controller wip

This commit is contained in:
2016-08-26 23:02:18 +07:00
parent 4d0a94dc4d
commit 9575d1eb91
23 changed files with 469 additions and 153 deletions

View File

@@ -149,7 +149,7 @@ namespace FlashTools.Internal {
}
static void ConfigureBakedFrames(string asset_path, SwfAnimationAsset asset) {
var baked_frames = new List<SwfAnimationAsset.BakedFrame>();
var baked_frames = new List<SwfAnimationAsset.Frame>();
if ( asset && asset.Atlas && asset.Data != null && asset.Data.Frames.Count > 0 ) {
for ( var i = 0; i < asset.Data.Frames.Count; ++i ) {
var frame = asset.Data.Frames[i];
@@ -157,10 +157,10 @@ namespace FlashTools.Internal {
baked_frames.Add(baked_frame);
}
}
asset.BakedFrames = baked_frames;
asset.Frames = baked_frames;
}
static SwfAnimationAsset.BakedFrame BakeFrameFromAnimationFrame(SwfAnimationAsset asset, SwfAnimationFrameData frame) {
static SwfAnimationAsset.Frame BakeFrameFromAnimationFrame(SwfAnimationAsset asset, SwfAnimationFrameData frame) {
List<Vector2> _uvs = new List<Vector2>();
List<Color> _mulcolors = new List<Color>();
List<Vector4> _addcolors = new List<Vector4>();
@@ -265,7 +265,7 @@ namespace FlashTools.Internal {
AssetDatabase.AddObjectToAsset(mesh, asset);
return new SwfAnimationAsset.BakedFrame{
return new SwfAnimationAsset.Frame{
Mesh = mesh,
Materials = _materials.ToArray()};
}