controller API improvements

This commit is contained in:
2016-09-16 02:33:48 +07:00
parent 6d69b46c2f
commit 3d688d1ac2
4 changed files with 121 additions and 55 deletions

View File

@@ -19,14 +19,11 @@ namespace FlashTools.Internal {
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
{
if ( GUILayout.Button("Rewind") ) {
AllControllersForeach(p => p.Rewind());
}
if ( GUILayout.Button("Stop") ) {
AllControllersForeach(p => p.Stop());
AllControllersForeach(ctrl => ctrl.Stop(ctrl.isStopped));
}
if ( GUILayout.Button("Play") ) {
AllControllersForeach(p => p.Play());
AllControllersForeach(ctrl => ctrl.Play(ctrl.isPlaying));
}
}
GUILayout.EndHorizontal();

View File

@@ -25,7 +25,7 @@ namespace FlashTools {
[Header("Sorting")]
[SerializeField][SwfSortingLayer]
public string _sortingLayer = "Default";
public string _sortingLayer = string.Empty;
public string sortingLayer {
get { return _sortingLayer; }
set {
@@ -50,17 +50,20 @@ namespace FlashTools {
public SwfClipAsset clip {
get { return _clip; }
set {
_clip = value;
_clip = value;
_sequence = string.Empty;
_currentFrame = 0;
ChangeClip();
}
}
[SerializeField][HideInInspector]
string _sequence = "Default";
string _sequence = string.Empty;
public string sequence {
get { return _sequence; }
set {
_sequence = value;
_sequence = value;
_currentFrame = 0;
ChangeSequence();
}
}
@@ -85,7 +88,9 @@ namespace FlashTools {
public float frameRate {
get {
return clip ? clip.FrameRate : 1.0f;
return clip
? clip.FrameRate
: 1.0f;
}
}
@@ -100,7 +105,9 @@ namespace FlashTools {
}
public void ToEndFrame() {
currentFrame = frameCount - 1;
currentFrame = frameCount > 0
? frameCount - 1
: 0;
}
public bool ToPrevFrame() {
@@ -129,10 +136,10 @@ namespace FlashTools {
if ( _meshFilter && _meshRenderer && _dirtyMesh ) {
var baked_frame = GetCurrentBakedFrame();
if ( baked_frame != null ) {
_meshFilter.sharedMesh = baked_frame.CachedMesh;
_meshFilter .sharedMesh = baked_frame.CachedMesh;
_meshRenderer.sharedMaterials = baked_frame.Materials;
} else {
_meshFilter.sharedMesh = null;
_meshFilter .sharedMesh = null;
_meshRenderer.sharedMaterials = new Material[0];
}
}
@@ -140,11 +147,10 @@ namespace FlashTools {
public void UpdateAllProperties() {
ClearCache();
clip = _clip;
sequence = _sequence;
currentFrame = _currentFrame;
sortingLayer = _sortingLayer;
sortingOrder = _sortingOrder;
ChangeClip();
ChangeSequence();
ChangeCurrentFrame();
ChangeSortingProperties();
}
void ClearCache() {
@@ -155,13 +161,6 @@ namespace FlashTools {
_curPropBlock = null;
}
void ChangeSortingProperties() {
if ( _meshRenderer ) {
_meshRenderer.sortingOrder = sortingOrder;
_meshRenderer.sortingLayerName = sortingLayer;
}
}
void ChangeClip() {
if ( _meshRenderer ) {
_meshRenderer.enabled = !!clip;
@@ -173,11 +172,18 @@ namespace FlashTools {
void ChangeSequence() {
_curSequence = null;
if ( clip && clip.Sequences != null ) {
for ( int i = 0, e = clip.Sequences.Count; i < e; ++i ) {
var clip_sequence = clip.Sequences[i];
if ( clip_sequence != null && clip_sequence.Name == sequence ) {
_curSequence = clip_sequence;
break;
if ( !string.IsNullOrEmpty(sequence) ) {
for ( int i = 0, e = clip.Sequences.Count; i < e; ++i ) {
var clip_sequence = clip.Sequences[i];
if ( clip_sequence != null && clip_sequence.Name == sequence ) {
_curSequence = clip_sequence;
break;
}
}
if ( _curSequence == null ) {
Debug.LogWarningFormat(this,
"SwfClip. Sequence '{0}' not found",
sequence);
}
}
if ( _curSequence == null ) {
@@ -201,6 +207,13 @@ namespace FlashTools {
SetDirtyCurrentMesh();
}
void ChangeSortingProperties() {
if ( _meshRenderer ) {
_meshRenderer.sortingOrder = sortingOrder;
_meshRenderer.sortingLayerName = sortingLayer;
}
}
void UpdatePropBlock() {
if ( _meshRenderer ) {
if ( _curPropBlock == null ) {

View File

@@ -65,6 +65,10 @@ namespace FlashTools {
set { _loopMode = value; }
}
public SwfClip clip {
get { return _clip; }
}
public bool isPlaying {
get { return _isPlaying; }
}
@@ -80,47 +84,101 @@ namespace FlashTools {
// ---------------------------------------------------------------------
public void GotoAndStop(int frame) {
if ( _clip ) {
_clip.currentFrame = frame;
if ( clip ) {
clip.currentFrame = frame;
}
Stop();
Stop(false);
}
public void GotoAndStop(string sequence, int frame) {
if ( clip ) {
clip.sequence = sequence;
}
GotoAndStop(frame);
}
//
//
//
public void GotoAndPlay(int frame) {
if ( _clip ) {
_clip.currentFrame = frame;
if ( clip ) {
clip.currentFrame = frame;
}
Play();
Play(false);
}
public void Stop() {
public void GotoAndPlay(string sequence, int frame) {
if ( clip ) {
clip.sequence = sequence;
}
GotoAndPlay(frame);
}
//
//
//
public void Stop(bool rewind) {
var is_playing = isPlaying;
_isPlaying = false;
_tickTimer = 0.0f;
if ( is_playing ) {
_isPlaying = false;
_tickTimer = 0.0f;
}
if ( rewind ) {
Rewind();
}
if ( is_playing && OnStopPlayingEvent != null ) {
OnStopPlayingEvent(this);
}
}
public void Play() {
public void Stop(string sequence) {
if ( clip ) {
clip.sequence = sequence;
}
Stop(true);
}
//
//
//
public void Play(bool rewind) {
var is_stopped = isStopped;
_isPlaying = true;
_tickTimer = 0.0f;
if ( is_stopped ) {
_isPlaying = true;
_tickTimer = 0.0f;
}
if ( rewind ) {
Rewind();
}
if ( is_stopped && OnPlayStoppedEvent != null ) {
OnPlayStoppedEvent(this);
}
}
public void Play(string sequence) {
if ( clip ) {
clip.sequence = sequence;
}
Play(true);
}
//
//
//
public void Rewind() {
switch ( playMode ) {
case PlayModes.Forward:
if ( _clip ) {
_clip.ToBeginFrame();
if ( clip ) {
clip.ToBeginFrame();
}
break;
case PlayModes.Backward:
if ( _clip ) {
_clip.ToEndFrame();
if ( clip ) {
clip.ToEndFrame();
}
break;
default:
@@ -146,7 +204,7 @@ namespace FlashTools {
}
void UpdateTimer(float dt) {
var frame_rate = _clip ? _clip.frameRate : 1.0f;
var frame_rate = clip ? clip.frameRate : 1.0f;
_tickTimer += frame_rate * rateScale * dt;
while ( _tickTimer > 1.0f ) {
_tickTimer -= 1.0f;
@@ -158,7 +216,7 @@ namespace FlashTools {
if ( !NextClipFrame() ) {
switch ( loopMode ) {
case LoopModes.Once:
Stop();
Stop(false);
break;
case LoopModes.Loop:
Rewind();
@@ -174,9 +232,9 @@ namespace FlashTools {
bool NextClipFrame() {
switch ( playMode ) {
case PlayModes.Forward:
return _clip ? _clip.ToNextFrame() : false;
return clip ? clip.ToNextFrame() : false;
case PlayModes.Backward:
return _clip ? _clip.ToPrevFrame() : false;
return clip ? clip.ToPrevFrame() : false;
default:
throw new UnityException(string.Format(
"SwfClipController. Incorrect play mode: {0}",
@@ -193,7 +251,7 @@ namespace FlashTools {
void Awake() {
_clip = GetComponent<SwfClip>();
if ( autoPlay && Application.isPlaying ) {
Play();
Play(false);
}
}