||||
|
_currentState = States.Stopped;
|
||||||
|
break;
|
||||||
|
case LoopModes.Loop:
|
||||||
|
current_frame = 0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new UnityException(string.Format(
|
||||||
|
"SwfAnimationController. Incorrect loop mode: {0}",
|
||||||
|
LoopMode));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_animation.currentFrame = current_frame;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Functions
|
||||||
|
//
|
||||||
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
|
public void Stop() {
|
||||||
|
_frameTimer = 0.0f;
|
||||||
|
_animation.currentFrame = 0;
|
||||||
|
_currentState = States.Stopped;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Pause() {
|
||||||
|
if ( currentState == States.Playing ) {
|
||||||
|
_currentState = States.Paused;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Resume() {
|
||||||
|
if ( currentState == States.Paused ) {
|
||||||
|
_currentState = States.Playing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play() {
|
||||||
|
_frameTimer = 0.0f;
|
||||||
|
_animation.currentFrame = 0;
|
||||||
|
_currentState = States.Playing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool isStopped {
|
||||||
|
get { return currentState == States.Stopped; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool isPaused {
|
||||||
|
get { return currentState == States.Paused; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool isPlaying {
|
||||||
|
get { return currentState == States.Playing; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public States currentState {
|
||||||
|
get { return _currentState; }
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Messages
|
||||||
|
//
|
||||||
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
|
void OnEnable() {
|
||||||
|
var swf_manager = SwfManager.GetInstance(true);
|
||||||
|
if ( swf_manager ) {
|
||||||
|
swf_manager.AddSwfAnimationController(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable() {
|
||||||
|
var swf_manager = SwfManager.GetInstance(false);
|
||||||
|
if ( swf_manager ) {
|
||||||
|
swf_manager.RemoveSwfAnimationController(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/FlashTools/Scripts/SwfAnimationController.cs.meta
Normal file
12
Assets/FlashTools/Scripts/SwfAnimationController.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aedb1b4cb4ec34540952f7e8624fea8e
|
||||||
|
timeCreated: 1472188170
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,8 +1,12 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace FlashTools {
|
namespace FlashTools {
|
||||||
[ExecuteInEditMode]
|
[ExecuteInEditMode, DisallowMultipleComponent]
|
||||||
public class SwfManager : MonoBehaviour {
|
public class SwfManager : MonoBehaviour {
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
@@ -10,7 +14,8 @@ namespace FlashTools {
|
|||||||
//
|
//
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
HashSet<SwfAnimation> _animations = new HashSet<SwfAnimation>();
|
HashSet<SwfAnimation> _animations = new HashSet<SwfAnimation>();
|
||||||
|
HashSet<SwfAnimationController> _controllers = new HashSet<SwfAnimationController>();
|
||||||
|
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
@@ -36,6 +41,10 @@ namespace FlashTools {
|
|||||||
//
|
//
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
|
|
||||||
|
public int AllAnimationCount {
|
||||||
|
get { return _animations.Count; }
|
||||||
|
}
|
||||||
|
|
||||||
public void AddSwfAnimation(SwfAnimation animation) {
|
public void AddSwfAnimation(SwfAnimation animation) {
|
||||||
_animations.Add(animation);
|
_animations.Add(animation);
|
||||||
}
|
}
|
||||||
@@ -44,6 +53,18 @@ namespace FlashTools {
|
|||||||
_animations.Remove(animation);
|
_animations.Remove(animation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int AllAnimationControllerCount {
|
||||||
|
get { return _controllers.Count; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddSwfAnimationController(SwfAnimationController controller) {
|
||||||
|
_controllers.Add(controller);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveSwfAnimationController(SwfAnimationController controller) {
|
||||||
|
_controllers.Remove(controller);
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------
|
// ---------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// Private
|
// Private
|
||||||
@@ -60,14 +81,29 @@ namespace FlashTools {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GrabEnabledControllers() {
|
||||||
|
var all_controllers = FindObjectsOfType<SwfAnimationController>();
|
||||||
|
for ( int i = 0, e = all_controllers.Length; i < e; ++i ) {
|
||||||
|
var controller = all_controllers[i];
|
||||||
|
if ( controller.enabled ) {
|
||||||
|
_controllers.Add(controller);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void DropAnimations() {
|
void DropAnimations() {
|
||||||
_animations.Clear();
|
_animations.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAnimations() {
|
void DropControllers() {
|
||||||
var iter = _animations.GetEnumerator();
|
_controllers.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateControllers() {
|
||||||
|
var dt = Time.deltaTime;
|
||||||
|
var iter = _controllers.GetEnumerator();
|
||||||
while ( iter.MoveNext() ) {
|
while ( iter.MoveNext() ) {
|
||||||
iter.Current.InternalUpdate();
|
iter.Current.InternalUpdate(dt);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,14 +115,16 @@ namespace FlashTools {
|
|||||||
|
|
||||||
void OnEnable() {
|
void OnEnable() {
|
||||||
GrabEnabledAnimations();
|
GrabEnabledAnimations();
|
||||||
|
GrabEnabledControllers();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDisable() {
|
void OnDisable() {
|
||||||
DropAnimations();
|
DropAnimations();
|
||||||
|
DropControllers();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
UpdateAnimations();
|
UpdateControllers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -64,14 +64,12 @@ PlayerSettings:
|
|||||||
xboxEnableHeadOrientation: 0
|
xboxEnableHeadOrientation: 0
|
||||||
xboxEnableGuest: 0
|
xboxEnableGuest: 0
|
||||||
xboxEnablePIXSampling: 0
|
xboxEnablePIXSampling: 0
|
||||||
xboxEnableEnableRenderThreadRunsJobs: 0
|
|
||||||
n3dsDisableStereoscopicView: 0
|
n3dsDisableStereoscopicView: 0
|
||||||
n3dsEnableSharedListOpt: 1
|
n3dsEnableSharedListOpt: 1
|
||||||
n3dsEnableVSync: 0
|
n3dsEnableVSync: 0
|
||||||
uiUse16BitDepthBuffer: 0
|
uiUse16BitDepthBuffer: 0
|
||||||
ignoreAlphaClear: 0
|
ignoreAlphaClear: 0
|
||||||
xboxOneResolution: 0
|
xboxOneResolution: 0
|
||||||
xboxOneMonoLoggingLevel: 0
|
|
||||||
ps3SplashScreen: {fileID: 0}
|
ps3SplashScreen: {fileID: 0}
|
||||||
videoMemoryForVertexBuffers: 0
|
videoMemoryForVertexBuffers: 0
|
||||||
psp2PowerMode: 0
|
psp2PowerMode: 0
|
||||||
@@ -260,7 +258,6 @@ PlayerSettings:
|
|||||||
ps4NPtitleDatPath:
|
ps4NPtitleDatPath:
|
||||||
ps4RemotePlayKeyAssignment: -1
|
ps4RemotePlayKeyAssignment: -1
|
||||||
ps4RemotePlayKeyMappingDir:
|
ps4RemotePlayKeyMappingDir:
|
||||||
ps4PlayTogetherPlayerCount: 0
|
|
||||||
ps4EnterButtonAssignment: 1
|
ps4EnterButtonAssignment: 1
|
||||||
ps4ApplicationParam1: 0
|
ps4ApplicationParam1: 0
|
||||||
ps4ApplicationParam2: 0
|
ps4ApplicationParam2: 0
|
||||||
@@ -287,8 +284,6 @@ PlayerSettings:
|
|||||||
ps4attribMoveSupport: 0
|
ps4attribMoveSupport: 0
|
||||||
ps4attrib3DSupport: 0
|
ps4attrib3DSupport: 0
|
||||||
ps4attribShareSupport: 0
|
ps4attribShareSupport: 0
|
||||||
ps4attribExclusiveVR: 0
|
|
||||||
ps4disableAutoHideSplash: 0
|
|
||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
monoEnv:
|
monoEnv:
|
||||||
psp2Splashimage: {fileID: 0}
|
psp2Splashimage: {fileID: 0}
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 5.3.6f1
|
m_EditorVersion: 5.3.5f1
|
||||||
m_StandardAssetsVersion: 0
|
m_StandardAssetsVersion: 0
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 2008
|
# Visual Studio 2008
|
||||||
|
|
||||||
Project("{9B8160E9-8D55-B2EC-285E-1DC603FB178E}") = "UnityFlash", "Assembly-CSharp.csproj", "{906D3FD6-5699-A169-2DA9-91E0C813728E}"
|
Project("{D58E310B-CC7A-56FA-675C-024D435EF77E}") = "unityflash", "Assembly-CSharp.csproj", "{ED48043C-7BE9-40F3-EC3C-3D4369E54740}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9B8160E9-8D55-B2EC-285E-1DC603FB178E}") = "UnityFlash", "Assembly-CSharp-Editor.csproj", "{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}"
|
Project("{D58E310B-CC7A-56FA-675C-024D435EF77E}") = "unityflash", "Assembly-CSharp-Editor.csproj", "{7FF03E09-4B14-EFF9-4F08-36E102F327D3}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
@@ -11,14 +11,14 @@ Global
|
|||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{906D3FD6-5699-A169-2DA9-91E0C813728E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{906D3FD6-5699-A169-2DA9-91E0C813728E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{906D3FD6-5699-A169-2DA9-91E0C813728E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{906D3FD6-5699-A169-2DA9-91E0C813728E}.Release|Any CPU.Build.0 = Release|Any CPU
|
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{C3F6CCE6-092A-767C-ECC7-83C51FCCFC00}.Release|Any CPU.Build.0 = Release|Any CPU
|
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
@@ -1,10 +1,9 @@
|
|||||||
<Properties StartupItem="Assembly-CSharp.csproj">
|
<Properties StartupItem="Assembly-CSharp.csproj">
|
||||||
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
|
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
|
||||||
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/Scripts/Internal/Editor/SwfPropertyDrawers.cs">
|
<MonoDevelop.Ide.Workbench>
|
||||||
<Files>
|
<Files>
|
||||||
<File FileName="Assets/FlashTools/Scripts/Internal/SwfConverterSettings.cs" Line="24" Column="27" />
|
<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfAnimationControllerEditor.cs" Line="1" Column="1" />
|
||||||
<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfPropertyDrawers.cs" Line="128" Column="42" />
|
<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfAnimationAssetEditor.cs" Line="1" Column="1" />
|
||||||
<File FileName="Assets/FlashTools/Scripts/Internal/SwfPropertyAttributes.cs" Line="17" Column="2" NotebookId="1" />
|
|
||||||
</Files>
|
</Files>
|
||||||
</MonoDevelop.Ide.Workbench>
|
</MonoDevelop.Ide.Workbench>
|
||||||
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
<MonoDevelop.Ide.DebuggingService.Breakpoints>
|
||||||
|
|||||||
Reference in New Issue
Block a user