mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 14:11:19 +07:00
refactor asset reconverting
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@@ -139,7 +139,7 @@ namespace FTEditor {
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// ---------------------------------------------------------------------
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public static SwfSettings GetSettingsHolder() {
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var holder = LoadFirstAssetByFilter<SwfSettings>("t:SwfSettings");
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var holder = LoadFirstAssetDBByFilter<SwfSettings>("t:SwfSettings");
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if ( !holder ) {
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throw new UnityException(
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"SwfEditorUtils. SwfSettings asset not found");
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@@ -165,7 +165,7 @@ namespace FTEditor {
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return asset;
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}
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public static T LoadFirstAssetByFilter<T>(string filter) where T : UnityEngine.Object {
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public static T LoadFirstAssetDBByFilter<T>(string filter) where T : UnityEngine.Object {
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var guids = AssetDatabase.FindAssets(filter);
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foreach ( var guid in guids ) {
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var path = AssetDatabase.GUIDToAssetPath(guid);
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@@ -177,6 +177,14 @@ namespace FTEditor {
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return null;
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}
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public static T[] LoadAllAssetsDBByFilter<T>(string filter) where T : UnityEngine.Object {
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return AssetDatabase.FindAssets(filter)
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.Select (p => AssetDatabase.GUIDToAssetPath(p))
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.Select (p => AssetDatabase.LoadAssetAtPath<T>(p))
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.Where (p => !!p)
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.ToArray();
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}
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public static byte[] CompressAsset<T>(T asset) {
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var bytes = AssetToBytes(asset);
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var result = ZlibStream.CompressBuffer(bytes);
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